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Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
A concept found in many puzzle and casual games. Matching blocks of the same color or type to gain points and/or erase the blocks.
Games that ask the player whether they are sure about the decision that they have just made.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The controversial practice of incorporating "access control technology" into digital media so as to limit what owners of that media can do with it, most commonly for the stated purpose of preventing piracy.
A subscription service from EA for the Xbox One. Users pay a monthly fee to gain access to a range of titles published by EA along with additional incentives.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
A frog is a small and usually green amphibian that can swim, hop, and ribbit. Sadly, most of them aren't princes.
In some games, either after completing the main game or as part of the game itself, players must replay a harder version of the same level. This is not classified as a different difficulty level, as the levels usually add new mechanics or enemies.
A leaderboard is a way for players of any multi-player game to know where they rank within the game's community.
Games that allow the player to choose which level to play next, rather than a fixed linear order.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Some games feature protagonists that are not humanoid in nature. These are creatures that do not have human characteristics (i.e. stand on 2 legs, have 2 arms, a body and a head).
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
Remote Play allows users access to a PS3 wirelessly via a PSP or PS Vita
A sound effect that plays once the player has gained a level, solved a puzzle or reached a milestone within the game.
A digital distribution service owned by Valve Corporation. Originally created to distribute Valve's own games, Steam has since become the de facto standard for digital distribution of PC games.
A series of Steam features related to cross-platform play, including cross-buy, cross-play, and Linux compatibility layers.
Some games force you to try and survive as long as possible without losing, or tasks you with surviving a certain number of "waves" of enemies before granting you victory.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Unlockable gamerpics are a form of reward for completing certain tasks in Xbox 360 games.
A subscription service from Microsoft on Xbox platforms and Windows 10. Described as "Netflix for video games", users pay a monthly fee to gain access to a range of titles or buy to own them at a discount price.
Some titles on the Xbox Live Marketplace are designated as Arcade Hits. This usually follows critical and/or commercial success and the games are then showcased with a reduced price.
Xbox 360 and original Xbox games that have been approved to run on the Xbox One's backwards compatibility feature.
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