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    Analogue: A Hate Story

    Game » consists of 3 releases. Released Jan 31, 2012

    Analogue: A Hate Story is a PC adventure game written by Christine Love and drawn by Katawa Shoujo artist Raide. Operating similarly to Love's previous games, Analogue tasks the player with gathering information about the fate of a 25th century Korean space ship by the name of Mugunghwa.

    mikelemmer's Analogue: A Hate Story (PC) review

    Avatar image for mikelemmer

    A Dark Detective Romance

    Download Size: 80 MB

    Time Played: 1 hr 40 min

    Logs Unlocked: 63%

    Ending Received: 1st (out of 5)

    What I'd Pay: $3

    Steam Price (4/29/12): $10

    Reading Feudalistic Emails
    Reading Feudalistic Emails

    A colony ship is drifting dead in space, and the only way you can figure out what happened is by going through its text log archives with 2 AIs. What follows is a 2-perspective tale of politics, repression, frustration, and annihilation on a spaceship that's regressed to a medieval Korean culture, told entirely through AIs and text logs.

    I didn't know what to expect going into this game, and while the game part was just selecting text logs to review, chatting with the AIs, and typing in terminal commands, the plot was unique, dark, and tragic. There's also an interesting gameplay twist where you have to choose 1 AI to save right after you learn some disturbing details about the two. It was an interesting, stressful decision to make, especially when you're trying to fix another problem at the same time.

    The Terminal Screen
    The Terminal Screen

    There's not much more I can discuss about this game. The graphics & music were decent, the gameplay was minimal, and while the story's the biggest draw here, I can't really discuss that more without spoiling parts of it. If you're looking for an interesting story, this game's worth your money. If not, I would pass it by.

    Other reviews for Analogue: A Hate Story (PC)

      Analogue: A Vocal Story 0

      I can't pretend to actually know Christine Love as a person. We've never had lunch together. I've never actually sat down and chatted with her. I don't know what makes her tick. Beyond the fact that I know that she is a person that exists and creates stories presented in the adventure game format, I frankly don't have much of a clue about who she actually is. This is to be expected; it's how things are in a typical author-reader relationship. She does the writing and I do the reading, but we nev...

      7 out of 8 found this review helpful.

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