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Game » consists of 3 releases. Released Dec 08, 2005
The ability for players to manipulate objects in the environment and use them as weapons. An example of this gameplay mechanic is Half-Life 2, in which players make use of a Gravity Gun to launch objects with deadly force.
Some game environments feature certain areas that allow for special kills outside a player's normal cadre of moves. These kills usually feature unique animations such as slamming an enemy's head through a television or sticking their head in a trash compactor.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Extreme violence pertains to excessive amounts of blood, gore, or violent acts. These include decapitation, mutilation, dismemberment, amputation, defenestration, disembowelment, torture and much more.
Finishing moves are typically moves that end a fight in a traditional fighting game.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
A style of fast-paced melee combat in third person action-adventure games that is based off combos, chains and counters. Often involves using the environment to help subdue enemies.
Full Reactive Eyes Entertainment (named to fit the acronym 'FREE') is a quasi-genre invented by designer Yu Suzuki, describing a blend of adventure and open-world sandbox gameplay found in the Shenmue franchise.
Bet a little or bet the house. How much you win depends on how much you wager.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
A gang isn't just two crude dudes, it's a whole mess of them. There's all kinds of different gangs represented in games: street gangs, organized criminals, and even high school cliques.
In some video games, when some characters talk, what they say has absolutely no meaning, at least to the player. Whether it has any meaning to the character speaking is another matter entirely.
A grapple is a maneuver in which one character grabs an enemy and usually throws or damages the enemy. Most grapples occur in fighting games.
Guards guard stuff, block doors, and sometimes arrest you.
"Hand to hand. It is the basis of all combat." -Gray Fox
HD Remaster is a term to a single game that has been updated to conform with the HD standards on that console.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Vagabonds, tramps, and transients. Unfortunate individuals who live on the streets because they can't afford a proper home.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
A gameplay mechanic allowing players to store their items and freely carry them around.
A game mechanic where the player's possessions occupy a certain amount of space on a matrix; inventory items can be manually manipulated to fit within the grid.
Any object that holds health, ammo, equipment, money, etc. The container must be opened or destroyed in order to procure the items within.
Japanese pop music, also known as J-Pop, refers to the most popular and mainstream music produced in Japan. It is commonly featured in many rhythm games as well as other genres.
The real-life currency of Japan. It is represented by the symbol ¥.
Also known as wushu, Kung Fu is a family of martial arts developed in China.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
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