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Concept »
Levels that progress forward by themselves at a fixed rate.
A deadly flow of snow down a mountainside.
Games that contain levels/missions/chapters where the player starts off in immediate danger.
A trap designed to kill off victims by crushing them. Commonly found in sacred temples though industrial variations (like car crushers) exist.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
Where there was once solid land, only a hole now exists. Seen mainly in old 2D games with vertical scrolling.
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