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Activision Blizzard Acquires Candy Crush Developer King for $5.9 Billion

With this purchase, Activision gains access to King's 474 million users and ducks $1B in repatriation taxes.

What a deal!
What a deal!

In a surprising move, Activision Blizzard announced last night that the company had purchased King Digital Entertainment for $5.9 billion dollars in what Bloomberg is calling a "tax saving deal."

Activision CEO Bobby Kotick says that the company will "provide King with experience, support and investment to continue to build on their tremendous legacy and reach new potential," which is a good thing for King, because right now their "legacy" and "potential" are in question. Despite finding huge success with Candy Crush Saga, King has recently run into a bit of a rut in terms of growth. It's hard not to compare this purchase to EA's acquisition of PopCap in 2011, but while PopCap had a large stable of popular games, King hasn't yet proven how consistent it can be over the long term. This is part of what makes Activision's decision to purchase the company so surprising, at least at first.

The other reason why it seems strange is that a purchase like this can sometimes indicate that a company feels that it is in need of a big boost. But Activision has had a strong year so far, with recent earnings coming in above analyst expectations, so it's not as if the console and PC game market has gone dry for them.

But there are a number of factors that may have made King an attractive purchase for Activision.

First, this purchase gives Activision access to King's massive user base. There were 474 million active users in the third quarter of 2015, which is more people than use Twitter. And as we've discussed on recent episodes of the Beastcast, access to user data is a goldmine for business analysts. And who knows, Candy Crush Players (Candy Crushers?) might see some Activision IP pop up in future game updates.

Second, Activision has recently had a taste of success in the mobile market via Hearthstone: Heroes of Warcraft, and that success may have spurred them on to expand further into the mobile space. Purchasing a dedicated mobile developer could help them do that, as King could have more efficient mobile development processes, infrastructure, and business relationships already developed.

And then there's the matter of the taxes. As Bloomberg's Christopher Palmeri writes:

Activision will use $3.6 billion of cash stored outside the U.S. to finance the deal, a move that will help save about $1 billion in taxes the company would have had to pay to repatriate the money, according to tax consultant Robert Willens.

Tekken's King, dejected after realizing that Activision wasn't buying his rights for $5.9 billion. Armor King could not be reached for comment.
Tekken's King, dejected after realizing that Activision wasn't buying his rights for $5.9 billion. Armor King could not be reached for comment.

In simple terms: Activision has money in offshore accounts that the company would need to pay taxes on if they brought back to the US. By spending that money on the Ireland-based King, Activision no longer needs to pay those taxes. It's not an uncommon tactic, just look at Microsoft's recent purchases of Mojang, Skype, and Nokia.

It's worth thinking about these sorts of business decisions whether you find that sort of tax maneuvering agreeable or not. As fans, it's easy for us to imagine game companies existing in a sort of ethereal plane where people go in to work and games pop out. But the truth is that game companies--especially AAA ones--exist in (and affect) the global marketplace, utilizing the same strategies of financialization everywhere else. As critic Ian Williams writes, "[Games] are made by people, funded by things that are not always nice, and overlap with politics, economics and industry in ways that we need to pay a little more attention to." Just a little something to keep in mind when you're playing Tony Hawks Pro Saga 6.

133 Comments

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djkommunist

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Edited By djkommunist

idiot blizzard you can get it for free on your phone

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ChronicTheHedgehog

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Hoooooo mama!

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ironscimitar

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Call of Candy.

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peritus

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Even if you save a billion in taxes, the remaining 4.9 billion still seems way too much money for a mobile developer with 1 game developed.

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austin_walker

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@peritus: King has developed something like 200 games. Candy Crush Saga is just the one that has been wildly successful.

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Radish

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Everyone always forgets about Scrubby Dubby Saga... :(

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alwaysbeclothing

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Edited By alwaysbeclothing

Seems a bit odd to spend so much to acquire King but I feel like if they throw Candy Crush into the WoW/Diablo/etc interface and get people playing while waiting in queues or something, could be very lucrative.

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ominousbedroom

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Edited By ominousbedroom

@ironscimitar said:

Call of Candy.

I would absolutely play CoD if everything was candy-themed

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flasaltine

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Remember when Zynga was the hot shit? These mobile game devs just come and go. Surprised they spent so much money on this one.

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hassun

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Edited By hassun

@djkommunist: Ho ho!

The tax evasion avoidance angle of this story is definitely the most interesting part.

@austin_walker:

There were 474 million active users in the third quarter of 2015, which is more people than use Twitter.

This sentence sounds iffy to me.

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odinsmana

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Edited By odinsmana

This article was good, but the images were incredible. Good work Austin!

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jadegl

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Edited By jadegl

So I assume we'll be playing an in-game version of Candy Crush while we wait to get our raid together in WoW? Or I assume that's what is coming, since I don't play WoW. :D

Also, that's a ton of money, but mobile games are serious business. I played a mobile game with in app purchases and it was insidious. It was a CCG and the push to try and get better but also do it without spending a dime was... ugh. I actually quit it because it was taking up more time than actual console/PC games. When that kind of stuff gets to that level, it's time to let it go.

Of course, now I just play Destiny... I think I need to do some next level life evaluating. :D

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MrPlatitude

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Pictures in this article are just awesome.

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qawsed

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Dot com crash when.

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shora_f

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But there has yet to be a single mobile developer who justifies it's evaluation other than being a "one-hit-wonder".

Zynga is in rot. Speaking of, what happened to "Draw Something" people who were purchased for $500 mil by them?? Even Rovio is bleeding money left and right and recently just had a huge huge layoff. Anyone still hearing about Kikxeye? NaturalMotion anyone? Has PopCap/EA Mobile produced anything of significance in past 3 years?

Like Wii, I just think the whole mobile space was "fun" and had good titles coming for a short span of time, and now it's time has passed. I used to purchase games left and right on it (thank you Humble Bundle); But I don't think I have even opened up app store in the past year.

@peritus: King has developed something like 200 games. Candy Crush Saga is just the one that has been wildly successful.

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BradBrains

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being a one game company isnt bad when your candy crush or game of war but it will be interesting to see if this becomes good for them financially

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FoXR

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Destiny The Taken KING

It was right there people!

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GERALTITUDE

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This seems very much like a tax & ip focused acquisition.

Also, Austin...

those images.

:D

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gamerpigeon

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Edited By gamerpigeon

$5.9 Billion!?!?! DAMN!

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hippie_genocide

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That's billion? With a B?

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spraynardtatum

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Activision will use $3.6 billion of cash stored outside the U.S. to finance the deal, a move that will help save about $1 billion in taxes the company would have had to pay to repatriate the money, according to tax consultant Robert Willens.

This should be fucking illegal.

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turboman

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That's billion bucks.

DEEP CUT

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Lukeweizer

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King and Armored King are worth more than 5.9 billion dollars.

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cmblasko

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Edited By cmblasko

Activision will use $3.6 billion of cash stored outside the U.S. to finance the deal, a move that will help save about $1 billion in taxes the company would have had to pay to repatriate the money, according to tax consultant Robert Willens.

This should be fucking illegal.

http://voteforbernie.org/

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IcarusFoundYou

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Well I was wondering when the King bubble would burst, but never expected this. Wonder what's going to happen to Supercell?

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glots

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kubqo

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Even though i know its not the same thing, but the comparison to Disney acquiring Lucasfilm for 4 billions makes me laugh.

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Homelessbird

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Edited By Homelessbird

Wow. Lucky stuff for King Digital. I can't imagine they could have had much of a bright future on their own, and now they get to fill their pockets and be consumed by the yog-sothoth-like-beast that is Activision, mostly because of tax loopholes and information business. Video games have gotten real weird, you guys.

Couldn't reach King of Fighter's King for comment either?

Also, @austin_walker: unless I'm mistaken you've got one too many "not"s in the last sentence in your penultimate paragraph

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Giantstalker

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The first link is missing a space at the top of the article

Also, if Call of Duty were to be sold off as an IP how much do you think it would be worth?

Would even Blizzard be worth nearly six billion dollars to some other big company (say, EA)?

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InsidiousTuna

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@austin_walker: They actually have 6 games in the top grossing 100 iTunes apps right now.

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Dusk

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My first thought was, "People still play Candy Crush?" My second thought, "I would totally buy a Call of Duty Announcer Pack that said Sweeeeeeet! everytime I killed someone."

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TheChadster789

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@alwaysbeclothing: Hell yeah dude, I loved playing the Peggle mod in WoW back then while waiting for a dungeon or raid.

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Tomba_be

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Edited By Tomba_be

So will the inevitable write-off also be tax deductible? Because at the current profit levels of King (which have been descending), it will take 10 years to pay for this purchase. I predict Activision closing down almost all development of King IP in 5 years. Probably some of the employees will remain to pump out horrible mobile games to accompany more popular Activision titles.

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AlKusanagi

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"Dammit! The mobile bubble is about to pop! Quick, find us a sucker!"

"On it, boss!"

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spraynardtatum

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@cmblasko said:
@spraynardtatum said:

Activision will use $3.6 billion of cash stored outside the U.S. to finance the deal, a move that will help save about $1 billion in taxes the company would have had to pay to repatriate the money, according to tax consultant Robert Willens.

This should be fucking illegal.

http://voteforbernie.org/

Absolutely right.

Pay your taxes Activision!

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pyrodactyl

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5.9 Billion, best value!

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Psykodoughboy

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1 billions in taxes averted must be nice

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deactivated-5c15a9c63664d

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@peritus: King has developed something like 200 games. Candy Crush Saga is just the one that has been wildly successful.

Two quick points. 1) They don't have just one successful game. 7 out of the top 100 grossing games on the iOS app store are King games. 2) Candy Crush Saga comes with Windows 10, so they have 100+ million installs in just the past few months on Windows alone.

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exogen

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seems an awful lot like when Zynga bought OMGPOP just for Draw Something.

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neohelbeast

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Edited By neohelbeast

@austin_walker: I feel like developed should be in air quotes, I don't believe they have a single non-derivative IP under their belt.

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gbrading

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Well, Activision certainly has money. Substantially less after this deal is over.

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Deadstar

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Edited By Deadstar
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BasketSnake

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The signs will be small at first...you'll encounter an afghanistan themed level in candy crush...then you'll stop matching gems and line up bullets instead...next thing you know CODDDD IN YOUR FACEEEE

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Ichi_

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Gross is the first word that comes to mind.

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Scrawnto

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How do price negotiations even work when you get into the billions of dollars? How do you say, "No, 6 billion is too high. How about 5.9"? I pretty much can't even conceive of amounts of money that large.

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paulmako

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Austin I hope you feel bad.

That Armour King joke was a gut punch. Too soon man. SMH.

RIP ARMOUR KING

#GotMyArmourOn

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ArbitraryWater

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Wow. That's even more than it costs for Activision to rent out the Staples Center every year!

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ripelivejam

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time to candy crush saga getting thrown in a volcano?

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thomasnash

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@scrawnto said:

How do price negotiations even work when you get into the billions of dollars? How do you say, "No, 6 billion is too high. How about 5.9"? I pretty much can't even conceive of amounts of money that large.

So obviously I don't frequently (or ever) negotiate billion dollar deals, but I imagine you have to be pretty technical. You probably start by getting a report done by some market analysts and suchlike, and compare their valuation to the valuation the seller has had done, and then. Where there is a disparity it should be possible to say like, "Your valuation assumes sales will stay at x but our analysts think they will decrease by y in the next 5 years" or something, and then that gives you something you can notionally assign a value to that you can discuss?

Put another way, basically you would break up any valuation into all the things that contribute to that valuation, and argue them individually.

That's what I'd assume anyway. The idea that they go in half cocked is frankly scary!