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A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
A criminal organization within the Street Fighter universe established by M. Bison.
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
A hairstyle, sans hair.
Enemies that hide behind shields.
A region of high pressure travelling through a gas at a high velocity. In video games this is usually an attack that either stun or pushes enemies away.
Shoryuken is the move made famous by Ryu and Ken Masters of the Street Fighter franchise. Shoryuken translates to "Rising Dragon Fist" but most English speakers simply refer to it as the "Dragon Punch."
A competition between brothers and sisters.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
PlayStation 3 games that utilize the "tilt" functionality of the SIXAXIS or DualShock 3 controllers for minor or major gameplay mechanics.
Player assignable points that unlock or enhance skills allowing for character customization.
The Skrulls are a race of shape-shifting aliens.
While completely normal from the neck down, these characters seem to be lacking a bit of skin up top. Creepy.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
A cloud of fine particles.
An acrobatic feat in which the feet roll over the head and return.
Like pirates, only spacier. Frequent antagonists in sci-fi games, especially the Metroid series.
Spamming, in video games, refers to the rapid, repeated use of the same item or action. For instance, "grenade spamming" in COD4 is the act of a player throwing a large amount of grenades in succession into an area so that they may get a lucky kill or simply distract the enemy.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
In fighting games, some characters have special moves that are counterattacks. In order for the attack to work, the player must enter the proper command and then allow for the opponent to strike when the player's character is in the move's "wait" position.
The ability to see the world in a different way. Reveals paths, secrets, enemies, among other things.
An evil overlord or generally bad guy who sits on his throne while watching others fight to the death for his own amusement.
A large mass of people. This is most commonly seen in sports games where the crowd consists of a large amount of spectators.
The Spike Video Game Awards recognized the best games of 2009.
A move used in a lot of games where the standing/moving attacker spins upon himself, damaging the surrounding enemies.
A game that takes gameplay mechanics, characters, or story elements from an existing series in a separate and different direction, sometimes changing genres along the way.
Sometimes, you want to play games with a real person who's sitting right next to you. These games have you covered.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
Like a critical hit, this is a special action invoked from certain attacks in games or caused randomly on attacks by a character's statistic. It causes opponents to lose the ability to attack back for a certain period of time, and usually invokes the hit character to go into a special animation.
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