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A room which is devoted entirely to hygiene, containing a toilet and sometimes a sink. Residential bathrooms typically have a shower or bathtub.
A general location used to store and invest money. Whether players rob it, or store money in it and gain some interest, banks are a long-standing institution in video games.
Andrew Ryan, the creator and designer of the city known as Rapture, once said, "it was not impossible to build Rapture at the bottom of the sea -- it was impossible to build it anywhere else."
Where evil is created, or at least where scientific experiments are conducted. Test tubes filled with pretty liquids are almost a must.
The United States serves as the location or the back-story of countless video games. It also plays host to some of the largest game development studios and publishers in the world.
Halls, also called hallways or corridors, are areas that connect rooms. Not much happens here except people going from one room to another, but in some games the player sees little else.
A place to buy alcoholic beverages and to mingle/meet with non player characters. Bars in games are sometimes essential to advance the plot, or recruit party members. Bars are the modern equivalents of taverns. You see taverns in fantasy games and bars in modern/sci-fi games.
A prison is a secure location built for the confinement of a person or persons for a set length of time. It is often built by the state to punish criminals, and sequester them from productive members of society.
Arcadia is the "garden" of Rapture.
A kitchen is found in many game for purposes of food preparation and storage. People may eat there too.
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