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Microsoft Announces "Minecraft Windows 10 Edition"

Beta to launch alongside Windows 10 later this month and it's free for all existing Minecraft PC owners.

Given Microsoft's history of tying random game compatibility to the launch of new versions of Windows, I suppose someone should have seen this coming. But, in conjunction with Minecon (which is happening in London right now), the Microsoft-owned Mojang put out details on "Minecraft: Windows 10 Edition."

You'd think that Microsoft's fancy new Windows would be capable of better graphics. What's with all these blocks???
You'd think that Microsoft's fancy new Windows would be capable of better graphics. What's with all these blocks???

The most important bit is that it's launching in beta on July 29, the same day Windows 10 releases. Actually, the most important bit is that anyone who previous purchased the existing PC version of Minecraft will get this version for free. During the beta period, Microsoft will be selling the Win 10 release for $10 in the Windows Store. Presumably this is the version I was playing when I played Minecraft on a HoloLens back at E3, though there's no mention of that functionality in this announcement.

It'll see some other differences, some of which are described by the company as coming from the Pocket Edition versions of the game. I like my Minecraft on full-fledged computers and slightly less-fledged consoles, so that bit is sort of lost on me, but it'll contain some form of Xbox Live support, letting up to eight players get together and play that way. It'll also let Pocket Edition players connect (via an update to Pocket Edition that'll come at a later date) and... well, one of the other bullet points is that it'll work with the GameDVR functionality built into Windows 10's Xbox app. That seems like a weird thing to call out, considering the whole point of adding GameDVR to Windows 10 was that it's supposed to work with every single game you're running, not just the ones that support it directly, but hey, it's kind of an info-light announcement to begin with.

That's my--and I suspect, some of the existing Minecraft community's--problem with this news. There isn't much here that talks about the future of the existing Java version of the Minecraft client. And including compatibility with Pocket Edition must mean that this version is limited in its feature set, right? I'm no engineer, but I suspect moving away from Java could result in a more optimized and feature-rich Minecraft client. But this sounds like a separate thing built for more cross-platform compatibility that sort of brings the console-level feature set back to PCs. I'm not really sure why PC players would actually want that, considering the core version of Minecraft has been way more functional for years now, but again... it's hard to parse out the full details from this initial announcement. We'll have to check in on the beta when it releases later this month and see what's up.

Jeff Gerstmann on Google+

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Humanity

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@mb said:
@moab said:

@mb said:

Sometimes I feel like I'm the only person on Giant Bomb who has never played Minecraft.

I never understood the appeal.

I never did either, not sure why. I always saw it as a kids' game.

It takes a very specific mindset to enjoy. I think "creatives" to put it broadly find it a lot more appealing than others. I spent hundreds of hours on a server where myself and others built huge structures jutting out of mountains, spanning impossible distance, that served no purpose at all. The fun was gleamed from the fact that building that sort of monumental stuff was a challenge. You needed to mine for resources to create all the materials you needed. You want this entire terrace to be made of glass well you have to get a bunch of sand and shove it into your rows of ovens for which you need to keep getting coal. Moving around on the skeleton of a "building" way up in the air was sort of nerve-wrecking and vertigo inducing.

You needed to be able to enjoy the process of simply creating without clearly defined goals or milestones.

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Cactusapple

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Minecraft is as much a "kid's game" as lego is a "kid's toy" - or indeed as computer games are "for kids".

Also, what the person above me said ^^

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Corvak

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Well @humanity said what I was going to say.

I will stick with Java - I play with too many mods to ever leave that version. If the Win10 version is cross-platform with Xbox Live, definitely think about getting it as well, friends playing on 360/One and I just cant get into playing with a controller .

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Nethlem

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@mikemcn said:

I loved my time with minecraft, but all of that was before it was even released. Now it's just madness, there are minecraft kids clothing lines! What world is this.

It's pretty much the new Angry Birds/Farmville at this point, tons of non-gamers and casuals playing it.
That's why MS wants to monetize on the PC version so direly, they gonna make it impossible/very complicated for free mods and rake in the fat money selling skin packs for 2€ a piece, like it's already happening with the pocket and console editions.

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NPfeifer

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A "native" version of Minecraft was absolutely inevitable after the purchase. Java was so damn irritating and it lead to some of the worst performance losses on my machines. I remember the game losing its shit repeatedly as we built some of our larger projects on the Vergecraft server. Losing the mod support is going to suck so I know people will be sticking to the Java version for that specifically. That said, I might be okay with losing mod support if the game runs substantially better.

As for the appeal: playing Minecraft with a big group of friends on a server is a better and more fun experience than any MMO ever created.

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Edited By conmulligan

@humanity said:

It takes a very specific mindset to enjoy. I think "creatives" to put it broadly find it a lot more appealing than others. I spent hundreds of hours on a server where myself and others built huge structures jutting out of mountains, spanning impossible distance, that served no purpose at all. The fun was gleamed from the fact that building that sort of monumental stuff was a challenge. You needed to mine for resources to create all the materials you needed. You want this entire terrace to be made of glass well you have to get a bunch of sand and shove it into your rows of ovens for which you need to keep getting coal. Moving around on the skeleton of a "building" way up in the air was sort of nerve-wrecking and vertigo inducing.

I love the idea of Minecraft, and specifically the kind of creativity you describe, but I just can't get past the art style. I've also never actually tried it, though, so I might buy into the Windows 10 version for a tenner and see what the fuss is all about.

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Controller support with the console interface when you enable it is a nice feature for PC players who want to kick back now and then.

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dcav

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This windows 10 version will play well with pocket edition, which you still CANNOT get on a windows phone. Thanks, Microsoft.

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Corvak

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@benjo_t: if it's mirroring java content I doubt i'd ever go back to the java version to play unmodded unless I wanted to try out a snapshot build.

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ThomasCro

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I really hope it gets ported to C++, those chunk load patterns are ridiculous for 2015.

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Megasheep

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@mb said:
@moab said:

@mb said:

Sometimes I feel like I'm the only person on Giant Bomb who has never played Minecraft.

I never understood the appeal.

I never did either, not sure why. I always saw it as a kids' game.

No snark intended, but did you ever play with Lego when you were young? That's pretty much how I describe MC to someone who doesn't know what it is. Lego, with infinite blocks. But, with a little more structured gameplay to it.

I'm actually looking forward to platform crossplay, if that happens. All of my daughter's friends have the game on Xbox, and it would be nice to set up a server for them all to play together.

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HoboKnight

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While you could definitely improve performance a little by moving off Java and onto C++, I don't think the gains would be as great as people think. The modern JVM is pretty efficient. Also DirectX 12 wouldn't make much difference as, from what I can tell, Minecraft doesn't really demand a ton from the GPU, it's more CPU intensive. Also you can already install some pretty cool shader mods that add shadows, better lighting, waving grass etc that use OpenGL, no DirectX required.

The biggest downside to this is losing multi-platform support on the desktop side. Beign a java application means that both the client and server are automatically Linux and Mac compatible. Creating native C++ (even without directX) versions means that you would have to write separate versions for Windows, Linux, and Mac (which it doesn't sound like MS is interested in doing for obvious reasons).

Also, as others have mentioned, modding is trickier with the native version. With java apps you can open the "jars" which contain all the source code and just start editing. They are often obfuscated so it can be a little tricky, but inserting your own code is relatively easy. That's how people can add new block types and mobs etc to minecraft. The native version would have to be built to support modding through some sort of API. Likely they would have to move to a more data driven model, pulling in information about blocks, items, texture, monsters etc from data files and having behaviours, AI, item interactions etc being written in some sort of runtime, interpreted language like lua.

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mr_creeper

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I cannot remember if I ever bought Minecraft on PC or not...