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Let's Go In-Depth With StarCraft II: Heart of the Swarm's Multiplayer

Our special field agent brings back a wealth of analysis and anecdotes after his time with the new units and abilities in Blizzard's next expansion.

[Last weekend Blizzard brought its annual fan explosion BlizzCon back to Anaheim, CA. I desperately wanted to be there, to watch the latest GSL finals in person and catch a Foo Fighters show. More than anything, though, I really, really wanted to see all the new multiplayer changes in the new StarCraft II expansion pack, Heart of the Swarm. But alas, there's a lot of work to be done this time of year that makes it hard to get out of town. (Hey, have you read my Uncharted 3 review?)

Enter special contributor and friend of Giant Bomb Brian Leahy, a diehard fan of StarCraft II who did make it through BlizzCon and lived to bring us a wealth of info and analysis of all the new stuff Blizzard is working on. -Brad]

I haven’t been playing as much StarCraft II as I used to, opting to watch professional matches instead of brave the ladder, but my hands-on time with the current build of Heart of the Swarm’s multiplayer component has reenergized my love of SC2. It’s a breath of fresh air to have some new units and some fairly drastic balance tweaks, which have so far been unheard of in Wings of Liberty. HOTS is very much its own game, which lets Blizzard shift the power balance in a major way.

I played nine games of multiplayer, three as each race, and while I won’t rehash the list of new units or tweaks (already written up elsewhere), I’m happy to share some of the cool things I experienced. Again, everything here is subject to change, and Blizzard will be conducting a full beta test of HOTS multiplayer, so anything you read here may be dramatically different by the time we see it next.

Terran

A few Battle Hellions lay waste to a Zerg base full of lings.
A few Battle Hellions lay waste to a Zerg base full of lings.

Of the three races, I was least impressed with the Terran tweaks, but that could just be because my Terran game is trash. The Warhound is intended to fill the void now that the Thor has reverted to its classic “one at a time” super-unit role. The Warhound is basically the equivalent of the original StarCraft's Goliath with a few tweaks, and it completely rips up enemy mechanical units, making it quite good in TvT or TvP. Beyond that, it’s not that exciting. The Hellion’s new Battle Mode is a bit closer to the mark, as its higher damage and lower movement speed adds some situational strategy to the unit and gives it a bit more late-game usage against Zerglings or Zealots.

The Shredder is a very interesting unit, and this is one that I think will evolve during the beta. It’s got a lengthy eight-second deploy, but once it's deployed it deals constant damage to any enemy unit (not including buildings) in its circular range. But if any of your own units enter the field, it shuts off. However, this doesn’t include other Shredders, which means that if you can sneak two into the enemy mineral line and somehow manage to go undetected for 8 seconds, you can destroy an entire worker line in a little under two seconds. That’ll probably never happen at the pro level, but I can see this working wonders in the lower leagues. Beyond that, the Shredder should be good for area denial, especially when backed up by a Siege Tank line. It may help defend against Zerglings, Zealots, and Hellions early in the game, as well.

I didn’t really get to play around with any of the tweaked Terran units, but did go up against a boatload of Warhounds in a PvT and got steamrolled by them, so there may be some hope yet for this new toy.

Zerg

The biggest change to the Zerg is the complete removal of the Overseer, which had a few interesting spells, moved quickly without an upgrade, and was the Zerg’s only detection outside of the Spore Crawler. Gone! In its place is a new flying spellcaster called the Viper that currently rocks a trio of spells. One of them lets you make any unit a detector (including the Viper itself). Thankfully, the spell also pops a big goofy Overseer eye on the target unit so those DTs will know which unit to target to return to stealth. Blinding Cloud is a twist on Dark Swarm, a spell sorely missed from the Brood War days. Instead of negating ranged damage, it will reduce all attacks to melee range and prevent energy based spells. This is incredibly useful for advancing on the Terran and Protoss. Additionally, since the Viper is a flyer, it’s a bit easier to dart in and cast Blinding Cloud than you could Dark Swarm in Brood War. Oh, and the Viper can grab units and pull them up close, Scorpion-style, which is great for picking off powerful enemy units individually, even massive ones.

The Swarm Host gives Zerg a ground-based siege option of sorts.
The Swarm Host gives Zerg a ground-based siege option of sorts.

The Swarm Host is a really interesting concept and basically amounts to a burrowing Brood Lord with a much slower spawn rate on its Locusts (the equivalent of Broodlings). Locusts can be manually spawned, or just set to auto-spawn with rally points. They only last a short time, but it’s long enough to close the distance on some bunkers, soak up Siege Tank shots, or otherwise harass an entrenched position. These are enabled with the Infestation Pit, so they’ll see much more mid-game use than the Brood Lord and should really help give the Zerg something else to do besides expand or throw expensive units against a defending player at that stage of the game.

Oh, and now Banelings can move while burrowed, Ultralisks can rush underground and pop up under a targeted location, and the Hydralisk finally gets a meaningful off-creep speed upgrade. This is the Zerg expansion, so I guess this all makes sense, but man, those are some major buffs. I’m really scared for my PvZ game.

Protoss

Ah, Protoss, my race of choice and currently the weakest race in the pro leagues. What does Blizzard have in store for my squad? Well, turns out it's two really interesting units and yet another flying capital ship that replaces the Carrier. In its place is the Tempest, which is basically a Protoss version of the Battlecruiser with a better air-to-air weapon. It requires the Fleet Beacon and sits at the end of the tech tree. It’s quite beefy and does decent damage to ground forces. Currently it will absolutely shred a Mutalisk flock, though, so it might find some use.

At least more players will soon be constructing their builds around the Stargate, because the Oracle is the harassment unit Protoss players have been missing. Sort of. The Oracle can be built straight from the Stargate, currently has no upgrades, and gets all three of its spells immediately. The first, Entomb, is amazing. It's an AOE spell that can block mineral fields from being mined unless the enemy waits for the lengthy duration to expire or attacks each patch one by one to remove the force fields. On most of the maps, I was able to shut down every mineral field in my opponent’s base in a single casting. The value of that ability speaks for itself.

Look at all those unusable minerals! LOOK AT THEM!
Look at all those unusable minerals! LOOK AT THEM!

The other harassment spell, Phase Shift, can stun a building to effectively remove it from the game temporarily, which would prevent it from building and researching (or attacking in the case of defensive structures). The best use here is in PvZ. If you Phase Shift an enemy Roach Warren, say goodbye to the ability to hatch Roaches until it wears off. Preordain, the third spell, shouldn’t be ignored, either. It lets you tag an enemy building, granting vision around it for a set duration and also letting you see what that building is doing. For instance, you can see if that Starport is building a Medivac or a Banshee (though the tech lab would tell an experienced player it’s a Banshee). That sort of intel is invaluable at high levels of play.

Finally, the Replicant is a fun little unit that, while expensive, can lead to some creative uses. It’s built from the Robotics Facility for a hefty 200 minerals and 200 gas, and its only ability is to instantly copy a non-massive unit. Blizzard is still tuning what abilities the replicated unit will get, relative to your opponent’s tech level. Should you get Siege Mode if you copy a tank even if your enemy doesn’t have it yet? If not, you wouldn’t be able to research siege yourself, and then you’d end up with a un-siegeable tank. Hooray. I think a lot of tuning will have to go into the Replicant, but it definitely adds a good bit of depth to Robotics Facility play.

Finally, the Mothership gets the axe and the Nexus gains two abilities to compete with your valuable Chrono Boosts. Arc Shield is quite useful and functions as a great panic button, briefly turning any structure into a photon canon, though it can only damage light units. I heard whispers around the show floor of a quite deadly photon cannon rush using Arc Shield on the proxy Pylon to defend while the real cannons warped in, but I didn’t see it myself. The Nexus can also recall units from anywhere on the map back to itself for a whopping 75 energy (that’s three Chrono Boosts!). That's a nice new tool for the box and should make players feel a little safer about being aggressive in the early game, since they can bail out of an engagement if things are going badly.

I’m (massively) biased toward the Protoss as it's my chosen ladder race, but I was really happy with the changes here. I’m not yet sold on the Tempest, but I hate Mutalisks, so maybe I’ll come to love it in time.

Muta-hating Protoss players are probably going to love the Tempest.
Muta-hating Protoss players are probably going to love the Tempest.

Some Random Things I Did

Here's a handful of memorable situations that came up in my time with all these new toys.

  • While under attack by a Zerg force with Swarm Hosts, they burrowed and I didn’t have any detection. Thankfully, I could quickly use the Replicant to copy the enemy’s Viper and pop a goofy eye onto my Immortal, giving me instant detection and allowing me to see the burrowed Hosts.
  • Now that Reapers regenerate their health while out of combat, I had a lot more fun harassing mineral lines with them, retreating, and coming back when they were all patched up. They lost their D8 Charge building attack, though, so it’s not all fun and games.
  • As the Zerg, I was trying to break the front lines of a Protoss player with a Roach and Zergling force. I saw a few Immortals up on the high ground with my Vipers, so I positioned my Zerglings forward and snatched them down to the low ground to surround them. Then, when my opponent comes down the ramp with his Stalkers, I dropped a Blinding Cloud on them so they couldn’t hit my Zerglings until they closed the distance.
  • The Terran’s Orbital Command is really powerful for building an economy. How about sneaking a Replicant in a Warp Prism to the enemy’s mineral line, copying an SCV, and escaping to go build my own Terran base elsewhere, complete with Mules. Yup.
  • Similarly, if you can copy a single enemy unit (like a Siege Tank) and get it safely back to your base, you can continue to replicate that unit from the comfort of your own home.
  • OK, one more Replicant story (they're really interesting). I built a Stargate to play with the Oracle and then added a Robotics Facility. I decided to mass Void Rays to exploit a lack of anti-air on my opponent's side. Instead of having to build a second Stargate, I can just pump out Replicants and Voids and copy the real deal. Double production, no extra buildings!
  • My Terran opponent tried to use the new Thor against me. It hits like a truck, dropping Stalkers in two hits, but it still dies a bit too quickly to really find a place in the Terran lineup. (Don't forget you can only have one at a time now.) I’m really concerned this Thor change is just going to turn it into the next Mothership.
  • Baneling bombs on mineral lines are already powerful. How about dropping them into the enemy’s blind spot and burrow-moving them into position first? Because, yeah, you can do that now.
  • As a Terran against the Zerg, I was putting pressure on his natural expansion and was able to get a Shredder into position right at his ramp, drastically weakening the reinforcing Zerglings coming to defend the expo.

You can bet all this stuff is going to change in some fashion between now and the beta (and then change again before release), but it was really refreshing to play some games of StarCraft II with a ton of new options and some big surprises. It would be foolish to judge the eventual product purely on what was shown at BlizzCon, but I think Blizzard is on the right path with the new units and tweaks. As with all such massive balance changes, only time will tell if Heart of the Swarm will hit the right notes with players from professionals all the way down to comp-stomp versus-AI players.

110 Comments

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Nighthawk871

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Edited By Nighthawk871

Great to see Brian Leahy talking about Starcraft again. Best write up I've read on the HotS changes.

I hadn't heard that Blinding Cloud prevents spells. Finally Zerg has a way to deal with spell casters besides just killing them.

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Kyle

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Edited By Kyle

My body is ready.

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StarvingGamer

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Edited By StarvingGamer

Woo Brian Leahy rocks my face off.

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Scrumdidlyumptious

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@empathe said:

Follow-up questions! Whose got'em?

Did you get to meet or see MVP or Nestea or MMA or DRG or Fantasy or Bisu or Jangbi or Jaedong or Day9 or Tasteless or Artosis?
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Moonshadow101

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Edited By Moonshadow101

Who wants to bet money on Carriers making a triumphant nostalgia-pandering comeback in the last expac?

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deactivated-5f6e20bcce471

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@Scrumdidlyumptious said:

@empathe said:

Follow-up questions! Whose got'em?

Did you get to meet or see MVP or Nestea or MMA or DRG or Fantasy or Bisu or Jangbi or Jaedong or Day9 or Tasteless or Artosis?

Unfortunately, no!

I didn't get to go Friday and Saturday was crammed with getting this coverage done.

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LegalBagel

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Edited By LegalBagel

Some of these changes/units seem so crazy and exploitable that I don't see how they make it into the final version. The Replicant, burrowed Baneling movement, the Shredder and the new spellcasters in particular. They basically make this an entirely different game, which is both good and bad I guess.

I will personally like the variety and playing with the new units, but this will throw the pro scene into complete disarray, even assuming that everyone switches over to HotS. You'll basically have to rethink and redevelop entire strategies for every matchup and we'll be back where we were at the start of WoL. And as spectators we'll have to relearn everything and we'll possibly lose pros who can't pick up the new game.

@empathe: Did you get a sense of how the community thinks this will affect tournaments/pros? In my mind SC2 is building a lot of momentum as a competitive game and is breaking through in some ways that other games haven't, but I think Blizzard could easily be shooting themselves in the foot by releasing a follow-up that radically changes things and then pushing the pro scene to switch over.

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bybeach

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Edited By bybeach

I could not believe this wan't Brad. Or for a cross-over, Mr. Chan, who seems quite the player.. But ppl. seem to know who this is...

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FluxWaveZ

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Edited By FluxWaveZ
@empathe: Is the burrowed Baneling/Ultralisk movement a Hive upgrade?
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Green_Incarnate

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Edited By Green_Incarnate

Everything sounds super imba.

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Lazyaza

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Edited By Lazyaza

For a minute there I thought it read "they took out the overlord" and I was like WHAT WTF! then I read again, ah overseer, well I rarely used those so yay. lol

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deactivated-5f6e20bcce471

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@Deathpooky said:

Some of these changes/units seem so crazy and exploitable that I don't see how they make it into the final version. The Replicant, burrowed Baneling movement, the Shredder and the new spellcasters in particular. They basically make this an entirely different game, which is both good and bad I guess.

I will personally like the variety and playing with the new units, but this will throw the pro scene into complete disarray, even assuming that everyone switches over to HotS. You'll basically have to rethink and redevelop entire strategies for every matchup and we'll be back where we were at the start of WoL. And as spectators we'll have to relearn everything and we'll possibly lose pros who can't pick up the new game.

@empathe: Did you get a sense of how the community thinks this will affect tournaments/pros? In my mind SC2 is building a lot of momentum as a competitive game and is breaking through in some ways that other games haven't, but I think Blizzard could easily be shooting themselves in the foot by releasing a follow-up that radically changes things and then pushing the pro scene to switch over.

I think it's way too early to tell since so much of this will change between now & beta & launch.

@FluxWaveZ said:

@empathe: Is the burrowed Baneling/Ultralisk movement a Hive upgrade?

I'm not 100% on the banelings - that game I loaded up versus AI and just clicked everything. The demo was limited to 30 minutes a session so I didn't have time to actually write it all down and take note.

The Ultralisk ability is given to them by default upon hatching.

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DystopiaX

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Edited By DystopiaX

@Green_Incarnate said:

Everything sounds super imba.

not necessarily bad though, alot of things in BW felt imba but since all 3 races had alittle of that it ended up being balanced.

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TheSouthernDandy

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Edited By TheSouthernDandy
@CJduke said:

@Brad said:

@CJduke said:

Idk what I think of these changes. A lot of this stuff sounds/looks seriously overpowered. Just the description of the viper pulling immortals down from the high ground and then using the cloud spell to make it so stalkers have a range of 1 sounds completely ridiculous. I can't wait to see what the pros think.

That story in particular scared the shit out of me. IMBA IMBA IMBA or something

Yeah lol, I'm a Protoss player like you, and these changes are just scaring me away more than my inability to get past platinum already has.

I'm sure they'll get toned down in the beta. Tyler made a good point in a recent state of the game, it's easier to tone things back then pump stuff up. Can't wait to give these units a try though, some pretty rad stuff in here.
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Moppy

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Edited By Moppy

Brian LEAHY, watcha gonna SAY-EE on the front PA-EE-GEE?

Oh man, if Brian joins Whiskey Media, I will be a very happy man.

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Haxim

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Edited By Haxim

Great article. Always nice to read something by someone who knows what they're talking about. Looking forward to more articles by this "Brian Leahy".

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FluxWaveZ

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Edited By FluxWaveZ
@Haxim said:

Looking forward to more articles by this "Brian Leahy".

I'm not really getting the impression we'll be seeing other articles from him. Since he left Shacknews and Weekend Confirmed, it seems he's been out of gaming media. It would be a welcome surprise, though.
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lilburtonboy7489

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Edited By lilburtonboy7489

Ugh...time to switch to protoss.

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aaronchance

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Edited By aaronchance

Best write-up on the new unit / changes I've read so far. I can't wait until these changes hit the pro circuit, even in an exhibition match.

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Edited By sammo21

You know what's going to keep me from buying Starcraft 2: Heart of the Swarm? The fact I bought and own Starcraft 2. As much as I love my memories of Starcraft I quickly discovered that I just don't like those games like I used to and I didn't really have many good experiences with the "community". I'll stick to Dawn of War and Relic's business from here on out I suppose.

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Enigma777

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Edited By Enigma777
@Moppy said:

Brian LEAHY, watcha gonna SAY-EE on the front PA-EE-GEE?

Oh man, if Brian joins Whiskey Media, I will be a very happy man.

Fuck, you beat me to it!
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spicy_jasonator

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Edited By spicy_jasonator
No Caption Provided

Well played, Blizzard.

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LegalBagel

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@empathe said:

I think it's way too early to tell since so much of this will change between now & beta & launch.

I know things will change and the unmanageable units won't make it in, I just think the overall feeling Blizzard seems to have is "this is our opportunity to make huge changes to address big issues." Regardless of balance, it's going to throw off the pros/tournaments and radically change the game. I'm in favor as a player who wants to play the new campaign/units, I just think the pro scene will be harmed with major changes every few years that could cause a huge realignment, strategy switch, and potential division of the pros/fanbase.

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ashkev

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Edited By ashkev

Great article. Need more Leahy stuff around here and an appearance on the Bombcast

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raiz265

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Edited By raiz265

@lilburtonboy7489 said:

Ugh...time to switch to protoss.

What for? More gimmicky units and strategies?

I feel like the new units for the other races are way more solid additions than the Protoss ones. :/

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AdH0c

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Edited By AdH0c

@Moppy said:

Brian LEAHY, watcha gonna SAY-EE on the front PA-EE-GEE?

Oh man, if Brian joins Whiskey Media, I will be a very happy man.

I second this. Brian's sense of humour would fit in perfectly with the Whiskey media crew.

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Marz

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Edited By Marz

nice work brian leahy, used to enjoy your presence on the weekend confirmed podcast.  New expansion seems like it'll be great.

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Vexxan

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Edited By Vexxan

Nice wrap-up, looking forward to seeing what new crazy builds the pros will come up with. 

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koobz

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Edited By koobz

I have literally never played a Starcraft game but this shit is compelling as fuuuckkk. Man. Video Games.

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birchman

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Edited By birchman

I am so looking forward to Heart of the Swarm.

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Bouke

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Edited By Bouke

This sounds great, can´t wait to try out these new units!

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Nitrium

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Edited By Nitrium

More articles by Leahy please!

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gamefreak9

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Edited By gamefreak9

OMg about time something was done about that THOR BS, glad blizzard finally got the message on that imba shit. Really happy about the changes! looks like zerg won't be the underpowered race anymore... so... FOR THE SWARM!

Although i am not really sure what's going on with the toss air fleet... i mean the phoenix were the anti light units... and there is no carrier replacement... sucks intercepts were cool... and that mass recall from nexus... sounds okay but there's a good chance its OP.

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user_1

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Edited By user_1

I can't wait to watch people play this.

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Loiosh

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Edited By Loiosh

What an excellent article. I'd like to see more from Brian!

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Tondo

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Edited By Tondo

Damn good article. Great to see some gaming related from Brian again !

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mancide

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Edited By mancide

Great article! The Shacknews/Giant Bomb relationship grows tighter!

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ConcernedListener

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fantastic article!! new changes sound awesome.

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gregoryc

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Edited By gregoryc

Brian Leahy!?! Fuck I've missed this guy on Weekend Confirmed. Glad to hear he's doing some free lance work like this - looking forward to more of the same. /crosses fingers

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Davvyk

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Edited By Davvyk

My head hurts after reading that. These changes are B. I. G

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amir90

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Edited By amir90

Yes!

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Rayeth

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@empathe: @FluxWaveZ

I was at Blizzcon too!

The baneling burrow move upgrade is indeed Hive tech. I believe it was 150/150, but I don't recall the research time. It was not super long. Maybe 60-90s?

I am interested to know what you think about the Entomb ability on the Oracle. I played with it a bit and found it interesting, but not terribly effective. The force fields do disrupt your opponent somewhat, but I think good players will simply shift-queue some marines/lings to attack and kill them all rather quickly making the spell not so effective. Also the energy cost on it was rather high meaning you would have to wait a long time to be able to entomb and phase out any static defenses near their minerals. Given the oracle's low HP/Shields I would think you need to have that phase out ready for any turrets/spores in your way. YMMV.

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GunslingerPanda

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Edited By GunslingerPanda

Awesome! Brian Leahy!

These changes sound good. Glad Thors have been nerfed, but that Replicant sounds a little OP. I'm sure it will change before launch though.

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xymox

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Edited By xymox

I expected a 30 minute long video where Brad talked about SC2. I am disappoint.

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M3rlin

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Edited By M3rlin

Leahy! Would love to hear you on the podcast some time with the regular crew...

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CharAznable

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Edited By CharAznable

I really appreciate the in-depth analysis, as opposed to a boring list of tweaks that every other website slapped together. Great piece, Brian!

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Scotty66

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Edited By Scotty66

Great writeup Brian - would love to see more of your stuff here! Really in-depth.

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FluxWaveZ

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Edited By FluxWaveZ
@Rayeth said:

@empathe: @FluxWaveZ

I was at Blizzcon too!

The baneling burrow move upgrade is indeed Hive tech. I believe it was 150/150, but I don't recall the research time. It was not super long. Maybe 60-90s?

Hm, now I don't think baneling tunneling will be as much of a problem as people believe.
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artofwar420

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Edited By artofwar420

Nice to have you aboard Brian.

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Edited By NekuCTR

So they made every race like Terran basically? instant detection whenever you need it, multiple Siege and contain options, and super turtling powers. I'm super tepid about these changes especially the removal of my overseer. I mean really? as if my larva count wasnt enough of a problem now I have to spend some just to have a decent scout? I believe in you Blizzard don't screw anything up.