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Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Ability to play as a non-human or extraterrestrial character.
Players can design a base or dungeon for their characters to inhabit.
Enemies that arrive at the surface from underground. Often this is used as a method of taking the player by surprise.
Cerebrates were created by the Overmind to control and command Zerg broods. Their sole purpose is to obey and execute the will of the Overmind.
Cloaking is to become invisible or become close to invisible depending on strength of the ability or item.
Collective consciousness is best defined as a group or race of beings possessing no minds of their own, but act and are controlled in service of a greater overall purpose, much like ants. They make great villains!
An advanced zerg flyer in StarCraft II that specializes in anti-air attacking. They use a corruption ability that disables an enemy building from producing anything.
Creep is a living purple organic substance. This is essential in the creation of almost all Zerg buildings. It slowly grows as your base expands and in Starcraft 2, the Overlord and Queen units have the ability to create Creep.
Eggs or cocoons that give way to enemies.
Evolution marks the progression from one stage to the next.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A fleet is a group of ships, typically military warships, that sail together for mutual protection and to consolidate their power.
It's not just for airplanes anymore: Game mascots and MMO players alike have taken to the skies. Players can use flight to quickly navigate large levels, find hidden items, or take opponents down.
Fairly weak enemies (not specific characters) that go down in a couple shots or swings, but will keep coming in droves.
A staple in both the real-time and turn-based strategy genres, Fog of War simulates the unknowns of the battlefield by covering areas of the map, to be progressively revealed by the player.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
Description of an healing spell that works over time, that is it brings small chunks of health repeatedly within a certain time-frame.
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
Special or stronger units than standard ones, usually found in strategy games. This is not necessarily the same thing as a superhero or a game's protagonist.
A snake-like projectile using Zerg unit from the StarCraft series. It can evolve into a Lurker in the expansion Brood Wars.
The insects have stolen our crops! Are you a bad enough dude to commit insecticide?
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Micromanagement is the act of increasing the efficiency and longevity of units during a battle, or managing equipment, statistics and abilities on an obsessive level.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
The ability to influence and control the thoughts of others.
Sometimes one playable character just isn't enough.
The basic Zerg flyer unit from the StarCraft series. Infamously known for harassing ground units with their "bouncing" projectile attack.
Nuclear war is a conflict in which nuclear weapons are used.
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