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CD Projekt RED Waves Goodbye to DRM

The developer behind The Witcher has been a poster child for the industry's struggle with piracy. These days, the path is clear.

DRM has become a dirty word. Don’t dare speak it, lest you uncork the Internet's wrath.

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Digital rights management was invented for a single reason: control. It was conceived to combat piracy, but even with the best of intentions, it often punishes legitimate customers. And depending on who you talk to, piracy is either a huge problem or a reality of development creators should just embrace.

It’s not hard to imagine why a developer might be upset. These companies work for years on a game, and many, many people pour their heart, soul, and money into a project. Then, someone clicks on a torrent, and gains access to all of that by waiting for a download bar to fill up.

CD Projekt RED has tried it both ways. Both The Witcher and The Witcher 2 had DRM, though the latter ditched it. The former was due to an agreement with Atari. With The Witcher 2, we saw CD Projekt RED dragged into a very public fight about its beliefs on the matter. The version of The Witcher 2 with DRM was found to run substantially slower on people’s computers, and it was stripped out in a patch.

For a time, the developer was actually tracking people who downloaded the game through a torrent, and hit them with legal papers. This didn't go over well. In an interview with PC Gamer from late 2011, the developer estimated The Witcher 2 has been illegally downloaded more than 4.5 million times. That number can only have grown since. CD Projekt RED later dropped the practice of tracking pirates.

“We’ve heard your concerns, listened to your voices, and we’re responding to them,” said co-founder Marcin Iwinski in an open letter to fans in December 2012. “But you need to help us and do your part: don’t be indifferent to piracy. If you see a friend playing an illegal copy of a game--any game--tell your friend that they’re undermining the possible success of the developer who created the very game that they are enjoying. Unless you support the developers who make the games you play, unless you pay for those games, we won’t be able to produce new excellent titles for you.”

Iwinski is singing a slightly different tune about piracy these days. CD Projekt RED announced last week that The Witcher 3 would not feature any form of DRM--period. (Excluding Steam) One assumes that means it’s not going to be tracking pirates, either.

To learn a little more about how CD Projekt RED arrived at this decision, I sent some questions to Iwinski over email. Read on for our full conversation below. It’s a good one.

Giant Bomb: Can you talk about why CD Projekt RED chose to use DRM in the past? Ideally, what did you hope to achieve?

Marcin Iwinski: With The Witcher 1 it was not our choice, as it was a development deal and we had Atari as a publisher. That said, I should admit that at that time we just followed the ‘industry standard’ and did not consider DRM-free to be a cause worth dying for. We already had our opinion about it, but contractually we did not have a say. When the game was released we even held some hope that the DRM would help sales and wouldn’t be cracked for some time, but events proved us wrong: as with every DRMed game, it was cracked in no time.

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It occurred to us that twisted logic governs this issue. We pay for a type of protection that requires users to go through a series of authenticating measures, then it fails to work, while the pirated version is actually more user-friendly, easier for gamers to deal with. As it turns out, we were quite naïve to agree to DRM in the first place, I have to say, but ultimately it is the mistakes we make that provide the most valuable lessons...

GB: Steam is a form of DRM, but consumers are okay with that. Why do you think that is?

Iwinski: It’s easy to use and it works--and those are usually the greatest weaknesses of any DRM system. It definitely makes a huge difference that Valve is a gamer-centric company--they really care about gamers, which is a rarity.Still, I believe more freedom should come with the content you buy. I would feel much safer if I could download all my games and play them off-line without running a client application first, without accessing the Internet. What if the servers go down? What if for some unforeseen legal reasons some content has to be removed from the cloud? Do I really own it, like I own discs I buy in the store, or not? These were actually among the main reasons why we started GOG.com.

GB: Was there ever a scenario where The Witcher 3 would have DRM? You know, much earlier in development?

Iwinski: We learned a lot from The Witcher 1 being DRMed and then The Witcher 2 being partly DRMed. For The Witcher 2 there was a DRM-free version on GOG.com on day one. Then, approximately two weeks after the launch, we released a patch that removed the DRM from the retail version, but still we had a co-publishing agreement and were contractually obliged to put a protection on the game, as per our publishing partner’s requirement. This was already a big step in the right direction compared to The Witcher 1, as we were able to release The Witcher 2 DRM-free digitally on GOG.com.

Now, you would expect the version available on pirate sites to be the GOG.com one--pretty much a no-brainer--as that version was not protected in any way whatsoever. Funny enough, pirates took the DRMed retail version and cracked it the day the game was released. It would be kind of hard to put the usual cracking group credits along the lines of “cracked by xxx” on a DRM-free version, wouldn’t it?

In the run-up to The Witcher 3, making it DRM-free was a key part of our plan from the beginning. We made sure to have this in the contract. Besides, people are beginning to see that going DRM-free does not cause any harm--in fact, it strengthens the bond with gamers. All the DRM-free releases on GOG.com proved this, so we did not actually face much resistance with TW3.

It seems to me that the industry as a whole knows DRM doesn’t work, but corporations still use it as a smokescreen, effectively covering their asses, pretending to protect their intellectual property in front of bosses, investors, and shareholders. I’ve actually had quite a few discussions with high level executives who admit they know DRM doesn’t work, but if they don’t use it somebody might accuse them of not protecting their property. Whenever policy trumps common sense, the best interest of gamers is lost in the process.

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GB: DRM has become a dirty word. How do you think we’ve arrived at this point? Could it have gone differently?

Iwinski: Piracy has been there from the beginning. It started with the tapes containing games that friends would give to each other to copy (I still remember the protection systems modulating the recordings on magnetic tape, making them harder to copy for my first gaming machine--the ZX Spectrum), then floppy discs, CD-ROMs, DVD-ROMs and now we have the digital age. Could it have gone differently? I don’t think so, but we can change it now, so why not do it? When it’s easy to copy something and have it for free, a lot of people are tempted, and many ultimately go for it. Are they all stealing? Are they all thieves? Why do they do it? Was the game legally and easily available in their country? What was the price in relation to their average income? Did they even launch the game they just pirated, or did they grab it because they could? These are all vital questions and nobody’s asking them.

As an industry, our role is to educate the consumer and, simultaneously, to create a myriad of easy, extremely user-friendly and legal ways to buy content. “User-friendly" That’s the key, and it means no restrictions, no obstacles whatsoever.

Digital distribution is definitely a game changer. We can reach out to gamers directly, make content available worldwide at a moment’s notice, put games on sale ad hoc and generally dismantle the barriers that have traditionally existed between gamers and content. It’s a good direction and we should stay the course, but all that is just the beginning.

People will continue to choose the easier way as long as obstacles such as time-consuming registration and invasive authentication measures remain in place. They also prefer piracy to clumsy and hard to navigate digital platforms and regional restrictions. They might think, “I’m from country X, so I’m not allowed to buy half of the games on platform Y. Why is that?” As a consumer, I don’t care what the reasons are--if I can’t buy them, I look for an alternative source. Piracy’s biggest advantage is that it’s easy--you just type the name of the game, click on the link and it’s yours. No restrictions, nothing--just you and the game. Let’s remove all the obstacles to buying a legal copy: make it just as easy as piracy, and I’m sure gamers will come on board. That’s what we aim for with GOG.com. And we’ve already managed to prove it works with The Witcher 2.

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GB: The argument from consumers is that DRM hurts the paying players. How much of that drives this decision for Witcher 3?

Iwinski: This was a key motive behind our decision. We want legit gamers to feel they own the game and can play it when they want to, how they want to. Why on earth should pirates have a better user experience than gamers who paid their hard earned money for our game? I sincerely think it should be the other way around: gamers acquiring legal copies should get a significantly better experience and deal than do pirates. While we can’t stop piracy, we can work on offering premium deals to those who buy our game and that’s what we plan to do with TW3. I strongly believe in using the carrot not the stick, so yes, we’re working to create some impressive carrots.

GB: In order to be a modern PC game in a world where players don’t want DRM, does that mean simply accepting piracy as part of business?

Iwinski: We shouldn’t accept it--that’s not the way to go. We should be active in convincing gamers to get a legal version, but the industry is moving in exactly the opposite direction by using DRM. Like I said: the carrot, not the stick. I would encourage content creators to strive to understand pirates, welcome them with open arms, embrace their motives, and then show them the advantages of buying a legal version of their game simply by making it worth their while--be it through free updates, additional free content when you register on their site, leaderboards, being a part of a meaningful community and, last but not least, not using DRM. And why no DRM? Because it just doesn’t work, and frequently does the opposite of what it was intended to do--it doesn’t stop any pirates, and instead acts as an obstacle to gamers who acquire their content legally.

"Will it [Witcher 3] be more pirated than if we put DRM on it? I definitely don’t think so. With a DRM-free release, we’re hoping to build more trust between us and gamers."

GB: No DRM means The Witcher 3 will be pirated. So how does CD Projekt RED intend to stop that from getting out of control?

Iwinski: No DRM means that The Witcher 3 will be easier to install and use the way gamers want to use it, whenever they want to use it. They will be free to back it up and as the files will have no protection, gamers will have a sense of true ownership.

Will it be more pirated than if we put DRM on it? I definitely don’t think so. Practically every single game’s DRM is cracked on day 0 (or even before then), so that’s not really an argument for using it. With a DRM-free release, we’re hoping to build more trust between us and gamers. This already worked with GOG.com’s DRM-free release of The Witcher 2 and we would like to take it to the next level with a DRM-free worldwide release of The Witcher 3 that will not only apply to the GOG.com version, but to boxed copies of the game as well.

GB: As media goes increasingly more digital, content holders will want more control. How do you see that tension playing out in the next 10 years?

Iwinski: Try to impose too much control, create artificial obstacles to people buying, accessing and using your content, and people will always look for easier alternatives. We all know that DRM of any sort will eventually be cracked. Content creators and platform holders should focus on making it as easy and convenient as possible for gamers to buy and play their games. Pirating will make much less sense when it’s easier to buy a game legally than it is to pirate it. Unfortunately, far too often in our industry it’s the other way around.

Patrick Klepek on Google+

136 Comments

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stenchlord

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@patrickklepek: I enjoyed the article but I kind of feel like perhaps you could have asked some better questions. I'm not a journalist so I can't say what or how but I feel like there should have been questions asked that didn't lead to Marcin Iwinski just reiterating points he'd made in prior questions.

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Bummlmitz

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No one with the obligatory jpg? Well then I'll post it.

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Duxa

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Wait.... i had no idea CD Projekt started GOG! Even more mad props to them than before!

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AuthenticM

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I fucking love GOG.

@chose said:

People who complain about piracy are sad people. If you don't want people copying your digital information, stop selling digital information. If there was a machine that could replicate any car aesthetically and mechanically, everyone would build themselves a Ferrari and no one would have a problem with it because you'd still have to buy all of the materials, but copying digital information is free and that's somehow a problem. The beauty with ideas (information) is, you can claim ownership as much as you want, but once it's out there, I can do whatever the fuck I want with it.

If you want to control your work, you'll have to actually control your work and force people to play your game at "game theaters", but once you sell your service remotely to multiple people simultaneously for an easy buck, don't pretend your greed is anything less than my greed. And by way, between pirates and CD Projekt RED, who is making money out of other people's [previous] work? You iterate, I pirate, deal with it.

lol what the hell ? LOL

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natedynamic

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I don't know if I will ever understand the complaints that some people have against the legitimately progressive manner in which CDProjekt comports itself, but I for one could not admire them more. They are what I feel Blizzard was in the early years of its existence. There are few companies to whom I cannot honestly begrudge giving my dollars, but these folks will always have a customer in me. They are as close to flawless as I think a game developer can be.

P.S. to the GB staff: I have to ad block any site that uses audio ads. Sorry guys. :( I'll happily add an exception, if those things go away.

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Gnorbooth

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@2headedninja: I still bought my copies of The Witcher and its sequel. But we're in the day and age of it's time for people to put up or shut up. How many times do people complain about shitty business practices of the industry, publishers, dlc, drm, etc. but still go and buy whatever it may be anyways? Good for CD Projekt Red getting better going forward, but they'll do so without my support. I honestly wish them all the success going forward and would like to see more companies with this kind of outlook, but they did some scummy shit that I didn't agree with, so they won't have my support in the foreseeable future. Sorry I guess?

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ktr

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Edited By ktr

I agree with CDP. People with the intent to pirate will pirate regardless if there is DRM or not. So why put DRM in the first place? All you are doing is making your legitimate customers angry. On top of that, potential legitimate customers might favorite piracy because of DRM in the first place. DRM is a lose, lose situation.

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ChibiKillstick

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Edited By ChibiKillstick

@chose: Why am I not surprised you are not a subscriber.

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SpecTackle

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@2headedninja: People want progress in this industry and yet ignore it when it's right in front of them. That's just how we do things apparently.

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2HeadedNinja

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Edited By 2HeadedNinja

How they handled the Witcher 2 situation is where I've lost all my interest in CD Projekt Red and their games going forward. Now I don't support piracy at all, but using a firm of lawyers to write up legal threats in hopes of settlement cash, is not a tactic one should use lightly. Even if those people supposedly obtained an illegal copy of the game, having faceless lawyers send them paperwork saying, "Hey, give us 1000 euros or we will take legal action against you" is a fear mongering way of roping money out of people, because they do this without any intention of actually going to court, they just want to see how many will go through with it and pay the settlement. This was the same tactic that was employed by the music industry when the shit hit the fan years ago with torrents and downloading, and people were getting all kinds of outrageous threats from legal firms to "settle up" or get taken to court. They did this to make whatever money they could off of the people who would be scared of the idea of losing everything in a potential court case. Usually all the evidence they had was just an ip address. I remember taking a music business class a couple of years ago, which piracy is a common topic, and I remember the class even talking about this scenario. It's a scummy practice, and with it, they withered whatever support I might have had for them. Luckily they didn't let it get too out of hand, but it only stopped because enough people stood up and were like "That's a pretty dick move and what if you falsely accuse someone!!", eventually getting enough bad publicity that they reversed on it.

I'm not supporting piracy, but there are other, more fruitful ways of combating it. Using a law firm to scam people out of thousands of dollars with legal threats you have no intention of following up on, is not the way to do it, and it soured me on them.

So you don't support them because they are learning and changing what they do? Interesting logic you have there. And think about this: Even if threatening legal action is not a nice way to handle this situation (and they got that, hence the no DRM), those people worked years and years making a game and people stole it. If I were in that situation I would be really pissed and kicking people in the nuts with legal action would sound really sweet at that point.

It's amazing how they evolved over the years to the benefit of paying customers, ignoring them because they did something in the past you didn't like seems like overreacting and ignoring the evolution of a game studio.

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Gnorbooth

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Edited By Gnorbooth

How they handled the Witcher 2 situation is where I've lost all my interest in CD Projekt Red and their games going forward. Now I don't support piracy at all, but using a firm of lawyers to write up legal threats in hopes of settlement cash, is not a tactic one should use lightly. Even if those people supposedly obtained an illegal copy of the game, having faceless lawyers send them paperwork saying, "Hey, give us 1000 euros or we will take legal action against you" is a fear mongering way of roping money out of people, because they do this without any intention of actually going to court, they just want to see how many will go through with it and pay the settlement. This was the same tactic that was employed by the music industry when the shit hit the fan years ago with torrents and downloading, and people were getting all kinds of outrageous threats from legal firms to "settle up" or get taken to court. They did this to make whatever money they could off of the people who would be scared of the idea of losing everything in a potential court case. Usually all the evidence they had was just an ip address. I remember taking a music business class a couple of years ago, which piracy is a common topic, and I remember the class even talking about this scenario. It's a scummy practice, and with it, they withered whatever support I might have had for them. Luckily they didn't let it get too out of hand, but it only stopped because enough people stood up and were like "That's a pretty dick move and what if you falsely accuse someone!!", eventually getting enough bad publicity that they reversed on it.

I'm not supporting piracy, but there are other, more fruitful ways of combating it. Using a law firm to scam people out of thousands of dollars with legal threats you have no intention of following up on, is not the way to do it, and it soured me on them.

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Rasrimra

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Edited By Rasrimra

I was going to buy this game regardless, but now I want to make sure I buy the collectors edition if there will be one. At least one company in this industry (aside from Valve) with brains. It took some time (like 25 years too long), but we're getting somewhere.

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2HeadedNinja

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Edited By 2HeadedNinja

@chose said:

People who complain about piracy are sad people. If you don't want people copying your digital information, stop selling digital information. If there was a machine that could replicate any car aesthetically and mechanically, everyone would build themselves a Ferrari and no one would have a problem with it because you'd still have to buy all of the materials, but copying digital information is free and that's somehow a problem. The beauty with ideas (information) is, you can claim ownership as much as you want, but once it's out there, I can do whatever the fuck I want with it.

If you want to control your work, you'll have to actually control your work and force people to play your game at "game theaters", but once you sell your service remotely to multiple people simultaneously for an easy buck, don't pretend your greed is anything less than my greed. And by way, between pirates and CD Projekt RED, who is making money out of other people's [previous] work? You iterate, I pirate, deal with it.

That is dumb on so many levels ... it's not even funny anymore.

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TheHBK

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@chose said:

@thehbk said:

@chose said:

People who complain about piracy are sad people. If you don't want people copying your digital information, stop selling digital information. If there was a machine that could replicate any car aesthetically and mechanically, everyone would build themselves a Ferrari and no one would have a problem with it because you'd still have to buy all of the materials, but copying digital information is free and that's somehow a problem. The beauty with ideas (information) is, you can claim ownership as much as you want, but once it's out there, I can do whatever the fuck I want with it.

If you want to control your work, you'll have to actually control your work and force people to play your game at "game theaters", but once you sell your service remotely to multiple people simultaneously for an easy buck, don't pretend your greed is anything less than my greed. And by way, between pirates and CD Projekt RED, who is making money out of other people's [previous] work? You iterate, I pirate, deal with it.

The developer's greed leads to them doing actual work and making something that we would not enjoy otherwise. Your greed just makes you a lazy thieving piece of trash.

That's said, I like my Steam DRM, to be able to have a service I can go to download my game again. I was hoping for that same feeling on the xbox one. Oh well.

I know I'm not producing anything of value, but greed and corporatism is hurting the industry, not me. The reason you couldn't enjoy a Rare game on Xbox and X360 is not piracy. And don't call me a lazy thieving piece of trash when statistically it is most likely that some of your friends and family have pirated Windows, Office, music or movies on their computer. That said, next time you want to call someone else a piece of trash look at your avatar would you?

I called you that because you have admitted to pirating games, to not be willing to pay money for them, to outright just think you are entitle to play games for free. Trying to sound like you are some kind of big shot that you think you are some crusader for a cause whining like a little punk about how greed hurts the gaming industry. Guess what, its business. People have to make money and because they make so much money we have more viable consoles to choose from, more games, better online experiences and more games than we know what to do with and even for you that means more games to pirate. And if I were you I would shut my mouth because you are just going around waving your black pirate flag so you have no say in this industry because you don't even put money into it. At least the guy in my avatar provided entertainment to millions. You do nothing but represent the worst of the gaming community. This industry and website would be better without you and people like you who proudly declare they are pirates and are the reason for developers facing DRM issues in the first place. You have made the industry worse.

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paulunga

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Wow, I had no idea CD Projekt RED was also responsible for GOG.com. I already though they were an amazing game company, now they're also my favorite publisher.

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confideration

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@chose said:

People who complain about piracy are sad people. If you don't want people copying your digital information, stop selling digital information. If there was a machine that could replicate any car aesthetically and mechanically, everyone would build themselves a Ferrari and no one would have a problem with it because you'd still have to buy all of the materials, but copying digital information is free and that's somehow a problem. The beauty with ideas (information) is, you can claim ownership as much as you want, but once it's out there, I can do whatever the fuck I want with it.

If you want to control your work, you'll have to actually control your work and force people to play your game at "game theaters", but once you sell your service remotely to multiple people simultaneously for an easy buck, don't pretend your greed is anything less than my greed. And by way, between pirates and CD Projekt RED, who is making money out of other people's [previous] work? You iterate, I pirate, deal with it.

It is normal in some cultures, particularly in Asia, to view an idea as a resource where the only cost is the expense/time it takes to acquire it and make use of it. Compensating the originator of the idea is entirely optional. In the U.S., intellectual property is protected by law. Whether that is agreeable to it's citizens is up to them (ideally). We (U.S. citizens in my case) would need to go through a process to change the law to make ideas 'free' when used for commerce before it would be legal to 'pirate' something protected.

I wonder, though, what kinds of products we would get, and of what quality, if content creators were not protected by their societies.

If I could simply resell my copy of GTA V to you for $1, because I acquired it for $60, or for nothing, do you think that GTA V would have been created at all?

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LiquidPrince

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I have purchased three legal copies of The Witcher 2 for various reasons and don't regret it. These guys deserve it.

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SpecTackle

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Edited By SpecTackle

@chose: If your chosen hobby isn't worth paying money for when it's all about things that others have labored to create, why the hell do you bother with it? Corporate greed or no, there are average every day people making games. You are fooling yourself if you think that pirating sticks it to the man more than it does the people making your beloved interactive media. Guess who gets fired when a game doesn't sell well enough regardless of how good it is? It's not the white collar guys, that's for goddamn sure. Stop being an idiot.

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RenderB

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I got the Witcher 2 boxed on day 1, and couldn't activate it because the drm was buggered. I was very happy when these guys released that patch, because atari was no help at all.

There is something extremely frustrating about single player games you buy, but then cannot play because of activation issues/server downtime etc.

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deactivated-60a530ec4d635

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Everytime I think about DRM I always think of the horrible Securom. I remember with World In Conflict, the Securom was so over restrictive, it prevented me from playing any other game, which back then meant San Andreas on the PC. I just couldn't believe it when I started S.A. the disc came up as a not being authentic, even though it was very much an authentic disc. Same with Crysis. Half the time the game wouldn't read the disc as being a genuine copy. Ironically, I had to download a Crack to be able to play my legitimate copy's. Uninstalling W.I.C. wasn't even enough, I had to alter files in the registry to get rid of that f***ing Securom.

People now complain about Uplay and Origin (and with some right), but Securom.... man, those where the days.

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Edited By Jimbo

As perhaps one of the few PC gamers who stuck with PC throughout and never pirated anything, I do have some sympathy for companies taking measures to protect their games. I feel like whenever somebody helps themselves to a game I paid for, they're putting their hand in my pocket as well as the developer's. If you want to enjoy what the industry creates, you have an obligation to contribute towards it.

I hate the attitude @chose expresses above for instance; he's basically saying 'I'm a parasite and I'm ok with that'. Well, ok, you can easily behave like that and get away with it so good for you I guess, but don't kid yourself that you're any better than a thief. Somebody has to pay in order for anything to be created, and if that's always me and never you then you are effectively stealing from me every time you refuse to contribute your share towards development.

That being the case, if they could actually get rid of freeloaders without significantly inconveniencing paying customers I'd be all for it. Unfortunately, they can't; all they've figured out how to do so far is inconvenience customers while doing fuck all about piracy. That's even worse for everybody than just tolerating the freeloaders, so I think just understanding it will happen -yet still discouraging it- is really the only way to go. Occasionally developers go too far and try to paint themselves as pro-piracy to sound hip or whatever, by saying something like "I'd rather you pirated it than didn't play it at all!" - I always take that as a massive 'fuck you' to the people who did actually choose to contribute, so I immediately refuse to support companies like that.

CDPR are taking the correct line here imo: 'we won't inconvenience customers, but neither will we just accept that helping yourself to the fruits of our labour is an ok thing to do'.

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chose

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Edited By chose

@thehbk said:

@chose said:

People who complain about piracy are sad people. If you don't want people copying your digital information, stop selling digital information. If there was a machine that could replicate any car aesthetically and mechanically, everyone would build themselves a Ferrari and no one would have a problem with it because you'd still have to buy all of the materials, but copying digital information is free and that's somehow a problem. The beauty with ideas (information) is, you can claim ownership as much as you want, but once it's out there, I can do whatever the fuck I want with it.

If you want to control your work, you'll have to actually control your work and force people to play your game at "game theaters", but once you sell your service remotely to multiple people simultaneously for an easy buck, don't pretend your greed is anything less than my greed. And by way, between pirates and CD Projekt RED, who is making money out of other people's [previous] work? You iterate, I pirate, deal with it.

The developer's greed leads to them doing actual work and making something that we would not enjoy otherwise. Your greed just makes you a lazy thieving piece of trash.

That's said, I like my Steam DRM, to be able to have a service I can go to download my game again. I was hoping for that same feeling on the xbox one. Oh well.

I know I'm not producing anything of value, but greed and corporatism is hurting the industry, not me. The reason you couldn't enjoy a Rare game on Xbox and X360 is not piracy. And don't call me a lazy thieving piece of trash when statistically it is most likely that some of your friends and family have pirated Windows, Office, music or movies on their computer. That said, next time you want to call someone else a piece of trash look at your avatar would you?

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Gold_Skulltulla

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Edited By Gold_Skulltulla

@erel: In general, piracy is stealing (there are plenty of individual circumstances with moral gray areas though). It doesn't get a free pass just because the definition hasn't kept up with the rate with which piracy-enabling technology has progressed. Even still, "piracy" as a term goes back to robbing ships at sea, which was/is theft.

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flannelbeard

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Edited By flannelbeard

i haven't played a witcher game before. i am going to buy witcher 3.

in part because it looks great, i've been wanting to get into it, and in larger part, because of this article and to support developers who are doing the right thing. i'll do the right thing too.

showing my support with my wallet.

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SpecTackle

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@erel: Piracy isn't theft of physical property, but intellectual property. That's besides the point however, the argument he presents is that if it's in a form that is easily copied he will continue to copy it without paying the creator(s). Basically, "if you don't want me to steal your shit, stop releasing it." It's incredibly stupid.

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deactivated-5e49e9175da37

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Great interview.

Iwinski came off really surprisingly strong in this, to the point, no repetition, no going off topic, no mewling about, straight dumping! This is the most confident sounding interview I've read that anyone gave Patrick so far. It might be down to the format, I would be really interested in comparing it to an audio version, if there is one.

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rethla

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Edited By rethla

@dr_mantas said:

I love it, and I'm all for it.

Still doesn't excuse fucking assholes who pirate games, either by small indie devs who are struggling to get by, or by big companies who still have people working for them.

The only excuse for piracy is trying something to see if it will run on their PC. I have a pretty old one and sometimes games run like crap.

EDIT: Of course, a demo could do that. Not enough demos these days.

Sometimes games play like crap aswell, why should you pay for something without knowing what you get and no refounds only becouse its digital? My piratecopy costs them nothing and their retailcopy costs them nothing its all bullshit, make a good game and most people will pay for it anyway.

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Solh0und

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Seems like we're sailing closer to a world where DRM and Online passes almost irrelevant.

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abendlaender

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Edited By abendlaender

@pr1mus said:

What this "Chose" guy said can't be for real. This is too far gone to have come out of a human being with a functional brain.

Nah, it's the typical "I'm gonna say something so unbelievably stupid about a subject people care about so everybody is going to be angry and that somehow makes me happy". Ignore it, let the mods do their work and live on.

This is, btw, exactly why I'm gonna buy every single CDP game on release. I used to pirate games when I was in school (I admit it) but since Steam happened that kinda stopped, also having more money certainly helped. And nowadays I rebought most of the games I stole before (to be fair, most of them during Steam Sales, so I'm not pretending to be some sort of saint here)

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ErEl

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@amyggen said:

@chose: That's up there with the dumbest things I've read all year, especially that second paragraph.

He is right though, piracy isn't stealing. Theft has a very specific definition. Copying a bunch of 1s and 0s is technically not stealing, it's just being an asshole. And I don't even pirate myself an am always encouraging my friends not to pirate but for different reasons like supporting the industry.

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Tennmuerti

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Great interview.

Iwinski came off really surprisingly strong in this, to the point, no repetition, no going off topic, no mewling about, straight dumping! This is the most confident sounding interview I've read that anyone gave Patrick so far. It might be down to the format, I would be really interested in comparing it to an audio version, if there is one.

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deactivated-590b7522e5236

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They get it, provide good service for people who value time over money. Poor people and children with too much time are going to pirate, just ignore them until they grow up and get a job.

or make a multiplayer game, that probably works.

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Edited By SinKing

It seems like the industry is finally coming to terms with piracy being something they cannort kill. I think a lot of teenagers get pirated versions, because either they cannot afford the full priced game, or they have other needs to spend their money on. All my adult friends buy their games, and I see those teens growing up to start buying more games too.

It's not like the studios are poor from getting pirated, it's more like they were greedy before and wanted to suck even the last dime from their product. But it's not Apples and Oranges, there will always be a small margin of games downloaded illegally. However, that doesn't really hurt the game in its "physical" form (as unlimited downloadable data), neither does it kill regular sales.

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Sooty

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Edited By Sooty

GB: No DRM means The Witcher 3 will be pirated. So how does CD Projekt RED intend to stop that from getting out of control?

This question is so dumb. Oh my god, really?

Every game has been pirated despite having DRM. Every application has despite keys and activation requirements.

Must just be poor wording.

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TheHBK

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@chose said:

People who complain about piracy are sad people. If you don't want people copying your digital information, stop selling digital information. If there was a machine that could replicate any car aesthetically and mechanically, everyone would build themselves a Ferrari and no one would have a problem with it because you'd still have to buy all of the materials, but copying digital information is free and that's somehow a problem. The beauty with ideas (information) is, you can claim ownership as much as you want, but once it's out there, I can do whatever the fuck I want with it.

If you want to control your work, you'll have to actually control your work and force people to play your game at "game theaters", but once you sell your service remotely to multiple people simultaneously for an easy buck, don't pretend your greed is anything less than my greed. And by way, between pirates and CD Projekt RED, who is making money out of other people's [previous] work? You iterate, I pirate, deal with it.

The developer's greed leads to them doing actual work and making something that we would not enjoy otherwise. Your greed just makes you a lazy thieving piece of trash.

That's said, I like my Steam DRM, to be able to have a service I can go to download my game again. I was hoping for that same feeling on the xbox one. Oh well.

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VoshiNova

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Edited By VoshiNova

@hassun said:

I wish CD Project Red all the best. From the Witcher, to GoG, to Cyberpunk, these guys are doing fantastic work.

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pr1mus

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What this "Chose" guy said can't be for real. This is too far gone to have come out of a human being with a functional brain.

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SlashDance

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Now, you would expect the version available on pirate sites to be the GOG.com one--pretty much a no-brainer--as that version was not protected in any way whatsoever. Funny enough, pirates took the DRMed retail version and cracked it the day the game was released.

This is the main reason why I hate DRM. What's the fucking point??? Every single game gets cracked the first week it comes out, more often than not the first day. The shit we had to put up with on PC in the last few years, with GFWL and Uplay, with servers going offline when you want to activate your games, with always online games ; none of that shit was ever a problem if you pirate games. In a lot of cases the best version of a game is the one you can get for free.

Piracy is obviously a problem, but I am amazed that publisher still think DRM is the answer.

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SpecTackle

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@chose: There are some relatively decent pro-piracy arguments. This is not one of them. You damage your cause, sir.

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patrickklepek

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@chose said:

People who complain about piracy are sad people. If you don't want people copying your digital information, stop selling digital information. If there was a machine that could replicate any car aesthetically and mechanically, everyone would build themselves a Ferrari and no one would have a problem with it because you'd still have to buy all of the materials, but copying digital information is free and that's somehow a problem. The beauty with ideas (information) is, you can claim ownership as much as you want, but once it's out there, I can do whatever the fuck I want with it.

If you want to control your work, you'll have to actually control your work and force people to play your game at "game theaters", but once you sell your service remotely to multiple people simultaneously for an easy buck, don't pretend your greed is anything less than my greed. And by way, between pirates and CD Projekt RED, who is making money out of other people's [previous] work? You iterate, I pirate, deal with it.

No Caption Provided

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AMyggen

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Edited By AMyggen

@chose: That's up there with the dumbest things I've read all year, especially that second paragraph.

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@chose: I love hearing people justify blatant theft and then in turn blaming someone else for them doing it.

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chose

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Edited By chose

People who complain about piracy are sad people. If you don't want people copying your digital information, stop selling digital information. If there was a machine that could replicate any car aesthetically and mechanically, everyone would build themselves a Ferrari and no one would have a problem with it because you'd still have to buy all of the materials, but copying digital information is free and that's somehow a problem. The beauty with ideas (information) is, you can claim ownership as much as you want, but once it's out there, I can do whatever the fuck I want with it.

If you want to control your work, you'll have to actually control your work and force people to play your game at "game theaters", but once you sell your service remotely to multiple people simultaneously for an easy buck, don't pretend your greed is anything less than my greed. And by way, between pirates and CD Projekt RED, who is making money out of other people's [previous] work? You iterate, I pirate, deal with it.

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dr_mantas

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Edited By dr_mantas

I love it, and I'm all for it.

Still doesn't excuse fucking assholes who pirate games, either by small indie devs who are struggling to get by, or by big companies who still have people working for them.

The only excuse for piracy is trying something to see if it will run on their PC. I have a pretty old one and sometimes games run like crap.

EDIT: Of course, a demo could do that. Not enough demos these days.

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Karkarov

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@amyggen: I agree it isn't classy. Then again neither is having to mouse over a video 8-10 times to get the audio about a guys shirt stains to stop playing.

@poppduder:It is really ironic isn't it. Good thing I love irony.

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arx724

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Edited By arx724

@coinmatze said:

I stopped pirating games because of DRM.

Games downloaded from private (and some semi-private) trackers are often less of a hassle than a game with DRM. 5 seconds to unzip or copy-paste a crack compared to (for some) creating an account, having to log in each time, dealing with automatic updates that can break the game and whatnot else. I bought the GOG version of The Witcher 2 day one (I think even before release) because I could just download an executable and a few packaged files and have it extract.

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csl316

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Yep, that was a good one. Always nice when a person against conventional thinking can present their ideas clearly and logically.

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namesonkel

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Nice to hear that it isn't just a marketing ploy, that they've put thought into it and are genuine about it.

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AMyggen

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Edited By AMyggen

@karkarov: Jeff has said many times that he's against those kinds of ads, so if you PM him/Message him on twitter, he'll probably get it removed. The GB guys doesn't get to approve the ads before they go on the site, but they can get them removed after the fact.

Anyways, not very classy to threaten With using adblock.

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leem101

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hmm guess that explains why the Witcher 2 ran like crap on my pc when it came out yet I can run recently released games on high settings.

Also been about 10+ years since I pirated a game, steam has made it so that why would I bother.