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A First Look At id's Rage

We jumped in a dune buggy and sped across the wasteland in the new post-apocalyptic shooter from the Doom guys.


That asteroid strike didn't do anyone any favors.
That asteroid strike didn't do anyone any favors.
The first thing you notice when you sit down and look at id Software's next action game Rage--the developer's first new, internally developed title since the ballyhooed 2004 release of Doom 3--is that this isn't just another one of those dank, linear corridor shooters the company became known for with Wolfenstein, Doom, and Quake. Rage's designers are pulling a laundry list of elements from other genres--things like an open world, vehicular combat, and schematic-based item engineering--to finally give you something to do besides creeping through dim hallways and shooting endless bad guys.

Speaking of elements from other games, I'll hazard a guess that you've seen something similar to Rage's arid, post-apocalyptic, mutant-filled wasteland before. But you can at least give id points for coming up with a plausible apocalypse. The game is set after the Earth is struck and decimated by Apophis, a real-life asteroid with an appreciable chance of hitting our planet in 2036. If it does hit us, the real Apophis won't doom the entire Earth, but Rage amps up the destruction factor beyond what's factual, creating a long impact winter that scours the planet of vegetation, deposits a strange new element called Feltrite, and (most importantly) gives you a proper barren landscape to maraud across.

So who are you? You're a member of the government's Eden Project, a program that placed important people like scientists and military personnel in stasis and buried them in "arks," or underground pods. The idea was that these capable people would emerge after the asteroid strike to rebuild society. But you wake up to find all your fellow ark members dead, and a world that's forgotten there were ever any arks in the first place. Creative director Tim Willits says the fate of those other arks will play a part in the storyline later on, but your first order of business is to figure out where you are and how to survive in the twisted new world order that arose in the years after the catastrophe.

Driving? In an id game? 
Driving? In an id game? 
Of course, you'll start to do that by exploring. Rage's main gameplay focus consists of you roaming the wasteland in an open-world fashion, looking for settlements and taking on missions to increase your reputation and build up your stockpile of weapons and wheels. Unsurprisingly, the towns that I saw in my demo had a cobbled-together, Mad Max sort of vibe to them, with buildings and equipment assembled from whatever the residents could scavenge.

The Rage team at id is making a greater effort this time than it did with Doom 3 to create more uniquely designed, memorable characters with their own styles and mannerisms. So all of the inhabitants of the game's first town, Wellspring, had their own advice and warnings to offer in my demo, including mission givers like the town's mayor and sheriff. Like other open-world games, you'll pick up story missions from the most important characters that push forward your character progression and access to the environment. The sheriff, for instance, wanted the player to hunt down a bandit group called the Shrouded who was controlling travel across the wasteland with C4-equipped remote-control cars.

Taking care of threats like the Shrouded entails--you knew this was coming--a healthy dose of corridor shooting! Rage streams the wasteland seamlessly as you roam around, but when you enter structures like the Shrouded's ramshackle desert base, you'll hit a loading screen and then, presto, you're in an enclosed map straight out of Doom 3. Shoot your way through a bunch of bandits, blow up some fuel containers, and you've neutralized the Shrouded.

Surely you didn't think they'd forget the corridors. 
Surely you didn't think they'd forget the corridors. 
The corridor-shooting levels of Doom are back, but at least id is making an effort to get past the trite old shotgun-machine-gun-rocket-launcher weapons roster (though those guns are of course in here as well). You've got the wingstick, which is basically a bladed boomerang, and a crossbow you can use for stealth kills. And many of the old archetypal weapons each accommodate multiple ammo types with varying levels of stopping power and other attributes. Some weapons will only have a single type of ammo, but others can be loaded with up to four types.

The biggest contributor to combat variety in Rage, however, is the group of supplemental items you can build from spare parts, once you've found the schematics that tell you how to build them. When you finish the Shrouded mission, you'll get the plans for those RC cars and learn which parts you need to find in order to make them yourself. Other constructible equipment includes automated turrets you can set up to help you flank enemies, a lock grinder that lets you force your way through sealed doors, and a spider-like sentry bot that seems like a nod to the one that followed you around and helped blast enemies from time to time in Doom 3. The only barrier to using these items is collecting the spare parts to make them, so you'll want to loot every downed enemy and explore the nooks of every base to get as many parts as you can.

Right about now you're probably saying, "Oh good! Inventory management!" But I'm pleased to report id isn't taking inventory cues from that other post-apocalyptic first-person game released by its sister company Bethesda. In Fallout 3, you could only carry so many items and so much weight before you became literally unable to move, often forcing you to dump equipment mid-mission so you could pick up other items. Rage will have no such restrictions. You'll get unlimited inventory slots so you can pick up as much loot as you find, and you won't need to visit any sort of workbench to construct new combat gear. So if you find enough parts to make a new sentry bot inside a particular dungeon level, you can bust one out on the spot to increase your combat efforts. And used equipment can be salvaged to recover some spare parts (the amount depends on how much damage the item took in battle).

Styles is one of the game's more colorful characters.
Styles is one of the game's more colorful characters.
Naturally, you aren't going to spend all of Rage trudging across the wasteland; vehicles play a big part in Rage as well, and there's a succession of better and better vehicles to pick up as you go. You'll start with a simple ATV and then graduate to a basic dune buggy, and you can store all these vehicles in Mick's Garage back at the settlement for retrieval later. At Mick's, you can also tweak out specific elements of your rides, like suspensions and engines. There's also a list of weapons you can mount on different places, though I only got to see front-firing machine guns in my demo.

I wasn't able to get my own hands on Rage's controls, so it's hard to say how exactly how the game's vehicles handle--but the driving action certainly looked arcade-style to me. You'll run up against roving bandits in their own dune buggies and such as you traverse the landscape, and while the combat will be optional--you can attempt to escape if you want--it'll behoove you to engage attackers, since they'll drop loot and spare parts that will go toward more combat items and vehicle upgrades.

Like any good open-world game, Rage will also employ its driving in one-off racing challenges. Apparently the residents of the wasteland got bored and fashioned parts of it into makeshift raceways, where you'll compete against other drivers for first place--mostly by shooting them before they can finish. The race missions looked arcade-like to me, too; you pick up ammo and turbo power-ups as you run the course, and enemies will respawn after a short time when you blow them up. The best vehicle upgrades are only available to you in exchange for the racing certificates you earn by winning these races, so you'll have to jump in on them periodically to keep your wheels up to date.

That's not the only way to earn your keep in Rage's wasteland. There's a bizarre character named J.K. Styles, a fat, flamboyant huckster who runs the Mutant Bash TV station in the middle of the desert. As part of the story you'll be forced to meet up with him and run a carnival-like gauntlet of mutant assaults for the amusement of whatever passes for bored housewives after the end of the world. You can come back later and compete for better scores to get more cash, and Styles will give you a gadget that lets you tame mutants in the wilds so you can capture them and bring them back to him for more money. Styles is a weird, eye-catching character, and he proves that if nothing else, id has at least mastered the technique of rendering bump-mapped cellulite.

The megatextured landscape looks fantastic. 
The megatextured landscape looks fantastic. 
id's designers kept referring to the Rage "fiction" during my demo, as it seems they're making an effort to create an honestly cohesive world around the game. The Shrouded aren't the only antagonist group in Rage; they're just one of a list of bandit clans that also includes names like the Wasted, the Toxic, and the Gearheads. But from Willits' description, there's a more pervasive and sinister presence lurking behind the wasteland's petty bad guys that you'll start to uncover as you delve deeper into the storyline. There's also a clear split in the middle of the narrative that will deliver you to an entirely different setting than what we've seen of Rage so far. All those desert environments in the media released to date are taken from the first half of the game, and id isn't giving up details yet on the nature of that second half and where it will take you.

It's probably going to be a long while before we find those details out. id characterized this as a "first look" at the game, and given the company's predilection for long development cycles, we almost certainly won't get to the point "when it's done" anytime soon. Rage is certainly looking like id's most ambitious game to date, so I'm hoping it'll be worth all that wait.     
 
We'll have more on Rage from QuakeCon shortly, but you could always pass a couple of minutes checking out the newly released trailer and screenshots till then. 
 
 
 
 
 
 


 
 


 
 


 
 
Brad Shoemaker on Google+

114 Comments

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piderman

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Edited By piderman

The graphics are great to be sure but somehow id always manages to get their characters stuck deep in the uncanney valley :(

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sdauz

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Edited By sdauz

i cant believe im so happy about something as trivial as unlimited inventory space!

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spazmaster666

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Edited By spazmaster666

Graphically speaking it does look pretty impressive. The only issue I have is with the graphical design which remains classically id. I was kinda hoping that they would take the art style to a different direction this time but I guess id is just  being id.

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lemon360

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Edited By lemon360

Nice. I'm getting excited about this game. Of coarse i'll have to see more though
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Mistergig

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Edited By Mistergig

Bioshock + Fallout 3 :D  Looking good...

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FlipperDesert

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Edited By FlipperDesert
@RipTheVeins said:
" @anyprophet said:
" So this is Quake 5: Fallout 3. "
: Logan's Quest "
: Origins
 
This looks like a prettier, better-animated Fallout theme-wise, which is awesome! Let's hope it plays as good as it looks when it's released.
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Scrawnto

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Edited By Scrawnto

I'm down with this.
 
I disagree that it's in the uncanny valley. It doesn't look like the characters are supposed to be real. They actually seem somewhat stylized, which is refreshing coming from id.  
 
And the claims that this is copying Fallout 3 are ridiculous. It's a bit like saying tigers evolved from lions. One did not lead to the other, but they do have a common ancestor. As has been said before, Fallout 3 did not create the idea of a post apocalyptic wasteland. The name of the series should make that pretty obvious. Fallout itself was the spiritual successor to a game called Wasteland. The idea has been around forever. 
 
I guess the comparisons stem from the fact that Fallout 3 was a shooter to an extent, but Fallout 3 was also an RPG. I'm pretty sure Rage will do shooting better. The animation will surely be better. There is definitely room for both styles of game in my collection.

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Spike94

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Edited By Spike94

Looks great, I am stoked for this! Hopefully the game will be as amazing as we all (those of us that are excited about it) hope it to be! If not, moreso!
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ysselzor

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Edited By ysselzor

wow sweet this is just the game i was wanting to play after i watched mad max 
all the action and culture that fallout 3 is missing out on

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VisariLoyalist

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Edited By VisariLoyalist

this is fallout 3.5

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TheFrostedGamer

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Edited By TheFrostedGamer

Graphics look great. Frame rate looks great. Audio seems fine. I can't lie the damn thing looks good. Color me curious.

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smokeH

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Edited By smokeH

I'm so fucking excited for this!

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otzlowe

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Edited By otzlowe

Very nice. I'm really liking that art style, and brighter color palette. It looks post-apocalyptic, but there are bright blue skies and some pretty bright reds and blues. I really like the creamy and smooth qualities of some of the textures and colors. It looks like it's a few steps away from being cel shaded, (like Borderlands) but less stylized. 
 
I like! I'm certainly not against the post-apocalyptic theme either. 
 
Edit: Ah, what I mean is that there's enough brown to give it a wasteland feel, but not so much brown to wash out some of the more striking colors, and render the graphics bland. The high saturation of some colors is nice too. >.>

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deactivated-594edfbbc45ca

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The animations and the lip synching look superb, and in my opinion a game like Fallout but with better shooting, graphics and driving, i'm in.
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KillerBears

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Edited By KillerBears

I have to give them props, no matter how the game turns out. I've never seen a well-animated obese man in a game before. Ever.

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cikame

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Edited By cikame

The megatextured landscape looks... like most other games, except i'm seeing stretched rock textures, whoops.

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CronoXtream

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Edited By CronoXtream

just seems like a Fallout 3 clone to me....

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I_am_Lono

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Edited By I_am_Lono

Nukes leave a barren wasteland filled with mutants . . . that is far too much like a certain other game. ID you used to be the pioneers of first person shooters, now you've lowered yourself to imitating others.
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Andborn

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Edited By Andborn

Itchy doggy, want meat....    no really I could eat a bag of dead grandmothers at this point.  Digging her up....    marinating her and fuckyum delicious. I have problems like you would'nt believe. 

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Philosoma

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Edited By Philosoma

There is going to be a big difference in how PCs can render this game as opposed to consoles, nonetheless I think that id made a great move by trying to get into more mainstream consumer outlets. For those of you that didn't grow up playing Doom or anything John Carmack related, do some research on this game - it's going to be mad awesome.

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nrain

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Edited By nrain

It looks really cool and all but this is so clearly a fusion of Fallout 3 and Far Cry 2, hardly original.
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Brockly46

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Edited By Brockly46
@Andborn said:
" Itchy doggy, want meat....    no really I could eat a bag of dead grandmothers at this point.  Digging her up....    marinating her and fuckyum delicious. I have problems like you would'nt believe.  "
what does this have to do with Rage? haha
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borgmaster

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Edited By borgmaster
@nrain said:
" It looks really cool and all but this is so clearly a fusion of Fallout 3 and Far Cry 2, hardly original. "
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CursaKuma

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Edited By CursaKuma
@Vinchenzo said:
" Looks... alright. Nothing special. "
You kidding, this engine combines what I liked about the doom 3's engine ability to make things "jump out" at your eyes, with the realistic look and feel of say half life 2! The game looks beautiful not to mention great engine! :)
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ryanwho

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@tactis said:
" I hope this game doesnt come out at the same time Fallout: New Vegas comes out because they are gonna be way too similar. "
Well this game won't have shitty gameplay, so there's one difference.
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ryanwho

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@borgmaster said:
" @nrain said:
" It looks really cool and all but this is so clearly a fusion of Fallout 3 and Far Cry 2, hardly original. "
"
Fallout 3 and Far Cry 2 were "hardly original" either. Not sure what that has to do with quality. Unless you were born in 1995 and think Fallout 3 invented dystopia, your unique flower ass already enjoyed a game completely devoid of original ideas.
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deactivated-5f9398c1300c7

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Very original concept. Instead of disintegrating by nuclear weaponry, the world is destroyed by an actual, nonfictional asteroid. I'm liking where this is going.

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kerikxi

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Edited By kerikxi

Zzzzzzz....

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FunExplosions

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Edited By FunExplosions

That last image sealed the deal for me.
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borgmaster

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Edited By borgmaster
@ryanwho said:
" @borgmaster said:
" @nrain said:
" It looks really cool and all but this is so clearly a fusion of Fallout 3 and Far Cry 2, hardly original. "
"
Fallout 3 and Far Cry 2 were "hardly original" either. Not sure what that has to do with quality. Unless you were born in 1995 and think Fallout 3 invented dystopia, your unique flower ass already enjoyed a game completely devoid of original ideas. "
then doesn't that make it even more unoriginal, copying two unoriginal products?
 I'm not 14, and I feel highly insulted.
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citizenjp

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Edited By citizenjp

Oh snap! Looks awesome! >_o

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Dragonseer

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Edited By Dragonseer
@borgmaster: So you're 15 then?  No, Rage isn't 'copying' Fallout 3.  This game was announced more than two years ago, and was probably in production long before then
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Bonzi2387

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Edited By Bonzi2387

They all have their own takes on a wasteland. Also, you could basicaly say that every FPS is the same, there for you don't know if you should play this one. If your going to look at one part of the game like that.
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D

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Edited By D

Finally Id's doing something different. Game looks sick.

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borgmaster

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Edited By borgmaster
@Dragonseer: alright then, smartass, there were 2 fallouts before that one. you know, the ones about killing mutants in a post-apocalyptic wasteland. and the car combat is really original too, just saying.
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John1912

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Edited By John1912
@borgmaster said:
" @ryanwho said:
" @borgmaster said:
" @nrain said:
" It looks really cool and all but this is so clearly a fusion of Fallout 3 and Far Cry 2, hardly original. "
"
Fallout 3 and Far Cry 2 were "hardly original" either. Not sure what that has to do with quality. Unless you were born in 1995 and think Fallout 3 invented dystopia, your unique flower ass already enjoyed a game completely devoid of original ideas. "
then doesn't that make it even more unoriginal, copying two unoriginal products?  I'm not 14, and I feel highly insulted. "

Lol, there are only soo many things you can do.  Christ, have you taken a look at the rediculas amount of movie remakes in the past few years, or noticed that the film induistry is practially scrambling to get movie deals on games.  Originally its is actually a very rare thing to find anymore.
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lamegame621

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Edited By lamegame621

The setting doesn't bother me. I could play around in a dozen barren wastelands as long as they all have interesting stories and characters. I think the fiction is what makes or breaks a game like this....that and the whole 'gameplay' thing of course lol

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Jordan23

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Edited By Jordan23

Rage is a must buy -- for me (I'm not  sure about others).

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Redriderxxl

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Edited By Redriderxxl

Looks a little bit like fallout 3 with some different art choices,Little unoriginal looks cool but ultimently will be a knock off.
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bybeach

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Edited By bybeach

First time I want to say a game looks sick...and mean it in a good way. Beautiful is wrong, I think atmospheric may have a honest application, here. I`m entranced by these screen shots, almost as musch as the trailer.  AndI mean that, runs a race of sorts with Borderlands.. 
 
Something a bit different though again..mabe just mabe, a step up even..
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LazerLuger

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Edited By LazerLuger
Borderlands and Rage are plagiarists. Fallout 3 was the first video game with a Post-Apocalyptic setting ever made.
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Hassebla

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Edited By Hassebla

Looks like Jak 3.

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bombingrun217

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Edited By bombingrun217

Looks like Fallout 3(sorry for the broken record), but with more life into the game and better gameplay
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Matfei90

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Edited By Matfei90
@RipTheVeins said:
" @anyprophet said:
" So this is Quake 5: Fallout 3. "
: Logan's Quest "
: Totally Party "
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lethalki11ler

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Edited By lethalki11ler
@Hassebla said:
" Looks like Jak 3. "
this
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GunnBjorn

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Edited By GunnBjorn

More end-of-the-world themed stuff? 
Hell, give me a game that depicts Paradise, with beautiful landscapes, waterfalls and lush greenery. 
That would be lovely for a change.

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TheHT

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Edited By TheHT

looks alright. the music and the driving looks like fun. but the rest looks kinda generic. lol when the narrator first spoke i thought of ron pearlmen.

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SketchyBrown

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Edited By SketchyBrown

That sounds and looks amazing! Well, except for the vehicular combat... that just sounds like a chore. Either way - chore or no chore - count me in!

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timeshero

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Edited By timeshero
No Caption Provided
Did someone say RAGE?
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dazabean

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Edited By dazabean

looks rubbish