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    Aran

    Character » appears in 1 games

    A soldier attempting to find work in Daein, spent his childhood with Laura.

    Short summary describing this character.

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    Personality

    "That's right, I remember how you are. You let others do your dirty work while you run for safety. Looks like you're running out of places to run, Senator." -- Aran, when fighting Numida

    It is hard to specifically say anything about Aran's personality because he does not play a huge role in the storyline and consequently, is not featured in many base conversations. Everything that is stated in this section can only really be implied from his limited base conversations, support conversations, ending scene, and quotes from his battles and recruitment as well as what he says whenever he talks to Laura, his childhood friend. Even so, Aran can be seen as a relatively simple and loyal soldier who tries to do the right thing as far as he knows. Aran also has a huge soft spot for Laura, which is seen when she asks him to reconsider his military occupation in Begnion, and he concedes without any real argument.

    Aran and Laura
    Aran and Laura

    Further evidence of his kindness towards Laura is shown in his base conversation, when he finds a strange staff and gives it to Laura believing that it was hers. Of course, Laura had never seen a staff like this before, so when she waves it, Aran falls asleep on his feet. This may or may not be something he had done on purpose to make her laugh because when the player views the sleep staff on Laura's person or in the convoy, it still has all three uses. Aran also seems to be the type of person that does not say anything more than is needed because he is quiet most of the time. Although, it is clear from his quote when fighting Numida, who strangely also makes Laura act out of character, that he hates corruptness. Even though he is a loyal soldier, he could never stay loyal to people like them.

    Military Occupation

    Aran had joined the Begnion Army to repay the country when a group of merchants from Begnion took him in after he was orphaned. He was assigned guard duty at one of the Begnion-controlled prisons in Daein. After Micaiah and Laura are captured and taken to this prison, Sothe has to go rescue them. Of course, the guards find out, and Aran is one of those guards. When they go to recapture or kill the prisoners, Aran can be seen in the beginning of the battle with a red coloration, showing that he is an enemy unit. However, if the player can get Laura to talk with him, then he will have a blue coloration and become a player unit.

    After that, his military alliance will belong to Micaiah because he decides to join the Dawn Brigade with Laura. Later, he would become a part of the Daein Liberation Army when Pelleas joins in, but Micaiah is still in charge. He will never ever be recruited into another army because he does not know anyone from the prequel, Fire Emblem: Path of Radiance. It is also because he will stay with Laura to defend her, and she will always stay with Micaiah, but that was obvious.

    Story

    Aran and Laura are childhood friends, as revealed in their recruitment conversation, and they were both taught to do the right thing by the abbott. Later in Aran's life, he would be orphaned (possibly due to the Mad King's War, but that is merely an assumption) and adopted by a group of traveling merchants from Begnion. Because of this, he would feel indebted to the country and would later join the Begnion Army. He would be stationed as a guard in one of the Begnion-controlled prisons and encounter the Dawn Brigade for the first time. When Micaiah and Laura are captured, he turns out to be the soldier that helps the Dawn Brigade sneak into the prison to save Laura. When the group tries to escape the prison, he would be seen again as an enemy.

    If the player chooses to recruit him, and they had better recruit him because the Dawn Brigade would need all the members they could get at this point in the story and in the future, Laura should move to him and talk with him. She questions why he would join the Begnion Army after all they had done to Daein, and he tells her about how he was taken in by a group of Begnion merchants. He will tell her to escape while she still can and pretend he never saw her because he could never bring himself to hurt someone who's been like a little sister to him. Laura refuses because she couldn't leave the people who are risking their lives for her, and she pleads with him to join her. Aran yields because he knows he can't stay with a country that's doing such terrible things and promises her that he'll do the right thing, the way the abbott taught them.

    Supports

    Like every character in Fire Emblem: Radiant Dawn, Aran can have a support with anyone he spends a lot of time with. Unlike most every Fire Emblem game, Radiant Dawn's support conversations and system is less detailed and very simplified, so that makes it more flexible and accommodating for Aran and the other characters. Of course, most people appear to prefer Aran have a support with Laura not only because they are childhood friends, but because he will give her a defense and evasion boost.

    In his C support conversation, he will warn the unit that the enemy is dangerous and to call for him if they need help. In his B support conversation, he will ask the unit if he can fight alongside them because he wants to help in any way possible. In his A support conversation, he will tell the unit that he's survived this far, so he'll survive until the very end, and the unit should do the same.

    Because most Fire Emblem games have a history of making special endings between two people who share particular bonds and have an A support, one would believe that Aran and Laura would have one of those special endings if they have an A support because of their particular bond. However, this does not seem to be the case for whatever reason.

    As it turns out, there is some unused content on the support system for Radiant Dawn. If Aran were to have a support with certain characters, then he would have a full-length support conversation in the A support conversation only. Of course, the full-length support conversation for the A support was cut out. This may be due to Ike and Micaiah having an immense amount of potential A support conversations...and either of them alone would be too many.

    The characters that were planned to have the special support conversation with (and the possible reasons) were:

    • Laura (childhood friend. Obvious)
    • Makalov (Aran the hard-working and honest soldier. Makalov the lazy and lying knight)
    • Micaiah and Sothe (He's part of the Dawn Brigade that's run by these two)
    • Mordecai (they're both built strong and kind of slow)
    • Nolan (they're both units that can take more than two hits and survive in the beginning Dawn Brigade chapters)
    • Nealuchi (no clue)
    • Danved (Aran is serious. Danved likes making people laugh)

    Classes

    Aran starts off as a level seven Soldier. When he reaches level twenty-one, or uses a Master Seal when he reaches level ten or above, then he will promote to the second tier Halberdier class and receives the locked Critical +5 skill. When he reaches level twenty-one a second time, or uses a Master Crown when he reaches level ten or above in the second tier class, then he will promote to the third and final tier Sentinel class and receives the locked Critical +10 skill.

    On a different note, Aran is a Sentinel that is associated with a dark blue color with a bluish-white cape-like thing while Nephenee is associated with a more blue-green color with a green cape-like thing. Sentinels in this game are probably more easily differentiated than other classes.

    Unit Data

    Base Stats

    • Affinity: Thunder
    • HP: 24
    • Strength: 10
    • Magic: 0
    • Skill: 12
    • Speed: 10
    • Luck: 6
    • Defense: 11
    • Resistance: 2
    • Constitution/Build: 11
    • Weight: 15
    • Movement: 6
    • Weapon grade: Lances - D

    Growth Rates

    • Health: 50%
    • Strength: 75%
    • Magic: 10%
    • Skill: 75%
    • Speed: 35%
    • Luck: 35%
    • Defense: 70%
    • Resistance: 25%

    Ending

    Aran has one ending at the end of the game. It is as follows:

    Loyal Halberdier

    Aran served for many years as lookout in his hometown. Everyone relied on him for his honest, if clumsy, work.

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