I've played about 3-4 hours of the game thus far, I haven't scratched the surface of the game and I keep dying by killing myself with critical failures in hilarious ways, but I'm having extreme amounts of fun.
But that's beside the point. I've had a realization after playing this game (and Planescape Torment also), that full on voice acting in games are killing the RPGness of the RPG. There is just no way to have deep dialogue choices, not to mention many options to choose from at the moment.
I used to be on the "Voice Acting, fuck yeah!" side, but now I kinda want either no VO or reduced VO so I can have more control over a conversation in an RPG. I'm kind of disheartened by the digression of Mass Effect and Dragon Age, where they went from a decent amount of choices to the equivalent of: Yes, Maybe, No, and sometimes Fuck No.