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    Xenoblade Chronicles 3

    Game » consists of 9 releases. Released Jul 29, 2022

    The third entry in the Xenoblade Chronicles series brings together the futures of the previous games. The world of Aionius literally combines the landmasses of Xenoblade's Mechonis and Bionis and Xenoblade 2's Titans of Alrest to form a new place that hosts the two hostile nations of Keves and Agnus.

    vookatos's Xenoblade Chronicles 3 (Nintendo Switch) review

    Avatar image for vookatos

    A toothless story of a dying world

    There are plenty of games about war.

    Some of those games will claim that war never changes, while others will remark on how its changed over the years. Xenoblade 3, however, struggles to say anything.

    Another 100-hour-long epic from Monolith is a third revision of an everchanging series, with new characters and mechanics. In a way it's impressive that no Xenoblade title is like the other, even if they do share some DNA. However, I think that this one might be the weakest of them all.

    Xenoblade 2 was seen, by many, to be "too anime". It didn't take itself seriously and had a lot of cutscenes with sexual humor that never really landed for me. While I'm relieved that the seuqel does away with that nonsense, it's been replaced by something that might be worse: a game trying to tell a serious story that it's unable to write.

    JRPGs take pride in their worlds. Almost every new one has a completely different universe filled with its lore and characters, cultures and traditions. In a lot of jRPGs the world can be considered its own character. Xenoblade 3's world is quite unique in that regard: it's a war-torn nightmare. Not the first in video game history, but ceratainly unique in that it pretty much gives up some jRPG traditions to make that point. Towns, for example, have been replaced with militaristic colonies. None give off that friendly feel you can see when you enter a town in a game. Instead, you're greeted with people who take you for an enemy. People, whose lives are so short and meaningless, they're spent only on fighting.

    If those words have intrigued you, however, Xenobalde 3 might not be for you. The game has an interesting premise, yet during its overly long story it's afraid to say anything about it. Its satire is bland and not at all new and its observations about life are dry.

    Xenoblade 3, nuch more than any other game in the series, revels in its premise. It feels like creators had the idea of constant war between artificial people with short lifespans, and then didn't know what to do with it. There are children's books with premises of endless wars that benefit only the elites that don't take around 100 hours to sit through.

    Xenoblade 3 is a game that wants to be about fascism. However, Xenoblade 3 is also a game that would never want you to think that it's a game about fascism. It never wants to say anything too dark, so let's not worry too much. While people of the world have lived under constant propaganda, many of them are going to be your friends nearly immediately, including those who you've been at war with for ages!

    You know those silly sidequests in jRPGs where, by bringing someone ten rat tails you effectively cause an NPC to not be racist or cure someone's suicidal thoughts? This whole adventure feels like that. A serious theme wasted on a story that wants to be serious but never does anything to be serious. The moment you set foot on an enemy territory, you just talk it out! No human is evil, and views can always be changed unless you're specifically chosen by the story to be the Evil Guy.

    There are two significant themes to Xenoblade 3. The one - war, mostly hangs over the plot and the people of the story. The other one is far more personal and the one you'll be hearing all too much about - life and rebirth.

    While I hated the game's weak excuse for a world where nothing dark happens despite it being worse than hell, the actual dialogue is rarely better. You might note that I've not written anything about characters, and it's simply because they aren't there. Technically you do control a big party consisting of characters with names. Those characters even have traits (around one each): one is smart, one is strong but on the dumber side, one is foul-mouthed. Yet the minute something starts happening, their traits disappear so that they could start delivering extremely long dialogues about life and purpose.

    The game feels like it has thrice the Nier: Automata's text and, somehow, nothing as smart to say. A few good scenes are buried in the sea of anime foreshadowing that exists solely for viewers' - not characters' and their developements' - benefit. Some good ideas are washed away by a million words about friendship. Some story scenes go as long as infamous Metal Gear Solid 4's cutscenes!

    I have recently replayed Wolfenstein: The New Order, and I was amazed by how every character felt simple and unique, and how much the game could say with, sometimes, quite little. How it balanced humor, an essential part of being alive, with tragedies happening around the world. That game is also 6 hours long.

    After Xenoblade 2 and 3 I've started wondering if the only reason I liked the original game is because it was released on the Wii. Perhaps we would get a much inferior version of the game if the technology was there to jam all the script into the disc and bloat the game further. As it stands, however, Xenoblade Chronicles - the original - feels way more comfortable and subtle, even if it's also not perfect.

    My main gripe with Xenoblade 3 is undoubtedly its story, however I would argue that gameplay has been downgraded, too. I've mentioned how the original came on Wii, and, surprisingly, that game has so much less tutorializing.

    Xenoblade 3 is all about telling you what to do in the worst of ways. One of those games that will never leave you alone until you press the exact buttons shown on screen to do what it tells you to. Maybe it would be more understandable if its systems weren't so... bare.

    Even with its new job system, Xenoblade 3 feels like a much poorer version of Xenoblade 1. The only things you can do with characters now are: equip accessories (up to 3), equip gems for passive bonuses and change your jobs. This could be crammed into only one menu of Xenoblade 1 - equipment menu - where you did do most of those things already, along with actually changing every single piece of equipment and its' looks.

    Unsurprisingly, the battle system has received another overhaul. I don't think it's good. For as many tutorials as I've read on it, it's pretty much just Xenoblade 1's pseudo-MMO system with a bit more to it. However, all three Xenoblades feel like games that think that cramming more systems into its battles will make them more complex. In reality, however, you'll do mostly the same things over and over again.

    There is some value to Xenoblade 3 - exploration of its world still feels fantastic. However, with colleactopedia gone and replaced with sidequest-like requests and no towns to look forward to, even that felt slightly worse than other games.

    If there's one last thing I want to bring up as being worse it's the fact that the game has a bright red, often blinding, HUD.

    Xenoblade 3 feels like a game that could've been great, but was mangled because its story was deemed far too important. And even then, it never really gets going. You keep wondering if it will get better right until the end, yet aside from a few scenes (The entrance to The City being the high point) it never does.

    In an industry filled with games like newer Wolfenstein titles, Nier, Pathologic, Silent Hill 2, and others, Xenoblade stands out as pretentious title that wants to say things that others have already said, with better words, and in shorter times.

    2 Comments

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    butterstick1

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    I played Xenoblade 1 a year ago and I was pleasantly surprised about how engaged I was in the story. It tackled some mature themes and had minimal 'anime bullshit' as I'll call it. The story was great imo, and it wasn't afraid to get dark. The whole mech theme was badass, and the premise of the world was cool. The combat, though simple, was fun enough for me to strive to be as optimal as possible. But it almost feels like I don't have enough control, and this applies to all of Xenoblades. Yeah I'm hitting buttons, and if I didn't hit these buttons I would lose, but it seems like the game is on autopilot. The game does not communicate a lot of information to you. That includes things like status effects, damage types, resistances, etc. This is very weird in a JRPG, especially one where most of the strategy comes from planning your setup before battle. I'd often breeze through the game mindlessly and then hit a brick wall and wonder why I can't win. And after losing over and over for seemingly no discernible reason, I will google it, and it might come down to something like: oh, this boss was causing spike damage. First of all, wtf even is spike damage, and how was I supposed to know that's what was happening? Or like, hmm after a closer look, this attack sort of looks like it's doing electric damage, but I can't really even tell. So I'll put on electric resistance gear, and maybe I take less damage now and can beat the boss, or not. But if it does work, how much damage is it really negating? It doesn't even really matter to ask that question, because like most things in the game, it happens without any indication, and in most cases you can't really do anything about it other than wait or hope your AI companions can doing something about it. The game kinda just plays itself, and I'm mostly watching and waiting. I still had a lot of fun playing 1, but I would've liked a little more control over things. But I feel like this problem rears its head more in Xenoblade 2.

    In Xenoblade 2, a lot of the combat is hoping that your AI teammates do what you want them to do, and let's just say they often don't. I also barely understood the poorly communicated nuances of the combat system until I watched videos on youtube that explained simple things that the game did not. There are also so many requirements to do anything. I spent so many hours harvesting, but I was always missing ingredients. You pick up gear for your Blades, but you can't use any of it until you 'buy' the ability to use each individual piece. The few things that I do have control over are unreasonably difficult to apply. The story is also maybe one of the worst I've dredged through. It got close to being interesting a few times, but the characters are awful, and the story is largely uninteresting until the last couple hours. It's a whole lot of running around doing nothing for the majority of the game. The 'Anime Bullshit' is off the charts, and it's hard to take anything seriously or accept that there are high stakes. Contrast this with the first game, where the stakes are constantly elevating every step of the journey.

    Anyways I'm maybe like 5 hours into 3, and I was very excited to see that it's getting back to what made 1 good. But if they don't stick the landing that's very upsetting. I'll probably still play it, but I'm a little less excited now, and that excitement may fade further as I keep going.

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    Vookatos

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    @butterstick1: Xenoblade games definitely have issues with explaining things during battle, which might be what prompted endless tutorializing of 3. I don't think any of them are even that deep to require so many little explanations, as effectively all battles play out mostly the same.

    I would call myself a fan of Xenoblade 1, but it seems like I will not care about this series going forward, as it was the only game to actually grab me. While 3 is definitely more of a sequel to 1, and is so actively allergic to random sex jokes that it starts with presenting you with a world where no one is horny, I do think the amount of cutscenes isn't justified for the story. 1 was a bit more minimalist, while 3 feels bloated. Ironically, I think 1 actually takes place in a better world that I would like to learn more about.

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