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Game » consists of 0 releases. Released Jul 04, 2002
A mechanic used mainly in Japanese RPGs of both the action and turn-based variety.
Grid-based movement limits players, and other entities in a game, to moving through the game world in increments of whole squares on a grid. It has been a common staple of turn-based strategy games since the earliest board games of antiquity. It was also used by early RPGs.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
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