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Game of Death: Terrifying Video Game Experiences Recounted by Giant Bomb's Editors [UPDATED: Now With 100% More Ryan Dav

Several of Whiskey's resident horror hounds single out their most terrifying gameplay experiences.

Shodan is watching you watch porn.
Shodan is watching you watch porn.

Horror-themed video games often aim to scare, but precious few leave a lasting impression. There is a reason why franchises like Resident Evil, Silent Hill, and Dead Space have endured--because those games tap into the primal emotion of fear via atmosphere, sheer grotesqueness, and spine-cringing tension better than most. We go back to a game like Silent Hill 2, for instance, because the terror inherent to that game is so gripping, so maddening, so utterly memorable that we can be scared by it over and over again. We remember the horrors contained with in, yet our capacity for shock vitally remains.

In honor of this day, the most terrifying of days of the year (I am speaking, of course, of Reformation Day), I went ahead and polled the Giant Bomb staff on what games left the most lasting scars on their brain, what games managed to bore into that deep, hidden space of uncontrollable fear with the greatest success. Some of their answers may surprise you, others may horrify you, and at least one will probably completely confuse you.

Enjoy, and on behalf of the Whiskey Media crew, I wish you a safe, happy Halloween.

Brad Shoemaker: System Shock 2

OH GOD STAY AWAY
OH GOD STAY AWAY

Plenty of scary games get by on out-of-nowhere gotchas that merely startle your lizard brain. (Say what you want about its straightforward shooter design, but Doom 3 is still one of the most deeply atmospheric games I've ever played.) But for deep-down psychological terror, you can't beat System Shock 2. As I alone made my solitary way through the wreck of the Von Braun, I started to build up this creeping sense of dread when I discovered, person by person, the awful ways the rest of the crew had been consumed by the ambiguous bio-mass called the Many. The incomparable audio design--especially the ambient sounds that haunted the ship's decks--was a big reason I was often terrified of going around a corner and facing whatever was lurking there. And while these days too many games have used the found-audio-log device as a way to tell story, SS2 was one of the first and in my mind is still the best. I'll never forget the feeling of revulsion at hearing the log in which the captain describes his own transformation, with some truly horrific effects applied to his dialogue. That made it all the more meaningful and personal when you had to face the thing he had become, later on.

Fans have curated System Shock 2 for years, adding and upgrading new graphics and technology here and there to try and keep the game somewhat current. But I can't think of a better game that's ripe for a full remake, even just a visual one. The story, pacing, sound, and RPG mechanics are as close to perfect as I've ever seen.

Patrick Klepek: The Blair Witch Project Games

You know, just like the movie!
You know, just like the movie!

The Blair Witch Project was the first movie to deeply affect me. I was 13 when it came out, and it took me a long time to completely accept it wasn’t real. Even then, the sights and sounds continue to haunt me, and when I think about it too much, they still do. I spent an entire summer waiting until the sun came up before sleeping, finding it fruitless to try and sleep when squirrels and raccoon were snapping twigs and leaves just outside my open window.

Naturally, this lead to an outright obsession with everything related to The Blair Witch Project, including the trio of not-very-good games Terminal Reality-produced games that had players exploring the larger mythology behind the film, including Coffin Rock and Rustin Parr. Those games definitely got under my skin, too, but only because while I’d be playing them, I’d have the “shaken tent” scene or the murderous screams from the last, terrifying shots of the film running in my head. God, I’m not going to sleep tonight, am I?

Matt Kessler: Vampire: The Masquerade - Bloodlines

Could that hotel BE any more foreboding?
Could that hotel BE any more foreboding?

Most scary video games cultivate tension and dread over the course of an entire playthrough. The 2004 RPG Vampire: The Masquerade - Bloodlines did that in just a single level. Troika’s final CRPG release may have been deeply flawed and buggy at launch, but it contained a perfect, bite-sized (Ugh) horror section within it; the Ocean House hotel. What begins as just an ordinary quest to rid a local hotel of a ghost becomes a atmospheric, distressing flight to get out, trying desperately to avoid the traps of the resident Poltergeist. All along the way, you’ll slowly pick apart the reason why the hotel became so haunted--concluding with my all-time favorite instance of the “Dear Diary, I’m Being Murdered” concept--which does a terrific job of creating a sense of unease and worry that transcends the game's other flaws.

And all of this from a CRPG, one of the last game genres you’d expect to make the hair on the back of your neck stand up. As someone whose cowardice has been well documented on the Internet, I never expected a game like Vampire could make me want to keep the lights on in my room at all times. It was a perfect slice of anxiety-inducing scaritude, and as a result I approached every single mission that followed in Vampire with a measure of trepidation, fearing it would be just as terrifying as the Ocean House.

Matt Rorie: X-COM: UFO Defense

Dude, aliens are legit freaky.
Dude, aliens are legit freaky.

It might sound ridiculous to claim that a turn-based game could actually wind up scaring anyone, perhaps especially if you view X-Com from the perspective of someone who's used to the graphical fidelity of Battlefield 3. It is, by now, an aged game, both in gameplay style and looks, but there were more than a few all-night gaming sessions that took place in my basement in the mid-90's, which is where the game is probably best experienced. (Well, a dark, quiet room late at night; not my basement, specifically.)

It's difficult to describe if you haven't played the game, but few games have quite managed to evoke the sheer atmosphere that X-Com laid down in bulk quantities. It was a game that played with your level of knowledge: you'd shoot down a UFO in a cornfield at 3 AM, but then you'd have to actually land a ship and attempt to find the sectoids and chryssalids through the pitch-black farmhouses and silos, never knowing when someone was going to pop up and take out a few of your soldiers before you could react. It's that helplessness that gives X-Com its atmosphere of dread: no matter how much volition and power you thought you had when your turn began, clicking that button that passed the action to the CPU-ran aliens was always a breath-holding affair, and one that, surprisingly enough, could actually generate jump-in-your-seat scares when an unexpected opponent appeared in a direction you thought had been cleared out. Tactically and strategically, X-Com is still a masterpiece of game design, and even if its visuals are approaching 20 years old, it also still retains the power to scare.

Alex Navarro: Amnesia: The Dark Descent

Over my many years playing games, plenty have left me a quivering husk of jelly from sheer fright. Most of them, coincidentally, were Japanese. Be it Resident Evil 2, Silent Hill 2, Fatal Frame, or whatever else, the Japanese seemed to have a direct line to my terror bone that games made by North American and European developers simply couldn't quite counter.

I assure you that nothing good is happening here.
I assure you that nothing good is happening here.

Swedish developer Frictional Games changed all of that with Amnesia: The Dark Descent. Arguably one of the most disquieting experiences of my young life, Amnesia is legitimately one of the first games I've had no choice but to quit out of out of sheer, sweaty discomfort. Its tale of an amnesiac man trapped in a castle with scads of horrible, disgusting creatures lumbering after him doesn't sound overly thrilling on paper, but it's in the mechanics that Frictional captures the true horror of the experience. Much as games like Silent Hill are far less about combat than they are the evasion of the terrible creatures bent on eviscerating you for fun and possibly profit, Amnesia eschews any weapons in favor of forcing you to hide in the shadows from that which stalks you. This is counterbalanced with a sanity meter that, should it drop too low (after witnessing numerous terrible things), begins tossing horrific hallucinations at you, the likes of which are of the utmost unpleasantness.

I recently remarked in a Screened feature on the John Carpenter film In the Mouth of Madness that it captured the spirit of Lovecraftian horror better than most films actually based on Lovecraft. I'd argue precisely the same thing about Amnesia when it comes to the realm of games.

UPDATE:

Another editor with a late entry! Woo hoo!

Ryan Davis: Friday the 13th (NES)

While I was terrified by even the thought of something like A Nightmare on Elm Street as a child of the ‘80s, my appetite for horror films has grown considerably, particularly over the past few years. Call it part of growing up, but the grisly disembowelment at the hands of some malevolent supernatural boogeyman that’s so terrifying to Child Ryan sounds like a pleasant vacation in comparison to the constant, low-level anxiety of mortgages and mortality that haunt Adult Ryan. There’s also a certain sadistic glee to watching horror movies with my girlfriend, who hates horror movies, but loves to hate them.

Just like the movie!
Just like the movie!

That appreciation for the macabre has never really translated to games, though. While I could wax philosophical about the difference between watching the victim and being the victim, and the impact that’s had on my ability to appreciate the likes of Resident Evil 4 or Dead Space, I’ll just blame the awful, terrifying NES classic, Friday the 13th. It’s a panic-inducing distillation of the Friday the 13th formula, putting you in the role of the Camp Crystal Lake staff counselors who must protect themselves and the campers from the relentless Jason Voorhees. While most movie games might soften up their antagonist, or give the player easier targets before ramping up to a proper confrontation, Jason is essentially as he is in the movies--invincible and murderous, with the ability to materialize anytime, anywhere--and his appearance meant either certain death for your counselor, the campers you were trying to protect, or both.

For me, playing Friday the 13th was an exercise in helplessness as I watched everyone get murdered. Occasionally I got lucky and survived a Jason episode, but that was just staving off the inevitable, a dreadful meditation on mortality that no eight-year-old ought to be subjected to. That Friday the 13th was a really terrible game, with crude graphics (note the faceless, club-fisted counselors armed with fucking rocks) bad controls, and maddeningly vague objectives just amplified that helplessness.

--

And, of course, we'd love to know what your most terrifying gameplay experiences have been. Comment away, and tell us all about the times a video game managed to scare the crap out of you. Not literally, though. Keep those stories to yourself.

Alex Navarro on Google+

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stillalive

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Edited By stillalive

The Cradle in Thief Deadly Shadows. Scariest level I've ever played.

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MrOldboy

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Edited By MrOldboy

Wish some more staff weighed in, especially those who claim to not like or aren't scared by horror games...

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TeenageJesusSuperstar

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The opening village and Dr. Salvador chase in Resident Evil 4.

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Stubee

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First Condemned

Oh and that fucking bear in Condemned 2. Fuck that goddamn fucking bear!

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LiquidSwords

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INB4 "YOU GUYS DIDN'T INCLUDE HURRRRR DURRRRR, THIS SUCKS!"

Those System Shock things look freaky!

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slimepuppy

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Those goddamn monkeys in System Shock 2 still haunt my dreams.

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wumbo3000

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Edited By wumbo3000

Awesome article. Giant Bomb needs more of these kinds of articles! Great read.

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buemba

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X-Com is definitely up there, but the scariest game I've ever played was probably Stalker: SoC. While exploring a very dark and creepy underground facility I ran into a Controller for the first time and his attack was so sudden and disorienting I actually screamed while clutching the mouse, which caused my character to spin around and empty a full clip on the ceiling like a character in Aliens before dying.

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zigx

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I actually just finished playing Nanashi no Game (The Nameless Game) for the DS. It was released only in Japan by Square Enix. It's a first person survival horror game about a cursed game that spreads wirelessly through this universe's version of the NDS. After you play the game you die after seven days. It may have been a total rip off of The Ring and a lot of the scares were cheap, but damn if I wasn't creeped the hell out the first time I was being chased by ghosts that you have no way of fighting.

Plus the cursed game itself was in the style of a overhead 8-bit RPG with some really haunting music which was pretty cool.

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deactivated-5e28dbaa07135

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There's definitely some creepy atmosphere in the recent Fallout games.

I was completely freaked out by the invisible Nightkins in the basement of the REPCONN test site in Fallout New Vegas. No other game or film has made me jump like that out of shock.

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GaZZuM

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RE:make for the Gamecube. That whole game scares the cunt off me!

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Swimteampie

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Brad knows where its at.

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Buccura

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@stillalive: This. That mission was defiantly the high light of Thief 3. Thief has been known for having scary moments, but that mission totally took it up several notches.

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madlaughter

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Resident Evil 2, the zombies through the gun store glass and when Mr. X explodes through the wall.

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Time_Lord

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Doom 1 the original scared the hell out of me back when I was 12 or so. Flaming skull's and invisible Pig demons are you kidding me then I learnt the cheat codes and I wasn't scared any more.

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System Shock 2 is my vote. Bought it on a whim when I was at... A target? Same one I bought Omikron at(Another game I would buy instantly if it were released again)... Anyway, great game. I've always tried to reinstall it on my more current computers, but all it would ever do is crash constantly. Would definitely buy it if it came out again.

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Amnesia is easily the most difficult to play, I can't make the decision to keep my headphones on or off, because the sound design often creeps me out to the point that I quit the game. Another game worthy of a mention, but no where near Amnesia on the scare meter, is Echo Night: Beyond, similar in style as it is just pure exploration except take the grizzly looking castle/monsters and replace them with an abandoned space station and ghosts.

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Edited By kerse

@TimmyChaw said:

Fatal Frame...

I remember this one part where you're walking up some stairs and see a guy's shadow through a window playing piano or something and then he vanishes (or something like that, its been a long time) I literally could not go past that part, and never finished that game.

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Agreed with Alex. Amnesia is to date the only horror game to honest-to-Jeebus scare me beyond jumps and startles (although Frictional's other game, Penumbra, gave me a HUGE unscripted startle once).

Best part is, unlike most horror, even after you get a good look at the creature, he's still terrifying. Hell, he's even unnerving when you have the commentary mode on.

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AlKusanagi

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Patrick- Windows are able to be closed.

Kessler- Keep on pimping Fear Gauntlet!

Rorie- And then there's the probing...

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nightriff

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Mine is Eternal Darkness, favorite game ever made and freaked me out as a child, also RE on the PS, my brother made me play it when I was 7 and scared the shit out of me, both are classic games in my book

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BaneFireLord

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Generally I don't get scared by games (the fact that I have control over what is happening greatly detracts from any sort of fear that would be fomented). However, I still always got the creeps when I had to go into the caves in Oblivion (especially the one just before fighting the King of Worms). The only actual time I was ever legitimately scared by a game, though, was in Arkham Asylum. There's a part where an inmate jumps out of the ceiling, screaming at you, and I didn't have my detective vision on at the time. Made me jump straight out of my chair.

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mbr2

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Ski Free. Fuck that shit.

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FunExplosions

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Come on, Patrick. I was nine when I saw The Blair Witch Project, and I just thought it was boring.

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Talon64

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@RecSpec said:

Resident Evil 2. Mr X, aka the Tyrant, getting up after your first encounter. Emptying almost every bullet I had into him, only for him to get back up as soon as I left!? Fuck that.

His freakest appearance had to be with Leon in the hallway behind Chief Irons' office. Leaving the back room, going around the corner then HOLY SHIT he's right there.

And then when you think you've taken him down in the room where you get the clock gear, then go out into the hallway and BAM HOLY SHIT he busts through the wall.

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Edited By bruno0091

Hell yea Vampire Bloodlines! Also, Ravenholm, in the dark, 5.1 turned up. Hear those drainpipes rattle...

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Blackout62

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Ooh Reformation Day, in retrospect as a Roman Catholic that's kind of spooky.

I think my scariest game would have to be... Ocarina of Time. I remember reading in the instruction manual that the music would change when something was about to attack you. I, being six years old and inexperienced with the tropes the video game, was instantly jumping at any even subtle change in music.

Oh yeah, I guess Bioshock, Ravenholm, and Penumbra: Overture had their moments, but nothing's come close to the childhood fear I had from Ocarina.

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Funky_Pasta_Tommy

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F.E.A.R's the only game I've near shat my pants playing solely due to the atmosphere

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Chocobo_Blitzer

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I remember I picked up the second Condemned with a vague notion of what the first game was about. Kinda like a dark detective game right? And you like punch dudes? Well these games were well recieved, and it was super cheap so I got it.

So I go in with these basic expectations and man was I caught off guard. The intensity of the violence and atmosphere were a gut punch. I know a lot of people mock the oil dream sequences but they legitimately spooked me. I loved the game and ended up going back to the first one, but I stopped on the mannequin stage..... i'll say it's because I lost interest, but man.....

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I remember picking up D when it came out on Sega Saturn. I was young, and that game freaked me the fuck out. I haven't played it since, which I think says a lot about the effect that game had on me.

There was also Tecmo's Deception (which I'm proud to say I claimed as my page a long time ago). My brother and I would have marathon sessions on that game in the wee hours of the after-midnight variety of darkness, and I'll be goddamned if the atmosphere in that game didn't give us a nasty feeling of dread at nearly every chance possible.

I also remember the atmosphere of Condemned, Doom 3 and Dead Space being very thick in my first playthroughs, especially since I played both under very strict conditions: only in pitch black darkness with no one in the same building as me. I wanted that full effect for those games, and holy fucking shit...they all delivered en masse.

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metalsnakezero

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Demon souls and Dark souls. Which parts? The shrine of storms and The Catacombs because they are dark as hell and when anything can easily kill you. Those damn Grim Reapers!

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Soulblitz

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NOBODY CAN DENY THE FEAR

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KillyDarko

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Other than Amnesia, Penumbra: Black Plague and Silent Hill 2, no other game has ever really scared me other than the occasional cheap jump scare. So yeah, it's those 3 for me :)

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Krelle

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Eternal Darkness - what a gem.

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@I_smell said:

When the colonel told me to switch off my PS2 in MGS2 I fucking switched it off.

Me too, I thought my PS2 was genuinely fucked, I didn't cop the skull.

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cav86

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@PKHilson: except that of spiders

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Mr_Skeleton

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I am disappointed no one mentioned the Cradle level from Thief 3.

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It's not easy to scare me, but the first game to truly scare the shit out of me was the first RE for PSX, when the dogs jump through the window.

Oddly enough i have been a horror movie fanatic since i was 9, i have yet to find a movie to make me jump or scare me but games? games are different, i cannot play scary games.

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deactivated-5e4c09d3ba1b3

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Some good comments here. I'm echoing some sentiments here, but: 
 
Favorite Jump Scares: 
-RE1 Dogs, RE2 Lickers, Eternal Darkness Bathtub 
 
Favorite Fuck With My Head Games: 
-Silverload, Silent Hill 4, Amnesia, Call of Cthuhlu, and of course, my favorite: System Shock 2.

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lockwoodx

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Illbleed for the Dreamcast is a masterpiece.

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recroulette

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Edited By recroulette

@SuperMeatToy said:

There's definitely some creepy atmosphere in the recent Fallout games.

I was completely freaked out by the invisible Nightkins in the basement of the REPCONN test site in Fallout New Vegas. No other game or film has made me jump like that out of shock.

I agree with that too. The first time I saw a deathclaw was a horrifying "What the fuck is that thing!" moment.

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sparky_buzzsaw

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Edited By sparky_buzzsaw

@TeenageJesusSuperstar said:

The opening village and Dr. Salvador chase in Resident Evil 4.

This. I could not play the game past that point. I've watched countless horror movies, read even more horror novels, but for some reason, neither affects me on the level of a good horror game.

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csl316

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Edited By csl316

Tomb Raider's crocodiles.  Holy shit, I was afraid to swim in deep places for years.  Remember that level where you begin by falling in water? *shudder*
 
And then Tomb Raider 2 had 40 Fathoms, where you start underwater surrounded by fucking sharks.  Oh man.
 
Oh, and Deadly Premonition.

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Chippy180

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Without a shadow of a doubt, I have to say that Resident Evil 2 gave me the biggest fright of my life and while many games have terrified me over the years(That one part in Dead Space 2, amirite?), none could match the 5 minutes I spent with Resident Evil when it had first been released.

I was 7 at the time and had owned a Playstation since it's release in Europe. I was far from masterful in my play-style, but I could handle myself in Crash and was fine with most other games. That was, until I purchased the latest demo from the Official Playstation Magazine U.K and made the biggest mistake of my young life. Breaking the seal, shrouded in naïveté much like Pandora, I chose the first game on the list - Resident Evil 2. As luck would have it, I left the room in time for the scary openings and came back just in time for the "Press start" option to put up. Paying no heed to what I had unleashed, nor the scary man's rendition of "Resident Evil" I jumped in.

Seconds later I was swimming in some of the nicest polygons I could imagine(I was 7, everything looked PHENOMENAL) as the flames from the burning bus blared in the background. Unbeknownst to my young self you could interact with the obviously placed door and instead played around with the ultra-friendly tank controls. While I helplessly meandered back and forth in an effort to escape the converging zombies, my heart began to pulsate further and further, to the point where more oxygen was leaving my body than was entering. Then came the biting, as my past shook the controller in a fervour to no avail.

Eventually Leon collapsed to the ground, I was shaking and the T.V was blaring. What happened next was truly terrifying to my 7 year old self as I watched my protagonist beset upon a dozen zombies as "GAME OVER" scrawled it's way onto the screen. I used to escape to a fantastical dreamworld each night in bed. Not that night. Most nights return a black abyss with no recollection of the events that took place over the course of my sleep since then. In fact I can count on my hands the number of good dreams I've had over the past 13 years.

In closing, fuck Resident Evil 2, that shit stole my dreams. My precious, precious dreams.

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ArbitraryWater

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Edited By ArbitraryWater

I literally couldn't play Amnesia after like an hour, so there's that. And I can see where Rorie is coming from, certainly. X-COM is an extremely tense game because of the way that any one of your dudes could be one-shotted by an unseen adversary, especially if you were dumb enough to do any of the missions at night.

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cornbredx

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Edited By cornbredx

I kind of already shared this in my blog Halloween 2011 Game: Undying

Most actually scary games do tend to scare me (which is funny because movies don't scare me at all). I think the oldest scare I can think of is probably Resident Evil 2. When the damn dog jumps through the interrogation room window. I was playing it with my high school best friend and it scared us so bad I'm pretty sure we both freaked out.

Oh, good times.

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NoobSauceG7

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Edited By NoobSauceG7

You would think kessler would just pick castlevania 64...the whole start to the fear gauntlet

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rjaylee

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Edited By rjaylee

@Mr_Skeleton said:

I am disappointed no one mentioned the Cradle level from Thief 3.

THIS.

Shalebridge Cradle, you motherfucker, stop haunting me to this very day ARRRRGHHH.

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Edited By echelon11

Great piece Alex. Retrospectives and personal accounts from editors are always fun.