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Let's Talk About the Future of Call of Duty

Sharper graphics. Branching campaign. Open-ended level design. This isn't the Call of Duty sequel you were expecting.

Downtown Los Angeles in 2025 looks... well, pretty much the same as 2012 LA, really.
Downtown Los Angeles in 2025 looks... well, pretty much the same as 2012 LA, really.

Mark Lamia is starting to freak me out.

He's telling me about the future--or, specifically, he's talking about the future of warfare and how that plays into the scenario they're building for the campaign in Treyarch's next release, Call of Duty: Black Ops II. After talking to P.W. Singer, an author and director of an institution that gets paid to worry about such things, the team at Treyarch is building a plausible version of the year 2025. By spinning out from today's ideas about how wars are fought and the resource struggles likely to be causing problems by then, much of the next Call of Duty game is concerned with China's hold on rare earth elements, the 17 elements that go into making all sorts of modern devices, from your iPhone to the batteries in today's hybrid automobiles to, well, all sorts of high-tech military items. In fact, it's not hard to conduct a headline search or two and discover all types of talk about China's stranglehold on these increasingly vital substances, and it's even easier to find people talking about the eventuality of a new Cold War rising out of all this. And that's today. By 2025? Well... like I said, Treyarch's argument sounds pretty convincing.

It's funny, because I was prepared for this trip to be a sad confirmation of my expectations with regards to the future of the Call of Duty franchise. Or, more specifically, my interest in the future of the Call of Duty franchise. Over the past couple of years, Activision has published Call of Duty games that are positively competent. Fine games if you're into that sort of thing, but the last couple of years have really left me wondering if I was still a part of that group. It wasn't until I started thinking about writing this story, for example, that I decided to finally toss Modern Warfare 3 back in to download all the maps and stuff that had come as a part of the Call of Duty Elite subscription that I definitely wasn't using. And as far as the actual gameplay and multiplayer is concerned, I suppose I'm still on the fence. But after hearing Treyarch's pitch for its story and the sorts of things the studio has planned for Black Ops II's campaign, I'm definitely excited enough to look forward to seeing how the next chapter from Frank Woods, Alex Mason, and Jason Hudson. Their story, though, will play out in the 1980s.

The bulk of Black Ops II will put you in the boots of David Mason, son of Alex Mason, who ran the show in the previous game. The younger Mason is hunting down a bad guy by the name of Raoul Menendez, who first started stirring up trouble when Reagan was in office. The game will open with David Mason heading to a CIA facility known as "The Vault," where the agency keeps people who are too important or crazy to be walking around the streets. It's here where Mason finds Frank Woods and confronts him about his and Alex Mason's past with Menendez. This sends the game flashing back to "old" Cold War as you'll see 1980s Afghanistan and other hot spots that show you what the original Black Ops crew did after Vietnam. Rather than giving you all of the '80s stuff up front, the game will flash back and forth between the past and the future, where Menendez has become the type of action movie villain that would take control of the entire US drone fleet and turn it against both us and China.

Protecting the President.
Protecting the President.

So what will warfare look like in 2025? Well, for starters it'll look a whole lot nicer. Treyarch has put in a lot of work on the renderer, and overall, the whole game looks a lot sharper and more detailed, while still running at 60 frames per second. Facial animations looked especially nice, better showing off some of the performance capture that the team has been doing, which includes mocapping horses for that '80s Afghanistan level. But there are plenty of more futuristic things to deal with, as well. In 2025, unmanned drones will apparently rule the battlefield, giving you more targets to shoot at that aren't just your standard soldier. In the downtown Los Angeles level that was shown, Mason went up against the CLAW (Cognitive Land Assault Weapon), which looked like a big, bear-sized robot with a turret mounted on its back. You'll be able to get in on the action, too, by deploying quadcopters with extra-mini miniguns mounted on them. You'll be able to order your drones around a bit with new squad controls. Grenades also look a little different, so in Treyarch's future you'll be launching grenades out of an arm-mounted cannon.

OK, what's the other big knock against the Call of Duty franchise? Seriously, when you're on a message board talking mess about it, what's the thing that everyone brings up? Right, the scripted part where it's totally on-rails and almost completely out of your control. That part is also being addressed in a few ways, which means that Black Ops II will have a branching campaign with multiple outcomes--or at least varying shades of a similar outcome. It's hard to get a read on how different things will actually be in the final game. Some of these changes are extremely simple--for example, the Los Angeles mission has two on-screen icons at one point, allowing you to either rappel down from a broken freeway to help cover the President as she makes her way through an increasingly-hot battlefield or you can choose to stay up on the freeway and snipe as the rest of your crew covers her escape. That sniper rifle, by the way, can see targets through walls and penetrate cover via a charged-up shot that expends more ammo than a standard shot.

That's a minor change, obviously. But it gets bigger. Things you do in the game will impact the overall state of the United States' cold war with China as well as the level of success that Menendez achieves. Some of these changes will be choice-based, but others will hinge on player skill. The clearest example of that on display to us was a Strike Force mission, which takes the campaign in a pretty different direction. These missions are attached to the story, but put you in the role of a team of SEALs who are out to capture a set of objectives. How you achieve these objectives is sort of up to you, giving the game a bit of a sandbox vibe, but overall it looked like a multiplayer sort of map overhauled to give it a set of single-player objectives--points that need to be captured, and so on. If you like, you can stay in the role of a soldier and run around, just like any other Call of Duty game. But you can also pop out of that soldier and get above the battle in "overwatch" mode. From above, you can order your forces around the map like a mini-RTS or pop into any unit to take direct control. This means you can directly control quadcopters, assault drones, and other non-human units. If the unit you're controlling is destroyed, you'll have to find a new unit to control and play continues as normal. But here's the catch: if you run out of units, you fail the mission and the action continues on. Those SEALs didn't capture that objective, and that will have some sort of impact on the overall story. You'll certainly be able to take multiple attempts at the Strike Force scenarios in case you want to ensure a specific outcome, but the idea of hitting a fail state and continuing onward is pretty exciting. At the very least, it's definitely not something I was expecting to find in a Call of Duty game.

An unfriendly robot.
An unfriendly robot.

When you finish the campaign and see "your" ending, the game will give you some sort of indication as to the points in the game that put you on that course, with the goal being to drive people to play the campaign more than once to see what changes if you play it differently. Again, this isn't the sort of thing that is completely foreign to video games, but in the context of a Call of Duty game, it sounds pretty cool. That Los Angeles level also has you freely flying a VTOL jet in jet mode above downtown LA as you attempt to keep the hacked drones off of the President. It doesn't look like the sort of thing that turns the action into a full-on flight simulator, but it definitely looks more dynamic than some of the diversions that have popped up in previous COD games.

So what about the multiplayer? Other than confirming that all the MP will be set in 2025, they're not really talking about that right now. But the goal for the multiplayer team is to revisit every single system and rebuild any that need rebuilding. This sounds like it could be more than the typical annual shift in how the progression works and what sort of perks you can equip, but it's hard to say. The team is attempting to build a multiplayer game that allows the people who just want to get in and shoot stuff up with their friends to have a good time without alienating the budding professional crowd that wants to shoot people in the face at MLG events. Combat Training will return and Zombies will also return as its own full mode.

Without more hard details on how the multiplayer mode is coming along, it's hard to know if Black Ops II will recapture the hearts and minds of lapsed fans like myself. But I can definitely say that I'm very interested in seeing how Treyarch's campaign ideas play out. Unsurprisingly, we'll all be able to find out in November... assuming that some fiendish villain hasn't taken over or our own unmanned Predator drones and bombed us all back to the Stone Age before then, of course.

Hear more about the game and my trip to Treyarch in this podcast we recorded!

Jeff Gerstmann on Google+

228 Comments

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PandaBear

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Edited By PandaBear
By spinning out from today's ideas about how wars are fought and the resource struggles likely to be causing problems by then, much of the next Call of Duty game is concerned with China's hold on rare earth elements ... it's not hard to conduct a headline search or two and discover all types of talk about China's stranglehold on these increasingly vital substances, and it's even easier to find people talking about the eventuality of a new Cold War rising out of all this.

China has already won. Walk into any electronics store in the world and 90% of everything is "Made in China"... the consoles we'll play this game on are made in China. They don't need to invade other countries, the economic victory is there's. This isn't a criticism either, I mean I live in Australia and our last Prime Minister spoke Mandarin and sinks a lot of money into Australia's resource sector (foreign ownership does suck though)... I know this way off topic, and yes it's just a video game, but I keep seeing Americans creating works of fiction where China is some crazy rogue state... I mean they haven't invaded another country in how long?

Sorry for the rant ... anyway, I liked really the article ... piece by piece my faith in CoD is being restored.

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retrovirus

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Edited By retrovirus

Why does this sound so appealing? I'm skeptical, but I could be persuaded to buy this, maybe. Maybe.

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napalm

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Edited By napalm

@nintendoeats said:

@Napalm: I was always partial to Roy Rogers myself.

I like purple basketballs.

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dtat

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Edited By dtat

I am still tired of shooting dudes with guns from the first person perspective. No thank you.

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jeff

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Edited By jeff

@cassus said:

"That sniper rifle, by the way, can see targets through walls and penetrate cover via a charged-up shot that expends more ammo than a standard shot."

.. You know.. 10 years from now when they invent those bullets that you charge up to increase their mass and velocity. You've probably heard them talk about that stuff..

Metal Storm. Shred through the solid objects, then send the bullet through afterwards. Obviously, that application of the tech doesn't exist today, but it's feasible for a work of fiction.

Think about where we were 15 years ago, technologically-speaking. Then think about where we'll be 15 years from now.

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MarkWahlberg

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Edited By MarkWahlberg

Meanwhile, the Ghost Recon team is beating their collective heads against a wall.

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mosdl

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Edited By mosdl

Now EA needs to announce 2143...

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the_OFFICIAL_jAPanese_teaBAG

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This might persuade me to shoot guys in the face again....

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MEATBALL

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Edited By MEATBALL

Great to hear they're trying new things with the series. Great write-up, Mr Gerstmann.

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valiantgrizzly

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This all sounds like CRAZY TALK.

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Kierkegaard

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Edited By Kierkegaard

@bybeach said:

They are trying. Just introducing the RTS/Sandbox elements, if only into targeted segments of the game is a big step for them. One thing I really like about treyarch. I felt Vinny kind of got it right one time about Black ops exploiting movies and other media They are trying to stay just barely on this side of fantastic/dramatic/ even ridiculous. They don't want the clown award, but they do want some freedom and latitude.. So they will exploit tropes like the good-die-young on a Apocalypse Now river raid set to Sympathy for the Devil, orThe James Bond dive to the ocean floor Evil laboratory, whatever glows in the dark is potentially good for treyarch. And that is wierd because for this I consider them actually advancing beyond the MW format, and they were second dog.

I guess I should emulate Woods, and only be suprised that yes..he's alive?

I like that breakdown of Treyarch's approach. Although they play around with some rank shit, Treyarch seem like they are having so much more fun with storytelling. IW proper is gone, but the self-seriousness that worked okay in the dramatic COD4 became self-indulgence in MW2.

I haven't played one of these damn games since COD4, so color me impressed that I'm even interested. Still, I don't like the imagery of non-western people in these games. People of color are usually bad guys at the end of a gun. I hope this game changes that and, even as its having future fun, crafts a more equitable interpretation of society. Big bad China and a dude with a Latino-sounding name seem like more of the same jingoism from here....

Still, those gameplay changes and the desire to go on a more meaningful adventure make me intrigued. Good job at least doing that, Treyarch. And good writing, Jeff.

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Jellybones

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Edited By Jellybones

Mechs and a Mason family line? So this is a prequel to Red Faction?

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Justin258

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You know what? I bet this is all because they couldn't properly replace Gary Oldman.

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jeff

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Edited By jeff

@Jellybones said:

Mechs and a Mason family line? So this is a prequel to Red Faction?

Considering how THQ has been doing lately, maybe Activision should buy the rights to Red Faction from them and make the link official.

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Shrug. It's Call of Duty. No matter what they do with it I'll say I'm not buying it, then some day months down the line when I can get it for 20 or 30 bucks I'll buy it just because most of my XBL friends play online a lot.

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Dalai

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@Jeff said:

@cassus said:

"That sniper rifle, by the way, can see targets through walls and penetrate cover via a charged-up shot that expends more ammo than a standard shot."

.. You know.. 10 years from now when they invent those bullets that you charge up to increase their mass and velocity. You've probably heard them talk about that stuff..

Metal Storm. Shred through the solid objects, then send the bullet through afterwards. Obviously, that application of the tech doesn't exist today, but it's feasible for a work of fiction.

Think about where we were 15 years ago, technologically-speaking. Then think about where we'll be 15 years from now.

I'm very disappointed this has nothing to do with altering gravity.
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nintendoeats

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Edited By nintendoeats

@Napalm: Learn your action movies.

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Harpell

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Edited By Harpell

None of this even sounded like a Call of Duty game, which is the exact best thing I could say about a Call of Duty game.

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NTM

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Yeah, I'm kind of interested in this. Aside from any serious questions, why does that character look like a militarized version of Danny McBride (had to IMDB his name)?

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deactivated-5c7ea8553cb72

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I suppose they are attempting whatever they can so they don't seem like they are doing the same shit every year, but still, these are all features that have appeared in other games, It sounds cool, but I want something innovative.

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Solh0und

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@ToasterDylan said:

I...am kind of interested in this idea?

What?

Ditto

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chilibean_3

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@goudaj: Now I'm excited!

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@Godlyawesomeguy said:

I suppose they are attempting whatever they can so they don't seem like they are doing the same shit every year, but still, these are all features that have appeared in other games, It sounds cool, but I want something innovative.

at this point what FPS IS being innovative?

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napalm

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@nintendoeats: I still hold that Die Hard 2 is a pretty goddamn alright Die Hard film.

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Played every COD game and will play this one....and the next....and the next....I like good games sue me.

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SlightConfuse

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Edited By SlightConfuse

metal storm sounds awesome , wonder how much its incorperated in the game

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mewarmo990

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Edited By mewarmo990

Call of Duty 4's campaign was the main reason I played the game. If the same amount of effort goes into this campaign, I could spring for it.

Everything since Modern Warfare 2 has jaded me on this series, but I'm always optimistic that creative minds in the industry pay attention to feedback. Jeff's writing has got my interest piqued, so let's hope the game is worth buying this time around.

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MarkWahlberg

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@Kierkegaard said:

I like that breakdown of Treyarch's approach. Although they play around with some rank shit, Treyarch seem like they are having so much more fun with storytelling. IW proper is gone, but the self-seriousness that worked okay in the dramatic COD4 became self-indulgence in MW2.

I haven't played one of these damn games since COD4, so color me impressed that I'm even interested. Still, I don't like the imagery of non-western people in these games. People of color are usually bad guys at the end of a gun. I hope this game changes that and, even as its having future fun, crafts a more equitable interpretation of society. Big bad China and a dude with a Latino-sounding name seem like more of the same jingoism from here....

Still, those gameplay changes and the desire to go on a more meaningful adventure make me intrigued. Good job at least doing that, Treyarch. And good writing, Jeff.

Modern Warfare and BLOPS had kind of interesting takes on jingoism, though. BLOPS was less subtle about it (the final shot is so ironic it borders on satire), although it had a better story, but what made those games so bizarre was the quiet reminders in the background that you're not good, you're just less evil than the guys you're shooting. Woods' line in the trailer about 'we who can do what others cannot' is overtly jingoistic, and in with any other game I'd be put off by it; but he's actually just the continuation of what these games have been doing with Capt. Price and Reznov (and yes I know they're from different creators, it still holds). I don't want to turn this into a big long thing, but if they can continue with that same crazy take on anti-war, anti-patriotism stuff, I'm totally fine with whatever else they do.

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seakae

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Huh.... I guess we'll see, Jeff. I'm looking forward to finding out more.

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AthleticShark

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LOL @ all the users saying the graphics looked like crap.

"Well, for starters it'll look a whole lot nicer. Treyarch has put in a lot of work on the renderer, and overall, the whole game looks a lot sharper and more detailed, while still running at 60 frames per second. Facial animations looked especially nice, better showing off some of the performance capture that the team has been doing, which includes mocapping horses for that '80s Afghanistan level."

The xbox can only do so much and I am a PC guy, but just goes to show how people just shout things out there to bash something.

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@Animasta: Half-Life 3.

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I am actually interested after reading this. Really looking forward to more details closer to release. Too bad it's far enough away to completely forget about it until more front page coverage pops up.

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It's weird. Reading this makes the game sound more like an actually fleshed out game than any of the previous ones did, and worth paying 60 bucks for. I hope it all comes together in the final product to be as enticing as it sounds right now.

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@Vorbis said:

I'm not a CoD fan but I'm glad they are least trying something different for a change.

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McGhee

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This may be the first COD I actually play. We'll see.

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@Tan said:

Horses!

Indy and Drake APPROVE.

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ArbitraryWater

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Edited By ArbitraryWater

This sounds interesting. Wait. Interesting? What? Did I just say a Call of Duty game sounded interesting? Holy shit.

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Toxin066

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You take away the CoD label and this still sounds like a game I'm interested in.

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Ellboy

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Edited By Ellboy
it's not hard to conduct a headline search or two and discover all types of talk about China's stranglehold on these increasingly vital substances, and it's even easier to find people talking about the eventuality of a new Cold War rising out of all this. And that's today. By 2025? Well... like I said, Treyarch's argument sounds pretty convincing.

You got played Jeff. By 2025, major rare-earth production facilities will be online in Malaysia, Australia and the U.S. Rare earth elements are not, in fact, rare at all. They're just a pain in the ass to refine, and leave a lot of low-grade radioactive waste as a byproduct. (Waste we could be exploiting in molten-salt thorium reactors... but that's a different discussion entirely.)

The real action is going to be over dwindling petro-resources and decent fishing grounds in the Far East. Some of the blue-water fish stocks are near-collapse and many Asian cultures depend on sea food to feed their populations. Japan, South Korea, Vietnam, the Philippines... all are going to be butting heads with China over territory at sea.

None of this matters for a piece of fiction, it's only a game after all. Just don't believe the rare-earth hype.

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EnchantedEcho

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Edited By EnchantedEcho

I actually really appreciated parts of Black Ops, and preferred it to MW3. So it's really nice to see them do something different both with the story and gameplay, looking forward to seeing what comes out of E3.

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Edited By BitterAlmond

Let's not pretend the multiplayer (by far the most popular and important part of any CoD game) isn't going to be exactly the same: mostly twitchy, luck-of-the-draw gameplay without teamwork.

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thebadnews

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@Ellboy: Science! Good post.

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Edited By crusader8463

Looks like it could be nifty if they make a single player that lasts longer then 30 seconds and not just focus on online. Also hope they don't poop on the PC version this time around, but we all know they will.

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DystopiaX

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Edited By DystopiaX

Wow sounds like they actually have changed COD...becoming slightly optimistic about this.

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Tamaster92

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I'm surprised to say I'm kind of excited for this

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wmoyer83

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Edited By wmoyer83

I am not real big on Call of Duty, but this looks interesting

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deactivated-5a1d45de5ef23

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@Dalai said:

It would be hilarious if CLOPS unexpectedly pulled a Valve and was delayed until 2025.

Clops?

really?

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Edited By FluidLung

Don't know what to think of it yet.

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@Jethuty said:

@Dalai said:

It would be hilarious if CLOPS unexpectedly pulled a Valve and was delayed until 2025.

Clops?

really?

You know it's not that bad now that I think about it.

I wonder if we can make that name stick.