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Meet the People Who Call Home...Home

Patrick dives into the misunderstood virtual world, talking to those who love it...and those who make money off it.

PlayStation Home was supposed to be something for everyone. It didn't catch, but for some, it was everything they were looking for.
PlayStation Home was supposed to be something for everyone. It didn't catch, but for some, it was everything they were looking for.

In case you'd forgotten, PlayStation Home still exists, and, yes, it's still in Beta.

Sony's ambitious virtual world may not have become the all-inclusive revelation proposed by Phil Harrison back in 2007, but it's still kicking. The service recently received its biggest back end update yet (version 1.5), and it's making money for Sony.

You might not love Home, but plenty of others do, and they truly do care.

I've been endlessly fascinated by Home. I published a series at G4 called "My Life in Home," where I hopped back in and tried to figure out the appeal, even if that appeal was lost on me. I researched those stories in January 2010, when I hadn't booted up Home since December 2008. Since then, Home has remained just a skipped over icon, finally changing last week.

Much has evolved in Home. It's faster, with plenty more places to go. I can't knock Sony's virtual E3 booth, either, even if it's pretty hokey, but that's coming from someone who's been attending E3 for over a decade. For someone who's never been, I'd imagine it's pretty neat. There's still an obnoxious amount of loading in Home, but some of that's been remedied by a new interface that appears before you actually launch into Home, allowing you to queue downloads for new rooms.

Much about Home hasn't changed, though. The art style is still...well, let's call it questionable. There are more items to mask your sort of real-looking face, but the general look of Home has remained. It's still a glorified chat room that just happens to have other things to do. Then again, I know plenty of people who treat World of Warcraft the same way. It's not inherently a bad thing.

I spent an hour on the phone last week with Sony's director of Home, Jack Buser, but you'll read that conversation tomorrow. Today, I'd like to introduce two people: Jason Sorensen, editor of HomeStation Magazine, and Tammy McDonald, CEO of a content creation company who pays the majority of its roughly 20 employee salaries by producing items, worlds and games for Home.

Each represents pillars of Home's success. They have little to do with whether you (or me) like it.

== TEASER ==

Where Everybody Knows Your Name (And PSN ID)

Sodium 2 is one of the
Sodium 2 is one of the "big budget" games launched in Home, with multiplayer and decent visuals.

Sorensen is an editor, not unlike me. He just writes for a very different audience: Home users.

"Home is indeed a very misconstrued entity," said 31-year-old Sorensen, who goes by NorseGamer. "It has the interface of a video game and it's populated by video gamers who are used to the handholding of a video game, but it's not a video game, and the fan publication that I run is devoted to examining Home from a sociological perspective, rather than a gaming perspective."

Sex, gender and avatar politics are some of the most common topics amongst Home users.
Sex, gender and avatar politics are some of the most common topics amongst Home users.

A quick glance at the headlines for HomeStation Magazine prove out his point.

"Yes, Sex Sells — But At What Price?" is an examination of the sexualized expansion of clothing in Home.

"Home Athletes: Club VIP (Very Important Pixels)," highlighting a group within Home featuring purple and gold jacket-laden members, jackets that can only be earned by beating a certain number of Home-exclusive games. The latter was written by Burbie52, a 59-year-old member of Home and founder of the Grey Gamers, a group catering to Home's oldest crowd.

New issues of HomeStation Magazine are uploaded roughly once per month, but the website updates daily. If you want direct insight into the diversity of the Home community, here you go.

"There are some genuinely fascinating human stories in Home," said Sorensen. "People who meet in virtual reality, fall in love, relocate, marry and start new lives together. Quadriplegics who can walk. Deaf people who can communicate without any social stigma. Agoraphobics who can travel. Schizophrenics who need not worry about being shunned."

When I last checked in with Home, the experience reminded me of the a/s/l era of an Internet dominated by America Online. That was fine in my teenage years, but not something I'd like to return to. Then, I thought about my own Internet habits. I'm a frequent visitor of the NeoGAF message boards. And that's it. Outside of interacting with Giant Bomb's users, it's the only place I'd call my virtual home. Sometimes I don't care for it, but it's always one thing: familiar.

That's when I started to understand part of the appeal of Home. It's just a community that happens to exist on a game platform. The games part means much less than the people in it, their shared appreciation for games simply being the connection that brought them together.

"In real life, none of us would probably ever interact with each other," said Sorensen. "Yet we all find purpose, validation, relief or enjoyment in Home, and we work together as friends and colleagues."

If you wanted a slice of E3, Home had trailers--and even live streamed the press conference.
If you wanted a slice of E3, Home had trailers--and even live streamed the press conference.

Imagine what it's like when your favorite place on the Internet disappears. While it was a bummer that Mortal Kombat multiplayer didn't work during the PlayStation Network outage, it also meant the Home community suddenly found themselves without its primary means of communication.

"One thing that happened to every Home fansite is that visitor traffic numbers went up considerably," explained Sorensen. "The beating heart of Home isn't its gaming experiences--and it never will be. The true strength of Home, and where its long-term revenue generation opportunities are, lie in its ability to provide a social environment for people to interact and express themselves. The core community is quite resilient, and took to various fan websites to maintain those connections."

Sorensen's prediction that Home isn't about games is noteworthy, given Home's director told me there would be even more games coming to Home in the future, filling out the service. It reminds me of my original critique of Sony's approach to home during the series of articles at G4, where it seemed Sony's desire to court everyone basically ignored those who already got it.

HomeStation Magazine isn't the only dedicated magazine or community for Home users, but it does appear to be the most well-written. It probably helps the authors are mostly older.

Home, like other virtual services, gives people a place to be someone else, perhaps the person they'd like to be, rather than the person they are in the real-world. That's not the case for everyone, but viewed from that perspective, Home could seem extremely attractive.

"Thoreau once famously wrote that most people lead lives of quiet desperation and go to the grave with the song still in them," said Sorensen. "This is why social networking websites and virtual realities are so inherently addictive: because they give people a sense of significance and at the same time allow for tremendous creative expression and control over one's own self-portrayal."

For some people, that world is Second Life. For these people, it's Home.

Where There's Virtual Smoke and Virtual Fire, There's Real Money

Heavy Water wasn't called Heavy Water originally--it was Vision Scape Interactive in 1997. The company was a jack of all trades for-hire developer, working on over 100 different titles. Everything changed four years ago, when Electronic Arts approached Heavy Water about creating the EA Sports Complex space for Home. Heavy Water decided to take a gamble.

EA Sports Complex was one of the first publisher-specific spaces to appear in Home.
EA Sports Complex was one of the first publisher-specific spaces to appear in Home.

"Home was not up at the time and there were quite a few unknowns in the process," said Heavy Water CEO Tammy McDonald, "but my husband, Matt McDonald [CCO and president], saw Home as an opportunity to create a hybrid of content that spoke to our strengths and we could take advantage of our ability to use old-school development techniques to optimize content and tools."

EA Sports Complex launched in spring 2009, formally announced at CES the same year, sporting what you'd expect from a publisher-branded space in Home: trailers, mini-games, leaderboards. It was also a place for fans to hang out.

Right now, Heavy Water is one of the largest contributors of content for the Home platform, with much of its business now defined by Home. McDonald couldn't share specifics on what kind of money it's making off Home ("We make enough money to do what we love, and we love working in Home") or how profit sharing works with Sony ("We work within a variety of models with Sony, some is work for hire and others include a royalty share"), but it's clear Home is working out for it.

The company was employing more than 120 people in the San Diego area at one point, but that's down to about 20. The difference seems to be the impact outsourcing's had on the industry.

"We have an art team in India that we have been working with since 2003," explained McDonald, "so we can have as many as 100 additional artists/animators or as few as five, just depends on what our needs are at the time. It all comes down to planning."

Heavy Water most recently launched the second line in its "Heavy Ink" series, featuring tribal tattoos and full body looks modeled after classic pin-up girls aimed at "female fans of Home."

Even with such success, for the foreseeable future, Heavy Water doesn't expect to leave Home.

"Home is our core focus and our pipeline is set up around creating content, games and interactive experiences in Home," said McDonald. "Creating games for other platforms that do not have an obvious connection to what we are doing would be a distraction at this point."

When in Doubt, Just Click the Dance Button

Home isn't perfect, which I'd argue comes from the now-flawed premise it was based upon, compared to what the audience latched on to. Community Theater, something I'm flattered to learn was largely prompted from my last pieces on Home, was a step in the right direction, giving back to the people who fell in love for what Home was, not the "Game 3.0" it was "supposed" to be.

It's worth checking out how Home has changed, if you haven't. Chances are there's nothing that will shift your original opinion either way, but if you take the time to look, it's moving forward. If you already have a "home" on the Internet, though, there may not be much for Home to offer you.

As for how that Home might be changing, stay tuned for my conversation with Jack Buser, the authentically enthusiastic man at Sony spearheading Home. The man is a true believer.

Patrick Klepek on Google+

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Afroman269

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Edited By Afroman269

I don't want to meet the people that call Home...home.

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jellysnake

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Edited By jellysnake

I remember reading the NeoGAF thread when Home was originally unveiled.  People were losing their shit declaring "SONY IS BACK" "SONY HAS WON THIS GENERATION".  It's very amusing to go back and read now if you can find it.  (GDC 2008 I think it was). 
 
That said, I do find it fascinating that it has attracted a dedicated hardcore following and is making money.  I'm not tempted to try it though as it's not really my cup of tea even if it were ultra popular.

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dvorak

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Edited By dvorak

It's just another one of those micro-communities of people out there that feel this is the place, as it were, where they can feel comfortable. We all use video games, books, movies, music or whatever as a form of escapism. Some people just take it in a different direction, and get way more wrapped up in it.

A very similar community popped up in The Sims Online, and whatever strange EA advertisement shill that turned into. Always accessable and persistent imaginary living spaces are the key. That goes without saying Second Life, and all those wild 'virtual' web spaces that popped up in the late 90's. We can't forget There! I'm sure there's plenty that most people have no idea about, and I'm sure the people in their community appreciate that we have no idea they exist.

Right or wrong, this was happening before the rise of internet ecosystems in BBSs, MUDs, role-play chat rooms, or MMOs. A good early example would be Dungeons and Dragons. It was for so many lonely nerds, a way to discover that they were truly not alone. They had their own license to create not only their own private ecosystem of friends, revolving around the same interests, but share in whatever fantastical situations they could dream up. Little nerd communities had their own private worlds to disappear into for years.

Home is not exceptional. It's just as bewildering and crazy to the outside observer as the rest of the internet's passionate micro-communities.

Speaking from my experience, I used to think that tabletop RPG's and wargames were the most absolutely bullshit thing ever, until I gave them a chance. Comics were the same way really. For me, they're really more of passive experiences, but I do truly appreciate their sub-cultures as being unique, and worth the time to those who enjoy them.

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BabyChooChoo

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Edited By BabyChooChoo
@dvorak: Hey hey hey, slow down there with your fancy words and well written comments.
 
Haha, but seriously. that was very well written and I'm glad someone (among few others of course) felt the need to leave an intelligent comment instead of just hopping on the bandwagon to dismiss Home as this 'place for the crazy people.'
 
But like you said, looking at something like this from an outsider's perspective, it must seem like the craziest thing on earth. I just think it's sort of ironic that people who don't play games look at gamers in the same 'crazy person' light and gamers will defend themselves to the death, but yet turn around and in the same breath judge people who play Home People who are part of the culture they try to defend.. Tis a crazy world we live in.
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Aeterna

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Edited By Aeterna

@qxz86 said:

Why is this article so littered with typos?

Because content quickly.

Haven't you noticed the same thing on many newssites? It's a cryin' shame but it happens all over the place.

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stackboy

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Edited By stackboy

Home really isn't relevant to someone like me, but its still interesting to know about those that do get some use out of it and how this environment is tackled.

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gunslingerNZ

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Edited By gunslingerNZ
a 59-year-old member of Home and founder of the Grey Gamers, a group catering to Home's oldest crowd

I'm all for people gaming into later life but this + Home = creepy...

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saddlebrown

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Edited By saddlebrown

I need a video tour of Home from Patrick and Jeff and Vinny. That seems like the right cast for this.

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DG991

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They need to make Home like the internet in futurama.

Shut up and take my money.

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SexyRandal

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@whatisdelicious: A home QuickLook would be pretty amazing actually.

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whitesox

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Edited By whitesox
@Ghost_Cat said:
It's just amazing to think that, if you create a virtual space with some toys, traveling and communication functions, it will blossom with virtual life.  At the same time, it's a little sad to think how so many people rely software like Home because they cannot bring themselves to communicate with others in the real world.
Why is it sad, exactly?  Is it sad because they go about their business differently than you do?  
 
Great article, I love these interesting pieces Patrick has been putting out.
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Lind_L_Taylor

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Edited By Lind_L_Taylor
@whitesox said:
@Ghost_Cat said:
It's just amazing to think that, if you create a virtual space with some toys, traveling and communication functions, it will blossom with virtual life.  At the same time, it's a little sad to think how so many people rely software like Home because they cannot bring themselves to communicate with others in the real world.
Why is it sad, exactly?  Is it sad because they go about their business differently than you do?    Great article, I love these interesting pieces Patrick has been putting out.
Looks like a Second Life rip-off to me & not really a game.
If you need social interaction, probably it's better to get out
of the house & do it instead of being lazy & being online.
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ColdsnapBryan

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Edited By ColdsnapBryan

Looking forward to the rest of the articles. As a marketing major Home amazes me.

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vinsanityv22

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@SockLobster said:

Second Life for people that hate fun

Exactly what I took away from this article. There's nothing here that these guys are saying that fans of Second Life wouldn't say. It's really weird that there are people using their PS3 primarily for this thing. And it's definitely sad that it hasn't come together in a way that's enticing to building a community of gamers
 
XBL has proven that the anonymity afforded by online-enabled games is a bad thing, especially when you give them a headset and they're beyond intolerant. So HOME was actually sort of a noble idea; to create a community for the gamers on the PSN and remove some of that and make gamers more civil. But it totally hasn't ended up that way. It's just a haven now for the same kinds of people who dug Second Life's aimlessness, might have social problems in the real world, and apparently have no problem with the complete lack of soul or style in HOME's visuals (again, like Second Life). I mean, if you're in this for escapism, what does it say about your lack of creativity that you consider being a virtual hipster "escapism"? Go play World of Warcraft or something. Pretend to be a hero, not a d-bag in a wool cap when it's warm outside.
 
Oh well. It doesn't hurt me in any way that it exists, so if you enjoy it, have at it.
 
Free Realms is a better version of what HOME should've been in my opinion. But it's targeted at kids. Still, I can guarantee that SOE would've come up with a better thing than...whoever was the "developer" of HOME.
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Edited By jeffgoldblum

@Aeterna said:

@qxz86 said:

Why is this article so littered with typos?

Because content quickly.

Haven't you noticed the same thing on many newssites? It's a cryin' shame but it happens all over the place.

The other whiskey sites are much worse.

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nickystixx

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Edited By nickystixx

we need a quick look of Home stat! 


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ant0ni00

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Edited By ant0ni00

I actually like Home, even though I'm only a casual user. I hope it becomes more successful. There is potential there. It would be rather cool to see some MMORPG-like quests in the environment. Maybe add an area where people can become warriors, cops, villains, etc. Era-specific stuff, like being transported to the 1800s area to do specific stuff that will net you items from that era to put in your home space as trophy. 
 
There's much that can be done. I just hope it sticks around because its existence can only be beneficial, especially if it causes some other system to do a better job at it.

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Edited By whitesox
@Lind_L_Taylor said:
@whitesox said:
@Ghost_Cat said:
It's just amazing to think that, if you create a virtual space with some toys, traveling and communication functions, it will blossom with virtual life.  At the same time, it's a little sad to think how so many people rely software like Home because they cannot bring themselves to communicate with others in the real world.
Why is it sad, exactly?  Is it sad because they go about their business differently than you do?    Great article, I love these interesting pieces Patrick has been putting out.
Looks like a Second Life rip-off to me & not really a game. If you need social interaction, probably it's better to get out of the house & do it instead of being lazy & being online.
I don't think its sad at all.  If anything, I'm glad the people who play this have found a niche in which they can enjoy themselves.   Who am I to pass judgment upon someone for socializing online?  But to most, if you're doing something that isn't socially acceptable by their standards, it doesn't matter if you're enjoying yourself; you're a loser.
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Nettacki

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Edited By Nettacki
@ant0ni00 said:
I actually like Home, even though I'm only a casual user. I hope it becomes more successful. There is potential there. It would be rather cool to see some MMORPG-like quests in the environment. Maybe add an area where people can become warriors, cops, villains, etc. Era-specific stuff, like being transported to the 1800s area to do specific stuff that will net you items from that era to put in your home space as trophy.  There's much that can be done. I just hope it sticks around because its existence can only be beneficial, especially if it causes some other system to do a better job at it.
Considering how it's been kicking for 2.5 years and counting, I think Home will have no problem sticking around for a long time.
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Gerhabio

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Edited By Gerhabio

@qxz86 said:

Why is this article so littered with typos?

Nice first post

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Ragdrazi

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I liked Home back when it was called The Sierra Network. Back then it had some charm to it.

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xpgamer7

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Home is one of those things that's fun to check out for a few minutes when you're bored, and then realize you can go back to playing your assassin's creed.

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Edited By wadtomaton

For me Home has always been the "check it out for an hour every like 6 months" type of experience. I'm just glad that PixelJunk Shooter had some home items because now I have a survivor helmet and don't have to see my avatars creepy eyeballs ever again =D

Also I got to sit in the Star Wars cantina and listen to Figrin D'an and the Modal Nodes, that was definitely a plus XD

Also in an unrelated note, double checking my spelling on Figrin D'an I discovered that he is a "Jizz Musician"...god damn it Lucas >.<

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lockload

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Edited By lockload

Bizarre never got it always found it boring

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Levio

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@nickystixx said:

we need a quick look of Home stat!

Did someone say Endurance Run??

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redlitez76

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home is neat but it isnt for me.

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@dvorak said:

Well shit Dvorak, you've said pretty much what I thought after reading this piece.

"...Always accessable and persistent imaginary living spaces are the key. That goes without saying Second Life, and all those wild 'virtual' web spaces that popped up in the late 90's..."

Beyond the 90's, plenty of 2000's virtual worlds still exist in pretty much the same capacity. I think another key aspect that keeps the community driving is the "sandbox". Some 3D Social MMO's still exist because of that feature. Outside of Second Life there is (off the top of my head) Planeshift, Saga of Ryzom, A Tale In The Desert and Myst Online: Uru Live. Just wanted to add that to you're two keys.

Home is not exceptional. It's just as bewildering and crazy to the outside observer as the rest of the internet's passionate micro-communities.

I think what makes home a bit unique (yeah not exceptional) is how Home has shaped given the advertising ventures that go on, and that is only on a console. Thats probably what fascinates people to write about it.

Speaking from my experience, I used to think that tabletop RPG's and wargames were the most absolutely bullshit thing ever, until I gave them a chance. Comics were the same way really. For me, they're really more of passive experiences, but I do truly appreciate their sub-cultures as being unique, and worth the time to those who enjoy them.

I was the same way about role playing groups and tabletop stuff like DnD. I got miniatures, and war-games. But could not wrap my head around the roleplaying stuff. Why would people want to play imaginary games? I get it now (don't enjoy it myself) but I don't dismiss them as whacks for playing the games they want.

@patrickklepek said:

@Kesselrun said:

None of the interactions between this "community" are any different (or more significant) from what has been going on in chatrooms and MMOs for years. A guy that writes for a Home magazine and a guy that creates and sells content on the platform have every reason to talk up the platform. Second Life was also idealized for years in the press, presented as something very different from what actually went on in the game. It's good that people can find others to chat up and have fun with, but you can poke around and find equally large and active communities in all sorts of games. I'm not sure why things like Home are viewed as different or more human-centric when they are almost purely about advertising and cash shops.

They're not, it's the perception that Home failed. It didn't. It just didn't become a phenomenon, but there are large groups of people that feel Home is very important to them.

Ok I think I understand way more now, about why you would write about Home. There is actually a big perception around it. The topic gets tossed around and is more relevant than the hundreds of other virtual communities still kicking it on the PC. As a console mmorpg it is probably the most talked about outside of maybe Phantasy Star Online. No one talks about Everquest Online Adventures or Free Realms for damn sure.

All this reflection on online social games makes me remember the mmorpg SEED. Now that was something. It really had the best recipe for what I always imagined a socially driven mmorpg to be. Soon politics will be as normal as the virtual economy and role playing bits in your mmo.

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Eijikun

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Patrick seems to like to be politically correct. But let's face facts: if you're substituting the real world with any virtual world, then you've got real problems from which you're running away. 
 
Also, Patrick said: "Imagine what it's like when your favorite place on the internet disappears...." So what? Move on. Life isn't about entertainment and the internet. And if it is for you, then find a new way for yourself. Is it a full life to just be entertained and then you die?

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dvorak

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Edited By dvorak

@Christoffer said:

That Thoreau quote proves we should all stop using famous quotes as arguments. It's quite good but doesn't fit at all in this context. Is it any better that we go to our graves having pretended to be who we always wanted to be?

But I don't want to dismiss the whole community. As far as I know, Home is far greater than any game in the social aspect, so the joke's on me I guess.

This article was a great read. I only knew Home as a... home... for idiots and griefers and this humanizes them a whole lot. Maybe you could do something similar about the simulator community (Trainz, Farming Simulator, Ship Simulators Extremes etc.). I need to know what the hell is up with that.

I can understand how people would enjoy Railworks if they are a big fan of trains and railroad ephemera. It’s not like there are a lot of opportunities for a passionate train guy to actually drive a train, much less single-handedly. The thing I can't get though is how someone who wrings so much enjoyment out of Railworks, and can justify purchasing the literally thousands dollars of extra train and railroad DLC that exists on Steam. It's not that I have a problem with people ‘wasting’ their money on stuff like that, because personally speaking I've spent even more money of tons of stuff that would make me look like just as much a total nerd.

There is truly a whole world out there though, related to very specific sim games that very few even know exists. I'd really enjoy understanding what it is that drives the hardcore sim communities. That is, if “communities” even truly exist. They are almost the opposite of social sims like Home. Most of the time spent in these industry simulations are entirely solitary.

Trains and large machines are inherently interesting due to their complicated manufacture and processes. But how large the intersect could possibly be, between the hardcore train enthusiast and hardcore PC gamers?

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Siphillis

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Edited By Siphillis

I've always felt that the money invested in developing Home could have been used to make PSN competitive with Xbox Live.

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fox01313

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Edited By fox01313

Great article, though think that I'll never quite fully understand the mentality of PS Home fans or why it's still perpetually in Beta.

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Sekoku

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Edited By Sekoku

"The beating heart of Home isn't its gaming experiences--and it never will be.  

And that right there singles out the biggest issue of Home with people that "game." The lack of gaming going on in what you described it aptly: A game consoles virtual chatroom.
 
While, that may be fine for 59-year-old "gamers," that isn't going to draw in Joe CallofDooty. And that's why most people consider Home a "failure."

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myke_tuna

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Edited By myke_tuna

I still remember getting into the beta and finding Jeff within minutes of playing purely by chance. Sadly, I was with one of my friends and I felt like it'd be a huge dick move if I abandoned him for a celebrity only I knew about. "Dude, it's Jeff from Giant Bomb! See ya, man!" "Whoa, wait, what? Who the fuck is Jeff? And what's Giant Bomb?"

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DataLore

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Edited By DataLore

I appreciate more long form articles like this.

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kearakauai

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Edited By kearakauai
I saw the two article/interviews by Patrick Klepek re Playstation Home mentioned in the HomeForum and in HomeStation Magazine.  After reading both interviews (Jason Sorensen of HSM on June 29 and Jack Buser June 30), I wrote a lengthy reply which I submitted this afternoon.  Hopefully, GiantBomb will print it.   
 
The bottom line, however, is that you need a lot more than a cursory glance at Central Plaza to get to the root of what keeps so many people in Home.  This is an open invitation:  sign into Home and send me a friend request:  keara22hi    Tell me when you would like a real in-depth tour of the public places, personal spaces, clubs, parties games, people, mini games, and other fun stuff in Home.  I will delighted to show you the real Home experience.    Come as a group or alone.  I'll leave the porch light on for you.
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Jayross

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Edited By Jayross

Great story P-dog.

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pmonette94

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Edited By pmonette94

Never been to home, ever. Am i happy? perhaps

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matti00

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Edited By matti00

I love these articles, keep it up Patrick, genuinely interesting to learn more about.

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burbie52

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Edited By burbie52
gunslingerNZ on June 29, 2011
a 59-year-old member of Home and founder of the Grey Gamers, a group catering to Home's oldest crowd

I'm all for people gaming into later life but this + Home = creepy...
 
Well I am the so called "creepy" person you mentioned.  I have a large club in Home with many dedicated gamers over the age of 30. My oldest member is almost 73. I think many of the kids out there tend to forget that video games have been around for a long time now. I have been playing them since they were invented, my first one being "pong". I love video games and though I go into Home a great deal I also play games, I have beaten many and continue to play daily, I am fifth legend in Red Dead Redemption for example.
Home is a wonderful community of people if you take the time to get to know a few. It can be a daunting experience at first, there is a lot to learn about the way it works, communication, and other things, but once you get past that and meet a few good people, it can be a great place to socialize. I have a life outside of Home, a nice one with real friends and family, so the idea that  everyone in Home is a socially inept twerp or something is a misconception. I have met many well educated, professional people in Home and I have friends here from all over the world, something I would never have in real life. That being said, I also have quite a few friends in Home who are ill, either physically, like MS,  or mentally, such as bi-polar, or autistic or agoraphobic. For many of these people Home is a life line. It may be their only way to have a social life. I don't think that anything that provides that type of help on any level to people should be just summarily dismissed as irrelevant The comments I have seen here have run the gauntlet from.positive to negative to indecisive. What I have gathered from it all is Home is not for everyone, that's a given, but there are many people who would disagree with you for many different reasons. So enjoy your gaming or enjoy Home or both as I do, in essence just enjoy life in its many myriad forms, but let others do as they will with no condemnation,  just because you don't agree with something or understand it, doesn't make it wrong or "creepy."

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DigitalCantina

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Edited By DigitalCantina

Great article Klepek, still cant believe that its still in beta. I wish we had something like the Metaverse from Snow Crash  

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Cynthius

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Edited By Cynthius

I just could never get into home...  Maybe it's because none of my friends ever use it, I dunno... I just don't see the appeal.  I used to log in once in a while to see what's been updated, but haven't been on for probably a year now.
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thepantheon

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Edited By thepantheon

Great article Patrick.

Thanks for being awesome.

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norsedudetr

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Edited By norsedudetr

I actually like the graphics of Home. The character editor makes it possible to create a frighteningly familiar facsimile of myself (this tends to be the case in a lot of editors, I don't know why), and some stuff, like watching game trailers and stuff with other people seemed like a good idea. On the whole, though, I find it pretty listless, seems strangely empty even with people there. Guess that's why it's no longer taking up space on my 80gb ps3.

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ShinjiEx

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Edited By ShinjiEx

Meh I'd rather play DCUO for "My Home"

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Geo888

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Edited By Geo888

Excellent story. I completely forgot home even existed.

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insanejedi

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Edited By insanejedi

Home isn't a game, Giant Bomb shouldn't be reporting on it any more than they report on stuff like Second Life.

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melton

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Edited By melton

Personally i love home. I think there is so much that can be done with it. But when i first joined home, a moderator told me home was a G rated space, even sony employees say the same. what pisses me off is, even though its supposed to be G rated, sony turns right around and makes extremely questionable clothes up for grabs for anyone that has money or a psn card.Wow sony, what happened? Next that really got me, there are hardly any mods on home any more. So trolls and pervs and bashing fams and groups are allowed to go rampid. This is when i stopped buying items on home. yes i love it, but the ones in charge of home need to step in and up their game. Also for the cutters ridge private space, it make no sense to take the games away from it where people have spent their hard earned money on it. Sony has told me before, when you buy something on home, then it is yours forever. If thats the case, either give me back my stuff or give me a refund.

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deactivated-63bbfc9f777ec

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^

Nice first post

I've had a Playstation 3 for 4 years and never once used Home... because it's dumb.