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id's Rage Out In 2011, Looking Fine On Console

Yeah, an id game looks really impressive. You must be shocked!

Rage is the first game id Software has produced for multiple consoles, in-house, all at one time, so I guess you could call the first public Xbox 360 demo of Rage a historic moment. If you wanted to get all hyperbolic about it, I mean. Developers show off different versions of their unfinished games all the time, but when we're talking about the next game from such a traditionally technology-heavy and PC-focused company as id, I couldn't help but sit up and pay close attention.

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Even a year or more from release--id has shockingly broken its "when it's done" tradition by actually stating firmly that this is a 2011 game--Rage was running at a rock-solid 60 frames per second on the 360. That may not sound like a huge feat, since that buttery smooth performance level has come to define the fast and precise shooting of the Modern Warfare series and its imitators. In those games, Infinity Ward made a lot of smart decisions between visual fidelity and frame rate to keep the experience smooth, wisely prioritizing playability over graphical flash.

But Rage is really a damn fine-looking game. It's almost startling to see a game that looks this good running this smoothly on a console, when most developers instead seem to prioritize more visual effects with a target of 30 frames per second these days. Chalk it up to some of that old John Carmack magic if you like, but it's at least exciting to see a game hitting high levels of both image quality and performance on a console at the same time, to say nothing at all of the gameplay itself.

Content-wise, id designers Tim Willits and Matt Hooper weren't showing much new stuff; they were still focusing on the town of Wellspring that I wrote about at QuakeCon last year. But I did get a little firmer impression of Rage as an open-world first-person game that lets you roam around and pick up missions from quest givers in what looks like a fairly loose manner.

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One mission began in the office of the town's well-keeper. In the asteroid-decimated, irradiated wasteland, clean drinking water is in short supply, so this guy was understandably peeved that a group of Ghost Clan bandits had broken into the underground waterworks and were holding the down hostage under threat of poisoning the supply. In id fashion, the mission consisted of simply heading through the tunnels below and eradicating the bad guys, who navigated the level geometry very acrobatically by vaulting over railings, jumping down from higher ledges, and so forth. id says these behaviors are all dynamic and will happen differently each time you play a mission, which will hopefully vary the action a bit.

This being an id game, don't expect a lot of wild, imaginative weaponry in your primary arsenal. There is in fact a shotgun in here, and a pistol, and a machine gun--and while I didn't see one in this demo, I would place good money on the presence of a rocket launcher. But id is at least giving you the chance to tweak out the existing weapons with different types of ammo. In that underground level, there was an electrified bolt available for the crossbow that, naturally, you could use to zap groups of bandits hanging out in puddles of water. Later on, I saw a heavy-duty round for the pistol called the fat boy that will effectively one-shot all but the heaviest of enemies.

It might sound esoteric to laud a game's user interface this far ahead of release (if at all), but I really appreciate a snappy, responsive UI in an action game, and Rage has one. The console-style pop-up menus for weapon and ammo selection animate really quickly and get out of your way as soon as you make your selection, and they have a stylized, computer-interface sort of look to them, as if they're being displayed on the inside of your retinas. Similarly, the red damage effect around the sides of your vision forms a sort of cross-hatch pattern that makes it obvious you're taking damage but doesn't obscure your field of vision (which some other shooters seem to do these days). Indeed, id says that these effects tie into the nature of your character as a survivor of the underground "Ark" program, and have some kind of story-related connection to internal nanomachines you received as a member of that effort.

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All the demos id has shown of Rage so far have been tightly controlled enough that I need to get my hands on the game and roam around for myself to form a clearer picture of exactly what it is as a whole. But the disparate snippets I've seen have me hoping that this is id breaking out of its corridor-shooting comfort zone and taking a stab at something a little different. Looks like we're down to only around one more year before we can grab the final product and find out. 
 
While you wait, check out what information Hooper was willing to divulge while speaking to me on, uh, a rotating love seat. Yeah, I don't know either.  
 
  
Brad Shoemaker on Google+

84 Comments

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deactivated-57d3a53d23027

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Looks addictive, shouldn't this thing require some sort of prescription first?

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KrazyK_89

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Edited By KrazyK_89

PC version will obviously  look much better than  the console version. I will get over 100fps at 1920x1080 which will look way better than the 360 sub HD version.

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deactivated-5833500e27d17

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looks cool

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achievementplayer

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2nd pic reminds me of borderlands

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Irish87

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Edited By Irish87

So, it's like Fallout 3 meets Borderlands?  
 
K. I'm sold. 

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Lind_L_Taylor

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Edited By Lind_L_Taylor
@donaldkhogan said:
" @Xander:   I was thinking this too, it's like that time in the not-too-distant past where we had all natural disaster movies hitting at once.  The big difference here (like you said) is that those movies all sucked.  Seeing those screen shots of Rage really make me want to scream BORDERLANDS!!  but I know this will feel very different indeed when it hits the shelves, and I am definitely getting stoked.  Oh and how right now all these Origin Stories in film, gotta say though, it's proven to be a pretty good trend, especially for the comic heroes.   "
Nonsense. Charleton Heston did a kick-ass job in Earthquake.  Being a retired pro football player with his sugar momma wife & a mistress half his age on the side.  It was all linked to Earthquake...
 
When is Rage due?  Dec 25th 2011?
 
If it's not filled with a ton of satanic imagery, then I wouldn't consider it to be a worthy id game. :)
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kidko

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Edited By kidko

Who is the honey in the hat? rawr

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CharkeeFarlee

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Edited By CharkeeFarlee

This kinda looks like a less-cartoony version of borderlands.

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Siphillis

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Edited By Siphillis

"hold the down hostage"... 
 
Proofread, Brad!

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Binman88

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Edited By Binman88
@FMinus said:
" @Binman88 said:
" I like the first screenshot - The guy in the foreground's foot is sinking into the ground, and to the bottom left there's just a random foot lying there. "
  as far as i can tell, it's not sinking into the ground it's just a perspective of a bent foot due to the characters posture.  Bottom left is probably a dead character, which is out of the picture aside from the boot. "
Nah it's definitely sinking into the ground :)
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psykhophear

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Edited By psykhophear

I want both Rage and id Tech 4 (Doom 3) engine out soonest. Can't wait!

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Tordah

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Edited By Tordah

Sounds excellent!

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teh_destroyer

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Edited By teh_destroyer

I though this had something to do with Dead Space 2 :(

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sodiumCyclops

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Edited By sodiumCyclops

I going to go ahead and assume Rage will run great on the PC. If they have Rage running with great graphical fidelity and at 60FPS on consoles, the PC should make the game look phenomenal! Anyone else thinking this?

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Branthog

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Edited By Branthog

All the blood just rushed to my penis.

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FMinus

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Edited By FMinus
@Binman88 said:
" I like the first screenshot - The guy in the foreground's foot is sinking into the ground, and to the bottom left there's just a random foot lying there. "
  
as far as i can tell, it's not sinking into the ground it's just a perspective of a bent foot due to the characters posture.  Bottom left is probably a dead character, which is out of the picture aside from the boot.
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Linkyshinks

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Edited By Linkyshinks

It's looking awesome.

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FesteringNeon

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Edited By FesteringNeon
@DillonWerner said:
"falloutout mized with borderlands ? <3 "

That would be nice. Plus, add in the darker / twisted vibe of id software.  
I'm pumped.
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DystopiaX

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Edited By DystopiaX

first started looking at this when it got the GI cover. Same level of interest; it looks awesome.

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SneakyDuder

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Edited By SneakyDuder
@Fawk:   
 
So you're basing your level of interest in this game primarily on whether or not the developer is PC focused?  Even if you only play PC games, we haven't seen a finalized version of the game yet, it may be a great game (though it could end up sucking badly as well).
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deactivated-63ce64d7ef40c

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This would be the first time, in a very long time, that something from id has me exited. 

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Quacktastic

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Edited By Quacktastic

"running at a rock-solid 60 frames" 
 
Holy Effff.  That looks way too good for 60fps.

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Fawk

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Edited By Fawk

Meh. 
 
iD no longer PC focused.  I no longer care.

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ryno9881

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Edited By ryno9881

brad's a hauss with those interviews

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yorro

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Edited By yorro

Want to see some gameplay footage.

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Destroyeron

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Edited By Destroyeron

I'm on.

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Thrae

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Edited By Thrae

Have my fingers crossed for this one. Definitely looks promising. 

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Zol

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Edited By Zol

What nonsense!
consoles have 3-4 times less CPU and GPU power than even mid-range PCs, let alone high-end PCs.
So, he basically said that the PC version was dumbed down 3-4 times.

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DavidSnakes

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Edited By DavidSnakes

 Very homoerotic interview backdrop.  I like it.

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Carlos1408

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Edited By Carlos1408

Looks and sounds like a very promising game! Definitely looking forward to playing it at some point. :D

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thefjk

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Edited By thefjk

I'm so excited about this game... I didn't like Fallout 3 so I'm hoping this makes up for it!

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dillonwerner

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Edited By dillonwerner

falloutout mized with borderlands ? <3

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fripplebubby

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Edited By fripplebubby

He mentioned id about 30 times... Look, I know its a short name and all, but WE GET IT.

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gunslingerNZ

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Edited By gunslingerNZ

Something about the character design just seems really old fashioned to me.

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SuperSecretAgenda

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Look, if you're wearing that kind of outfit in a post-apocalyptic universe, you're asking for it. 
 
Or maybe that's her job?

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DSale

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Edited By DSale

The rotating love seat is awesome! 
 
Where the heck are you guys?

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deactivated-6610658acf7f5

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@Brunchies said:
" This really reminds me of Borderlands. "
And that's why it looks awesome.
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ShaolinSpade

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Edited By ShaolinSpade

im still curious if it'll come out on a thousand discs for 360 or if ill have to install 90 gigs worth of game before i play it.

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twhalen

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Edited By twhalen

I was sure it would be announced for this fall. Oh well, I've waited five and a half years for id's 'next game', another year won't do much harm. 
I'm really looking forward to exploring an open, side quest filled world with id's simple FPS overlay. Borderlands had a bazillion guns, but I only focused on any two of them for the majority of the game. I think Borderlands would have done better to have had one weapon model and then different ammo types, so then you wouldn't end up with the fire SMG, the electirc SMG, and so on, and have to switch and/or drop them all the time. Instead, it would have been more practical  to have one SMG with the ability to switch ammo types for that one model. All that to say, I think Rage will be the preferable wasteland-open world-FPS game. I'm right with their idea of not having a long list of weapons, but instead keeping it low.

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ravensword

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Edited By ravensword

huh, I remember when peopel where worried about the 360 version of this game. Guess its fine after all. Still interested in comaprisons of it though.
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orgunuk

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Edited By orgunuk

The rotating background...messing with my M I N D @_@

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dvorak

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Edited By dvorak

This far away, it's really hard to get interested.

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spaceturtle

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Edited By spaceturtle

Whoo, I'm excited about Rage!

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CreepyRaperGuy

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Edited By CreepyRaperGuy

Looks like another year :(

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JoelTGM

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Edited By JoelTGM

Can't wait.  I want to see new gameplay footage though.

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j_meyer_13

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Edited By j_meyer_13

Slowly getting more interested in this game... no idea what platform I'll end up getting it on, though, lol.

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MjHealy

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Edited By MjHealy

I thought this was due for this year, ah well. Lookin' good.

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Hot_Karl

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Edited By Hot_Karl

I know this has been echoed a few times here, but that second pic made me immediately think of Borderlands. I'm sure this'll be a way different game, but still the similarities are striking.

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Brunchies

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Edited By Brunchies

This really reminds me of Borderlands.