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Mass Effect 3: On Galactic Readiness, Infiltrator, and the End of Shepard's Journey

Mass Effect 3 lead writer Mac Walters sits down for a brief chat about BioWare's iOS expansion, new and old characters, and where things go from here.

In less than a month, BioWare's wildly popular Mass Effect sci-fi role-playing series will come to an end. At least, as far as we've come to know it. While Mass Effect will undoubtedly live on in some form or another, the primary trilogy players have immersed themselves in is on the verge of conclusion. The story of Commander Shepard's role in the war against the Reapers will conclude, and the Shepard fans have spent hundreds of hours building into the Paragon or Renegade or something in-between that you yourself willed him or her to become will perhaps ride off into the void of space, never to be heard from again. Or, maybe not.

Dim the lights and cue up that one Boyz II Men song, because it's going to be a bittersweet goodbye.
Dim the lights and cue up that one Boyz II Men song, because it's going to be a bittersweet goodbye.

Whatever the fate of Shepard and crew turns out to be, the end result almost pales in comparison to the journey that's gotten them there. When Mass Effect debuted back in late 2007, it's safe to say that, for as hotly anticipated a game as it was, few could have foreseen the fervent fandom that cropped up around the franchise. From the various DLC offerings to the myriad universe novels that have popped up in the last several years, people seemingly can't get enough of this space-faring world BioWare created. Undoubtedly, going into Mass Effect 3, those who have become particularly attached to their own Shepard are viewing this upcoming conclusion as bittersweet.

For their part, the developers at BioWare and the always convergence-minded folk at EA are doing their damnedest to ensure players have every opportunity to milk Mass Effect 3's story for all it's worth. In addition to another very lengthy single-player campaign, BioWare recently announced the Galaxy at War mode, a four-player cooperative campaign that, while an entirely optional experience separate from the main game, nonetheless entices players to complete it in service of both experiencing another side story in the Mass Effect story line, as well as contributing to a "Galactic Readiness" rating that plays into the single-player campaign's final battle.

And just this week, BioWare announced even more ways to experience the fringes of the Mass Effect 3 story via iOS. One way will be via a new Datapad app, which includes a whole host of codex entries for people to browse through, including detailed histories on the events of the previous two games, as well as some minor integration with your current Mass Effect 3 game. The other is Mass Effect: Infiltrator, a combat-oriented game from IronMonkey Studios that puts you in the role of a Cerberus soldier named Randall Enzo, who has been tasked with hunting down a variety of extraterrestrial species so that his Cerberus overlords can study them. It's a completely separate campaign that focuses almost exclusively on the combat stylings of Mass Effect (as translated through the touch-focused gameplay of an iOS game), and once again, completing this story will factor into your Galactic Readiness rating in the main game, provided you sync the two up with your EA Origin account.

Infiltrator is a completely separate story that nonetheless factors into your Galactic Readiness rating.
Infiltrator is a completely separate story that nonetheless factors into your Galactic Readiness rating.

I saw both of these apps, as well as a 45 minute demo of Mass Effect 3's second mission, during an EA press event just a couple of days ago. Rather than give you a spoiler-heavy blow-by-blow of everything that took place in said demo, I will simply say that its Mars setting made for quite the intense battleground, and a solid introduction for series newcomer James Vega, a hard-ass soldier played surprisingly well (at least in the few scenes I had with him) by Freddie Prinze Jr. Suffice it to say, the action was great, the story took some intriguing twists and turns, and lo and behold, those 45 minutes more or less flew by like mere seconds.

I also had the chance to talk with Mac Walters, the lead writer of Mass Effect 3, about all of the above. Walters was on-hand at the event to unveil both the Infiltrator and Datapad apps, as well as debut a new trailer (which everyone will apparently get to see next week sometime). In talking to Walters, I definitely got the vibe of a man as conflicted as the fanbase. It's understandable, given that he and so many others at BioWare have essentially lived and breathed Mass Effect for years of their lives. Seeing it come to this conclusion has to be both exciting and perhaps just a bit sad.

Still, Walters was nothing if not enthusiastic in talking about the upcoming iOS side ventures, the newcomers to the cast, the unfortunate story leaks that occurred some months back, and what it is, above all else, that he hopes fans take away from the series as a whole.

Giant Bomb: You guys are just about done now, right? Ready for submission?

Mac Walters: Yeah, we're pretty much done right now. We're just waiting to hear back, waiting to make sure nothing's going to stop [the submission process], yeah.

GB: The new iOS stuff is pretty interesting from the perspective of someone who might be interested in trying to wring the most out of the Mass Effect 3 experience possible. How did that stuff come about? Was that something generated internally? Did EA just come to you and say, "Hey, what about if we do this?"

MW: I think a lot of it was generated by wanting to do something like Galaxy at War. It came from Casey Hudson (Ed: Executive Producer of the Mass Effect series). He knew he wanted that sort of immersive experience you could get from doing things like the iOS games, and also incorporating multiplayer as this Galaxy at War mode that we've got. And then after that, it was just about finding out who was interested in helping to bring it about.

GB: In the case of IronMonkey, who also did EA's iOS Dead Space game, what was the process like in terms of putting that together? Is that game something that was written out internally and handed off to them? Was it more of a collaborative process?

MW: From very early on it was Casey, myself, and their team talking about the story. As much as possible when we work with another party like that, we want them to...especially because they were very excited about working with the Mass Effect universe, we were like, "Well, what do you want to do?" And then there will be a list, and we'll say, "Well, you can't do that, and we know we're going to be doing this in Mass Effect 3 so that doesn't work. But how about something like this?" And that's the way it's worked, with the back-and-forth. At key points they'll be like, "Well here's the whole script, take a look and let us know what you think." And we'll go through the process again, but it's really more about letting them solve problems on their own than saying, you know, "This is what you should write for this."

GB: As for the Datapad app, who is that more geared toward? Is that designed to be something of a catch-up tool for newer players with the codex?

MW: Probably the most inclusive thing on the Datapad app is the codex entries, which of course are available in the game. The ones in the game will be tailored to your experience and open up as you play the game. While we wanted to add other ways to access the universe, we didn't want you to necessarily feel like you HAD to have them. They had to be optional, but they also had to feel useful in their own right, and fun, just like the Infiltrator game, which is amazing.

Yeah, James Vega is a bit of a bro-dude blowhard, but Freddie Prinze's performance actually seems pretty good.
Yeah, James Vega is a bit of a bro-dude blowhard, but Freddie Prinze's performance actually seems pretty good.

GB: You've got a number of new characters joining old ones this year, including Freddie Prinze Jr. as James Vega. How did he get involved with the project?

MW: The cool thing with Freddie was that he's actually a huge fan. He's played both Mass Effect and Mass Effect 2 two times through each, both Renegade and Paragon. Like, he knows it, he gets it, and he was super excited to be a part of it. You can tell in the performance. He brought James Vega to life in a way that was just incredible.

GB: Another interesting casting choice is G4 and IGN correspondent Jessica Chobot as reporter Diana Allers. It's an especially interesting casting given that you're using her likeness in the game as well as her voice. As you haven't often done actor likenesses in the game previously, what was the inspiration in doing so here?

MW: We don't do it very often, though we did it before with the Miranda Lawson character and Yvonne Strahovski. I think that was something Casey envisioned. He thought she'd be perfect for that role. And it's kind of cool because she is one of those people from the game industry that you recognize. So it's like, "Oh, hey, there's that girl I recognize from TV!"

GB: I guess the potential concern there is that seeing someone you recognize from the TV in that context might pull you out of the experience a bit.

MW: It's something you always have to pay attention to, but I don't think it was ever a real concern. For us, it always comes down to the story first. So it's like, "Hey, this is the character we need you to be," and it's the same with any of the voice actors we get in.

GB: With the introduction of these new characters, not to mention the fact that in Mass Effect 2, depending on what choices you made, there were certain characters that could have lived through to see the conclusion or ended up dead, one can't help but wonder if or how you could potentially bring some of those characters into the Mass Effect 3 story in a meaningful way. Like, were you able to factor those characters into the plot should they have survived? And if so, how did you manage to do that without breaking the flow of the narrative?

MW: The thing we knew we wanted to do, from very early on, was to say, "We're going to tell an amazing story, regardless of whatever choices you've made before." So that was the first thing, tell an amazing story first. But as much as possible, the more important the character was in the past, the more you'd want to see them in Mass Effect 3 as well. So that factored into what level of involvement they would have in this game. If you're looking at bigger characters in Mass Effect 2, they're going to have a bigger role in Mass Effect 3.

And of course, therein lies our challenge. How do we tell these possible stories, maybe even create a mission around a character who may or may not be there. But by and large I think we've done a fantastic job of doing it. I'm really proud of the writers. They've taken that challenge, and it's been a lot of planning and a lot of rewrites [laughs], but I think we've pulled it off. And not even just from the previous games. The idea was to incorporate anything from all of the lore. So we've got characters from the novels coming in, and other people you've probably heard about throughout the Mass Effect universe, they should show up in some form in Mass Effect 3, because we really want to tie up those narrative threads.

GB: What would you say was the biggest overall challenge in writing Mass Effect 3?

MW: Biggest challenge by far was...it was kind of twofold. One, we really wanted to be able to present this game to new players, so we had to go back and ask, "Okay, how do we tell the story in a way that's fun for existing fans, and fun for newcomers." And a lot of times what that means is you have to branch it out, like you've got to tell not necessarily a different story, but tell it in a different way. That was probably one of the initial challenges.

But then also, when you're talking about dealing with fans, how do you tell an amazing story that can branch in so many different ways. I've played through the game like seven times now, and there are still parts of the game I haven't seen, at least not without cheating, you know? There are just huge parts of the game I can't get to yet because it's that massive, it's that expansive. So obviously tracking all that, planning it all out, and dull as it sounds, even just making sure all the logic works. Like oh that person's alive but that person's dead, so we have to account for all of that. And just tying all of that together into one cohesive story that is phenomenal.

Are you ready to see the end of Shepard's journey? Or do you wish it had lasted just a bit longer?
Are you ready to see the end of Shepard's journey? Or do you wish it had lasted just a bit longer?

GB: A while back it was learned that the story of Mass Effect 3 had leaked out onto various Internet forums. How did you guys handle that? Did you ever look at making changes to the story content to try and combat that? Or was it more about just saying, "Forget it, we're not going to let this mess with our plans?"

MW: It was pretty disheartening for the team, and for the writers especially. You know, it's kind of like someone just broke into your house and started reading all your journals. That's pretty much what it felt like. But as far as making adjustments, we haven't done anything. For one thing, the content that went out wasn't really in a form...you still had to piece things together. And some of that stuff had been cut, changed, or whatever. So we couldn't let something like that change what we had set as a course two years ago. So we just dealt with it and kept making the game. It was more about just encouraging everyone that "Hey, what we've made is something fantastic. Don't let anything that you're seeing out of that get you down."

GB: Speaking more on the grander scope of the entire series and its culmination in Mass Effect 3, what's the one thing you most hope players will take away from the overall experience?

MW: I think I want people to feel like they really have lived Shepard's story. And in concluding Shepard's story, that it does feel fulfilling. And in a way that I think nothing else ever has. If you're a fan of Star Wars and that first trilogy when that ended, sure, you felt like you wanted to get back in that universe. But the difference here is that you've lived it, you've experienced it, you've been a part of it. And of course you can go back and play it a different way to see how that turns out.

I just hope that in the end, there are lots of different ways people can talk about their Shepard's story, and how it's different from other people's.

GB: Do you know yet what's next on your plate? Are you head down on Mass Effect content for the foreseeable future, or are you starting to get a sense of what your next project might be?

MW: Right now, one of the things I'm focusing my efforts on is really looking into the future of narrative in games and interactive narrative. The Mass Effect series was always about baby steps, evolving the series a bit at a time. Now, I, and I think it's fair to say a good portion of the leadership team is too, we're thinking in terms of "How do we revolutionize with the next step?" And we're really so early in that process. Our brains are still pretty numb from the time spent on Mass Effect 3. But that's really the thing I'm looking forward to in the future. Sitting back, and soaking it in, saying, "Wow, that's what we made. What's next?"

Alex Navarro on Google+

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MrMuscle

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Edited By MrMuscle

Any news on the release date for the iOS apps?

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Deranged

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Edited By Deranged

@Sooty said:

Fuck mobile tie in games seriously. Should release them on XBLA/PSN/PC so they are actually half fun to play without stupid touch controls.

Agreed, touch controls are utterly horrendous. They're only good for indie games such as Angry Birds, Temple run, etc.

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sassiekat

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Edited By sassiekat

hmmm .. may have to really think about getting this

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mr_ink_5000

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Edited By mr_ink_5000

anyone miss the 80's sci-fi movie feel of the 1st game. I hope thay can recapture that in the 2nd.

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betabetamax

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Edited By betabetamax
@nemt Woah.. One good game. ME2 is amazing. ME1 sorta sucks. And ME3 isn't out yet. How is this series ruined?
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betabetamax

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Edited By betabetamax

Didn't Vinny ask for a Codex on the iPad 2 years ago!!!! Why is that not mentioned!!!

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Teru_Murasame

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Edited By Teru_Murasame

I'm gonna cry when this comes out. I won't even finish it because I want to savor every single moment.

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charliedown

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Edited By charliedown

Dead Space on ios was a good game, and not just in relative terms, it was actually pretty solid...soooliiiiidd.

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Mobile tie-ins? Are you fucking serious? Way to be lame.

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Lind_L_Taylor

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Edited By Lind_L_Taylor

Excellent.  I'm actually reading the ME3 books now & 
when the ME3 game comes out, I'm only going to play
ME3 by first going back to ME1 & playing it all the way 
through all 3 games.  I'll also be playing any tie-in 
games on the iPhone (at least I hope it's on the iPhone)
& the Galactic Readiness multi-player.  I'm sincerely stoked.

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@Bummey said:

@gladspooky said:

Man, they sure spend a lot of time talking about story. Too bad I don't care about story in video games at all.

You're playing the wrong series if you don't care about story. Mass Effect might as well be all story. It's one of the most fully realized universes since Star Trek.

And it culminates in a Terminator Robot the size of a skyscraper. No thanks.

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defaultprophet

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@EmuLeader said:

@DefaultProphet said:

@EmuLeader said:

@Death_Unicorn said:

Am I the only one not super stoked about "Galactic Readiness?"

I have to go and play their other games which I have no interest in in order to get a better ending in the game I paid 60 dollars for? Even within the game, I have to play a mode I'm not that interested in to enhance my singleplayer experience?

The whole thing feels dirty.

My biggest problem is how exclusive it is. Especially the iOS stuff. What about all the people who don't have an iPhone? Are they at a disadvantage because they have no access to this piece of content outside of the retail game?

Man what if you don't own a wii then you can't play wii games! What a rip

They've said time and time again, and the achievements back them up with this, you won't have to do anything beyond the single player to get the best ending

This analogy is actually pretty far off and worthless to be honest. It's not that there is a game that comes out on another system that I could not play, it's the fact they make it SOUND like it is important to the single-player in supporting the ending. I appreciate your second line that actually addressed my concerns. I had not read that it would not have a major effect, which was my worry. I apologize for my ignorance and for not slobbering over all the information that is every put out about ME3. I must have missed it.

My response wouldn't be so sarcastic if you didn't act like a complete dick for no reason when I voice a minor concern.

Read my post: "Are they at a disadvantage because they have no access to this piece of content outside of the retail game?"

This was a simple question, which you answered and I thank you for it. Next time leave it at that and don't show off what an asshole you are whenever you want to sound more "in the know" than someone else.

I'm sorry I messed with your ability to be annoyed at something you don't know anything about. =/

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EmuLeader

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@DefaultProphet said:

@EmuLeader said:

@Death_Unicorn said:

Am I the only one not super stoked about "Galactic Readiness?"

I have to go and play their other games which I have no interest in in order to get a better ending in the game I paid 60 dollars for? Even within the game, I have to play a mode I'm not that interested in to enhance my singleplayer experience?

The whole thing feels dirty.

My biggest problem is how exclusive it is. Especially the iOS stuff. What about all the people who don't have an iPhone? Are they at a disadvantage because they have no access to this piece of content outside of the retail game?

Man what if you don't own a wii then you can't play wii games! What a rip

They've said time and time again, and the achievements back them up with this, you won't have to do anything beyond the single player to get the best ending

This analogy is actually pretty far off and worthless to be honest. It's not that there is a game that comes out on another system that I could not play, it's the fact they make it SOUND like it is important to the single-player in supporting the ending. I appreciate your second line that actually addressed my concerns. I had not read that it would not have a major effect, which was my worry. I apologize for my ignorance and for not slobbering over all the information that is every put out about ME3. I must have missed it.

My response wouldn't be so sarcastic if you didn't act like a complete dick for no reason when I voice a minor concern.

Read my post: "Are they at a disadvantage because they have no access to this piece of content outside of the retail game?"

This was a simple question, which you answered and I thank you for it. Next time leave it at that and don't show off what an asshole you are whenever you want to sound more "in the know" than someone else.

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Undeadpool

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@TrackZero said:

Weird that Alex notes iOS repeatedly through the article, but isn't aware that ME: Infiltrator is coming to Android as well.

Thanks for the head's up, I was just lamenting that I wouldn't be able to play this game!

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Edited By TrackZero

Weird that Alex notes iOS repeatedly through the article, but isn't aware that ME: Infiltrator is coming to Android as well.

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@gladspooky said:

Man, they sure spend a lot of time talking about story. Too bad I don't care about story in video games at all.

You're playing the wrong series if you don't care about story. Mass Effect might as well be all story. It's one of the most fully realized universes since Star Trek.

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Edited By artisan88

Ugh... the whole Chobot thing is just totally offputting... for me it'd be like seeing a Coke billboard in the middle of Flower. You know what I mean by that, it just smacks of corporate intrusion. Yeah not everyone will agree or be bothered by it, but it kind of irks me. Good thing my one opinion totally counts in a sea of rabid Mass Effect fans WHOOOOOO!

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Edited By Nomin
I'd rather play an RPG based on 'Red Dwarf' about now.
I'd rather play an RPG based on 'Red Dwarf' about now.
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prestonhedges

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Man, they sure spend a lot of time talking about story. Too bad I don't care about story in video games at all.

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@DefaultProphet said:

@EmuLeader said:

@Death_Unicorn said:

Am I the only one not super stoked about "Galactic Readiness?"

I have to go and play their other games which I have no interest in in order to get a better ending in the game I paid 60 dollars for? Even within the game, I have to play a mode I'm not that interested in to enhance my singleplayer experience?

The whole thing feels dirty.

My biggest problem is how exclusive it is. Especially the iOS stuff. What about all the people who don't have an iPhone? Are they at a disadvantage because they have no access to this piece of content outside of the retail game?

Man what if you don't own a wii then you can't play wii games! What a rip

They've said time and time again, and the achievements back them up with this, you won't have to do anything beyond the single player to get the best ending

Word. I still don't like 'em.

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defaultprophet

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Edited By defaultprophet

@EmuLeader said:

@Death_Unicorn said:

Am I the only one not super stoked about "Galactic Readiness?"

I have to go and play their other games which I have no interest in in order to get a better ending in the game I paid 60 dollars for? Even within the game, I have to play a mode I'm not that interested in to enhance my singleplayer experience?

The whole thing feels dirty.

My biggest problem is how exclusive it is. Especially the iOS stuff. What about all the people who don't have an iPhone? Are they at a disadvantage because they have no access to this piece of content outside of the retail game?

Man what if you don't own a wii then you can't play wii games! What a rip

They've said time and time again, and the achievements back them up with this, you won't have to do anything beyond the single player to get the best ending

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Tennmuerti

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@Sgykah: I didn't facepalm at you mate. I just described my reaction to the Anders suicide bombing moment how it made me feel at the time. :)

As far as ME3 is concerned I was very please to hear (some time ago now) when Bioware said they are bringing back some customization and deeper character progression. Right now, how they handle player choices and how they handle the resolution of the entire trilogy is my only concern, personally.

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Sgykah

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Edited By Sgykah

I'm gonna go ahead and apologize for my first response. Because of your curt responses to my post and the "facepalm" comment I mistook you for a troll and... you know... old habits (I'm getting soft in my old age, I never felt remorse before). Your points actually made me consider aspects of my stance. I kind of wish BioWare would go back to their roots, where, having a companion do things against their stance made them just get up and leave permanently. It really is weird to be able to force Anders into killing every mage you come across. I don't want to come off as an apologist, I really think there were problems with both DAII and ME2. But I have a feeling that Bioware cares...

At least this video addresses quite a few of my concerns with weapons:

http://youtu.be/4L8NOHSC9ww

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EmuLeader

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@Death_Unicorn said:

Am I the only one not super stoked about "Galactic Readiness?"

I have to go and play their other games which I have no interest in in order to get a better ending in the game I paid 60 dollars for? Even within the game, I have to play a mode I'm not that interested in to enhance my singleplayer experience?

The whole thing feels dirty.

My biggest problem is how exclusive it is. Especially the iOS stuff. What about all the people who don't have an iPhone? Are they at a disadvantage because they have no access to this piece of content outside of the retail game?

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Edited By Dan_CiTi

@Tennmuerti: I agree that the magic was nerfed, but overall the fluidity of the combat, mobility, the controls, interface was better and easier to use. But yeah, I played Vanguard in ME1, and that didn't work in 2.

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Edited By leebmx

@Olivaw said:

@leebmx said:

@Balex1908 said:

"And it's kind of cool because she is one of those people from the game industry that you recognize. So it's like, Oh, hey, there's that girl I recognize from TV!"

Also it`s like "Oh hey, here is something that takes you completely out of the game."

She will probably have a small role, but still stuff like that just makes me worried about the future of Bioware.

Yeah it wasn't the most encouraging reply. At first he says 'it i'll be great cos you'll recognise that girl from the internet' and then he's like 'well its all about the acting and the story.' - They can't both be true.

I think you guys are reaching here.

I've got my reservations about Mass Effect 3, but this is the sort of thing that the game industry is going to have to get used to sooner or later.

LA Noire had dudes from actual television shows in it. Didn't see anyone talking about it breaking immersion.

And really, who the fuck even knows or cares about Jessica Chobot? She works for IGN. The only thing that ever got her any attention was when she licked that PSP.

I've had this argument lots of places this week so I'm a bit loath to have it again - but I suppose I shouldn't have posted. I have no problem with real actors being in games but this just smacks, as man himself said, of getting "that girl I recognise from TV" and putting her in the game for a few cheap hits and sales. The costume they have her in again just screams "look its that sexy IGN girl." Its just cheap.

Honestly I have no probs with her being in the game if they think she really has something to offer as an actress but this is such an obvious piece of cheap stunt casting - I really don't see any other explanation for it.

Don't get me wrong I don't think its the most henious crime in video games, its just a little gross and makes me worry about the current standards of Bioware - however all will be revealed when ME3 comes out - hopefully, please God, it will just be a tiny blip in a magnificent end to the series.

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@Brodehouse said:

@LEGOslayer:

"EDI SHIELDS ON. EDI. EDI- I can't play this."

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@leebmx said:

@Balex1908 said:

"And it's kind of cool because she is one of those people from the game industry that you recognize. So it's like, Oh, hey, there's that girl I recognize from TV!"

Also it`s like "Oh hey, here is something that takes you completely out of the game."

She will probably have a small role, but still stuff like that just makes me worried about the future of Bioware.

Yeah it wasn't the most encouraging reply. At first he says 'it i'll be great cos you'll recognise that girl from the internet' and then he's like 'well its all about the acting and the story.' - They can't both be true.

I think you guys are reaching here.

I've got my reservations about Mass Effect 3, but this is the sort of thing that the game industry is going to have to get used to sooner or later.

LA Noire had dudes from actual television shows in it. Didn't see anyone talking about it breaking immersion.

And really, who the fuck even knows or cares about Jessica Chobot? She works for IGN. The only thing that ever got her any attention was when she licked that PSP.

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@Balex1908 said:

"And it's kind of cool because she is one of those people from the game industry that you recognize. So it's like, Oh, hey, there's that girl I recognize from TV!"

Also it`s like "Oh hey, here is something that takes you completely out of the game."

She will probably have a small role, but still stuff like that just makes me worried about the future of Bioware.

Yeah it wasn't the most encouraging reply. At first he says 'it i'll be great cos you'll recognise that girl from the internet' and then he's like 'well its all about the acting and the story.' - They can't both be true.

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I'd love to just caress Yvonne Strahovski's bare ass with my head.

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bioware has a history in ruining games by adding multiplayer (and other shity stuff) .......the original NWN was fukd because of that

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After Dragon Age 2 and SWTOR, then the addition of Multiplayer, uninteresting new characters, and other new additions/retained elements from ME2 that suck, I'm flat out not looking forward to this game. Also that gaudy purple stripe advertising Kinect on the box makes me not want to buy the game even more. There really is a no-win situation when it comes to buying the third game. The 360 version has all that Kinect crap. The PS3 version means you can't have a save from ME1, and the PC version means origin.

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FUUUUUUUUUUUUUUUU!

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@stryker1121: Man, if I could tell you that, I wouldn't be on here posting my random thoughts, I'd be collecting a six figure check from EA for predicting the tides of the finicky gamer's mind.

@Death_Unicorn: There's nothing wrong with being cautiously optimistic.

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@PureRok said:

@Jimbo said:

"So it's like, "Oh, hey, there's that girl I recognize from TV!""

This is right up there with 'Button-Awesome' in the tenets of RPG design.

Yea, that doesn't work for me since I have no idea who she is.

Yeah, I really have no clue who Jessica Chobot is. Even if I did I can't imagine that her being included would ruin the experience. I mean, if you can accept that humanity has made it out of the solar system because we found what is basically a space cannon in Charon, then why can't you accept her as a space journalist. All the rage is delicious however, some of you people could find a million dollars washed up on a beach somewhere, then bitch about all the money being wet. 
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@Jimbo said:

"So it's like, "Oh, hey, there's that girl I recognize from TV!""

This is right up there with 'Button-Awesome' in the tenets of RPG design.

Yea, that doesn't work for me since I have no idea who she is.

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So about the whole "Galactic Readiness" thing...

I'm going to guess it will be kind of like the end of ME2 where if you do a imaginary checklist, then certain bad things wouldn't happen to you or your crew. So what if I don't play the multiplayer or the iOS game? Will some of my people die because my Galatic Readiness score wasn't high enough?

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@stryker1121 said:

@Undeadpool said:

@Death_Unicorn: Never, EVER confuse unwillingness to change with die-hard fandom. I think the notion of "The fans hate it! Doesn't that mean it's bad?!" is absolutely, positively off base. "Fans" hated Dragon Age: Origins riiiiiiiight up until a week after it came out. Then suddenly it was the greatest old school RPG of all time. Ditto Deus Ex: Human Revolution. Ditto ME2 for that matter!

Frankly, I take these knee-jerk reactionaries getting pissed off at something as a sign that something's going right. Cause those types are never mad that things look BAD, they're mad that they look DIFFERENT. And yeah, I'm even with you: I'm a touch concerned, but that concern is only born out of how AMAZING the first two Mass Effect games were.

That's a pretty good piece of insight right there in BF. To quote Philip J. Fry, "Clever things make people feel stupid, and unexpected things make them feel scared." There are few more emotionally unbalanced creatures in the pop culture world than the average gamer, and seeing mutliplay in a beloved single-player franchise drew loads of nerd-rage even before any info was out.

That said, my question has been throughout this entire process, Where is BioWare's head at? Are they trying to draw a shit-ton of new gamers to the franchise by any means possible, or is narrative continuity and an epic trilogy-ending experience the goal? How can they strike a balance between easing in newcomers and giving the entrenched fanbase the kickass capstone of a game they deserve? Games that try to be all things to all people usually have the opposite effect in my experience.

Yeah, you guys are right.

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@stryker1121 said:

That said, my question has been throughout this entire process, Where is BioWare's head at? Are they trying to draw a shit-ton of new gamers to the franchise by any means possible, or is narrative continuity and an epic trilogy-ending experience the goal? How can they strike a balance between easing in newcomers and giving the entrenched fanbase the kickass capstone of a game they deserve? Games that try to be all things to all people usually have the opposite effect in my experience.

I don't think it has to be a balance, you can have both. Most larger developers have completely separate multiplayer teams and that allows them to grow their interesting/unique ideas into a competitive field (eg Assassin's Creed) without needing to sit down and think about a "multiplayer-first" game.

Also while I agree that hearing every second word that comes out of bioware be about how ME3 is the game you should start out with if you haven't played the series before, how else do you want them to devote their time. If you have been playing the game thus far chances are nothing they do will really make you change your mind as you if you're going to play ME3, so why even talk about stuff that may interest those people directly when chances are it could actually just make the internet blow up in your face cause you talked about something that needs context (like... everything involved with most games).

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@Undeadpool said:

@Death_Unicorn: Never, EVER confuse unwillingness to change with die-hard fandom. I think the notion of "The fans hate it! Doesn't that mean it's bad?!" is absolutely, positively off base. "Fans" hated Dragon Age: Origins riiiiiiiight up until a week after it came out. Then suddenly it was the greatest old school RPG of all time. Ditto Deus Ex: Human Revolution. Ditto ME2 for that matter!

Frankly, I take these knee-jerk reactionaries getting pissed off at something as a sign that something's going right. Cause those types are never mad that things look BAD, they're mad that they look DIFFERENT. And yeah, I'm even with you: I'm a touch concerned, but that concern is only born out of how AMAZING the first two Mass Effect games were.

That's a pretty good piece of insight right there in BF. To quote Philip J. Fry, "Clever things make people feel stupid, and unexpected things make them feel scared." There are few more emotionally unbalanced creatures in the pop culture world than the average gamer, and seeing mutliplay in a beloved single-player franchise drew loads of nerd-rage even before any info was out.

That said, my question has been throughout this entire process, Where is BioWare's head at? Are they trying to draw a shit-ton of new gamers to the franchise by any means possible, or is narrative continuity and an epic trilogy-ending experience the goal? How can they strike a balance between easing in newcomers and giving the entrenched fanbase the kickass capstone of a game they deserve? Games that try to be all things to all people usually have the opposite effect in my experience.

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@PattyCakes: thank you? Its ridiculously late here, I'm lucky if I get a coherent sentence out...

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@Death_Unicorn: Never, EVER confuse unwillingness to change with die-hard fandom. I think the notion of "The fans hate it! Doesn't that mean it's bad?!" is absolutely, positively off base. "Fans" hated Dragon Age: Origins riiiiiiiight up until a week after it came out. Then suddenly it was the greatest old school RPG of all time. Ditto Deus Ex: Human Revolution. Ditto ME2 for that matter!

Frankly, I take these knee-jerk reactionaries getting pissed off at something as a sign that something's going right. Cause those types are never mad that things look BAD, they're mad that they look DIFFERENT. And yeah, I'm even with you: I'm a touch concerned, but that concern is only born out of how AMAZING the first two Mass Effect games were.

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@stryker1121 said:

@Death_Unicorn said:

@Sgykah said:

@Death_Unicorn said:

@stryker1121 said:

@CaptainComedy said:

@Death_Unicorn said:

Am I the only one not super stoked about "Galactic Readiness?"

I have to go and play their other games which I have no interest in in order to get a better ending in the game I paid 60 dollars for? Even within the game, I have to play a mode I'm not that interested in to enhance my singleplayer experience?

The whole thing feels dirty.

Whaaaat? Dirty!? I really hope you don't believe the only way to get a better ending is to play these tie-ins. I thought it was an obvious unspoken truth that it would only help give you more points towards a better ending, points which you could also earn by just playing more of the game. There's no way the non-campaign things would be the only way to get the best ending. I figure it'd be like playing some Mass Effect 2 iOS game that rewarded you with, like,

armor for Mordin so he wouldn't bite it every time you played the ending. Took me 6 tries :(

It's not even an unspoken truth. BioWare came out (in reaction to fan rage regarding the Galaxy at War announcement) and specifically stated that you don't have to touch this Galactic Readiness whositz to get the best ending for the game.

See, the fact that most of the fanbase is up in arms about it shows its a shitty feature. Why support a shitty feature even if it's optional? They could have used that effort to better the story or something.

I think a big push for multiplayer in single player games is the fact that multiplayer, done well, can reduce the loss of revenue from second hand sales. That's why your single player games will continue to include multiplayer. Other options are compelling DLC (hasn't really panned out for anyone other than Rockstar), day one DLC/game passes, or what is rumored about the XBOX720. It's weird, but arguing that single player games shouldn't have multiplayer almost suggests that you're on microsoft's/developers' side on this one.

Not really. Yes, I know video games be a business, but I still vote with my dollar. And my dollar says I'll lay down the 60 for any game I consider good. That has been a ton of singleplayer games, so I don't see how pointlessly complaining about multiplayer puts me on the side of big business. Hell, I'm probably enjoying indie games more now anyways.

There seems to be a segment of that fanbase holding their collective breath about ME3. I'm a little concerned myself. EA/BioWare are so concerned about attracting anyone who's ever played videogames that the core gameplay could get lost in the process. All this extraneous stuff (multiplay, iOS games, in-game options for more story or more combat, etc) that's being talked about makes me wonder if the meat of the game, the campaign, will suffer in the end. Not trying to be reactionary or some BioWare hater, but I did not like the direction ME2 took the series and this final game seems a further slip down the generic TPS slope. Hope I'm wrong.

I'm basically in your boat. I really, really hope it's good, I'm just a little worried, is all.

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Good interview Alex.  Sadly I can't say the same for the answers you received.  The way Walters' responds throughout this interview makes me even more nervous about the handling of ME3 than I was before.  And I was EXTREMELY concerned before this.  

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@Dookysharpgun: You misspelled a couple words.

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@Death_Unicorn said:

@Sgykah said:

@Death_Unicorn said:

@stryker1121 said:

@CaptainComedy said:

@Death_Unicorn said:

Am I the only one not super stoked about "Galactic Readiness?"

I have to go and play their other games which I have no interest in in order to get a better ending in the game I paid 60 dollars for? Even within the game, I have to play a mode I'm not that interested in to enhance my singleplayer experience?

The whole thing feels dirty.

Whaaaat? Dirty!? I really hope you don't believe the only way to get a better ending is to play these tie-ins. I thought it was an obvious unspoken truth that it would only help give you more points towards a better ending, points which you could also earn by just playing more of the game. There's no way the non-campaign things would be the only way to get the best ending. I figure it'd be like playing some Mass Effect 2 iOS game that rewarded you with, like,

armor for Mordin so he wouldn't bite it every time you played the ending. Took me 6 tries :(

It's not even an unspoken truth. BioWare came out (in reaction to fan rage regarding the Galaxy at War announcement) and specifically stated that you don't have to touch this Galactic Readiness whositz to get the best ending for the game.

See, the fact that most of the fanbase is up in arms about it shows its a shitty feature. Why support a shitty feature even if it's optional? They could have used that effort to better the story or something.

I think a big push for multiplayer in single player games is the fact that multiplayer, done well, can reduce the loss of revenue from second hand sales. That's why your single player games will continue to include multiplayer. Other options are compelling DLC (hasn't really panned out for anyone other than Rockstar), day one DLC/game passes, or what is rumored about the XBOX720. It's weird, but arguing that single player games shouldn't have multiplayer almost suggests that you're on microsoft's/developers' side on this one.

Not really. Yes, I know video games be a business, but I still vote with my dollar. And my dollar says I'll lay down the 60 for any game I consider good. That has been a ton of singleplayer games, so I don't see how pointlessly complaining about multiplayer puts me on the side of big business. Hell, I'm probably enjoying indie games more now anyways.

There seems to be a segment of that fanbase holding their collective breath about ME3. I'm a little concerned myself. EA/BioWare are so concerned about attracting anyone who's ever played videogames that the core gameplay could get lost in the process. All this extraneous stuff (multiplay, iOS games, in-game options for more story or more combat, etc) that's being talked about makes me wonder if the meat of the game, the campaign, will suffer in the end. Not trying to be reactionary or some BioWare hater, but I did not like the direction ME2 took the series and this final game seems a further slip down the generic TPS slope. Hope I'm wrong.

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@Sgykah: I wouldn't go as far as to say that, Bioware owned the franchise, the lack of love is their issue now, but I will say that it wasn't an utterly terrible game, it had some merits, they were just buried under a heap of poorly implemented things that should have been caught during testing. The combat that they toted on being so amazing, fresh and fast was kind of boring, but in truth, I just found the idea of the fast paced combat counter-intuitive to the overall elements of the game, insofar as the developers wanted it played one way, but they couldn't quite get it right.

I get what you're saying, and it is true, from a certain point of view, that I, for the most part, agree with. However, I will say that I can understand those people, coming out of Origins only to be greeted by a triple A title that was very, very poor by comparison. I could understand how people, looking at Bioware and their history, could feel more than a little angry about it, and when that happens, you have to allow for a certain amount of leeway, because it is, in a way, a view that has its reasoning based in a certain logic.

See, I have to clarify, I found the story to be a bit of a strange affair. I won't go into why, just that I thought the need for the Collectors was, at best, a bit of a stretch. Now I enjoyed them as an enemy, but they were...plot convenience at best, in my view. I thought some of the characters were excellent, Garrus, Tali, Mordin, Grunt, Thane and Legion being my favourites, as two of them were characters I had a history with, and the rest were interesting and had fun loyalty missions. Even Kasumi was excellent. But as for the rest...Miranda and Jacob...not my cup of tea, Jack...didn't care about, Samara was cool, but underused, Zaeed was totally pointless. The problem was that I felt they overpopulated the character roster, and missed out on some great opportunities to do more with a smaller cast, which they've reverted back to in ME3, which is a positive aspect. I will say that the choices, for me, especially at the end, were not all that hard to make. I also didn't have the advantage of reading the books, so I'm pretty much part of an in-game experience. As for Arrival, I'm going to have to disagree, because Arrival basically voided the need for the collectors in the main story, negating the need for the second game entirely. You could argue that the human reaper was the point...but honestly, I wasn't a fan of that story, and I think that in a way, Bioware regretted that element, as its scarcely been mentioned following the game. I will say that DLC like Lair of the Shadow Broker really expanded on the world, and made ME2 a damn fine game for those two hours I played it, but even then, the elements of ME2 that had let it down still plagued it. See, to me, ME2 felt scare, with a lack of weapons and armour to customise, a lack of exploration that was sorely needed, and very little extra support that wasn't badly designed maps with broken vehicular sections. Shadow Broker actually added a really fun and exciting element to the game, mixing up the gameplay in a way that the original game just hadn't. I thought they'd even bring out DLC like that for Ashley/Kaiden, because it just worked. The ending of ME2 was actually very good for tying up the storyline...that's why I don't understand why Arrival had to exist.

Yeah, the whole Chobot thing should have been handled differently, or at least, her character should have been given some form of major significance that would make us forget about the person behind the voice, but the character model just shot that right in the foot.

My issue with multiplayer stems from how it could be handled. Will I be able to argue a specific strategy in-game with people? Will different choices effect the mission? Or is it a simple corridor shooter with some very light customization options? I'd like to know before it starts, because a lot of people are severely underwhelmed and worried that the funds put into the Co-Op will impact the SP in some unforeseen fashion.

While the core gameplay flow of ME2 was much better than before, the lack of weapons for certain playstyles really wasn't my idea of a good time. Granted, the amount of guns and upgrades in ME1 were insane, but honestly? I didn't mind. Playing RPGs for so long taught me not to be so irritated by too much clutter in my inventory. The sad thing is that ME2 only had 2 pistols, shotguns, assault rifles, submachineguns and sniper rifles throughout the entire campaign. The upgraded version were exaggerated and never much use, and the DLC weapons weren't all that great, so much so that I just couldn't bring myself to buy them. I got the DLC weapon from kasumi, and the collector gun from Zaeed...the Cerberus shotgun, which was an abomination, and the Arc Projector, which was the best damn Heavy Weapon ever. You see, its not so much that I disliked ME2, more that I disliked how the game only gave me a few ways to play it. For every advantage you gained from upgrades, the disadvantage was that the base gun, or one new one, were very poor, only suiting the very basic play styles of what is a highly diverse number of classes in the game. The same can be said for the armour, which was poor, only offering some minor upgrades that really weren't of much use. The upgrade system for the armour was what you needed, but seeing as they were spread throughout the campaign, and in one case, in DLC, it was really a huge backpedal. I also disliked that no matter how powerful my barrier/shield was, I'd still lose it almost immediately, so there was a sense that there was a lot of imbalance, especially when it came to harder difficulties, where a single forgotten upgrade literally made the mission impossible. The power trees...they had issues too, with balance being almost impossible to achieve, because of unequal point accumulation every level up, and while choosing X or Y for the fully upgraded powers was a very interesting idea, I felt that it could have gone into more depth with it, but the max level being 30, you put points into what you knew you'd need, not what would be most tactical, at least that was the case for me, and made me extremely bored, and frustrated, by ME2's core mechanics, which very much seemed watered down, not dumbed down, as some might say. Maybe ME3 will expand on them, I'm hoping it does, because then I'd get to see some interesting mixes of powers. Oh and I also disliked how tech and biotic powers cooled down at the same time, when they'd established in ME1 that they were completely different in origin...but that's just a peeve of mine I feel was put in for 'balance', and as I've stated before, it wasn't a very good game for that. Still, gameplay wise it was a lot better than one, I just missed one's storytelling depth, and exploration, I even enjoyed the Overlord DLC, because it let me view planets, and as someone who enjoys astronomy, I actually got emotional reactions from seeing planets up-close on the surface, it really immersed me in the experience. Maybe I just miss that about ME at times.

I think we may not disagree as much on overviews of points, our tastes are different given our experiences, and that's understandable. I know now what you're trying to say, and I can appreciate that there are plenty of positive points to ME2, and plenty of reasons to look forward to ME3, but I'm waiting for the demo so I can see it for myself, just as a precaution, as I'm threading lightly with this title.

Still, you're welcome for the discussion, thanks for taking time out and replying in that level of detail, it actually helped me see things from another perspective, and while we may not agree, its nice that we didn't rip each other new assholes over this. This is the kind of discussion I come to forums for.

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@Brodehouse said:

@Hailinel: Like, we can get mad that you couldn't prevent the Mage-Templar War... but would you play Dragon Age 3 if that was the case? Wouldn't that be great, if DA2 had some outcome where you stop Anders from his plan, and find a way to force Meredith and Orsino out of their leadership roles for more reasonable people (Cullen and ... I dunno, most of them mages kind of went bonkers)... and then when you carried your save over to DA3 you just got Hawke in a rocking chair outside of his Estate. "And all was peaceful in the lands. Hawke lived a long and peaceful life. The End."

The solution in that case is to make a Dragon Age III that doesn't depend on Dragon Age II ending in a very specific fashion. You know, go have an adventure in Orlais, or turn the focus to another protagonist in some other part of the world. Dragon Age: Origins could end in a variety of ways. Is Alistair king? If you're playing a female warden, do you become his queen? Are either of you dead in the end? Did Alistair tell you to fuck off because you didn't kill Loghain? Did anyone sleep with Morrigan?

All of these elements combine to form a unique ending that don't necessarily need to be made explicit in a future game. There was absolutely no need to write Dragon Age II's story in such a way that all outcomes lead to a Mage/Templar war based on the events that occur in the ending portions of the game. Dragon Age II was spun off from an event that occurs very early in Origins before doing its own thing; it is not dependent on the ending of the previous game to tell its story. If a Mage/Templar war is to be fought in Dragon Age III, there is no need to railroad Hawke through events that trigger it. It could happen any number of ways. The trigger event could have even been in the beginning minutes of Dragon Age III, much like the player obviously had no control over the rise of the darkspawn in Origins. Bioware was all too eager to turn Hawke into a Fantasy Edition Commander Shepard, and in doing so, they wrote Dragon Age II as little more than a bridge into Dragon Age III while going against many of the expected concepts of the original game.

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@Hailinel: I agree there are more minor flags in Origins compared to DA2 (DA2 basically only has a few big on-off flags related to your party members), but let's not get hasty; both games are mostly linear and every playthrough will contain the same large beats.  No matter what, you're a Grey Warden, you gathered an army from four areas, you put someone on the throne of Fereldan, and you defeated the archdemon and someone may or may not have died for it.  No matter what, you're Hawke, you found crazy ass lyrium in the Deep Roads, you defeated the arishok, and ended up taking a side in the inciting battle of the Mage-Templar War of 8:37.  In Origins you decided whether you brought the elves or the werewolves, DA2 you decide what Merrill does with the horrible magical mirror, whether Sebastian stays with the Chantry or rules Starkhaven.  The problem with DA2 is it ended before those decisions played out, they're all flags for future things rather than ... you know, having Varric's brother fight with you during the end battle like the golems in Origin.
 
I have read threads from people on this forum complaining that the game forced them to become Grey Wardens... after buying a game about being Grey Wardens.  I'm a DM myself, and I have a player who (intermittently, some days are better than others) shuts down any sort of exciting plot twist that could in any way jeopardize anything remotely related to his character.  It is a complete drama killer.  I consider that not trusting me enough that I'm actually just making the game interesting for him.  Like, we can get mad that you couldn't prevent the Mage-Templar War... but would you play Dragon Age 3 if that was the case?  Wouldn't that be great, if DA2 had some outcome where you stop Anders from his plan, and find a way to force Meredith and Orsino out of their leadership roles for more reasonable people (Cullen and ... I dunno, most of them mages kind of went bonkers)... and then when you carried your save over to DA3 you just got Hawke in a rocking chair outside of his Estate.  "And all was peaceful in the lands.  Hawke lived a long and peaceful life.  The End."