Something went wrong. Try again later

Giant Bomb News

177 Comments

Mass Effect 3: On Galactic Readiness, Infiltrator, and the End of Shepard's Journey

Mass Effect 3 lead writer Mac Walters sits down for a brief chat about BioWare's iOS expansion, new and old characters, and where things go from here.

In less than a month, BioWare's wildly popular Mass Effect sci-fi role-playing series will come to an end. At least, as far as we've come to know it. While Mass Effect will undoubtedly live on in some form or another, the primary trilogy players have immersed themselves in is on the verge of conclusion. The story of Commander Shepard's role in the war against the Reapers will conclude, and the Shepard fans have spent hundreds of hours building into the Paragon or Renegade or something in-between that you yourself willed him or her to become will perhaps ride off into the void of space, never to be heard from again. Or, maybe not.

Dim the lights and cue up that one Boyz II Men song, because it's going to be a bittersweet goodbye.
Dim the lights and cue up that one Boyz II Men song, because it's going to be a bittersweet goodbye.

Whatever the fate of Shepard and crew turns out to be, the end result almost pales in comparison to the journey that's gotten them there. When Mass Effect debuted back in late 2007, it's safe to say that, for as hotly anticipated a game as it was, few could have foreseen the fervent fandom that cropped up around the franchise. From the various DLC offerings to the myriad universe novels that have popped up in the last several years, people seemingly can't get enough of this space-faring world BioWare created. Undoubtedly, going into Mass Effect 3, those who have become particularly attached to their own Shepard are viewing this upcoming conclusion as bittersweet.

For their part, the developers at BioWare and the always convergence-minded folk at EA are doing their damnedest to ensure players have every opportunity to milk Mass Effect 3's story for all it's worth. In addition to another very lengthy single-player campaign, BioWare recently announced the Galaxy at War mode, a four-player cooperative campaign that, while an entirely optional experience separate from the main game, nonetheless entices players to complete it in service of both experiencing another side story in the Mass Effect story line, as well as contributing to a "Galactic Readiness" rating that plays into the single-player campaign's final battle.

And just this week, BioWare announced even more ways to experience the fringes of the Mass Effect 3 story via iOS. One way will be via a new Datapad app, which includes a whole host of codex entries for people to browse through, including detailed histories on the events of the previous two games, as well as some minor integration with your current Mass Effect 3 game. The other is Mass Effect: Infiltrator, a combat-oriented game from IronMonkey Studios that puts you in the role of a Cerberus soldier named Randall Enzo, who has been tasked with hunting down a variety of extraterrestrial species so that his Cerberus overlords can study them. It's a completely separate campaign that focuses almost exclusively on the combat stylings of Mass Effect (as translated through the touch-focused gameplay of an iOS game), and once again, completing this story will factor into your Galactic Readiness rating in the main game, provided you sync the two up with your EA Origin account.

Infiltrator is a completely separate story that nonetheless factors into your Galactic Readiness rating.
Infiltrator is a completely separate story that nonetheless factors into your Galactic Readiness rating.

I saw both of these apps, as well as a 45 minute demo of Mass Effect 3's second mission, during an EA press event just a couple of days ago. Rather than give you a spoiler-heavy blow-by-blow of everything that took place in said demo, I will simply say that its Mars setting made for quite the intense battleground, and a solid introduction for series newcomer James Vega, a hard-ass soldier played surprisingly well (at least in the few scenes I had with him) by Freddie Prinze Jr. Suffice it to say, the action was great, the story took some intriguing twists and turns, and lo and behold, those 45 minutes more or less flew by like mere seconds.

I also had the chance to talk with Mac Walters, the lead writer of Mass Effect 3, about all of the above. Walters was on-hand at the event to unveil both the Infiltrator and Datapad apps, as well as debut a new trailer (which everyone will apparently get to see next week sometime). In talking to Walters, I definitely got the vibe of a man as conflicted as the fanbase. It's understandable, given that he and so many others at BioWare have essentially lived and breathed Mass Effect for years of their lives. Seeing it come to this conclusion has to be both exciting and perhaps just a bit sad.

Still, Walters was nothing if not enthusiastic in talking about the upcoming iOS side ventures, the newcomers to the cast, the unfortunate story leaks that occurred some months back, and what it is, above all else, that he hopes fans take away from the series as a whole.

Giant Bomb: You guys are just about done now, right? Ready for submission?

Mac Walters: Yeah, we're pretty much done right now. We're just waiting to hear back, waiting to make sure nothing's going to stop [the submission process], yeah.

GB: The new iOS stuff is pretty interesting from the perspective of someone who might be interested in trying to wring the most out of the Mass Effect 3 experience possible. How did that stuff come about? Was that something generated internally? Did EA just come to you and say, "Hey, what about if we do this?"

MW: I think a lot of it was generated by wanting to do something like Galaxy at War. It came from Casey Hudson (Ed: Executive Producer of the Mass Effect series). He knew he wanted that sort of immersive experience you could get from doing things like the iOS games, and also incorporating multiplayer as this Galaxy at War mode that we've got. And then after that, it was just about finding out who was interested in helping to bring it about.

GB: In the case of IronMonkey, who also did EA's iOS Dead Space game, what was the process like in terms of putting that together? Is that game something that was written out internally and handed off to them? Was it more of a collaborative process?

MW: From very early on it was Casey, myself, and their team talking about the story. As much as possible when we work with another party like that, we want them to...especially because they were very excited about working with the Mass Effect universe, we were like, "Well, what do you want to do?" And then there will be a list, and we'll say, "Well, you can't do that, and we know we're going to be doing this in Mass Effect 3 so that doesn't work. But how about something like this?" And that's the way it's worked, with the back-and-forth. At key points they'll be like, "Well here's the whole script, take a look and let us know what you think." And we'll go through the process again, but it's really more about letting them solve problems on their own than saying, you know, "This is what you should write for this."

GB: As for the Datapad app, who is that more geared toward? Is that designed to be something of a catch-up tool for newer players with the codex?

MW: Probably the most inclusive thing on the Datapad app is the codex entries, which of course are available in the game. The ones in the game will be tailored to your experience and open up as you play the game. While we wanted to add other ways to access the universe, we didn't want you to necessarily feel like you HAD to have them. They had to be optional, but they also had to feel useful in their own right, and fun, just like the Infiltrator game, which is amazing.

Yeah, James Vega is a bit of a bro-dude blowhard, but Freddie Prinze's performance actually seems pretty good.
Yeah, James Vega is a bit of a bro-dude blowhard, but Freddie Prinze's performance actually seems pretty good.

GB: You've got a number of new characters joining old ones this year, including Freddie Prinze Jr. as James Vega. How did he get involved with the project?

MW: The cool thing with Freddie was that he's actually a huge fan. He's played both Mass Effect and Mass Effect 2 two times through each, both Renegade and Paragon. Like, he knows it, he gets it, and he was super excited to be a part of it. You can tell in the performance. He brought James Vega to life in a way that was just incredible.

GB: Another interesting casting choice is G4 and IGN correspondent Jessica Chobot as reporter Diana Allers. It's an especially interesting casting given that you're using her likeness in the game as well as her voice. As you haven't often done actor likenesses in the game previously, what was the inspiration in doing so here?

MW: We don't do it very often, though we did it before with the Miranda Lawson character and Yvonne Strahovski. I think that was something Casey envisioned. He thought she'd be perfect for that role. And it's kind of cool because she is one of those people from the game industry that you recognize. So it's like, "Oh, hey, there's that girl I recognize from TV!"

GB: I guess the potential concern there is that seeing someone you recognize from the TV in that context might pull you out of the experience a bit.

MW: It's something you always have to pay attention to, but I don't think it was ever a real concern. For us, it always comes down to the story first. So it's like, "Hey, this is the character we need you to be," and it's the same with any of the voice actors we get in.

GB: With the introduction of these new characters, not to mention the fact that in Mass Effect 2, depending on what choices you made, there were certain characters that could have lived through to see the conclusion or ended up dead, one can't help but wonder if or how you could potentially bring some of those characters into the Mass Effect 3 story in a meaningful way. Like, were you able to factor those characters into the plot should they have survived? And if so, how did you manage to do that without breaking the flow of the narrative?

MW: The thing we knew we wanted to do, from very early on, was to say, "We're going to tell an amazing story, regardless of whatever choices you've made before." So that was the first thing, tell an amazing story first. But as much as possible, the more important the character was in the past, the more you'd want to see them in Mass Effect 3 as well. So that factored into what level of involvement they would have in this game. If you're looking at bigger characters in Mass Effect 2, they're going to have a bigger role in Mass Effect 3.

And of course, therein lies our challenge. How do we tell these possible stories, maybe even create a mission around a character who may or may not be there. But by and large I think we've done a fantastic job of doing it. I'm really proud of the writers. They've taken that challenge, and it's been a lot of planning and a lot of rewrites [laughs], but I think we've pulled it off. And not even just from the previous games. The idea was to incorporate anything from all of the lore. So we've got characters from the novels coming in, and other people you've probably heard about throughout the Mass Effect universe, they should show up in some form in Mass Effect 3, because we really want to tie up those narrative threads.

GB: What would you say was the biggest overall challenge in writing Mass Effect 3?

MW: Biggest challenge by far was...it was kind of twofold. One, we really wanted to be able to present this game to new players, so we had to go back and ask, "Okay, how do we tell the story in a way that's fun for existing fans, and fun for newcomers." And a lot of times what that means is you have to branch it out, like you've got to tell not necessarily a different story, but tell it in a different way. That was probably one of the initial challenges.

But then also, when you're talking about dealing with fans, how do you tell an amazing story that can branch in so many different ways. I've played through the game like seven times now, and there are still parts of the game I haven't seen, at least not without cheating, you know? There are just huge parts of the game I can't get to yet because it's that massive, it's that expansive. So obviously tracking all that, planning it all out, and dull as it sounds, even just making sure all the logic works. Like oh that person's alive but that person's dead, so we have to account for all of that. And just tying all of that together into one cohesive story that is phenomenal.

Are you ready to see the end of Shepard's journey? Or do you wish it had lasted just a bit longer?
Are you ready to see the end of Shepard's journey? Or do you wish it had lasted just a bit longer?

GB: A while back it was learned that the story of Mass Effect 3 had leaked out onto various Internet forums. How did you guys handle that? Did you ever look at making changes to the story content to try and combat that? Or was it more about just saying, "Forget it, we're not going to let this mess with our plans?"

MW: It was pretty disheartening for the team, and for the writers especially. You know, it's kind of like someone just broke into your house and started reading all your journals. That's pretty much what it felt like. But as far as making adjustments, we haven't done anything. For one thing, the content that went out wasn't really in a form...you still had to piece things together. And some of that stuff had been cut, changed, or whatever. So we couldn't let something like that change what we had set as a course two years ago. So we just dealt with it and kept making the game. It was more about just encouraging everyone that "Hey, what we've made is something fantastic. Don't let anything that you're seeing out of that get you down."

GB: Speaking more on the grander scope of the entire series and its culmination in Mass Effect 3, what's the one thing you most hope players will take away from the overall experience?

MW: I think I want people to feel like they really have lived Shepard's story. And in concluding Shepard's story, that it does feel fulfilling. And in a way that I think nothing else ever has. If you're a fan of Star Wars and that first trilogy when that ended, sure, you felt like you wanted to get back in that universe. But the difference here is that you've lived it, you've experienced it, you've been a part of it. And of course you can go back and play it a different way to see how that turns out.

I just hope that in the end, there are lots of different ways people can talk about their Shepard's story, and how it's different from other people's.

GB: Do you know yet what's next on your plate? Are you head down on Mass Effect content for the foreseeable future, or are you starting to get a sense of what your next project might be?

MW: Right now, one of the things I'm focusing my efforts on is really looking into the future of narrative in games and interactive narrative. The Mass Effect series was always about baby steps, evolving the series a bit at a time. Now, I, and I think it's fair to say a good portion of the leadership team is too, we're thinking in terms of "How do we revolutionize with the next step?" And we're really so early in that process. Our brains are still pretty numb from the time spent on Mass Effect 3. But that's really the thing I'm looking forward to in the future. Sitting back, and soaking it in, saying, "Wow, that's what we made. What's next?"

Alex Navarro on Google+

177 Comments

Avatar image for olivaw
Olivaw

1309

Forum Posts

6

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Olivaw

@Brodehouse said:

@LEGOslayer:

"EDI SHIELDS ON. EDI. EDI- I can't play this."

Avatar image for leebmx
leebmx

2346

Forum Posts

61

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By leebmx

@Olivaw said:

@leebmx said:

@Balex1908 said:

"And it's kind of cool because she is one of those people from the game industry that you recognize. So it's like, Oh, hey, there's that girl I recognize from TV!"

Also it`s like "Oh hey, here is something that takes you completely out of the game."

She will probably have a small role, but still stuff like that just makes me worried about the future of Bioware.

Yeah it wasn't the most encouraging reply. At first he says 'it i'll be great cos you'll recognise that girl from the internet' and then he's like 'well its all about the acting and the story.' - They can't both be true.

I think you guys are reaching here.

I've got my reservations about Mass Effect 3, but this is the sort of thing that the game industry is going to have to get used to sooner or later.

LA Noire had dudes from actual television shows in it. Didn't see anyone talking about it breaking immersion.

And really, who the fuck even knows or cares about Jessica Chobot? She works for IGN. The only thing that ever got her any attention was when she licked that PSP.

I've had this argument lots of places this week so I'm a bit loath to have it again - but I suppose I shouldn't have posted. I have no problem with real actors being in games but this just smacks, as man himself said, of getting "that girl I recognise from TV" and putting her in the game for a few cheap hits and sales. The costume they have her in again just screams "look its that sexy IGN girl." Its just cheap.

Honestly I have no probs with her being in the game if they think she really has something to offer as an actress but this is such an obvious piece of cheap stunt casting - I really don't see any other explanation for it.

Don't get me wrong I don't think its the most henious crime in video games, its just a little gross and makes me worry about the current standards of Bioware - however all will be revealed when ME3 comes out - hopefully, please God, it will just be a tiny blip in a magnificent end to the series.

Avatar image for dan_citi
Dan_CiTi

5601

Forum Posts

308

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Dan_CiTi

@Tennmuerti: I agree that the magic was nerfed, but overall the fluidity of the combat, mobility, the controls, interface was better and easier to use. But yeah, I played Vanguard in ME1, and that didn't work in 2.

Avatar image for emuleader
EmuLeader

635

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By EmuLeader

@Death_Unicorn said:

Am I the only one not super stoked about "Galactic Readiness?"

I have to go and play their other games which I have no interest in in order to get a better ending in the game I paid 60 dollars for? Even within the game, I have to play a mode I'm not that interested in to enhance my singleplayer experience?

The whole thing feels dirty.

My biggest problem is how exclusive it is. Especially the iOS stuff. What about all the people who don't have an iPhone? Are they at a disadvantage because they have no access to this piece of content outside of the retail game?

Avatar image for sgykah
Sgykah

103

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Sgykah

I'm gonna go ahead and apologize for my first response. Because of your curt responses to my post and the "facepalm" comment I mistook you for a troll and... you know... old habits (I'm getting soft in my old age, I never felt remorse before). Your points actually made me consider aspects of my stance. I kind of wish BioWare would go back to their roots, where, having a companion do things against their stance made them just get up and leave permanently. It really is weird to be able to force Anders into killing every mage you come across. I don't want to come off as an apologist, I really think there were problems with both DAII and ME2. But I have a feeling that Bioware cares...

At least this video addresses quite a few of my concerns with weapons:

http://youtu.be/4L8NOHSC9ww

Avatar image for tennmuerti
Tennmuerti

9465

Forum Posts

1

Wiki Points

0

Followers

Reviews: 1

User Lists: 7

Edited By Tennmuerti

@Sgykah: I didn't facepalm at you mate. I just described my reaction to the Anders suicide bombing moment how it made me feel at the time. :)

As far as ME3 is concerned I was very please to hear (some time ago now) when Bioware said they are bringing back some customization and deeper character progression. Right now, how they handle player choices and how they handle the resolution of the entire trilogy is my only concern, personally.

Avatar image for defaultprophet
defaultprophet

840

Forum Posts

7

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By defaultprophet

@EmuLeader said:

@Death_Unicorn said:

Am I the only one not super stoked about "Galactic Readiness?"

I have to go and play their other games which I have no interest in in order to get a better ending in the game I paid 60 dollars for? Even within the game, I have to play a mode I'm not that interested in to enhance my singleplayer experience?

The whole thing feels dirty.

My biggest problem is how exclusive it is. Especially the iOS stuff. What about all the people who don't have an iPhone? Are they at a disadvantage because they have no access to this piece of content outside of the retail game?

Man what if you don't own a wii then you can't play wii games! What a rip

They've said time and time again, and the achievements back them up with this, you won't have to do anything beyond the single player to get the best ending

Avatar image for death_unicorn
Death_Unicorn

2879

Forum Posts

12136

Wiki Points

0

Followers

Reviews: 3

User Lists: 6

Edited By Death_Unicorn

@DefaultProphet said:

@EmuLeader said:

@Death_Unicorn said:

Am I the only one not super stoked about "Galactic Readiness?"

I have to go and play their other games which I have no interest in in order to get a better ending in the game I paid 60 dollars for? Even within the game, I have to play a mode I'm not that interested in to enhance my singleplayer experience?

The whole thing feels dirty.

My biggest problem is how exclusive it is. Especially the iOS stuff. What about all the people who don't have an iPhone? Are they at a disadvantage because they have no access to this piece of content outside of the retail game?

Man what if you don't own a wii then you can't play wii games! What a rip

They've said time and time again, and the achievements back them up with this, you won't have to do anything beyond the single player to get the best ending

Word. I still don't like 'em.

Avatar image for prestonhedges
prestonhedges

1961

Forum Posts

42

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By prestonhedges

Man, they sure spend a lot of time talking about story. Too bad I don't care about story in video games at all.

Avatar image for nomin
Nomin

1004

Forum Posts

245

Wiki Points

0

Followers

Reviews: 11

User Lists: 9

Edited By Nomin
I'd rather play an RPG based on 'Red Dwarf' about now.
I'd rather play an RPG based on 'Red Dwarf' about now.
Avatar image for artisan88
artisan88

46

Forum Posts

8

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By artisan88

Ugh... the whole Chobot thing is just totally offputting... for me it'd be like seeing a Coke billboard in the middle of Flower. You know what I mean by that, it just smacks of corporate intrusion. Yeah not everyone will agree or be bothered by it, but it kind of irks me. Good thing my one opinion totally counts in a sea of rabid Mass Effect fans WHOOOOOO!

Avatar image for goulash_enjoyer
goulash_enjoyer

836

Forum Posts

425

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By goulash_enjoyer

@gladspooky said:

Man, they sure spend a lot of time talking about story. Too bad I don't care about story in video games at all.

You're playing the wrong series if you don't care about story. Mass Effect might as well be all story. It's one of the most fully realized universes since Star Trek.

Avatar image for trackzero
TrackZero

51

Forum Posts

144

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By TrackZero

Weird that Alex notes iOS repeatedly through the article, but isn't aware that ME: Infiltrator is coming to Android as well.

Avatar image for undeadpool
Undeadpool

8418

Forum Posts

10761

Wiki Points

0

Followers

Reviews: 20

User Lists: 18

Edited By Undeadpool

@TrackZero said:

Weird that Alex notes iOS repeatedly through the article, but isn't aware that ME: Infiltrator is coming to Android as well.

Thanks for the head's up, I was just lamenting that I wouldn't be able to play this game!

Avatar image for emuleader
EmuLeader

635

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By EmuLeader

@DefaultProphet said:

@EmuLeader said:

@Death_Unicorn said:

Am I the only one not super stoked about "Galactic Readiness?"

I have to go and play their other games which I have no interest in in order to get a better ending in the game I paid 60 dollars for? Even within the game, I have to play a mode I'm not that interested in to enhance my singleplayer experience?

The whole thing feels dirty.

My biggest problem is how exclusive it is. Especially the iOS stuff. What about all the people who don't have an iPhone? Are they at a disadvantage because they have no access to this piece of content outside of the retail game?

Man what if you don't own a wii then you can't play wii games! What a rip

They've said time and time again, and the achievements back them up with this, you won't have to do anything beyond the single player to get the best ending

This analogy is actually pretty far off and worthless to be honest. It's not that there is a game that comes out on another system that I could not play, it's the fact they make it SOUND like it is important to the single-player in supporting the ending. I appreciate your second line that actually addressed my concerns. I had not read that it would not have a major effect, which was my worry. I apologize for my ignorance and for not slobbering over all the information that is every put out about ME3. I must have missed it.

My response wouldn't be so sarcastic if you didn't act like a complete dick for no reason when I voice a minor concern.

Read my post: "Are they at a disadvantage because they have no access to this piece of content outside of the retail game?"

This was a simple question, which you answered and I thank you for it. Next time leave it at that and don't show off what an asshole you are whenever you want to sound more "in the know" than someone else.

Avatar image for defaultprophet
defaultprophet

840

Forum Posts

7

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By defaultprophet

@EmuLeader said:

@DefaultProphet said:

@EmuLeader said:

@Death_Unicorn said:

Am I the only one not super stoked about "Galactic Readiness?"

I have to go and play their other games which I have no interest in in order to get a better ending in the game I paid 60 dollars for? Even within the game, I have to play a mode I'm not that interested in to enhance my singleplayer experience?

The whole thing feels dirty.

My biggest problem is how exclusive it is. Especially the iOS stuff. What about all the people who don't have an iPhone? Are they at a disadvantage because they have no access to this piece of content outside of the retail game?

Man what if you don't own a wii then you can't play wii games! What a rip

They've said time and time again, and the achievements back them up with this, you won't have to do anything beyond the single player to get the best ending

This analogy is actually pretty far off and worthless to be honest. It's not that there is a game that comes out on another system that I could not play, it's the fact they make it SOUND like it is important to the single-player in supporting the ending. I appreciate your second line that actually addressed my concerns. I had not read that it would not have a major effect, which was my worry. I apologize for my ignorance and for not slobbering over all the information that is every put out about ME3. I must have missed it.

My response wouldn't be so sarcastic if you didn't act like a complete dick for no reason when I voice a minor concern.

Read my post: "Are they at a disadvantage because they have no access to this piece of content outside of the retail game?"

This was a simple question, which you answered and I thank you for it. Next time leave it at that and don't show off what an asshole you are whenever you want to sound more "in the know" than someone else.

I'm sorry I messed with your ability to be annoyed at something you don't know anything about. =/

Avatar image for prestonhedges
prestonhedges

1961

Forum Posts

42

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By prestonhedges

@Bummey said:

@gladspooky said:

Man, they sure spend a lot of time talking about story. Too bad I don't care about story in video games at all.

You're playing the wrong series if you don't care about story. Mass Effect might as well be all story. It's one of the most fully realized universes since Star Trek.

And it culminates in a Terminator Robot the size of a skyscraper. No thanks.

Avatar image for lind_l_taylor
Lind_L_Taylor

4125

Forum Posts

6

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Edited By Lind_L_Taylor

Excellent.  I'm actually reading the ME3 books now & 
when the ME3 game comes out, I'm only going to play
ME3 by first going back to ME1 & playing it all the way 
through all 3 games.  I'll also be playing any tie-in 
games on the iPhone (at least I hope it's on the iPhone)
& the Galactic Readiness multi-player.  I'm sincerely stoked.

Avatar image for saintmits
SaintMits

200

Forum Posts

14

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By SaintMits

Mobile tie-ins? Are you fucking serious? Way to be lame.

Avatar image for charliedown
charliedown

30

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By charliedown

Dead Space on ios was a good game, and not just in relative terms, it was actually pretty solid...soooliiiiidd.

Avatar image for teru_murasame
Teru_Murasame

16

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Teru_Murasame

I'm gonna cry when this comes out. I won't even finish it because I want to savor every single moment.

Avatar image for betabetamax
betabetamax

248

Forum Posts

1673

Wiki Points

0

Followers

Reviews: 1

User Lists: 15

Edited By betabetamax

Didn't Vinny ask for a Codex on the iPad 2 years ago!!!! Why is that not mentioned!!!

Avatar image for betabetamax
betabetamax

248

Forum Posts

1673

Wiki Points

0

Followers

Reviews: 1

User Lists: 15

Edited By betabetamax
@nemt Woah.. One good game. ME2 is amazing. ME1 sorta sucks. And ME3 isn't out yet. How is this series ruined?
Avatar image for mr_ink_5000
mr_ink_5000

23

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By mr_ink_5000

anyone miss the 80's sci-fi movie feel of the 1st game. I hope thay can recapture that in the 2nd.

Avatar image for sassiekat
sassiekat

10

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By sassiekat

hmmm .. may have to really think about getting this

Avatar image for deranged_midget
Deranged

2022

Forum Posts

0

Wiki Points

0

Followers

Reviews: 10

User Lists: 5

Edited By Deranged

@Sooty said:

Fuck mobile tie in games seriously. Should release them on XBLA/PSN/PC so they are actually half fun to play without stupid touch controls.

Agreed, touch controls are utterly horrendous. They're only good for indie games such as Angry Birds, Temple run, etc.

Avatar image for mrmuscle
MrMuscle

497

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By MrMuscle

Any news on the release date for the iOS apps?