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Blizzard Talks Diablo III's Launch And Future

Blizzard CEO Mike Morhaime issues a lengthy letter for the Diablo community.

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By most measures, Diablo III has been a huge success for Blizzard Entertainment. Successfully coming out of the gate would be enough for most companies, but Blizzard games tend to have a lengthy shelf life. Two months after the release of Diablo III, the company has issued a letter to fans about the last 60 days and what's next.

Penned by Blizzard CEO Mike Morhaime, the letter touches upon a number of hotly debated topics related to Diablo III. I’d encourage you to read the letter in full, but I’ve pulled out the highlights:

On the severe server issues the game experienced when it launched:

“We’ve never gone from 0 to more than 6 million players across multiple continents within a few days with a brand-new game. For Diablo III, we looked at historical sales for Blizzard games and other top-selling PC games and watched preorder numbers. We even upped our estimates to ensure we had additional capacity, or so we thought. In the end, it just wasn’t enough, and that is something we will work hard to conquer for future releases.

In response to the immediate and overwhelming demand for the game, the team worked around the clock to support all regions, increase capacity, ship additional hardware to our datacenters, and troubleshoot and fix bugs as they sprang up. While things have by and large been running smoothly for several weeks now, various game-related issues have come up that we have either already responded to or are continuing to investigate (such as the latency issue some of you are experiencing) and make adjustments for.”

On what’s coming in the next series of incremental patches:

“You’ve seen some of that work already in patch 1.0.3, and you’ll see additional improvements with patch 1.0.4. On the game balance front, this update will contain changes designed to further deliver on the team’s goal of promoting “build diversity,” with buffs to many rarely used, underpowered class abilities. Another topic we’ve seen actively discussed is the fact that better, more distinct Legendary items are needed. We agree. Patch 1.0.4 will also include new and improved Legendary items that are more interesting, more powerful, and more epic in ways you probably won’t be expecting.

We’re also working on a number of interface updates, including social improvements that will allow players to more easily view their friends’ achievements, more quickly join games, and more efficiently communicate with each other. In addition, we’ll be making updates to the auction house in the future to provide players with better information through tooltips and notices, offer improved search functionality, and more.”

On the theory that Diablo III’s always-on requirement was more about DRM than anything else:

“While we’ve never said that this requirement guarantees that there will be no cheating or game cracks, it does help us battle those problems (we have not found any fully functional cracks). More important to us is that the online requirement is critical for the long-term integrity of the game experience. I fully understand the desire to play Diablo III offline; however, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design. The effectiveness of the online elements -- including the friends list and cross-game communication; co-op matchmaking; persistent characters that you can use by yourself, with others, and in PvP; and some of our customer support, service, and security components -- is tied directly to the online nature of the game. These and other online-enabled features are essential to our design for Diablo III. That said, there are still improvements we believe we can make to expand the online experience and make co-op play even more rewarding, and this will remain one of our priorities moving forward. Overall, while there are some downsides to the online-only approach, I still believe this was the best long-term decision for the game.”

Finally, on the subject of creating a more satisfying endgame for the most hardcore of players:

“We’re also working on a gameplay system that will provide players who have max-level, high-powered characters new goals to strive for as an alternative to the “item hunt.” We’re not ready to get into specifics just yet, but I can say that we’re actively taking your feedback into account as we plan out the future of the game.”
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Homelessbird

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Edited By Homelessbird

@GnomeonFire: I'll agree with you on that. Although you have to wonder how much Activision has a hand in all of that.

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Homelessbird

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Edited By Homelessbird

@cmblasko: I'm simply not communicating very well today.

All I was trying to say to the previous gentleman I was speaking with was that it doesn't make any sense for Blizzard to design with only the hardcore Diablo 2 audience in mind when making Diablo 3, because building any game specifically to maintain an extremely specific and small playerbase over a decade is just a bad business strategy. It's something you do because it worked out that way (with Diablo 2), not because you GO for that. You go for Big Early Numbers and you try to maintain whatever you can after that. Which is, I think pretty clearly, what happened with D3.

I'm sure they're still going to support their game, and do their best to keep people playing it. But it's clear they're not expecting the exact same people who loved Diablo 2 to love Diablo 3 exactly the same way. And all I meant about expansions (which I guess I was wrong to say aren't support - they are, as well) was that they are not just about making games more/better - they're about hooking back players that have moved on, and possibly building new playerbase entirely. They're a business strategy as much as they are game content.

Blizzard wants MORE and BETTER, that's what drove/drives them to make the choices they did/do.

Now, whether you think those are the correct choices - that's a whole different argument, and one that I don't really have a position on one way or the other.

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deactivated-629fb02f57a5a

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It's clear Blizzards intention with the game are all shortsighted. For god's sake, they released it without PvP and the first thing they focus on post release was getting the RMAH running before the player base they brought over with WoW annual passes dropped off.

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cmblasko

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Edited By cmblasko

@Homelessbird: The strategy that you are proposing Blizzard applied to D3 just doesn't jive with how they have been handling their other franchises. Seems to me that they are building their games to last. I would consider constant patching and expansions over a period of several years to be long-term support, no matter how you want to spin it.

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El_Duderino

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Edited By El_Duderino

@cmblasko said:

@El_Duderino said:

@iAmJohn: @iAmJohn said:

@Onkel_Dunkel said:

first?

Really hope you already had that quest, cuz you done fucked up.

I'm still not fond of their reasoning behind always-online, and this explanation and refusing to answer the pretty simple question of "so why not have an offline-only mode where I can do whatever I want but can't ever take the character online or use the auction houses?" does nothing to make that reasoning any better. :\

While I do not agree entirely with the explanation Blizzard and it's representatives have given, it must be noted that they have in fact answered the question of why they have not allowed for offline characters. A quote from this article reads

" I fully understand the desire to play Diablo III offline; however, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design."

They do not want to have the games player base divided into separate groups. I don't agree per se, but I can see reasons for the choice. One is balancing. I think i could, without much objection, make the argument that single player Diablo and multiplayer Diablo are rather different beasts in terms of what kind of balancing and other corrections are required and Blizzards on-line all the time system could possibly make their jobs easier since they can focus and perfect a more focused game.

It should be noted that I am only trying to think of possible, and perfectly reasonable, explanations for Blizzards actions and do not necessarily agree with all of my given justifications.

I enjoyed Diablo II just fine with my friends, both offline and on. Why do you think balancing single player is any different from multi player? The only difference between them in D2 were ladder-only items and rune words, which simply added to the ranked ladder concept and gave incentive to play online.

I feel that they designed the game to be online-only in order to enforce DRM and to funnel people towards the auction houses.

When you balance for multiplayer you can think about how skills of different characters should interact while single player balancing and patching doesn't need to worry about this. That's one example as to how balancing and patching can require different focuses depending on if the game is multiplayer or singleplayer. But this is not the only explanation and I agree that it could be online-only in order to enforce DRM and to funnel people towards the auction houses.

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haffy

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Edited By haffy

For £45 I got easily over 100+ hours of playing a game. Even though I don't play as much now, I still play hardcore every once in a while. I know the game is going to be constantly supported and updated for free. I even got £160 back from the RMAH.

But, yeah fuck you Blizzard. How dare you release a game and try to improve it for free. I want to pay for shity rushed DLC and shity costumes. I also want absolutely no feed back from the company, and be left in the dark for months. Most of all I want you to remake your past games in HD so you can do minimal effort and make easy money. Why can't you just be like every other company? The bastards.

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otzlowe

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Edited By otzlowe

@jakob187: If that many games have been ruined by patches (all of which I disagree with you on), I politely suggest that it may have more to do with your perception of the game and dislike of change as opposed to any objectively bad changes.

I get that it's hard to have a game change in a way that is less gratifying for you, but I often find that rolling with those punches leads to unexpected fun and a deeper appreciation of other aspects of the game.

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Homelessbird

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Edited By Homelessbird

@cmblasko: Sure, I guess I was a little vague there.

What I meant to say wasn't that they don't care if people keep playing - I'm sure they do. What I was trying to say was that they didn't design their game saying "how can we get those people who played Diablo 2 forever to do that again?" There weren't ENOUGH of those people. They said "how can we leverage the fame and success of Diablo 2 into the largest success for Diablo 3?" And the answer they came up with (whether it's right or wrong) is the game you see before you.

It's clear that game was NOT designed with the D2 hardcore in mind - those people made their feelings known all throughout the development process, and they were appeased here and there, but mostly, ignored. Instead, they made a game they thought most people would like the way most people play videogames - play it for a while when it's new, maybe spend some AH money, then get bored and move on.

The expansions, by the way, are actually NOT evidence of their continued support, but rather, mathematically staggered plans to rejuvenate the game with waves of new customers at points when it's statistically likely to lose playerbase.

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cmblasko

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Edited By cmblasko

@El_Duderino said:

@iAmJohn: @iAmJohn said:

@Onkel_Dunkel said:

first?

Really hope you already had that quest, cuz you done fucked up.

I'm still not fond of their reasoning behind always-online, and this explanation and refusing to answer the pretty simple question of "so why not have an offline-only mode where I can do whatever I want but can't ever take the character online or use the auction houses?" does nothing to make that reasoning any better. :\

While I do not agree entirely with the explanation Blizzard and it's representatives have given, it must be noted that they have in fact answered the question of why they have not allowed for offline characters. A quote from this article reads

" I fully understand the desire to play Diablo III offline; however, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design."

They do not want to have the games player base divided into separate groups. I don't agree per se, but I can see reasons for the choice. One is balancing. I think i could, without much objection, make the argument that single player Diablo and multiplayer Diablo are rather different beasts in terms of what kind of balancing and other corrections are required and Blizzards on-line all the time system could possibly make their jobs easier since they can focus and perfect a more focused game.

It should be noted that I am only trying to think of possible, and perfectly reasonable, explanations for Blizzards actions and do not necessarily agree with all of my given justifications.

I enjoyed Diablo II just fine with my friends, both offline and on. Why do you think balancing single player is any different from multi player? The only difference between them in D2 were ladder-only items and rune words, which simply added to the ranked ladder concept and gave incentive to play online.

I feel that they designed the game to be online-only in order to enforce DRM and to funnel people towards the auction houses.

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NipCrip66

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Edited By NipCrip66

A lot of people bought this game on Blizzard's rep and their love of D2. I personally think Blizzard have gotten shittier & shittier since WoW and are now out-right exploitative. They always charge a ton for their games, they demand control over everything, they have abysmal customer support and an "it's your fault" attitude if your account gets hacked or you get exploited and now they make inferior games. They also just harvest old IPs. I personally am done with them and it's nice to see that a lot of people feel the same way.

Warcraft 2 is arguably my favourite game of all time but it appears the people that made that classic are long, long gone.

Shame.

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kosayn

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Edited By kosayn

Hunting random items can be fun. But you need to have player agency in the process. With no standard items, a bad skill system, and a poor rate of any sidegrade drops, you can't feel like you're trying different strategies in Diablo 3. Just putting in time.

The game might have a future, but only if they stop deciding money is more important than fun.

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CJduke

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Edited By CJduke

@substandard said:

@CJduke said:

Honestly though, Diablo 3 is a fine game, I played it for about 120 hours which is definitely more than enough time for a $60 purchase, I just think Blizzard made a lot of bad design choices and the end game just isn't fun.

I agree with this. I played for close to 100 hours, have 3 characters at 60, and I don't feel I got "ripped off" at all for my $60. I just don't think it's a very fun game at level 60.

I'm actually going back and playing Torchlight at the moment with some of the class mods, etc. that came out after I was pretty much done with the game the first time. Getting ready for Torchlight 2, Grim Dawn, Path of Exile, etc. I think I'm probably done with D3 unless some magic happens.

I actually got so upset/disappointed with Diablo 3's end game that I went back to Torchlight as well and I'm pretty sure I like Torchlight a lot better because its less about being "hardcore and difficult" and more about having fun and getting loot.

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El_Duderino

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Edited By El_Duderino

@iAmJohn: @iAmJohn said:

@Onkel_Dunkel said:

first?

Really hope you already had that quest, cuz you done fucked up.

I'm still not fond of their reasoning behind always-online, and this explanation and refusing to answer the pretty simple question of "so why not have an offline-only mode where I can do whatever I want but can't ever take the character online or use the auction houses?" does nothing to make that reasoning any better. :\

While I do not agree entirely with the explanation Blizzard and it's representatives have given, it must be noted that they have in fact answered the question of why they have not allowed for offline characters. A quote from this article reads

" I fully understand the desire to play Diablo III offline; however, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design."

They do not want to have the games player base divided into separate groups. I don't agree per se, but I can see reasons for the choice. One is balancing. I think i could, without much objection, make the argument that single player Diablo and multiplayer Diablo are rather different beasts in terms of what kind of balancing and other corrections are required and Blizzards on-line all the time system could possibly make their jobs easier since they can focus and perfect a more focused game.

It should be noted that I am only trying to think of possible, and perfectly reasonable, explanations for Blizzards actions and do not necessarily agree with all of my given justifications.

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cmblasko

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Edited By cmblasko

@Homelessbird said:

As much as I hate to break it to you - again, they never expected this game to be played by people for ten years straight again. What, other than use of the RMAH, is the benefit to them of that happening, if it's an incredibly small group of people (who just so happen to also be incredibly vocal)?

How do you know that they aren't planning D3 to be played for the long term? They already have 2-3 expansions in the pipeline, I wouldn't be surprised to see many more if they can keep people attached.

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kindgineer

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Edited By kindgineer

Judging from just the first page of comments, Patrick, you have successfully rekindled the rage-fire beneath for this game. I'm not going to run out and wave my flag around saying that Blizzard is perfect, but I got my $60 of fun from my 3 60's in Diablo III and I'm okay with walking away for some time.

It seems that the people who are complaining the hardest are the ones that expect some sort of imaginary game-play that enables them to feel like they are playing a brand-new game every time they load up the computer. Those kind of expectations are only going to make you angry and nothing will ever be "enough" for you.

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spazmaster666

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Edited By spazmaster666

Having played the game for over 400 hours, I don't really have any room to complain about the game in terms of it not being worth the purchase because it certainly was but I still feel that their design choice with elite mobs in Inferno difficulty is still very poor and has lead to some extremely frustrating moments, especially if you're playing as a ranged class against certain mobs indoors. As much as Blizzard has said about balancing the difficulty in Inferno, the one thing they haven't addressed is the unevenness of the difficulty when it comes to Elite mobs. Some mobs are a cakewalk while others are almost impossible to beat without dying over and over again due to certain combinations of affixes and attacks. If Blizzard's desire was for players to skip certain mobs because they weren't worth fighting then I guess they have succeeded.

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DoublePlusRad

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Edited By DoublePlusRad

@CJduke said:

Honestly though, Diablo 3 is a fine game, I played it for about 120 hours which is definitely more than enough time for a $60 purchase, I just think Blizzard made a lot of bad design choices and the end game just isn't fun.

I agree with this. I played for close to 100 hours, have 3 characters at 60, and I don't feel I got "ripped off" at all for my $60. I just don't think it's a very fun game at level 60.

I'm actually going back and playing Torchlight at the moment with some of the class mods, etc. that came out after I was pretty much done with the game the first time. Getting ready for Torchlight 2, Grim Dawn, Path of Exile, etc. I think I'm probably done with D3 unless some magic happens.

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Homelessbird

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Edited By Homelessbird

@GnomeonFire: Because they were hoping to get a much larger fan base than they had with Diablo 2.

And they did. It broke records for sales.

As much as I hate to break it to you - again, they never expected this game to be played by people for ten years straight again. What, other than use of the RMAH, is the benefit to them of that happening, if it's an incredibly small group of people (who just so happen to also be incredibly vocal)?

They do much better by catering to the majority of the market.

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Edited By lindseybee

I'm still really shocked at the amount of bashing diablo 3 is getting. I assume it's mostly people who played diablo 2 and loved that game. I never played any of the previous diablo games and I consider diablo 3 to be a fine and fantastic game. People need to realize that not every game is going to blow your mind and look at it for what it is, another game. The combat does well, finding loot is awesome, and the story and lore of the game are still interesting even for my third time through. Instead of sitting here for the last 2 months whining about how this game isn't diablo 2 is just annoying, because your right, it's NOT diablo 2, its diablo 3 and therefore does not have to have any attachment at all to the previous in any way.

that being said, I can't wait for the next patch as I hope it will fix the latency issues. :)

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SmilingPig

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Edited By SmilingPig

My wow account got pirated a couple of times (even though it was inactive) so they freeze my Battle.net account, I basically lost access to all my blizzard games. The first timed it appended I jumped true all the hoops to unfreeze it, but the second time i just gave up on Blizzard basically.

I won’t be paying any more money to Blizzard for any game that requires me to log in to Battle.net, they have failed me.

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Xeirus

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Edited By Xeirus

@jakob187 said:

@Xeirus said:

@jakob187: Ok, so you got 50 hours out of a $60, I would say you're set. Chill out.

Rephrase that a little bit for a second:

"Okay, so you got 50 hours out of a $60 BLIZZARD game, I would say you're set. Chill out."

See where the problem is there? Again, Blizzard is a company that releases games which you don't quit playing after 50 hours (and for me, it was after around 120 hours...yes, I dumped THAT MUCH TIME into the game before 1.03). THERE ARE PEOPLE THAT STILL PLAY THE LOST VIKINGS ON A FAIRLY CONSISTENT BASIS...AND THAT GAME HAS NO LEVEL OF RANDOMIZATION WHATSOEVER! THEY KNOW THE PUZZLES FORWARDS AND BACKWARDS! It's just a solid game overall. These are games that you play for years after the fact. Now, could that end up happening? Maybe, but I won't know. I'll be on something else because Blizzard could not keep my attention with the one game I was more hyped for than literally ANYTHING else I could name (besides Guild Wars 2, but I loved the shit out of the first game).

If you can personally justify "I got 50 hours out of Diablo III for $60, so I'm good", then that's your own personal justification. However, that does not IN ANY WAY mean that it's alright to me...and honestly, it shouldn't be alright to Blizzard, the company that has ALWAYS stated "when it's done", but then rushed a product out of the door to meet some quarterly earnings.

No, I'm not ok with rephrasing it. I feel like you feel way too entitled to years worth of gaming for free riding on the back of a $60 game.

Anyone should be able to justify 50 hours from a single purchase, like i said you seem to assume Blizzard owes you more than what you paid for, and they don't. Sorry.

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Krakn3Dfx

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Edited By Krakn3Dfx

@cmblasko said:

They've got to do a whole lot more if they want me to even think about playing again. I will play other games to fulfill my looting needs.

@George_Hukas said:

Go play an unpatched Phil Fish game.

Kinda hoping this insult starts trending.

I'll get the ball rolling on the Twitter with #unpatchedphilfishgame

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Hightake_Shroom

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Edited By Hightake_Shroom

@Laksa: We'll have to see how good SEGA's US/EU support for the game is, but PSO2 is such a better Diablo style game than D3. It's even F2P! The lure of money destroyed Blizzard's "end game" in D3.

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Edited By Althox

Looks nice and all, but I'm still waiting for that microstuddering-fix... 11 years man, 11 years.

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CJduke

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@Maurdakar said:

I went in with reasonable expectations for another Diablo sequel, and wasn't enraged by not getting to log on. All in all I thought D3 was a worthy sequel, and I like sequels to games I like when they are not on an annual cycle, I prefer bi-decade or decade sequels.

I get the impression the interwebs has this habit of spontaneously rejecting something that is really good because it has even minor problems. "Oh waiter? There is a hair in my soup."

Maybe its just the spoiled self entitled culture we have. D3 complaints sound like Skyrim complaints: "I sunk 100 hours plus into the game and its SHIT." Like, what the hell? Internet people need to get off this idea of things being either: -universe engulfing awesome / or complete shit. Some things are just good, or great, or B- or even C+. That doesn't make them cancer...

Having someone's hair in your soup is pretty gross, who knows where it came from...

Honestly though, Diablo 3 is a fine game, I played it for about 120 hours which is definitely more than enough time for a $60 purchase, I just think Blizzard made a lot of bad design choices and the end game just isn't fun.

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Subjugation

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Edited By Subjugation

Too little too late Blizz. I regret my purchase.

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deactivated-629fb02f57a5a

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@Homelessbird: Why wouldn't you cater exclusively to them? They're the only players who would truly be in it for the long haul. Everybody else is just a short term investment.

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cmblasko

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Edited By cmblasko

They've got to do a whole lot more if they want me to even think about playing again. I will play other games to fulfill my looting needs.

@George_Hukas said:

Go play an unpatched Phil Fish game.

Kinda hoping this insult starts trending.

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Edited By Maurdakar

I went in with reasonable expectations for another Diablo sequel, and wasn't enraged by not getting to log on. All in all I thought D3 was a worthy sequel, and I like sequels to games I like when they are not on an annual cycle, I prefer bi-decade or decade sequels.

I get the impression the interwebs has this habit of spontaneously rejecting something that is really good because it has even minor problems. "Oh waiter? There is a hair in my soup."

Maybe its just the spoiled self entitled culture we have. D3 complaints sound like Skyrim complaints: "I sunk 100 hours plus into the game and its SHIT." Like, what the hell? Internet people need to get off this idea of things being either: -universe engulfing awesome / or complete shit. Some things are just good, or great, or B- or even C+. That doesn't make them cancer...

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Homelessbird

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Edited By Homelessbird

@GnomeonFire: And what I would say to that is: people expecting Diablo 3 to be built around how the endgame for Diablo 2 felt may very well be disappointed, and legitimately so. However, them ever expecting the game to be like that was always incredibly unrealistic, and if they really thought Blizzard was going to cater exclusively to their needs then... I dunno. I don't know what to say to that.

It was never gonna happen.

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Homelessbird

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@Mr_Skeleton: You're certainly entitled to your own opinion. I was simply guessing you had expectations because of your stated time with Diablo 2.

Most people would disagree with you that D3 is a bad game, though.

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Grondoth

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D3's not a good game, if I have to gimp myself to get enjoyment out of the first 3 difficulties(60 levels), and have to play the auction house to even play the last one, ya done fucked up the core system of an action RPG. And there's no excuse when they've developed for over 10 years.

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csl316

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@Tesla

I hate this game that I've sunk hundreds of hours into!

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SpunkyHePanda

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@Xiemos2 said:

I played D2 on an annual basis for about a decade.. I played d3 for 100 hours before I was absolutely over it--as in, no desire to play it at all.

What'd Blizzard f up in regards to D3? Two things:

1. There's no more finding fat loots. In d2, you'd do a few hours of mf runs and you were nearly guaranteed to find some badass end-game item (shako, shaft, ss, soj, titans, whatever); you'll find one of those in a relatively fast period. Grind mobs in 8 hours for d3 and what do you get? trash to vendor and buy items on the AH. It's not fun. Seeing meph or baal pop and drop uniques that you KNEW were awesome was a fantastic experience. Right-clicking on yellows for 30 mins so you can vendor them is pretty gay.

2. Your character is never overpowered. In d2, after you invested 50+ hours into a character, you were a badass. In d3, you still get two shotted by every mob. No fun.

See, for me, there's value in needing the best gear you can find to get through the hardest parts. Feeling like a badass is great and all, but I still want some final challenge that I can work towards for that loot to feel useful. That said, I think the drop rates should definitely be better.

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Homelessbird

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@George_Hukas: You're allowed to complain about whatever you want. But complaining about a game because you have unrealistic expectations of it just makes you look bad. So does saying it's a terrible game when you've already sunk 100 hours into it. It's hard for people to take that seriously.

Now, people that have sunk a huge amount of time in working together with/ expressing their complaints to the developers to make the game better? That sounds great! I'm pretty sure this isn't an official blizzard forum, though.

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deactivated-629fb02f57a5a

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Here's the issue with the statements of: "It can't be bad if you played for 100 hours".

People who were big fans of Diablo 2 consider the game to not really start until the final act and difficulty, and not until you have it on farm and you can go on runs with a bunch of other people. And rush new characters to the end of the game for trades or fun, while new characters get to try out new builds and whatnot. None of this is at all possible in D3. People who didn't care for D2 but loved D1 probably don't have this issue as much if at all.

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xymox

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Seeing Mike talk about how "oh so successful" they were with 1.0.3, and how they want to keep heading in that direction, it's pretty clear the direction they want to go isn't the one I'd enjoy playing. So thanks for the time we had, D3, but we're through. Was nice knowing ya.

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Tesla

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I hate this game that I've sunk hundreds of hours into!

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Mr_Skeleton

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@Homelessbird said:

@Mr_Skeleton: Actually, I would say that your expectations for D3 are probably your own fault.

It has nothing to do with expectations, there are some major and basic design choices that made the game bad.

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George_Hukas

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@Homelessbird said:

@Crushed: Fair enough. But what we were initially talking about was the argument of "well you got hours of entertainment out of it, it can't be bad"

It sounds like you didn't get that many hours out of it. If you only enjoyed maybe 3-5 hours of playing, and thought even that was kind of junky, then yeah, you're at a 6$/hr ratio for bad entertainment, and I can see why you're bummed about that.

I was more talking about people complaining after they've sunk 120 hours that it's a bad game. My contention is that if you have gotten 2 hours out of the game for every 50 cents you've spent, it doesn't really matter whether it's good or bad at that point. You've been entertained at above a reasonable cost.

People who are invested in something have no right to complain? Wow, I'm glad you aren't responsible for anything that impacts my life with such retarded logic.

Go play an unpatched Phil Fish game.

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Evercaptor

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Edited By Evercaptor

Can't wait for Torchlight 2 to come out on the Xbox. It's gonna be cool. I really liked the first, even if it was a bit repetitive trying to level out my fame in the infinite dungeon. The cat that sold my trash was awesome too, she could summon skeletons.

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Dalfiuss

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Edited By Dalfiuss

Blizzard really missed what made Diablo 2 special. Most of the changes they are talking about sound good, but all of the changes they have implemented thus far have actually been quite terrible.

First up, gearing is no where near as fun as it was in D2. Because rares are the best items, and getting a perfectly rolled rare is almost impossible, there will ALWAYS be better items to get in every single slot. In D2, as in WoW, there were BiS items for just about every slot for the build you were going after, and getting one of these pieces made all of the tedium that came before seem worth it. In D3 you will farm for hours and hours and end up with nothing but a handful of things to sell on the AH that will get you a little closer to the 10 million gold item that will bump a couple stats by a couple points. Their legendary change will help, but unless they up the drop rate significantly and have a large number of BiS pieces for each character, it won't do much.

The second big flaw is that the level cap is so easy to hit and then you still have a quarter of the game to go at cap, meaning if you are playing in inferno and get terrible drops you aren't even gaining experience to make your character more powerful that way. I don't recall the exact level you finished hell in D2, but I think it was around 60? Leaving you with 39 levels to gain while you were farming for gear, a huge added incentive.

And finally, what makes the end game so fun in D2 and other games in the genre is feeling POWERFUL. In D2, as some classes you could become incredibly powerful without any consideration to gear. In D3, every single ability is dependent on your gear, add to that the fact that Inferno is designed as a challenge, and outside of a gear set that is 100 million gold or more in value, you feel weak. It's also worth mentioning that about 90% of all of the class changes that have been implemented since launch have been nerfs. While they have said they intend on buffing lesser used skills, all they have actually done is nerf the most common skills.

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Homelessbird

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@LaserJesus: Yeah, wow. I haven't read somebody describe it that vividly, but yeah - that sounds really unpleasant. I can see why you'd be mad after that experience - especially because (at least for me) the previous difficulties seem relatively well balanced (except for normal, which you could probably push through while sleeping with a few exceptions).

I wasn't going to prioritize it, but now I kind of want to push through Hell and see how bad it gets for myself.

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Xiemos2

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Edited By Xiemos2

I played D2 on an annual basis for about a decade.. I played d3 for 100 hours before I was absolutely over it--as in, no desire to play it at all.

What'd Blizzard f up in regards to D3? Two things:

1. There's no more finding fat loots. In d2, you'd do a few hours of mf runs and you were nearly guaranteed to find some badass end-game item (shako, shaft, ss, soj, titans, whatever); you'll find one of those in a relatively fast period. Grind mobs in 8 hours for d3 and what do you get? trash to vendor and buy items on the AH. It's not fun. Seeing meph or baal pop and drop uniques that you KNEW were awesome was a fantastic experience. Right-clicking on yellows for 30 mins so you can vendor them is pretty gay.

2. Your character is never overpowered. In d2, after you invested 50+ hours into a character, you were a badass. In d3, you still get two shotted by every mob. No fun.

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My biggest issue is the 4 player maximum, and the lack of a server list. If we can't do runs, then its not the Diablo I was looking for, I'll just go to Torchlight II. I got 100 hours out of D3, so at least it wasn't a waste of money, I'm just not going back to it. It only feels weird that Blizzard made a game I'm just going to end up treating as some average filler while I wait for Guild Wars 2 and Torchlight 2.

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Bobby_The_Great

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Still love the game and I'm still having a blast with it. 

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@Homelessbird: I agree that going in with that expectation is definitely at least a bit naive, but to be expected. I would guess that the most vocally angry people are those that have that "game I'll play for the next decade" are the ones most vocally angry. I wasn't kidding about the wanting to tear your face off part, though. That's pretty much exactly how I felt going through act 1 inferno and act 2 inferno I just said "Screw this, I'm done." I however went in knowing that would happen at some point, as I get tired of grinding fairly quickly. I just didn't expect it to be after a month. The inferno experience has left such a bad taste in my mouth that I haven't even wanted to try out the other classes all that much.

Really my biggest issue is just really infuriating gameplay at the endgame. It's just excrutiating. The amount of kiting you have to do (on a pet class, no less! I have my own TANK for crying out loud!) is just not fun for me, and the heavy dependence on getting better gear just to survive makes it that much more frustrating when they rebalance the drop rate because people are gaming it with item find gear, making me either have to grind more or pony up real cash money for new gear. And that grinding is even harder when they increase the repair costs to ungodly levels, making it so if I have some real bad luck, now all my stuff is broken and I don't have the money to fix it. Well, guess I can't play anymore! Thanks!

Oh, and another thing that just drives me insane: when the enrage timer runs out on champion enemies in inferno, it gives them 100% reflect damage. And since champion enemies have far more health than you unless you're geared for vitality and any heal that you have is on a cooldown, it pretty much makes them unkillable. I wonder why they didn't just make it so you instantaneously explode into mist when the timer runs out. It'd serve the same purpose.

That got a little more ranty than I meant for it. Normally I'm not the kind of person to take to the internet about things that annoy me in games, but I felt that laying out specific criticisms is important for those wondering why people who've spent so much time playing the game are so upset. The end game is just that frustrating. But I'll leave the pitchforks for the rest of the mob, and I won't demand my money back or anything. I'll just grumble and shake my head at their baffling design choices.

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Klei

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I really like Diablo III. I'm slowly working my way through act 2 with my barbarian and leveling up a wizard during my down time. I've been playing since release. I'm not saying i'll play this game for the months to come, because really, I don't know. There's just so many games coming out. What baffles me the most is simply how people act like drama-queens over this game. As if Diablo III was a total waste of their time, as if it was a completely horrible game. Thing is, there's a couple of bad design decisions, yeah, but it doesn't make the game any less playable.

The Diablo III phenomenon reminds me of ME3's ending drama. Loud mouth-breathers started to cry and scream about how the game was ruined, about how their lives had been rendered completely useless by the ending's lack of Hollywood clichés. And to think they managed to twist' Bioware's arm enough to get their '' MORE EXPLAINED '' ending. Die-hard fans are the worst. They're like abusive lovers ; they want it so fucking bad, and then they'll find a way to complain and dramatize over it.

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Homelessbird

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@Crushed: Ten years of unadulterated enjoyment is not a reasonable goal, so yeah, if it was that high, I guess they lowered it.

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crushed

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@Homelessbird said:

@Crushed: If somebody can present me a compelling argument for why a sensible person might have expected D3 to deliver ten years of enjoyment with no flaws, then I'll certainly consider it.

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