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Game » consists of 2 releases. Released Jul 31, 2008
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Audio logs are short voice recordings that a player comes across within a game that helps inform the player of the game's story and characters.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A physics simulation or manual animation of a character's posterior.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
The 2008 E3 Media & Business Summit took place at the Los Angeles Convention Center in Los Angeles, California on July 15-17.
You may think you know who you are playing as, but do you?
An unofficial translation of a video game, created by people not associated with the original development team.
This concept is for games where at least one of the main characters is female.
The film grain effect gives games a cinematic feel by simulating the grainy visuals that are present in some movies.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
Spectral scourges and festering phantasms beware, these heroes aim to clear out the harmful haunts of our humble homes.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A plot device where innocent characters are killed. Sometimes players forced to watch it happen and can do nothing to prevent it.
Horror games influenced predominantly by the look, feel, and themes of Japanese horror cinema, or non-horror games that allude to the cultural horror aesthetic. J-Horror, or psychological horror, is sometimes classified as a sub-genre of survival horror.
Lock On is a game mechanic that allows the player to automatically center the character's aim on a target, usually done with a toggle or a press of a button.
Loud ambient noises are often included in many thriller/horror games. These sounds are associated with panic and terror, and can heighten these feelings. Examples of these sounds would be metal chains clanging, footsteps, knocking, creaking doors, etc.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Some games feature the ability to switch the gameplay camera perspective between first and third person, either as an option or as a gameplay element.
A menu where highlighting each option plays a different note. Usually if navigated to the correct tempo, a recognisable music phrase will be heard.
Sequels that have the player controlling a different character than the preceding game(s).
Whether it's taking pictures of things for points or as part of a journal, photography is playing an ever increasing role in many of today's video games.
Classic form of numbering that gives things a more regal feel.
The idea of deriving a feeling of pleasure through inflicting pain or suffering on another living being.
Scaring in a video game involves allowing a playable character to scare other characters within the game, inflicting fear on their puny souls. Examples: Haunting Starring Polterguy, Geist.
Scary Children in scary games. Some speak, some don't but they all stare.
Long-running franchises often end up in the hands of different studios over the years, but a direct sequel by an entirely different company is somewhat rarer.
Souls are the spiritual essence of living things.
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