Unprofessional Fridays 05/10/24
Unprofessional Fridays
839: REVENGEANCE
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The act of high-speed vehicular pursuit. Often this occurs in racing games or games where players must evade police.
Jacking is the act of taking control of a vehicle that is not under the player's rightful or original possession, and may or may not have been taken out of another player's or NPC's possession.
When the protagonist is pursuing someone or something in an effort to kill or capture.
Plotting and scheming, usually for wealth or power.
A person serving time in prison or an escaped criminal on the run from the law.
Games involving characters that round up local hoodlums for the good of the community.
The act of bending at the knees from a standing position. Crouching is an essential part of many shooters and platformers, and can be used by players to stay behind cover or avoid incoming projectiles.
A non-interactive sequence within a game most often used for plot advancement.
To elude, escape, or get away from. Some games require players to escape from some people or things to perform some objective or avoid death.
Some people will do anything for their families. They will fight, steal and kill to keep those close safe and alive.
Taking advantage of computers and machinery as weapons, in solving puzzles, etc. or otherwise changing up gameplay.
Law is a rule or a system of rules, usually enforced through a set of institutions, applied to govern a group.
The act of breaking the law.
This concept is for games in which at least one of the main characters is male.
Murder is the act of ending the life of another living thing against its will without the sanction of a higher governmental authority, such as the casualties that result from acts of war. It is generally intentional, at least in a legal meaning, but not necessarily.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
The police chase consists of the police chasing someone; usually by car. Sometimes the player plays as the guy getting chased and sometimes as the police.
Revenge is an act of violence, financial ruin, or emotional torment that one person or group carries out against another, in response to some perceived wrongdoing.
A gameplay mechanic which allows the player to move faster than the normal speed. Usually for a set amount of time.
Propelling oneself with kinetic usage of limbs while submerged in liquid (or otherwise fluid material).
Many games that feature a theft mechanic also include a some form of risk or punishment. Other games just let players steal things as if it's a perfectly normal thing to do.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
A way to reveal the map that requires the player to use a tall object, usually climbing a tower. First made prevalent in Assassin's Creed (2007), often a feature of Ubisoft open world games.
Games with vehicles that can be controlled. This applies to games that AREN'T focused on just driving, but just happen to have a vehicle segment or the ability to pilot one.
A person who goes outside of the law to punish those who have committed an act of injustice. Their methods usually cause them to be perceived as criminals.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
The cool way to walk, with one or more hands in the pockets.
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