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A Lesson in How Not to Cancel a Video Game

Mega Man Legends 3 could have changed the industry. Instead, fans are virtually rioting.

See you later, space cowboy.
See you later, space cowboy.

You have to wonder who at Capcom figured this week, the start of Comic-Con, was the right time to announce the cancellation of Mega Man Legends 3. It was a game crafted not only for fans, players who have been waiting 11 years, but by fans, as well.

It's not like Comic-Con is, you know, an entire convention dedicated to the fandom of geek entertainment.

"We are thinking about having all of you help by participating in the development of this game in a variety of different ways," said Mega Man Legends 3 director Masakazu Eguchi when the project was announced last October. "Your efforts will help us launch the rocket we are building to rescue Mega Man! Once the rocket is launched and successfully lands on Elysium, the game all of you have been working will be complete, and will usher in the release of Mega Man Legends 3!"

An early shot from Mega Man Legends 3. The prototype content was never made clear.
An early shot from Mega Man Legends 3. The prototype content was never made clear.

Comic-Con jokes aside, Capcom shouldn't be surprised by the bitter comments and ugliness after inviting fans on day one, asking them to be part of the development process. While there was always the chance that Capcom would decide to cancel the project, nothing like this had been attempted before. It was bold. Incorporating fan feedback is one thing, but to actively solicit their ideas and build them in midstream is another.

When the project was announced, Capcom made it sound like, "Hey, this is happening! Rejoice!" At the point that you're ready charge gamers to play a prototype version of the game on eShop, expectations are set.

And yet, Capcom fell back on the "oh, development" excuse when explaining the cancellation. It rang hollow--so fans pounced.

"From the outset the MML3 Project was intended to give gamers across the world insight and input into the development process," said the company this week. "Part of this process includes an assessment of whether the title will go into full production, and is based on a number of criteria with input from different sectors of the company. Unfortunately it was not felt that the Mega Man Legends 3 Project met the required criteria, and it is with regret that we must announce that the Mega Man Legends 3 Project has been cancelled, meaning that Capcom will not be releasing the Prototype or the full game."

"Assessment [is based] on a number of criteria." "Not felt [it] met the required criteria." Those are vague explanations that are understandably infuriating for fans who had invested their own personal time into this project.

The outrage has even extended to Comic-Con, which kicked off yesterday. There were rumors floating around that Capcom wasn't allowing Mega Man cosplayers into its booth, actively kicking out anyone who violated this rumored corporate policy.

"We welcome all cosplayers to our booth at Comic-Con," the company said. "Anything else you've heard is outright false."

This is...probably not the right way to respond to fans who are feeling burned.
This is...probably not the right way to respond to fans who are feeling burned.

Adding insult to injury were the bizarre explanations from Capcom Europe's Twitter account, which insinuated the fans had not put enough enthusiasm behind the project, resulting in the decision.

"We weren't asking people to do much but response to dev rooms was cool at best," said an update last night. "It's a shame the fans didn't want to get more involved :-( if we saw there was an audience for MML3 people might change minds."

Naturally, people were pissed off. This prompted Capcom Europe to quickly roll out a more nuanced explanation.

"Seems I upset some of our friends across the pond," said the retraction. "Sorry. We're not blaming anyone. Especially those that worked so hard on the Dev room. The original comment was in relation to the interaction in the Dev rooms NOT the fans who have been nothing but supportive. [...] That was a flippant answer, it was a shame lots of people didn't get involved in Dev room to devleop [sp] the game was my point."

Here's the problem with that, though. Capcom told fans they didn't have to get involved in order to show their support for Mega Man Legends 3. The evidence is found within Capcom's own videos (scrub over to 1:55):

Oh, okay! Except that's not true at all, if you believe Capcom Europe's line about Mega Man Legends 3.
Oh, okay! Except that's not true at all, if you believe Capcom Europe's line about Mega Man Legends 3.

Of course, the president of Capcom is not managing Capcom Europe's Twitter--it's the community team. The hyperbolic response and ensuing dogpile was a reaction to Capcom's unsatisfactory answers for why the game would never see the light of day.

Confusion over how to respond to Mega Man fans spilled over to Capcom USA, too, with vice president of strategic planning and business development Christian Svensson taking to the Capcom Unity message boards, unable to explain what happened on the Capcom Europe Twitter account.

"As far as the Capcom Europe thing, I'm not sure what that's about," said Svensson. "I do know that the European fanbase for MM [Mega Man] in general is far smaller than NA [North America] or Japan."

Capcom USA's Twitter account never referenced the comments by Capcom Europe. In fact, it never mentioned Mega Man Legend 3's cancellation at all.

Mega Man Universe, aka LittleBigMegaMan, was shown at Tokyo Game Show, then cancelled.
Mega Man Universe, aka LittleBigMegaMan, was shown at Tokyo Game Show, then cancelled.

Svensson seemed to be grasping at straws to provide fans with hope regarding Capcom's plans, as the cancellation of Mega Man Legends 3 comes not long after the cancellation of Mega Man Universe.

"I wish I had some other nugget of MM news to share for you guys to get excited about (we had Legends to focus on when we cancelled Universe) but I'm really at a loss," he continued. "I've got nothing I can share right now. I know it seems difficult to believe (and I expect loads of neg[ative] comments after this because of that lack of information) but MM is still really important to the company as a brand."

The official line from Capcom offered little to cling to.

"Mega Man is still an important franchise within Capcom’s portfolio and we will continue to pursue opportunities to create new titles in the series," said the company.

Svensson did confirm the fan and media anger had been vocalized to Capcom Japan during his most recent weekly meeting with higher-ups, but Svensson did not indicate what, if any, kind of response he'd gotten.

Bummer feelings extended to the development community, too. Skullgirls developer Reverge Labs poked fun at Capcom Europe's insinuations regarding fan interaction and the vocal disappointment the game would never come to fruition.

"They’ll never get to play Mega Man Legends 3 because, you know, the fans didn’t make enough art or program enough of the engine," cracked the studio on its blog. "Stupid fans--here’s some art to make you feel bad for what you didn’t do."

And, lo, a single tear did run down Mega Man's cheek, upon hearing the cancellation news.
And, lo, a single tear did run down Mega Man's cheek, upon hearing the cancellation news.

Even series co-creator Keiji Inafune couldn't help but chime in on the cancellation of the game. Mega Man Legends 3 is a game Inafune had been pushing for at Capcom for years. Inafune left the company in late October, just weeks after the initial reveal.

"The decision for the cancelation was out of my sphere, but as someone who took part in the development," he said on his personal blog, translated by Andriasang, "I'd like to convey something to the staff: I'm sorry that I couldn't be of assistance."

Inafune launched his new company, Comcept, in December of last year.

"I'm truly sorry I couldn't take part through the end," he added. "I didn't buy a 3DS for this project, but at the very least I'd like to have played the demo."

Players probably would love that, too, but Capcom has already said no.

Mega Man 10 was the last major Mega Man release. Mega Man Online, an online MMO not being developed internally at Capcom, is scheduled for sometime this year. It has not been confirmed for release outside Korea.

If you'd like to show your support, there's a Facebook group called "100,000 Strong for Bringing Back Mega Man Legends 3" that's well on its way to passing 10,000 likes on the social network.

Patrick Klepek on Google+

186 Comments

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MaddProdigy

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Edited By MaddProdigy

@sofacitysweetheart said:

Is it possible for a GB article that isn't sensationalised beyond readability? :(

What exactly are you referring to in this article? I found it quite readable...in fact I only noticed one or two grammatical errors, and one of those might not have been an error.

A complaint with an explanation could be called criticism. But just a complaint...that's called whining like a bitch over nothing.

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betabetamax

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Edited By betabetamax

Wasn't Mega Man Universe playable at NY Comic Con last year. MVC3 had the lines but MMU was totally there.

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antoniocmf

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Edited By antoniocmf

Actually , I'm not a big fan of megaman  , so....this not a big deal . 

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Enigma_2099

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Edited By Enigma_2099

Mega man is still important to you as a brand. And what better way to show this than canceling the games. Oh, but you can still play the 8 Bit rush jobs we shoveled out with little to no effort. What a consolation.


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loopy_101

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Edited By loopy_101

Capcom are arguably worse of a company than Activision, as far as games figure, that takes skill.

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sins_of_mosin

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Edited By sins_of_mosin

Not surprised at all coming from Capcom.
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infestedandy

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Edited By infestedandy
@Nottle: Oh man, you own the original Anniversary edition on the GameCube? No wonder why you aren't a huge Mega Man fan! That' the ONLY version of the Anniversary collection where the buttons were reversed and you can't even change them.
 
I totally understand now.
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pakattak

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Edited By pakattak

@gorkamorkaorka: It would be more like announcing a remake of FF7, then cancelling it a year later and saying there's NOTHING Final Fantasy related currently in development.

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WiqidBritt

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Edited By WiqidBritt

yes, so that fans too can experience the crushing disappointment when a game they worked on gets canned.

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BenL

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Edited By BenL

Great article Patrick. Its sad that this has been handled so poorly.

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Yelix

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Edited By Yelix

@Brodehouse: I don't know if I would consider MM9 and 10 to be mediocre games, dude. I really liked both of them, and Universe appeared to have some neat ideas. People have been begging for a Legends 3 for some time now, so it just really sucks that Capcom canceled it in the way that they did, especially considering that the MM series had some momentum coming into that game's development.

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Xevabis

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Edited By Xevabis

Looks like the last Capcom game I'll ever buy is Dead Rising 2.

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deactivated-5e49e9175da37

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@Nottle: 3DS games don't cost 50 million dollars, so obviously when I say '60 dollar retail game' I'm not referring to 3DS games. I'm sure you're aware of that. I'm also sure you'd say the same thing, Mega Man has no place there. So why nitpick that point? And who said anything about realistic or cover based? I didn't bring up those three based on their realism, I brought them up because they are the standard for the third person shooter genre in both sales and quality, and I can't picture a Mega Man game in 3D that isn't a third person shooter.

Your key word is 'when done right'. The thing is, there hasn't been any new original invention in a Mega Man game since the slide. Even the genre experiments like Battle Force Star Network whatever are just experiments, based off existing genre-defining titles, and are niche titles. I don't think you can make a Mega Man game today that isn't just a niche title. For all the rage in this thread, it's an intensely vocal minority. I can't see a future where Mega Man is a contender with the top class titles in any genre; hence my point.

As for the bit about 'not every title needs to be AAA'... Unfortunately for other developers, the greatest games in the industry; the Uncharteds and so on (if we're talking 3DS, let's say a mainline Mario title) all release at the same price point as your game. And they set the standard of what we expect from games, so you have to be a contender or get out. That's just how a consumer-driven market works. Capcom is working on their Dragon's Dogma, and the reason why everyone is so down on it, is because it exists as a direct competitor with the established Skyrim. It actually doesn't matter what kinds of interesting qualities Dogma has... it must be compared to the standard, which I'll go out on a limb and say is Skyrim (although maybe Reckoning?).

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deactivated-5f90eabee6bba

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I couldn't care less about Mega Man but if they announced an FF7 remake and cancelled it halfway through to make another sequel to 13, I honestly think I would organize a protest at a Square office.

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ToxicAntidote

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Edited By ToxicAntidote

Mega Man Forever

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Torpeeda

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Edited By Torpeeda

Couldn`t care less..

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swf567

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Edited By swf567

Now what are capcom doing?

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Nottle

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Edited By Nottle
@Brodehouse: Well megaman has been rebooted like 5 times already right? So they kind of have made new franchises. X is different than the original and the network games are RPG's. The Zero games are structurally different too right? It's not like they've failed everytime they make a change, I feel like the only time they did fail was with the original MML when games were in the awkward "how do we make a 2d game 3d?" phase and japanese developers didn't know how to make shooting feel right. I think the problem they had was that they made too many Megaman games. There are 6 games for the NES in the original megaman series. Most people stopped at 2 or 3. Then there were way to many X games, and then too many Network games. People just got tired. 
  I'm not a big megaman fan, the only megaman game i own is the Aniversery collection on the Gamecube, but i still feel like Megaman legends 3 could have been good. I have empathy for fans that have their obscure cult following sequel shot down. Just because something is old doesn't mean it can't be made new again. Metroid-Vania's have been kind of dead, but as you pointed out Shadow Complex comes along to remind us that 2d metroid-vania can still work and are pretty kick ass when done right. Why can't it be the same for megaman? 
  
I also believe you are wrong when you say Megaman is not suited for retail, MML3 wasn't coming out $60 on the 360 or ps3 against Uncharted or Gears of War, it would have come out for the 3DS for $40. Why does it have to be a "realistic" cover-based third person shooter to be worth the money?  Why can't it just be a good 3ds game for the people that want a good 3DS game or a games for the fans like they originally said? Maybe if capcom had released something other than a port of a year old game I would buy it. 
Also comparing any game to Uncharted, Gears of War or Mass Effect is a bit unfair. Those are all games with a lot of playability, depth and huge budgets. Uncharted 3 is my most anticipated games of the year, it's a day one buy and i already have it paid off; but does that mean I should compare every $60 game to a polished triple A title like uncharted? Of course not. 
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zero_

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Edited By zero_

@xombi242: 4Chan removes threads older than a certain number of days, hours even so it's pretty much dead (if it was real even to begin with) So who knows how real it is...

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WilliamRLBaker

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Edited By WilliamRLBaker
@sofacitysweetheart said:
@WilliamRLBaker: Yes. Pure facts.  No piece of information twisted or fact left out. Factual accounts... by a journalist. That's maybe how it was presented, which is part of the problem for me. I accept that every news story piece has an editor behind it, but could it read a little less like a VH1 Behind The Music documentary?

 
Factual accounts 
Capcom starts development of a game many people have wanted for years. 
Capcom creates a place where users can give input on the development. 
Capcom announces demo. 
Capcom cancels demo. 
Capcom cancels game. 
Capcom europe twitter blames users. 
 
What else is needed? seems pretty factual to me there wasn't any major spin in the article.
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Edited By dagas

Wait! What? They were asking the fans to actually make assets for the game and help in developing the game? I thought it was just the same old "tell us what you want to have in the game and maybe we listen". And then they blame the fans for not developing enough? Well maybe it's because the fans are player, not developers.

I've never heard of this before, it's like if Ford told people "You want a new car? Then you have to make it yourself!" just because you can drive a car doesn't mean you know how to build one.

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FacestabMan

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Edited By FacestabMan

Since this, along with many things happened with Capcom before, I think if they even showed interest of making a new Megaman game right now, I would not buy it.

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The_Laughing_Man

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Edited By The_Laughing_Man

Gonna say this again "Fuck you capcom" You more or less tried to get the fans to do your work. You wanted people to come to "Dev room" and give you ideas.  
 
If you are gonna do that why are you paying people to make the game? And then to blame the fans? 

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kouotsu

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Edited By kouotsu
@Protome: From what I'm hearing a lot of people had no idea the Dev Room was even there. It was a safe assumption, since I hadn't heard otherwise, that if there was a Dev Room it was only in Japanese.I looked into the game quite a bit, and never came across any official material in English. When E3 came along I heard news about the prototype releasing and that we could give feedback, so I assumed a forum was launching with the prototype. If the information isn't presented effectively, you can't blame people for not participating.
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westham29

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Edited By westham29

there is this page on facebook that gives everyone 200 things for free if it gets 100,000 likes! it really will happen i tell you! it will!

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Knight9910

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Edited By Knight9910

Hey, they said they did it to teach the fans a lesson. Clearly that lesson was "we don't make bad games because we suck, we just hate you."

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dungbootle

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Edited By dungbootle

Good article, Patrick. The backlash is hilarious and well-deserved.

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damnboyadvance

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Edited By damnboyadvance

Capcom is just as bad as Activision.

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Advancedcaveman

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Edited By Advancedcaveman

I'm not even a fan of Megaman but I really wanted to play this game. 

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deactivated-5e49e9175da37

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Who are these people who are suddenly way into Mega Man? There are posts in this thread like "EVERYONE loves the Blue Bomber!" I've played a little Mega Man in my youth, and 20 years later I can tell you; no one really gives a shit anymore. Like, really. The only way to make Mega Man games even vaguely relevant today is to change almost everything that makes them Mega Man games... and at that point, why not just create a brand-new franchise?

For those talking about how Inafune leaving is the reason this didn't work... Inafune was pretty much done with Mega Man 15 years ago when he designed Zero. And I'm sure he's done with Zero by now. I find it mind-boggling that some people complain that Kojima is stuck making Metal Gear games (all of which are incredible in their own rights), but have this belief that Capcom is honor-bound to make mediocre Mega Man games that don't sell very well until the end of time.

Maybe I'm wrong, I just feel like Mega Man is over as a retail franchise. If it's a 3D third person shooter,can it really match up to the Uncharteds, Gears and Mass Effects of the world? If it's a 2D traditional Mega Man shooter, how can you justify selling it for 60 dollars when mindblowing games like Shadow Complex are 15 bucks?

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netherworld97

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Edited By netherworld97
@endaround: ever heard of mugen? although thats a free game... and its only a fighting game engine...
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MackSterling

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Edited By MackSterling

Capcom lied. Megaman died.

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234r2we232

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Edited By 234r2we232
@WilliamRLBaker: Yes. Pure facts.  No piece of information twisted or fact left out. Factual accounts... by a journalist. That's maybe how it was presented, which is part of the problem for me. I accept that every news story piece has an editor behind it, but could it read a little less like a VH1 Behind The Music documentary?
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WilliamRLBaker

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Edited By WilliamRLBaker
@sofacitysweetheart said:


                    Is it possible for a GB article that isn't sensationalised beyond readability? :( 

                   

               

hmmm sensationalism is usually heavy spin or outright lies nothing posted in the article was spin or lies it was all factual accounts...
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deactivated-64ba3d2213a4d

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Seriously? 
Fans didn't participate in the devroom stuff that was helping MML3 get made. Showing that there wasn't an audience for the game. 
So the game got cancelled. 
THEN fans go crazy? 
If you wanted to play MML3 and didn't participate in the Devroom, then you have no right to complain, the whole POINT of the Devroom is because Capcom didn't believe there was an audience for the game, and to prove them otherwise while also getting the fans directly involved in the creation of the game.  
 
Also 3DS sales have been nosediving since launch, excluding a small (and now reducing) spike when Zelda came out, if there isn't a market for the system there isn't a market for games on that system.

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rawilliam

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Edited By rawilliam

oh well... sigh... :/

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Edited By Hailinel

@ptys said:

@Hailinel

@ptys: Stop your elaborate trollin', son. There ain't no one takin' ya serious like.

Who died and made you lead council, your royal highness?.. It's a valid point.

Cubical's points are too poorly argued to be valid.

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GiantAlston

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Edited By GiantAlston
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MordeaniisChaos

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Edited By MordeaniisChaos

Capcom needs to stop pretending things are going well for them. JUST ADMIT IT, YOUR SHIT IS ALL FUCKED. They keep making terrible moves. You know, if you wanted more interest in the project, maybe you should have put the word out. I'm not the biggest Capcom or MM fan. I had NO IDEA any of this was happening. But I tend to keep up fairly well with this stuff. They just never put it out there, and expected everyone to know and care about it? It's silly. I get the feeling this has nothing to do with project issues and everything to do with company issues.

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HerbieBug

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Edited By HerbieBug

Tough week for Megaman fans huh?  No Megaman in Super Duper Ultimate (give us your money!) Marvel vs. Capcom 3, and this. 

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ptys

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Edited By ptys
@Hailinel

@ptys: Stop your elaborate trollin', son. There ain't no one takin' ya serious like.

Who died and made you lead council, your royal highness?.. It's a valid point.
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capthavic

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Edited By capthavic
@heatDrive88: While that's understandable, it's how they have treated this fans too. If they had offered more than vague excuses and made it sound like it's the fans fault then they wouldn't be getting so much heat. Not to mention announcing the decision at the worst possible time.
 
Add to this the one save file debacle with RE Mercenaries, and MvC 3 lackluster performance, I think Capcom seriously needs to take a hard look at itself and get back on track.
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MormonWarrior

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Edited By MormonWarrior

This is really, really bad on Capcom's part. I didn't care one bit about this game, but screwing over the fans like this and not being as transparent as they had promised is really bad.
 
Heck, I used to be a huge Mega Man fan and I still like the old ones, but I haven't liked a new Mega Man game at all since maybe Mega Man Zero 2, which wasn't all that good. Mega Man 9 and 10 are horrible.

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TheKreep

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@catpowerd said:

It baffles me that that there are still people who care about Megaman in 2011.

Why? Mega Man is fantastic! 
The games and the universes thereof have this... personality that's very uniquely theirs. It's fun and whimsical, and it just makes you happy :)
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Apollo87

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I'm really not liking Capcom's way of doing business as of late, it started with the RE5 mode and SFIV DLC but with the recent news about UMvC3 and the way that this was handled ( the news about the game itself really don't resound with me since I've never liked MML series) it's growing out to be my least favorite Publisher/Developer which is a coveted place since the gaming industry is filled with bad cases, the sad thing is that all these things probably won't hurt their sales one bit.

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Chris2KLee

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@sickVisionz said:
@subatomicpizza said:

I wouldn't be surprised if Inafune has some rights to megaman or gets royalties for anything megaman related and Capcom don't want to give him money.

I can't see this possibly being the case.  Megaman was made back in the 1980s.  I don't think any dev or publisher back then was giving individual creators ownership rights back then.
Agreed, I doubt he has any IP rights. The bigger issue is he left Capcom with a huge talent vacuum, and I'm sure that burned some of the higher ups. Any of his left over projects were probably under high scrutiny after he left.
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sickVisionz

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@subatomicpizza said:

I wouldn't be surprised if Inafune has some rights to megaman or gets royalties for anything megaman related and Capcom don't want to give him money.

I can't see this possibly being the case.  Megaman was made back in the 1980s.  I don't think any dev or publisher back then was giving individual creators ownership rights back then.
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HitNRun

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The whole "Customer Loyalty Test" was always going to be a hideous, noisome gimmick, even if they shipped the game: "If enough of you don't buy the incomplete demo, we'll cancel the game, so beg all your friends! It's all up to you!" We're your fucking customers, assholes. Finish your product and ship your game and we'll decide whether to pay for it.
 
That they actually did cancel the thing is totally outrageous. I (like a lot of commenters) don't quite "get" people who are attached to Mega Man Legends, but they do exist. My brother is in conniptions. They're not quite the same demographic as the old Mega Man players and people who loved Mega Man 9 (that would be me), but they're loyal and MML seems to have been a legit "thing" after most of us stopped paying attention 10 minutes after it came out.
 
Capcom deserves every cubic centimeter of grief, and considerably more than that small community can likely generate. Then again, it's Capcom. If they had shipped the game, probably half of it would have been locked behind a 47KB piece of DLC costing $10.

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Kayrack

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@Junpei said:

Just change the name to MegaMan Forever and it will come out eventually

nice. 
 
Bad PR for Capcom regardless. Twitter/forums probably would have been better off being left alone and just an official statement sent out. That said involving players in the development..... that's a whole other issue that they certainly could have dealt with better.  I am sure they could have at least released the prototype in good faith and told the fans of some semblance of information regarding the series in the future.
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I thought the Dev Room was a stupid idea. Well...not a stupid idea. But the execution was awful. There's nothing there that couldn't have been done with a Facebook page, to be honest. It's retarded of any company to expect people to sign up for YET ANOTHER service/website/whatever in this day and age. I, for one, am tired of giving up my personal information to every frickin' company out there who thinks they're special (that applies to you too, EA. Frickin' stupid Origins bullsh**).
 
I just...I really didn't want to go to the Dev Room. Much like how I have a Wii, but don't wanna go through the bullsh** process of buying Wiiware games. That's Nintendo's fault for making it so unnecessarily difficult. Just like how the "failure" of the Dev Room is AT LEAST as much Capcom's fault as any of the fans. How many fans are actually part of that "Capcom-Unity" blog or site? I'm willing to bet it's a WHOLE LOT LESS than the amount of people who bought Street Fighter IV, or buy Monster Hunter. You can't judge the worth of Mega Man Legends 3 based on the amount of people who, or who don't, participate in your silly experiment. There were better ways to get fans excited and involved.  Sh**; you're the company who, back in the day, went to Nintendo Power and Famitsu and asked fans to draw up their own Robot Master designs so you could incorporate them into Mega Man 6!
 
And you better believe Mega Man is worth it, Capcom. No one cares about Lost Planet. People are frickin' sick of your incessant game tweaking (multiple revisions of Dead Rising 2, Street Fighter IV, MvC3, etc.). But one thing that gamers will ALWAYS love is the Blue Bomber. WHY CAN'T YOU SEE THAT!?! 
 
So I hope you get your sh** together Capcom. Drop this Dragon's Dogma stuff and worry about what's important: re-establishing the Blue Bomber. Put together a full blown, well--budgeted production for HD Consoles. Or finish up Mega Man Legends 3 for the 3DS. 
 
I can't believe Inafune-san left Capcom without grooming another "godfather" for Mega Man. You know, like how Miyamoto has groomed Eiji Aounuma to take over Zelda since Ocarina of Time came out? Or how he groomed Yoshiaki Koizumi to take over the Mario series from Sunshine onwards? How could there not have been someone at Capcom to pick up Inafune's torch when he left? Or AT LEAST someone like Yoshinori Ono, who practically single-handedly willed Street Fighter IV into fruition? I mean, he had to go to e3, comic con, TGS, all these places, and get fan support personally to show that it's a product people want and that's worth pursuing. Where's that guy for Mega Man? 
 
Of course, there is the flip side. That Mega Man Legends 3 was just sh*t. And that Capcom was looking at, say, the Sonic series and deemed it too damaging to the brand's reputation. I mean, Yuji Naka left Sonic team after Sonic Adventure (I think), but they kept pumping 'em out and a whole lot of gamers got sick of 'em (and, unfortunately stopped playing when they eventually got great again). Maybe Capcom was trying to prevent that kinda situation and genuinely just killed Legends 3 and Universe because they were sh**. I mean, Universe overtly looked like sh** (like Mega Man Powered Up with all the charm sucked out), so it's a possibility. Also, maybe they're just pulling support for the 3DS  - Ubi Soft killed some 3DS Assassin's Creed no one noticed they announced. But if that's the case, then why not AT LEAST let him into MvC3? Something's really rotten here, and I'm not liking it Capcom...