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Aviaks are a race of eagle-like and crow-like people in the EverQuest franchise.
A rogue character who doesn't obey the law, bandits are known to steal from people for their own selfish gain.
Barbarians in games are often known for their brute strength, large size compared to normal humans, appetite for meat and ale, general crudeness, and prowess in melee combat.
Poet and scholar, singer and narrator. A lover of wine, women and song, the bard is the iconic minstrel of the medieval world.
Going barefoot is to go without the assistance of any type of footwear including shoes, boots, socks, wraps, etc.
In computer games - especially rpg - they're a great source of booze and often information.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
A large omnivorous mammal that can be white, brown, or black. Despite their ferociousness, they are also associated with being soft and cuddly, as in teddy bears. Bears are also known to eat stairs. Scientists say that because "bears eat stairs" rhymes the bears are naturally inclined to do so.
A term for a humanoid creature with animalistic features which can comprehend everything from slightly feral humans to savage monsters with trace amounts of anthropomorphism.
Beetles are among the most widespread groups of insects in the world, with the largest number of known species. They have played various roles in human culture, and have been regarded as pests, beneficial organisms and sacred beings.
While essentially just a floating head with a bunch of eyes, the beholder is a classic Dungeons & Dragons Monster.
Centaurs have the upper half of a man, and the lower half of a horse. Typically they are hunters.
The cleric is a combination of priest, healer and holy warrior. The cleric is much akin to the paladin but tend to be more magic-oriented and less focused on melee combat.
A cyclops is any race of creature that is born with only one eye.
Elves who have often been corrupted in some manner, changing their skin tone and leaving them with a predisposition towards evil. Sometimes called "Drow".
Dragons were originally messengers from heaven, according to early Buddhist texts. In games, they can be among the most fearsome of adversaries, but there are some exceptions.
Druids were pre-Christian priests in Celtic culture and feature prominently in Irish mythology. In games they are generally nature-based healers and spellcasters.
Dwarves are a short, stout race that appear in any number of fantasy games and stories. They are almost always depicted as short with bushy beards similar to vikings. They can also be identified by their love for ale and gold. Other common trends for Fantasy Dwarves include being proud warriors, favoring axes as their weapon of choice, and being gruff sticklers for tradition and honor.
An elephant is the largest land mammal who has big ears, a trunk for a nose, a tail, and tusks. Supposedly they have good memories, hidden graveyards, a love of peanuts, and a great fear of mice.
Elves are a race found in a lot of games based on a fantasy setting. They are recognizable by their elongated ears and often live much longer than humans. Some are even immortal. There are many variations of Elves.
Enchanters are spell casters that focus on the manipulation of the mind and deception.
Ensnaring or rooting an enemy allows a player to keep an enemy from running away or the ability to keep an enemy at a distance.
Erudites are a race in the EverQuest series. As humans evolved from barbarians, Erudites believe they are the next evolutionary step. Erudites are the most intelligent race of people in the world of Norrath.
The ability to create, shape, and control fire at will. This is a common and well known power in fiction, its appearance dating back to ancient literature.
Cold-blooded aquatic animals that have scales and breathe through gills.
Geomancers use their magic to interact with and alter nature and the world around them, destroying their enemies with the power of Mother Earth.
Ghouls are carrion eating undead creatures that dwell in graveyards and other lonely places. The stench of death surrounds these vile abominations wherever they go. Some Ghouls have been known to paralyse their victims with their manky claws.
Giants are tall humanoid beings, found in mythology and various fairy tales. They are usually portrayed as being slow-witted and quick to anger, though gentler kinds also exist.
Gnolls are a race of hyena-like, or dog-like humanoids.
Gnomes are a race of mythological creatures, which are usually much smaller versions of humans.
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