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Killzone 2: Let's Talk Multiplayer

Got in a couple hours of multiplayer today... liked it. ITT: I describe what I saw.

Sev's extreme hairstyle decisions will not be a factor in the multiplayer mode.
Sev's extreme hairstyle decisions will not be a factor in the multiplayer mode.
Killzone 2's take on multiplayer gameplay and loadouts has a lot of things that will seem immediately familiar to people who have played other shooters. But nothing is presented in quite the same way you're used to. After a Sony-hosted multiplayer session today, I now have a couple of hours of multiplayer time under my belt. Between that and exploring the unlockables and statistics screens, this is what I've picked up so far. If you've been following this game from the get-go with a white-hot intensity, you probably know at least some of this stuff already.

The big thing to "get" about Killzone 2's multiplayer is that the game isn't really broken down by game types, like team deathmatch or capture the flag. Those styles of gameplay are instead integrated at a higher level. Each map and each match is capable of serving up five different objectives. And the game serves these objectives to you on the fly. So you might join a game and get thrown into a Body Count mission, which is the game's take on team deathmatch. If one side hits the kill count or if time expires with one side ahead of the other, the leading side wins that mission and earns one point. After a brief respite from mission-based activity, the game launches into the next thing. The other mission types are as follows:

  • Assasination - Essentially a VIP gametype. One player is designated as the target, and the defending team must defend while the offensive team must take out that player before the defending team's scoring meter fills up.
  • Search and Retrieve - This is one-flag CTP. A propaganda speaker spawns in a central location, and the teams must fight over control over it and carry it to their respective capture point. By default, the first to get three captures wins.
  • Capture and Hold - This is your basic control point mode, which places three capture points on the map. You stand near the points to control them, and your team's scoring meter fills when you have points captured. First team to fill the meter takes it.
  • Search and Destroy - This is another offense/defense mission, where one team wants to plant two bombs to destroy a key target while the other team wants to stop them and, if necessary, defuse any planted explosives. The bombs won't go off individually, though--you need to plant at both locations and prevent the other team from defusing them while a 30 second timer ticks down.

If I had to pick a one-word motif for the game's graphics, I'd probably say
If I had to pick a one-word motif for the game's graphics, I'd probably say "smoky."
By default, games support up to 32 players and rotate through all of these mission types, and typically, the first faction to win five missions wins the match. But when you go to create a game, you're given a lot of options to play with. The game gives you five preset configurations, including a one-on-one type that only goes through the smallest maps, and another that restricts all players to pistols only. But you're also given six custom slots that let you build your own variants.

When creating a custom game, you can set which of the game's eight maps will be in the rotation, which of the five mission types will pop up, the player count, if bots will be present, if enemies show up on the radar or not, if the game will force team balance, and which weapons are allowed to be used. You can also set options for the enabled missions, such as the point limits for Body Count, the time limits for Assassination, and so on. You can also dictate which badges, if any, are allowed to be used. Badges are persistent rewards that players earn over time. This is where the class-based aspect of Killzone 2's online mode comes into play.

When you first crack open your copy of Killzone 2 and jump online, you'll have precisely one option available to you--do you want the ISA's assault rifle or the Helghast's? You have no class at all, you're just a basic soldier. As you play and complete matches, you'll earn points that increase your rank and you'll perform tasks that earn ribbons. The first few ranks give you basic functionality. When you hit the second rank, Corporal, you'll be able to create squads. Much like the Battlefield series, you can spawn on your squad leader, making squads key to keeping the pressure on the enemy by letting you spawn in forward positions. The next rank lets you create a clan, and there's a whole clan management system built into the game that lets you challenge other clans and wager your clan's "valor points" in tournament play.

Once you hit the fourth rank, you'll start to see more in-game bonuses, like the ability to equip a submachine gun or shotgun on your default soldier. Past that, you'll also start to unlock classes. The first to come is the medic class, which gives you the ability to revive fallen soldiers on the battlefield. This ability is why you should always put a few bullets into any squirming, downed enemies you see lying around. Other classes include the engineer, which is limited to a shotgun but can deploy automated turrets and can eventually unlock the ability to repair things like ammo dispensers or mounted guns. There's a spy class that can disguise himself as the other team, and so on. If this starts to sound all Team Fortress 2-style to you, you're not wrong, there are some similarities to be drawn between the classes found in both games.

This engineer can also hold a shotgun and built turrets.
This engineer can also hold a shotgun and built turrets.
When you use your class abilities properly or accomplish other tasks, you'll earn ribbons. Take the killing specialist ribbon, for example. You'll earn one of those when you get at least ten kills in a match. When you get any ribbon eight times, it unlocks something else. That killing specialist ribbon leads to the ability to carry more grenades, for example. If you avoid getting penalized (which seems automatic in games that don't have friendly fire turned on) you'll get the example soldier ribbon. Eight of those gives you a badge that increases your starting ammunition. The game doesn't dump loads and loads of ammo on you when you spawn, which makes this sound pretty appealing to me.

Other badges unlock secondary abilities for the classes. The medic earns the ability to toss health packs out for healing. You'll be able to call in air strikes with another badge. You'll also earn the ability to combine your badges in different ways, though since I'm only about two hours deep into the multiplayer, I haven't quite seen how that works yet. Regardless of that, it all adds up to what seems to be a fairly customizable player character that lets you play different roles in battle. At the same time, the initial limitation of the classless soldier lets new players get their feet wet without having to make a bunch of decisions about what to carry and how best to play a class. By the time you unlock the additional classes, you'll have a better idea about what your strengths are and what sorts of weapons and abilities fit you best.

If you listened to this week's podcast, you heard me talk about the accuracy of weapons, and how they had me a bit worried. Many of the maps in Killzone 2 are frickin' sizable, and tapping off one or two shots gives you a good level of accuracy. So I was worried that players would just get perched with a clear view of the map and be able to snipe people down, even without using a sniper rifle. That doesn't seem to be much of an issue when you're playing with real people, though, as they move way more erratically than the bots do. I expect that some really good players will be able to destroy really new players on some maps, but so far, it doesn't seem like a "problem" or anything like that.

That's pretty much all I have to report at this time. I'm playing through the single-player, as well, and we'll have two more parts to our video quick look series on the game in the weeks ahead. As this isn't the final version of the game, we're going to hold off and review it much closer to its in-store date, when actual, final versions of the game are available. But if you want my early opinion--which I suppose is still entirely subject to change--this is a game that PS3 owners will want to go and get on its in-store date.

PS: The loading screens are awesome and quite possibly the best use of SIXAXIS technology to date. More on that later!
Jeff Gerstmann on Google+

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Navster

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Edited By Navster

Just played the Euro demo of the single player. It was really fun, albeit a bit on the short side. The way Jeff describes the multiplayer makes me even more hopeful for the game. I'll even go as far to say that the PS3 has finally received its Halo 3, a game that will move units and create a fiercely loyal community. BTW, for you fellow Canucks, Amazon Canada is selling Killzone 2 for $53.99 as a pre-order. Snap it up while you can.

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Blackout62

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Edited By Blackout62

Yeah, Sev's foehawk isn't the worst hair we've seen in a game, Snake's mullet comes to mind for that  award.

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bartholomew999

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Edited By bartholomew999

TF2 styles?  This game is going to be pretty awesome.

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ZmillA

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Edited By ZmillA

The engineer can built turrets?

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Muffin_Hunter

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Edited By Muffin_Hunter
ZmillA said:
"The engineer can built turrets?"
Sure can




This is a better example

Killzone 2
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TwoOneFive

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Edited By TwoOneFive
Zatoichi_Sanjuro said:
""theres multiplayer in the demo? awesome"

Nope. Although the menu music makes up for it.


It so does."
word. dem loadin screens is dope. 
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byongping_suzahulu

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shitty mcfuck

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thefjk

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Edited By thefjk

No joke, the loading screens really are the best use of SIXAXIS to date! How does that even make sense... try the demo and see what I mean!

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DECA555

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Edited By DECA555

you can look at the loading screen at slightly different angles with the sixaxis. Kinda like a 3D type loading screen. Hype Destroyed :D

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Discorsi

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Edited By Discorsi

Yeah I was really suprised you made that statement in the last podcast about guns being too accurate and being too easy to pop a couple quick shots off.  Of course real players are going to be much harder to shoot at >.>.  Moral of the story: Don't judge a multiplayer game from a match filled with bots.

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Zsciaeount

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Edited By Zsciaeount

Played the demo.  Meh.  The gameplay is standard fare.  The sound is excellent, and the first bit of the visuals is OK, but after that, it all looks pretty bland.  There are some nice lens flare effects, but when you're not looking into the light, it actually does not look all that impressive.  I think people are just desperate for a good PS3 game, and this one has been deemed good enough.  I'll wait for Uncharted or God of War.

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Bigrhyno

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Edited By Bigrhyno

Desperate for a good PS3 game? I have quite a few built up on my shelf. Oh, and Killzone 2 is awesome.

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JellyFish_Gsus

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Edited By JellyFish_Gsus

OMG i cant wait for this game, i was dissapointed that the demo was very short and only 1 player

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dtran1212

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Edited By dtran1212
Zsciaeount said:
"Played the demo.  Meh.  The gameplay is standard fare.  The sound is excellent, and the first bit of the visuals is OK, but after that, it all looks pretty bland.  There are some nice lens flare effects, but when you're not looking into the light, it actually does not look all that impressive.  I think people are just desperate for a good PS3 game, and this one has been deemed good enough.  I'll wait for Uncharted or God of War."
this is from a guy who has a picture of master chief for his avatar.
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crunchUK

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Edited By crunchUK
dtran1212 said:
"Zsciaeount said:
"Played the demo.  Meh.  The gameplay is standard fare.  The sound is excellent, and the first bit of the visuals is OK, but after that, it all looks pretty bland.  There are some nice lens flare effects, but when you're not looking into the light, it actually does not look all that impressive.  I think people are just desperate for a good PS3 game, and this one has been deemed good enough.  I'll wait for Uncharted or God of War."
this is from a guy who has a picture of master chief for his avatar."
thats the default xbox alignment pic

iknorite he has an opinion wat a fanboy noob lol!!
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Zatoichi_Sanjuro

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Edited By Zatoichi_Sanjuro

No Caption Provided
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ScottEFresh

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Edited By ScottEFresh

I just played the demo and it's left me wanting more....way more...especially the lack of multiplayer in demo...AHHHH I NEED THIS GAME!!

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Zsciaeount

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Edited By Zsciaeount

Yeah, it's the default pic, since I picked a Microsoft alignment when I signed up.  I actually think that the Halo series is among the most overrated in the history of games, and I slogged through them only out of a sense of duty as a gamer, so I am not putting Killzone 2 down because of fanboyism.  I appreciate those who remind others that it's just an opinion... to put my criticisms in context, keep in mind that I have been gaming for 26 years, I have played literally thousands of games, and I own every console of the current and previous generation, so I do spread the love to all systems.  That said...

To Bigrhyno: I agree, the PS3 has some good games, but most of those are multiplatform.  Since I like the 360 controller a bit better than the DualShock 3, and since I prefer achievements to trophies (when actually included in the game), I buy all of my multiplatform games for the 360.  That leaves my PS3 as a Blu-Ray player first, and a console for exclusive titles second.

There have been some real exclusive gems for the PS3.  Ratchet and Clank was very good, Heavenly Sword was waaay underrated, and Uncharted was one of my favorite games of 2007.  But, beyond that, it's been very thin for PS3 exclusives... LittleBigPlanet was fun while it lasted, but when you get down to it, few people will have time to make decent levels, and as a result of that and the insane moderation, finding good LBP levels can be very difficult. 

I know I will incur some wrath here, but I thought Metal Gear Solid 4 was just a bloated, overdone, self-important mess.  I loved the brief flashes of gameplay, but quickly got annoyed at all the interludes.  The final battle was amazing, but any enthusiasm I had was dashed by the ending and epilogue which overstayed their welcome by about 45 minutes.  Resistance and the sequel are just OK... certainly not on par with Gears or Call of Duty.

Will Killzone 2 be a fun game?  Yes.  Will I buy it?  Undoubtedly.  Is it the best looking game and best playing game ever?  Far from it.  As I said, the opening scene of the demo was nice, but when the engine switched from cutscene to actual gameplay, the textures got a bit sloppy, the poly counts dropped (look at the top of the Hellghast's heads after you shoot off their helmets... bumpy), and the lighting becomes less impressive.  Call of Duty 4 and Gears 2 look better, to be honest.  I thought the gameplay was rather standard.  The set pieces were not as thrilling as COD, but they got the job done.  Also, the cover mechanic is a bit wonky.  I don't like having to hold crouch to stick to a wall.

The bottom line is that while Killzone 2 seems like a solid game, and is sure to entertain, I hardly think it is the second coming that PS3 owners were looking for.  That is, this will not prove to be a killer app.  I think we will have to wait until we see God of War III before the PS3 becomes a must-have.

But, these are just my opinions.

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get2sammyb

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Edited By get2sammyb
Zatoichi_Sanjuro said:
"
No Caption Provided
"
Ah-hahahaha. Legendary.
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LiveOrDie1212

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Edited By LiveOrDie1212

played the demo, this game is SICK

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DreamsVisions

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Edited By DreamsVisions

sounds good. do want.

Thrillzone 2 delivers.

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SoothsayerGB

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Edited By SoothsayerGB

Played the demo.  Pretty decent.  Audio is fantastic.  Visuals are spectacular.  Motion is very fluid.  But I didn't see any kind of radar.  Didn't see a grenade notifier.  Something to tell me, I'm standing my a grenade.  Not a biggie problem thoe.

Just a demo.  But I really hope you can upgrade and use attachments on your guns!  Looks like there is a grenade launcher.  SO I hope there really is.

All in all the demo was great.  Not anything like CoD 4 good.  But I still think I might buy this one at full price.  Could have a good one here.  But still not sure.  Might be a bunch of little things out of place.  Like the controls and sensitivity.  I had it turned all the way up, and it seemed a lot slower then the videos they released.  


Impressive thoe.  Best FPS demo since CoD 4 and I've played most to all of them.

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CptChiken

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Edited By CptChiken
we said Zsciaeoun
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TwoOneFive

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Edited By TwoOneFive
Zsciaeount said:
"Played the demo.  Meh.  The gameplay is standard fare.  The sound is excellent, and the first bit of the visuals is OK, but after that, it all looks pretty bland.  There are some nice lens flare effects, but when you're not looking into the light, it actually does not look all that impressive.  I think people are just desperate for a good PS3 game, and this one has been deemed good enough.  I'll wait for Uncharted or God of War."

SoothsayerGB said:
"Played the demo.  Pretty decent.  Audio is fantastic.  Visuals are spectacular.  Motion is very fluid.  But I didn't see any kind of radar.  Didn't see a grenade notifier.  Something to tell me, I'm standing my a grenade.  Not a biggie problem thoe.


the grenades have a trail of light and make a noise, like a beeping thing, so you can see where it went and here it, plus the helghast always say something when they throw one like EAT THIS
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singular

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Edited By singular

Very detailed and excellent article. Good work. :)

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thiago

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Edited By thiago

I am very suspicious of anybody that tries to back their own opinions with "decades of gaming" argument. Who doesn't ? There are plenty of 20 somethings or 30 somethings here. We have been playing games throughout our lives. This guy is not serious, it is just an embittered 360 fan.

And judging by the Halo avatar and the opinion about MGS4, I wouldn't take your opinion too seriously. MGS4 is the best PS3 game to date and its story is engaging even for those who aren't fans of MGS (such as myself). It is a lot better than shooting people without knowing why, without knowing who the enemy is and what is their purpose or even your own purpose, like in Gears. In Gears all you do is to follow orders without knowing anything at all.

The story in Gears is just a pretext for shooting. Nothing more. And even then things are very poorly explained.

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kevbo77

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Edited By kevbo77

I think I can begrudgingly say that after February 27th, the Wii60 isn't going cut it anymore.  There's no way in hell that my wife will let me get a PS3 though.  It'll have to come down another $100 bucks for me to play beyond.  I'm keeping my fingers crossed for a nice price cut soon.

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Muffin_Hunter

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Edited By Muffin_Hunter
kevbo77 said:
"There's no way in hell that my wife will let me get a PS3 though."
Just say, "Woman, this is how it's gonna be. I'm buyin' a PS3 if you like it or not." If she gives you that cold blank stare stuff resort to plan B. Get down on your hands and knees and beg like a dog. I think it's worth a shot. ; )

Edit: Zatoichi_Sanjuro said:
"
No Caption Provided
"

Gees!!! That guy's face looks HIDEOUS but you don't see other people crying about it. I suppose that's an ad hominem argument but it had to be said. _
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rerty

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Edited By rerty

game looks great... whats with the picture? that guy is completely normal looking its just a bad still.

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Dryker

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Edited By Dryker

Finally, a game to join my MGS4!

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WatanabeKazuma

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Edited By WatanabeKazuma

Not really been giving this game much attention but I've got to admit its close enough now for me to be excited about with all the coverage its been receiving . Apart from MGS4 I can't really justify my PS3 purchase, not even as a Blu-Ray player. I hope this goes some way to making the online experience on it feel a little less...empty, which I'll admit up until now is one of the main reasons I play on my 360 for the most part.

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dogswithguns

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Edited By dogswithguns

i watched the multiplayer online trailers the other day. man, it look so awesome.... im gonna playing all the time, i can see it already.

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Zsciaeount

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Edited By Zsciaeount

Thiago: you don't take me seriously just because I did not think that MGS4 was the masterpiece that everyone wanted it to be?  C'mon.  It's a decent game, but it has some real problems, mostly due to the fact that Hideo Kojima needs an editor. 

I have played all of the MGS games, and while the interruptions weren't as bad as MGS3, MGS4 had way too many cutscenes which came way too frequently, and which overstayed their welcome each time.  That's not to say that the visuals weren't amazing (they were) or that the actual gameplay wasn't good (it was fun when you actually got to play it).  I am just saying that the story would have benefitted from a bit of tightening, and a reduction in the number of interruptions for Codec conversations and cutscenes.

Bottom line is that MGS4, just like the previous entries, had serious pacing problems, but I think those criticisms were overlooked because people were desperate to have a blockbuster PS3 game.

Look, I want the PS3 to succeed.  I really do.  Otherwise, I wouldn't have dropped $600 on a launch-day console.  But, Sony has really hurt themselves by letting exclusives such as Grand Theft Auto and Final Fantasy walk out the door.  The end result is that more and more games are going multiplatform, and the PS3 is hurting for exclusives.  Since I like the 360 controller and acheivements better, the PS3 doesn't get much daily use in my house.  It's a shame.

The PS3 is hurting... sales have stagnated.  That is not opinion... that is cold, hard fact.  They have dropped the price to no avail, which indicates that it's the lack of software, not hardware that is hurting the PS3.  As a result, I think that people (reviewers included) are desperate for a good PS3 release, and so they will be overly kind to games with flaws.  Don' think so?  Well, think about when the 360 was released, and Perfect Dark Zero got really good reviews... the game was utter and complete crap and has not held up at all.  It was just a case of people being desperately excited to usher in a new generation.  Also, look at the fact that the review embargo for Killzone 2 was lifted almost a month before release, which is very unusual... you can't tell me that there isn't some marketing at play for all the other sites that have published reviews already...

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LiveOrDie1212

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Edited By LiveOrDie1212
Zsciaeount said:
"Thiago: you don't take me seriously just because I did not think that MGS4 was the masterpiece that everyone wanted it to be?  C'mon.  It's a decent game, but it has some real problems, mostly due to the fact that Hideo Kojima needs an editor. 

I have played all of the MGS games, and while the interruptions weren't as bad as MGS3, MGS4 had way too many cutscenes which came way too frequently, and which overstayed their welcome each time.  That's not to say that the visuals weren't amazing (they were) or that the actual gameplay wasn't good (it was fun when you actually got to play it).  I am just saying that the story would have benefitted from a bit of tightening, and a reduction in the number of interruptions for Codec conversations and cutscenes.

Bottom line is that MGS4, just like the previous entries, had serious pacing problems, but I think those criticisms were overlooked because people were desperate to have a blockbuster PS3 game.

Look, I want the PS3 to succeed.  I really do.  Otherwise, I wouldn't have dropped $600 on a launch-day console.  But, Sony has really hurt themselves by letting exclusives such as Grand Theft Auto and Final Fantasy walk out the door.  The end result is that more and more games are going multiplatform, and the PS3 is hurting for exclusives.  Since I like the 360 controller and acheivements better, the PS3 doesn't get much daily use in my house.  It's a shame.

The PS3 is hurting... sales have stagnated.  That is not opinion... that is cold, hard fact.  They have dropped the price to no avail, which indicates that it's the lack of software, not hardware that is hurting the PS3.  As a result, I think that people (reviewers included) are desperate for a good PS3 release, and so they will be overly kind to games with flaws.  Don' think so?  Well, think about when the 360 was released, and Perfect Dark Zero got really good reviews... the game was utter and complete crap and has not held up at all.  It was just a case of people being desperately excited to usher in a new generation.  Also, look at the fact that the review embargo for Killzone 2 was lifted almost a month before release, which is very unusual... you can't tell me that there isn't some marketing at play for all the other sites that have published reviews already..."

i respect your opinions, but before you say somthing like "I think that people (reviewers included) are desperate for a good PS3 release, and so they will be overly kind to games with flaws", you should wait till the game come out, play it, and make up your final judgment. don't give me this crap when the game is not out till another 3 weeks and the demo is not even a final build.
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Zsciaeount

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Edited By Zsciaeount

Believe me, I will play Killzone 2, and I will play it the day it comes out.  My references to people being desperate for a good PS3 game was in reference to the overly kind reviews for MGS4, and I think I state my case quite clearly.  I see the hype around Killzone 2 to be more of the same, but we'll see... word has it that the multiplayer is better than COD4.  If so, I can't wait to try it out.  Another example of PS3 wish fulfillment is the fact that Game Informer scored Gears of War and Resistance the same.  Gears of War was a polished system-seller.  Resistance was good, but not great.  But, since the PS3 was new to market at the time, the reviews were overly kind.

If you look now, people just 2 years later are more critical of Resistance, and admit that when they talk about what Resistance 2 gets right.

My point is that people have been gushing over Killzone 2 because they want the PS3 to finally have its system-selling killer app (sorry, but MGS4 failed to move units with a lasting impact), but the truth is that based on the demo, there are other games which look and play better than the 20 minutes of Killzone 2 I've seen so far.  But, yes, I will reserve final judgment until a few weeks from now.

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get2sammyb

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Edited By get2sammyb
Zsciaeount said:
My point is that people have been gushing over Killzone 2 because they want the PS3 to finally have its system-selling killer app (sorry, but MGS4 failed to move units with a lasting impact), but the truth is that based on the demo, there are other games which look and play better than the 20 minutes of Killzone 2 I've seen so far.  But, yes, I will reserve final judgment until a few weeks from now."
I would argue that people are just really excited for what's shaping up to be a really good game. Most people who are really excited for this game are really excited because it looks (and from the demo plays) really good. As I already own a PS3 I only care that it sells enough that Sony (and everyone else) keep supporting it.

So to conclude, while I understand where you're coming from, I think people (well I myself) are just excited for a really good game. Nothing to do with the systems catalogue or sales.
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KamasamaK

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Edited By KamasamaK
Zsciaeount said:
"Played the demo.  Meh.  The gameplay is standard fare.  The sound is excellent, and the first bit of the visuals is OK, but after that, it all looks pretty bland.  There are some nice lens flare effects, but when you're not looking into the light, it actually does not look all that impressive.  I think people are just desperate for a good PS3 game, and this one has been deemed good enough."
I can understand some of the complaints about the gameplay, but I can't see how it could be described as standard. I won't bother getting into the technical merits of the game, but I'd really like to know where you get the idea that people just deem this game "good enough". There are surely some out there who (will) fall into that category, but your generalization seems ignorant of others' opinions. I suppose the majority of critics are just delusional too.
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thiago

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Edited By thiago

@Zsciaeount:

What planet are you from? On planet Earth the PS3 has the most impressive exclusives so far. The 360 relies only on third party software, from which most are multiplatform. They have little exclusives, and the only ones they have are paid for (like the GTA DLC).

The cutscenes on MGS4 are definitely not a problem. They are a problem for those who are butt hurt because the PS3 has been getting awesome exclusives. They mesh perfectly well with the rest of the game. The pacing is simply perfect and unlike Gears, where there's no history, you actually get to know what you are doing and why. The cuscenes add to the tension of the game, knowing what is at stake and what the consequences of your actions will be. And I knew nothing about MGS, nothing about the story or anything. That game is a masterpiece in terms of videogame so far, it excels in all areas. The controls are great (especially if you compare it to things like Splinter Cell), the graphics are awesome, the music is great, the gameplay is not repetitive, etc. And the best is that everything fits together nicely.

Besides the PS3 has sold 21 million in 2 years and the 360 28 million in 3 years. It is not much of an achievement to be ahead for so little if your console was released one year earlier. Not sure which source you are using, but you should get your facts straight. Please start using a more reliable source for your numbers.

The PS3 has finally reached the point where its power is undeniable. I played the Killzone demo and all I can say is that I will get this game as soon as I can. It makes Halo looks like Power Rangers.

BTW, MGS4 sold 4,5 million units in six months. It will easily pass 7 million until the end of this generation.

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thiago

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Edited By thiago

@SoothsayerGBi

"
Played the demo.  Pretty decent.  Audio is fantastic.  Visuals are spectacular.  Motion is very fluid.  But I didn't see any kind of radar.  Didn't see a grenade notifier.  Something to tell me, I'm standing my a grenade.  Not a biggie problem thoe."

The notifier is the sound. the grenade makes. It keeps beeping, pPay attention. Some say that playing without HUD is the best. I haven't tried, but it must give the game yet more realism.

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get2sammyb

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Edited By get2sammyb
thiago said:
The notifier is the sound. the grenade makes. It keeps beeping, pPay attention. Some say that playing without HUD is the best. I haven't tried, but it must give the game yet more realism."
Turn everything off. HUD, reticule (?), subtitles, everything.

It's (almost) like playing a movie. Your gun barrell even starts to sound hollow when it's emptying.
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Wraith

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TwoOneFive said:


2 Moron Nerds drooling, hey look its just like whats happening in this thread.
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Zsciaeount

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Edited By Zsciaeount

Great 360 exclusives: Gears of War 1 and 2, Viva Pinata, Banjo Kazooie, Left 4 Dead, Crackdown, Ace Combat 6, Fable II, Tales of Vesperia, Geometry Wars

Great PS3 exclusives: Uncharted, Ratchet & Clank, Heavenly Sword, LittleBigPlanet, Super Stardust HD, and most likely Killzone, Uncharted 2, and God of War 3.

You know what, thiago, I have to admit that it looks fairly even...  I will concede that one to you.  It's odd that I had to spell it out for myself to realize that.  But, I don't think I am alone with this gut perception.  If you look at most of the gaming media, they always talk about how the PS3 is in desperate need of some good exclusives.  LittleBigPlanet was supposed to be it, but it's underperformed in terms of sales, which left a lot of people scratching their heads.

You know, I think a lot of it has to be due to bias against the PS3 in media coverage, but a lot of it was brought on by Sony and their arrogance. 

They released a fantastically expensive console, expecting brand loyalty to carry the day, but that didn't work.  The console has proven somewhat difficult to program for, resulting in a lot of multiplatform games looking slightly inferior on the PS3, and compelling some (like Valve) to forgo development for the PS3 altogether.  On top of that the execs at Sony seem to enjoy taking swipes at Microsoft and Nintendo in interviews, which comes across as arrogant and entitled, like we're the idiots for not buying their system.  Add to it underwhelming exclusives like Home, Haze, and Motorstorm, as well as an underdeveloped marketplace that only recently starting boasting a lot of content, and I think that the deck of perception is stacked against Sony.  That's why for every one good exclusive for the 360, the PS3 will need 2 just to get an edge.

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thiago

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Edited By thiago

@Zsciaeount

Jesus, where are you from? Jupiter? MGS4 sold 4,5 million in six months. LBP sold 1,3 in 3 months.

There is no such thing as "loyalty", never was. Third party developers only business is to sell their software (game) and if they believe they can maximize it by selling it in many platforms, that will happen. People only deduced that games like Tekken would be only on PS3 because the previous version was released on the PS2, but there never was a contract limiting the developers from releasing it on other consoles.  So there is no way it could be "stolen", because it was never Sony's to begin with.

A piece of hardware must stand on its own, and not by buying exclusivities like MS does. And in that department Sony is doing better than anybody else. GTA DLC is an example of MS bribing third party developers to release on its console.

Sony at least fund projects like Killzone 2 and others, first party developers, that will take gaming a step forward. MS does nothing, it is just a blood-sucking leech, paying third party developers to keep their content limited.

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thiago

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Edited By thiago

And BTW, Gabe Newell should stay quiet. His company never produced anything that could ever come close to Killzone 2. I think his problem with the PS3 is a matter of competence, some have it, some don't. Some can do Killzone 2, some simply can't.

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Jayge_

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Edited By Jayge_
thiago said:
"And BTW, Gabe Newell should stay quiet. His company never produced anything that could ever come close to Killzone 2. I think his problem with the PS3 is a matter of competence, some have it, some don't. Some can do Killzone 2, some simply can't."
You have absolutely no idea what you're talking about.
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copycatzen

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Edited By copycatzen

I hope this game is more than great

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chapman12

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Edited By chapman12

the sixasis sniping in this looks annoying

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Noremakk

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Edited By Noremakk

Wow, sounds like TF2 on the PS3 with 100% more grit and masculinity.

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Edited By TheHBK

Yeah, I would hold off on that conclusion about the weapon accuracy making it too easy to pick off people.  He is not playing with others who dedicate themselves to games and you will see people do this kind of crap when the game goes live just like how other games like Gears and Halo stop being fun when there are people who are just ridiculously good.  I think we need to see how this plays out.

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thiago

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Edited By thiago

@Jayge

"You have absolutely no idea what you're talking about."

Cite just one example of one game from Valve that is comparable to Killzone 2. Yes, the silence.

Some people can do it, some can't. Are you still waiting for Half-Life episode 3 with a graphic quality from 2004?