Loopy_101

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About Me
Hey guys, I'm Loopy_101 as many of may already know me from other forums. I'm British, from the UK and I've been playing video games since I was three. Infact my first game was Super Mario Allstars for Super Nintendo. I joined Giant Bomb in hopes of providing my reviews, blogs and new content to an active community of game enthusiasts alike. I don't know if Giant Bomb will become my base of operations in the future, but I do know that I'll blog here, weekly, and I'll do my best to keep this site going like every other person on the site already. So lets get on with the show already...
My Blog
Added by loopy_101 on Aug. 3, 2008 | |
Noes!








Added by loopy_101 on July 30, 2008 | |

Selling video games is an odd business, and in recent years it has become perhaps its most unusual in all of its history. Where the old terms of better graphics and more high tech conponements meant the difference in winning a console war or not a few generations ago, today, it is all down to innovation that makes games and systems sell. An example of this would be the optomistic Wii, which has been changing everyones perspective on gaming for the last year or so it has been in business. Problem is, it is because of the Wii, the job of selling games has become a much harder task, especially for eastern game producers. How does a strategy work for everyone in gaming? How can games be altered to suit all audiences world wide rather than just one?

Back in the past, games were almost completely changed for the western audience when this question arised. Take Contra for example, the game was shaped into almost a different game when it was released as "Probotector" in Europe. The design was changed almost everywhere on everything! Interestingly enough too, into robots! Another example is the Final Fantasy and Dragon Quest games. Both of these had scenes of kissing and romance cut out as well as a few references due to the audiences Square were working with over in America. We as gamers, we're too serious and edgey about the content in our games, and with Japanese audiences being mainly open about subjects we darn not to discuss, we sadly missed out on key features and devices in several games.



Today however, that story almost seems the absoloute reverse. It is something that really isn't necessary now. Games in Japan are being changed there in bizzare ways. Infact take a look at Soul Calibur 4, it almost lives and breaths fanservice the way characters have been presented in the game. Namco have gone to use some skimpy revealing clothes, similar to something found in Dead or Alive simply to sell a few extra copies of the game. What the hell?

Now Soul Calibur 4 is actually a good game, no doubt about that, but when it comes down to developers doing changes like this for the sad, sad perverted gamer something seriously has changed in gaming. Whether its for the better, I seriously don't know. But all that outrage about explicit content in games has been thrown out the window now. Don't get me wrong on this, explicit content should be in games, if it is a gameplay element or realistic element, but this is a mainstream game we're talking about!



Just imagine it yourself, what if your favourite game was changed just so it could suit everyone? Rememeber the Jak and Daxter games? The game was originally a cutesy, beautiful 3D platformer, and it took the old platformer roots from Mario, Crash and Sonic making a fantastic game just by mixing the 3. Yet with its sequel, everyones jaws dropped when they saw how gritty the game had become. Jak now had a gun, he now had a voice, he now swore his head off! And the whole plot of the first game was just ripped up to shreads. In fact, the game was no longer a platformer following this change, but rather an action adventure game. It followed as a GTA clone, something that became increasingly popular following Jak's release.

This seriously effects Japanese games. Not long ago, a game known as Okami was released. The game was a wonder for those few people who played it. The game had a tranquil atmosphere, it made a few unique touches to be a game worth remembering but sadly it sold very poorly. That isn't the end of it though. The Katamari games, also unique of a game, and an excellent game indeed, also did badly as far as sales were concerned due to how different it was.



Gamers no longer like something that is original, there I've said it. We no longer want to experience anything that is different or unique, but rather for assembling our love for guns and boobies. The reason I say this is because there are just so very few new games in developement and many more sequels in the works. Sequels can be good, but the sequel list was through the roof this E3. Call me mad or crazy for saying that I don't want a sequel to Fallout, I don't want a sequel to Metal Gear Solid and I don't want a sequel to Halo but is that really the only future for gaming? Sequel after sequel?

I could be wrong, but unless change is made for soon we could be developing a fatal pattern to an eventual downfall in gaming. It has already begun in the platform and puzzle genre and it is slowly working its way through the fighters. I could be just paranoid but look carefully at what games you're buying this year, just tell me, how many sequels are on that list? Is there anything starting, fresh as baked bread that you'd actually play? Because I honestly can't think of just one game off the top of my head.

Thanks for reading anyway though.

Take care guys!

Loopy_101


Added by loopy_101 on July 21, 2008 | |

Well, there isn't much point explaining who I am, since I've already done that (look above) but I figured I'd explain what I plan to do here on Giant Bomb. Firstly, I made the move because I've been left dissapointed by nearly every other forum I've been in so far. The over forums have simply not impressed by because of their rules, their flaws (e.g. copy + paste issues) and lack of activity. I chose Giant Bomb simply because I know people will be here and I know that the contributions I'll be making (which I will be explaining in my next paragraph) would get alot more attention here than in the other forums.

So anyway, I plan to make a new blog here every week as a result. That's right, a new blog. I'm not going to rehash anything you guys might have seen in the past, aside from reviews. What I plan to do with these blogs are more or less discussion topics, depending on my mood. I will make a few updates on several events I took up, such as EightBitWarrior's famous "Retro Revival Week" and My "Mission to Saturn" many of you have kept tabs on for the past few months. I also plan to post my video and audio reviews/blogs here when I can and once it actually is possible.

For now though, I'll be surfing the forums for some good topics and try to make contact with the people I befriended in other forums, since I know they're here. I've already found a few cool people who've made the change, and I'm down for the way this site has set itself up. Overall, I can't wait to find out what happens next. Keep watching my profile for more blogs.

Take care guys! :)
Loopy_101




My Lists

1. Favorites

A list of 3 items by loopy_101 last updated on July 22, 2008

loopy_101: Favorites


2. Role Playing Games

A list of 3 items by loopy_101 last updated on July 22, 2008

My Role Playing Game of Fame


3. First Person Shooters

A list of 3 items by loopy_101 last updated on July 22, 2008

My FPS Game Hall Of Fame


4. Beat Em' Ups

A list of 3 items by loopy_101 last updated on July 22, 2008

My Fighting Game Hall Of Fame


Top Contributions

Trickstyle
50 Points

The End of Time
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Toy Commander
43 Points

Magus
40 Points

Lucca
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Frog
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Marle
24 Points

My Reviews
Reviewed by loopy_101
July 21, 2008
Killing Hammer Horror Freaks Has Never Been So Much Fun...


Konami really did do good during the NES era, games such as the renowned Contra series, TMNT games and Track & Field helped shape the world of gaming as we know it today. However, one game called "Vampire Killer" would make a serious mark on the gaming world. You don't know what Vampire Killer is? Well, it is the gaming legend that is known as Castlevania.

Castlevania is basically a game version of the Hammer Horror films we all know and loved. Hell, there is even a reference to the Hammer Horror flicks on the credits of the game, "Christopher Bee" rings a bell to anyone? So the story, the ultimate goal is to kill Dracula. Although that's not the reason I'm reviewing this game today, the reason I'm reviewing this game is because it's one of the best NES games and for those skeptical about it, I recommend you play it.

But why you may ask?

Well, like Contra, this game has awesome visuals. The enviroments and details on the game itself are tremendous. You can tell that the Castle you explore throughout the game is old and decayed castle thanks to the scarring effects made possible by the excelence in programming by Konami and the strength of the NES' processing power. 

Sure it doesn't look good now, but put this in comparsion to other NES games, like the awful Terminator 2 and you'll understand what I mean (please don't play that game for your own sake). But, it also runs at a playable rate which ain't bad at all. The bosses themselves also look outstanding, so it is cool that there are a good few in the game.

The sound of Castlevania would probably also be one of my favrioute game soundtracks of all time. The main theme of the game itself is my favrioute song in the game and hopefully you'll think the same to me if you gave the game a chance.Although all of the songs are good anyway, and if you aren't capable of playing the game at all, I recommend you listen to those at the very least. Some game enthusiasts even play their own versions of the main theme it is that popular.

But enough of that, it is the game we're all bothered about. Thankfully, you won't be dissapointed by Castlevania, it is really fun. It is a 2D side-scroller, but the weapon, which is a whip, may seem weird at first but don't worry. Killing those zombies, ghouls and other beings will end up being addictive and engrossing. For the first time, you'll get the chance to fight famous Hammer Horror legends, like Frankenstein and it always feels good to destroy those abominations. It's hard to describe, but you'll understand me once you play the game.

However there are issues. For example the difficulty of the game. Castlevania is very similar in difficulty to Contra, however it is less dificult overall but still is a hard game. Another problem, like Contra is that the game feels short, although it probably also is intended to be played again as it is designed like an arcade game, like many other NES games. Although once again, this could explain the difficulty of the game.

But in the end, I think you have to play this game. It is very much like many other great NES games. It has awesome music, ground breaking graphics (for the system anyway) and the best kind of fun any retro enthusiast would enjoy. Get this game.




Reviewed by loopy_101
July 21, 2008
One Of The Best Examples Of How To Use NES Hardware: Contra


If you're a European gamer, you'll know this as Probotector, but don't let that stop you from getting this game. What you see here is the best example of how the use the NES' hardware. Although Contra is weaker on the NES compared to it's arcade brother, Contra on NES is probably one of the most visually outstanding Nintendo games ever.

From the minute you start the game, you'll know this game is different. For starters, there are far more enemies on the screen at once compared to other NES games, but even more special is just how much activity is coming from those enemies and with little slowdown. The animation, the scrolling and general movement of the game also remains smooth at an incredibly fast rate - projectiles fly everywhere and there is even a psuedo 3D look to some of the later levels, which is pretty cool. To top it off, the levels themselves are very detailed and despite the game running on weaker hardware, like I mentioned earlier, the game stays very true to the arcade original.

The music is also incredibly impressive on Contra. The music pumps pure adrenaline into your veins and will keep you going through out. Although the bleeps may sound primitive now, they suit well to the general feeling of the game and it probably won't bother you never the less. However non of that compares to the intense gameplay Contra is well known for. Despite the beauty of both the sound and cosmetics of Contra, you won't be able to give yourself a second to enjoy them just because of how intensive the action itself actually is.

It's addictive and simple, however works incredibly well thanks to how tight and well designed the game's controls are adapted to the NES' notoriously uncomfortable controller. A warning however, this game is hard, seriously hard and may lead to fustrations. The sidescrolling killing and dodging aspect of Contra plays as a double edged sword. At first it will seem unfair to players how difficult the game actually is. However, play this right, and you'll probably be having some of the most fun moments ever on your NES. However despite this, the game is still cheap and incredibly unfair at moments.

Another issue is how long the game is itself. Although, you can't accept a seriously long game with an arcade port anyway, there atleast should be some extras to accompany the game to say the least. Infact the ending of the game is also quite poor and you'll be dissapointed at it yourself. However this game does have replay value, regardless of the lack of extras and you'll more than come back to this game over and over again, even if you lose or win the game. Maybe this is the reason the game is hard, but who knows.

So to sum it up, you have to play Contra. Sure, the game is hard at first, but the game's that addictive you'll be playing it for months, despite how long the game itself actually is. So for the reasons I mentioned earlier this game is well worth considering, especially since there are very few games like this on NES, or in gaming history at all.





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Date Joined: July 21, 2008
City: Sheffield
Gender: Male
Alignment: Neutral
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5_LD_5
on July 22, 2008
Woot!
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on July 22, 2008
This is a grand world of grandness!
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on July 21, 2008
hey man this is lazyhoboguy from gamespot, thanks for ur blog post about this there
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on July 21, 2008
Dude... add me. Me noob
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on July 21, 2008
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