Something went wrong. Try again later

Giant Bomb News

111 Comments

More Mass Effect 2 Hands-On: Here's Samara!

Another tough lady joins Shepard's squad as BioWare continues to reveal new party members in its next sequel.

After I got to play a good chunk of Mass Effect 2 about a month ago, I was only permitted by the space cops at BioWare to tell you about the first half of the demo I played. Now the curtain has been lifted on the other half, a mission that involved Commander Shepard's recruitment of yet another fresh party member who's new to the series, Samara.

Samara's an Asari, one of the blue, sort of mystical, ladylike beings from the first game. But her demeanor is about 180 degrees from the steady, contemplative cool of your previous Asari squadmate, Liara. Samara is a justicar, a hot-blooded vigilante bent on exacting justice upon the galaxy's lawless scum. She operates within her own questionable but nonetheless specific moral code, which makes her a good fit for the rogues' gallery Shepard appears to be constructing in this sequel. She's also an intensely powerful biotic character, so--while I didn't get to play her, myself--you can probably expect to fling a lot of enemies to and fro with her abilities.

This trailer ought to show you pretty much exactly what Samara is about.

 

  

The brief mission I played had me running after Samara on the Asari homeworld of Illium, where she was herself on the trail of a group of mercenaries whom she was hellbent on bringing to justice. I don't want to give away too much of what was a pretty cool narrative interlude (albeit one that may or may not have much bearing on Mass Effect 2's core storyline), so I'll only say that the investigation into the mercs' operations went deeper than expected into a series of tangled events, and everything was not as it seemed, even with the minor characters involved. There were some tense exchanges of dialogue, a few quick decisions to make... and Samara threw someone out a window. Pretty good stuff.

Afterward I jumped ahead to a pure combat section that had me blasting my way through the mercenary base. Not a lot new to report about the shooting that I didn't cover in my previous story, though I will reiterate that Mass Effect 2 certainly feels more like a third-person shooter than its predecessor did. One new feature I ran into in this merc base was a weapons locker, which BioWare hasn't finalized the design on but which seems like it will act as a sort of weapons vending machine, where you can trade out different types of weaponry mid-mission, rather than rolling around with huge amounts of guns in your bottomless inventory.

As if to drive home the more shooter-focused nature of this sequel, the demo ended in a boss fight with no less than a gunship that was doing strafing runs, firing considerable ordnance on my poorly defended position. A few shots from my trusty grenade launcher--one of the new class of heavy weapons being introduced in Mass Effect 2--was enough to take the craft down, but before I got too cocky, I was informed that the demo had been set to the easiest difficulty setting. So it would seem the designers are focusing on creating some intense, action-oriented boss encounters--which is probably no surprise for anyone who remembers the Benezia fight from the first game.

I think I'm about 50/50 on all these new party members. Certainly some of the new faces--mainly Samara and Thane--are looking cool, and I sincerely hope that Geth character from the enemies trailer becomes a party member at some point. But I would also really like to get some playable time in with old friends like Garrus and Wrex at some point, too. To be fair, BioWare still has five more characters to reveal before the game's January 26 release, so who knows who might pop up between now and then?

How are you feeling about what you've seen of the game so far? I'm cautiously getting optimistic that this is going to turn out to be a better game overall than the last one, though part of me also fears all this change.     

 
No Caption Provided


No Caption Provided


No Caption Provided
Brad Shoemaker on Google+

111 Comments

Avatar image for bpwwhirl
bpwwhirl

103

Forum Posts

554

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By bpwwhirl

*phone rings* 

Hello??
 
".......Seven Days......."

Avatar image for toxicfruit
ToxicFruit

1924

Forum Posts

403

Wiki Points

0

Followers

Reviews: 2

User Lists: 1

Edited By ToxicFruit

the game still looks good, but I still like the old characters better 

Avatar image for penguindust
penguindust

13129

Forum Posts

22

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By penguindust

Sweet, another opportunity for hot alien sex...oh, and the game appears to be pretty good, too.

Avatar image for hitchenson
Hitchenson

4708

Forum Posts

121

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Hitchenson

Oh man, it's so close now. Can't wait! 
 
Also, has a Salarian squad member been shown yet? Hell will rise if yet again I can't get a Salarian in my squad. 

Avatar image for eroticfishcake
eroticfishcake

7856

Forum Posts

7820

Wiki Points

0

Followers

Reviews: 1

User Lists: 6

Edited By eroticfishcake

Looking good so far. I might just replay the first one again and see how things pan out when this comes out.

Avatar image for omegapirate
OmegaPirate

5643

Forum Posts

6172

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By OmegaPirate

Whoa, those guya look so much better this time round!! i certainly loved the rpg styling of the original (being a huge rpg fanboy) but if you're gonna put action style combat in your game then you may as well do it right! A little cautious about some of the changes mentioned but chalk me up optimistic!!

Avatar image for brackynews
Brackynews

4385

Forum Posts

27681

Wiki Points

0

Followers

Reviews: 5

User Lists: 48

Edited By Brackynews

More games need a "Throw fool out the window" button. I applaud Mass Effect 2 for being a leader in this area.

Avatar image for kohe321
Kohe321

3569

Forum Posts

1444

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By Kohe321

Great hands-on, this looks AWESOME!

Avatar image for afroman269
Afroman269

7440

Forum Posts

103

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By Afroman269

I want this NOW!!!!!!

Avatar image for captainapollo13
CaptainApollo13

74

Forum Posts

12

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By CaptainApollo13

SO EXCITED!

Avatar image for brad
Brad

6955

Forum Posts

9601

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By Brad

After I got to play a good chunk of Mass Effect 2 about a month ago, I was only permitted by the space cops at BioWare to tell you about the first half of the demo I played. Now the curtain has been lifted on the other half, a mission that involved Commander Shepard's recruitment of yet another fresh party member who's new to the series, Samara.

Samara's an Asari, one of the blue, sort of mystical, ladylike beings from the first game. But her demeanor is about 180 degrees from the steady, contemplative cool of your previous Asari squadmate, Liara. Samara is a justicar, a hot-blooded vigilante bent on exacting justice upon the galaxy's lawless scum. She operates within her own questionable but nonetheless specific moral code, which makes her a good fit for the rogues' gallery Shepard appears to be constructing in this sequel. She's also an intensely powerful biotic character, so--while I didn't get to play her, myself--you can probably expect to fling a lot of enemies to and fro with her abilities.

This trailer ought to show you pretty much exactly what Samara is about.

 

  

The brief mission I played had me running after Samara on the Asari homeworld of Illium, where she was herself on the trail of a group of mercenaries whom she was hellbent on bringing to justice. I don't want to give away too much of what was a pretty cool narrative interlude (albeit one that may or may not have much bearing on Mass Effect 2's core storyline), so I'll only say that the investigation into the mercs' operations went deeper than expected into a series of tangled events, and everything was not as it seemed, even with the minor characters involved. There were some tense exchanges of dialogue, a few quick decisions to make... and Samara threw someone out a window. Pretty good stuff.

Afterward I jumped ahead to a pure combat section that had me blasting my way through the mercenary base. Not a lot new to report about the shooting that I didn't cover in my previous story, though I will reiterate that Mass Effect 2 certainly feels more like a third-person shooter than its predecessor did. One new feature I ran into in this merc base was a weapons locker, which BioWare hasn't finalized the design on but which seems like it will act as a sort of weapons vending machine, where you can trade out different types of weaponry mid-mission, rather than rolling around with huge amounts of guns in your bottomless inventory.

As if to drive home the more shooter-focused nature of this sequel, the demo ended in a boss fight with no less than a gunship that was doing strafing runs, firing considerable ordnance on my poorly defended position. A few shots from my trusty grenade launcher--one of the new class of heavy weapons being introduced in Mass Effect 2--was enough to take the craft down, but before I got too cocky, I was informed that the demo had been set to the easiest difficulty setting. So it would seem the designers are focusing on creating some intense, action-oriented boss encounters--which is probably no surprise for anyone who remembers the Benezia fight from the first game.

I think I'm about 50/50 on all these new party members. Certainly some of the new faces--mainly Samara and Thane--are looking cool, and I sincerely hope that Geth character from the enemies trailer becomes a party member at some point. But I would also really like to get some playable time in with old friends like Garrus and Wrex at some point, too. To be fair, BioWare still has five more characters to reveal before the game's January 26 release, so who knows who might pop up between now and then?

How are you feeling about what you've seen of the game so far? I'm cautiously getting optimistic that this is going to turn out to be a better game overall than the last one, though part of me also fears all this change.     

 
No Caption Provided


No Caption Provided


No Caption Provided