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Not Everyone Wants to Be a Pilot

How horror's renewed popularity through streaming might hurt the genre in the longterm.

If games are unique due to their interactive nature, no genre better underscores how this changes the dynamic between the creator and the consumer than horror.

Scaring myself in the dark for others has become one of my favorite, if unexpected, regular features on Giant Bomb.
Scaring myself in the dark for others has become one of my favorite, if unexpected, regular features on Giant Bomb.

In a book, you flip the page and the story moves forward. In a movie, you can cover your eyes and everything keeps going. Jason will continue to march down the hallway, whoever is next on the chopping block will die, and the credits will inevitably roll. That’s not the case with a horror game, though, and the ability to see what’s around the corner relies on the player to literally see what’s around the corner and press on.

For some people, that’s a line they’re unwilling to cross.

There’s some great stuff happening in horror cinema right now--James Wan has been a refreshing push on the glut of CGI-infused crap--but games are where I’m having most of my most terrifying moments. It’s why I wrote about how the Oculus Rift may be too much for some people. But based on my own time streaming horror games on Giant Bomb, so many of these games are already too much for people.

Just because people don’t want to play horror games, though, isn’t to suggest they don’t want to experience horror games. This is a key difference, one only more profound recently, as the genre has experienced a surprising bump in popularity that has nothing to do with players wanting to play. Instead, horror gaming’s continued relevance has much to owe to streaming. It’s enormous YouTube personalities streaming their scream-filled experiences on the Internet, and racking up lots of views (and dollars) along the way.

Take PewDiePie, for instance. You might not care for his shriekish nature (I don’t), but he’s also the most popular personality on YouTube, with more than 14 million people currently following him. Some of his most popular videos are reacting to horror games like Slender and Amnesia and complications of those reactions.

This doesn't really surprise me. Of anything I’ve done on the site, streaming horror games under the Spookin’ With Scoops moniker has generated the most passionate response from the community. Even though it only appeals to a niche audience--we probably max out at around 1,000 people watching at once--the people who tune in for Spookin’ With Scoops don’t just like the feature, they love the feature.

The response has caused me to pause on more than one occasion, too. I’ve written about how some horror prompts a “this is no longer fun, why am I doing this?” reaction. Amnesia did that, and several Oculus Rift experiments had me looking for the off button, as well. But I’ve been getting just as much out of streaming horror games as the people who enjoy watching me do it, too. Even though it’s just a number in a corner, knowing there are hundreds of people watching me play (perform?) is its own form of encouragement. These people need me! If I don’t play this game, who will? Even though my setup for playing horror games on my own is remarkably similar to the setup for streaming on Spookin’ With Scoops, it’s an entirely different experience. My nerves are calmer, and I take a certain sense of pride in being able to finish one of the games we set out to play. I didn’t just finish that game, we finished that game, and reading messages from users later who tell me they wouldn’t have played a game without watching me struggle through--that’s cool. It feels good.

The original concept for Spookin’ With Scoops was born out of last year’s Big Live Live Show Live. One of the reasons for that annual day-long nonsense was forcing ourselves to come up with new subscriber video ideas. We need to fill time between the bigger segments, so we were encouraged to come up with some ideas, even if it didn’t go anywhere after the show was over. Around this time, I had a sneaking suspicion I’d be moving back to Chicago at some point. I didn’t know when, but the passing of my father made the move a question of when, not if. So it made sense to start learning what this whole live streaming thing was about. But what the hell would people want to watch? The most successful material on Giant Bomb is what’s born out of our individual strengths, and besides Ryan, I was the only one who genuinely loved the horror genre.

It makes me wonder about the future of the genre, though.

Whatever one thinks of PewDiePie, his influence on YouTube is undeniable, and horror games have played a huge role in that.
Whatever one thinks of PewDiePie, his influence on YouTube is undeniable, and horror games have played a huge role in that.

A couple of people told me they’d purchased Outlast after watching me stream roughly half of the game, knowing full well they had no intention of playing it themselves. Good horror--games, movies, literature, haunted houses--are built on surprise. When the surprise is removed, much of the reason it’s enjoyable is stripped away. If people are increasingly looking towards playthroughs of horror games as a way to enjoy them, could it begin hurting the bottom line?

“In our case, the goal was to make the scariest game ever! [laughs]” said Outlast designer David Châteauneuf in our recent interview. “Without really thinking it could affect the sales. I don’t think it will affect the sales that much, but it’s definitely something--I was on a panel at PAX Prime and there was a guy [who said] “I love horror games, I wish I could play them but I’m too chicken. Is there a trick? Is there something you guys can tell me so I can play those games?” I had no answer for the guy, except to crank up the volume and turn on all the lights. You might enjoy it a little bit. There’s no way I can explain how to play horror games without shitting in your pants.”

More than two million people watched (most of) PewDiePie’s videos playing through all of Outlast. I know that Outlast hasn’t sold more than two million copies, not even close. When I asked about the prospects of an Outlast sequel, Châteauneuf admitted the sales weren’t there yet.

“For sure, everybody that play Outlast wants Outlast 2,” he said. “That might be something that we have to take into consideration. At the same time, we know that there’s a lot of players cracking the game, so we’re losing sales at some point. If we don’t have enough money, we might also try to adjust on what’s going to be the next title.”

The volume of interest in horror games on YouTube, Twitch, and other places show a growing demand for horror, but it’s also demand for watching people playing horror games, not playing. Everyone wants to ride the rollercoaster, but not everyone wants to be the one sitting in front.

Patrick Klepek on Google+

128 Comments

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DarkbeatDK

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Edited By DarkbeatDK

Let's plays is an ever growing thing and it's practically free money for us Youtubers to just play video games and record it at the same time. In YouTubes terms of use, you're actually prohibited from uploading gameplay footage that you don't own the rights to, but because of a loophole in the law that allows you to upload it under the claim "fair use" or "that it's for instructional purposes" you can do what you want.

With features for sharing built into Xbone and PS4, I wonder if we will land on some kind of law eventually, prohibiting everyone from putting stuff on YouTube without paying some kind of tax to Activision or something.

Also, Thank god for Something Awful.

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*EDIT* @patrickklepek It's actually ballsy of you to make this article as it, by extend, goes against the business practices of sites like Giant Bomb that make money from putting video of games on the internet. If you think about it, this isn't just an issue that goes for horror games. With a big enough game, someone like EA or Activision could one day put down the hammer and prohibit everyone from putting footage on the net.

Film studious probably don't allow people to put their movies on YouTube, even if it has rifftrax over it and given the linearity of games, it's just a matter of time.

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sixtyxcelph

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Edited By sixtyxcelph

Maybe some sort of deal should be struck between developers/publishers and individuals streaming horror games. To offset the sales that don't occur. A trade of maybe free games for a certain percentage of revenue? Or, perhaps some advertising for the stream?

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subsalicylate

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@patrickklepek: You're missing an "s" at the end of "prompt": I’ve written about how some horror prompt a...

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Tomba_be

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Edited By Tomba_be

Just as with piracy, someone watching the game on YT is not a lost sale. The game devs need to weigh the advantage of free marketing against the disadvantage of some people not buying a game but just watching it. Quite a few games only became successful because of their popularity on YT (Minecraft to name the most important one).

Perhaps some devs should consider not giving away the right to play an entire game on YT for free, but instead charge a percentage of the ad revenue for a license. There will be less footage of the game on YT, and that which does exist directly benefits the developer. The channels that buy the license get more views because there are fewer channels with that specific game. People not wanting to buy the game still get to watch it for free. Everyone wins?

Maybe something like that won't work. But unless someone tries it, we'll never know.

@darkbeatdk said:

Let's plays is an ever growing thing and it's practically free money for us Youtubers to just play video games and record it at the same time. In YouTubes terms of use, you're actually prohibited from uploading gameplay footage that you don't own the rights to, but because of a loophole in the law that allows you to upload it under the claim "fair use" or "that it's for instructional purposes" you can do what you want.

I don't think you know the meaning of the word 'free' then. The gameplay has to be recorded (which costs money/knowledge/time if you want to do it in a decent quality) and the person playing it has to have the talent to add something to make people watch it. There are probably millions of people uploading gameplay to YT. Very few of them can make money out of it because getting enough people to watch your video is not easy. So if money, effort, time & talent is involved, there is no way you can call it free money.

There is also no loophole. Yes gameplay footage can be used for reviews. But complete playthroughs are not protected by fair use. Any rights holder can have YT remove playthroughs very easily. Some nasty companies such as SEGA & Nintendo often remove all footage of some of their games, even videos that are protected by fair use.

That's why big YT channels & networks (Machinima, Polaris,...) have agreements with publishers that allow them to upload as much footage as they want.

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Drekly

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Edited By Drekly
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DarkbeatDK

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@tomba_be: Tell me about it! I'm grateful for anytraffic I get.

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Sooty

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Edited By Sooty

Basically people like PewDiePie need to fuck off and so do the people that think he's entertaining. So forced and so fake it's hideous.

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Sooty

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@joshwent said:

@igottadeuce said:

You are claiming people who watch streams with no initial intent to purchase are fine, but people who pirate games with no initial intent to purchase are hurting sales.

What my main point is, is that there's no information (or as far as I've seen, a noticeable impact) with people streaming games.

And the information about piracy is just as terrible because it assumes they would have bought the game if they couldn't pirate it.

Game streaming does hurt game sales in some way, as does piracy. (obviously) I've seen so many people say they'll just watch Beyond instead, or will just YouTube the cutscenes of games because they cba to play through the campaign.

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Christoffer

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Great piece Patrick.

I am a 32 year old man and I have nothing against pewdiepie. Sometimes he's funny, and even if he's not, he brings attention to indie PC games. And I can't not love that, sorry.

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spraynardtatum

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I'm just waiting patiently for Routine

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YOUNGLINK

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Edited By YOUNGLINK

Never watched or even heard of pewdiepie until this article and I think I'll keep it that way.

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deactivated-590b7522e5236

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people who don't want to drive don't play horror games.

Were talking about a mythical person who enjoys playing/buying horror games but prefers to watch another play it, do these people exist?? I thought the point of playing a horror game was to be scared, doesn't watching it defeat the purpose?

to the person who hates being scared, a stream is their only method of interaction. Horror games are always going to be niche (moreso than watching) cuz only crazy people are addicted to feeling terrible.

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DarkbeatDK

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Edited By DarkbeatDK

@sooty said:

Game streaming does hurt game sales in some way, as does piracy. (obviously) I've seen so many people say they'll just watch Beyond instead, or will just YouTube the cutscenes of games because they cba to play through the campaign.

I think this raises an interesting question that perhaps is the crux of modern games:

Is it fun to play or is it fun to experience?

Take The Last of Us for example. That is a game with whole new level of presentation and storytelling that we don't usually get in video games, but personally I did not enjoy the game mechanics and combat after that many hours of it. I think it's probably a game that will be pretty high on the various "Game of the Year" lists, because it was a fun game to experience... Maybe even more so if you were just watching streams of it.

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RuthLoose

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@patrickklepek Off Topic: If you are taking requests: I'm still waiting for a John Carpenter's: The Thing play through session on PC or PS2. The game's scripting easily breaks, but that only lends to the atmosphere and tension with the right mindset going in.

On Topic: I totally agree that horror is at its best when you are fending for yourself with an old CRT TV blaring a cacophony of horrible sounds and images instead of playing up the theatrics of the Oculus Rift as though we were transported back to Tokyo Game Show 2005's Nintendo Wii controller demonstration.

Part of me wishes that thatgamecompany would offer or license out the seamless netcode behind Journey to the horror game community to screw around with. Imagine having random assholes streaming into your world at random intervals intentionally screwing with you or helping you.

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Nethlem

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Edited By Nethlem

@joshwent: Not talking about your quoting, but the way Patrick tried to connect these topics by putting that quote there. Because like you say: It gives the impression that Patrick asked the developer the question in the context of the "streaming cutting into sales" idea, but i doubt that concept even came up during the interview. Thus you can say "i get the impression the developer is not bothered by streaming", because the developer never got asked the question in the same context as Patrick asks it in this article.

And yeah sorry about that piracy thing! I figured out what angle you are coming from after reading another of your posts, so i edited my original comment to remove the rather hostile wording.

My main point is actually that in the long term it won't matter if streaming cuts into sales or not, sooner or later companies gonna try to get a share of the big "streaming pie" too. Just like Blizzard tried and still tries with it's E-Sport scenes. It will only be a matter of time before even more people figure out even more way to monetize playing games, without support from the developers side.

The question that remains: How are publishers and developers are gonna react to this? The smart way, like Riot with it's competitive LoL scene, or rather forceful like Blizzard tried with SC2 in S. Korea?

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Dancingcuban

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Great read!

Typo? "Complications" in the sixth paragraph.

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ChibiKillstick

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Edited By ChibiKillstick

@nethlem said:

@joshwent: For comparison: If you combine all the available Outlast torrents on piratebay, not removing fakes/not working ones, you still don't come even close to 3000 seeders.

Not everyone that downloads games seeds, in the end it comes to a not so insignificant number of sales I think.

I totally agree with the streaming thing though, a friend of mine buys zero games on his own, but will experience dozens of games a month because of people like PewdiePie. He doesn't really get that its basically the same thing as pirating a game when he watches it, experiences all of its content, and doesn't give a single cent to the developers.

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deactivated-57d3a53d23027

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I still haven't finished Amnesia. It gets scarier when I keep walking back-and-forth from room to room trying to figure out what I have to do with the solution eternally evading me. Haven't played for over a year.

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deactivated-5b0ba2a8ccd24

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Really good article!

Not suprisingly this comment thread turned into pewdiepie bashing, so I quess I can share my opinion about him too. I watch his channel quite often (and I'm not a 5-8th grader as someone pointed out), I also play lots of horror games and absolutely loved AtDD, especially custom stories. I don't watch any other LPs because I find them totally pointless and usually boring, I rather play the game myself. I discovered pewdiepie through my girlfriend who loves him and I too started to enjoy his videos, even though some of them are bad, especially some of the new ones, but still they're good entertainment in the same way as some brainless comedy show. You're not supposed to take it seriously. And yes, his shrieking and shouting can be annoying, but he makes lot of videos without that shit. And his importance to making gaming into a form of mainstream entertainment is undeniable. For example, a few of my friends who didn't use to play any video games watched pewdiepie and are now starting to get into gaming. You don't have to watch or like his videos, but the amount of rage he gets is ridiculous, like bunch of those 5-8th graders bashing someone. Sometimes it seems that people hop into hating bandwagon just because everyone else does.

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Edited By Jazz_Lafayette

You've been trying an awful lot lately to convince people that you don't like PewDiePie, Patrick. Are you sure it's not you that needs convincing? :P

Basically, I'm a sniveling toddler when it comes to horror games. I just don't see any point in subjecting myself to that sort of raw fear when I can get just as pumped with adrenaline from something like a multiplayer shooter - without the clamped eyelids and literal shuddering.

I mean, here's the list of games in my Steam library that I'd consider strict, genre-towing horror:

  • Dead Space 2 (because it was a "big event")
  • Lone Survivor (because it seemed more psychological, and also it's 2D which eliminates an entire dimension of things that wants to tear out my throat and fuck my corpse while they whisper sweet nothings in my rotting ear)

...and that's it, out of 150. There's others with plenty of shit that scares me half to death, but in those cases the fear is like a sideshow attraction that you can dip your toe into when you're prepared for it. Hell, I'm one of those people who'll have to have the lights on all through Gone Home when I play it.

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Nethlem

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Edited By Nethlem

@originalyellow: I'm well aware that seeders don't represent the whole number of people that illegally downloaded the game, i only used the seeder numbers because they are way higher than the number of leechers, so using leecher numbers is not an option as it would look even worse.

But PewDiePie also doesn't represent all the streaming that has happened, his 2 million views are only fraction of all the views in total. There are other people besides him streaming, other places that stream besides YouTube/Twitch, so these 2 millions views are probably also only a fraction of the total views.


Let's assume that piratebay is the most popular piracy outlet and PewDiePie is the most popular streaming outlet, comparing those numbers and putting them in relation to each other: These 2 million end up being a really scary number. 2 Million vs 3000 = For every single person pirating the game, there are like 667 people watching it to completion on YouTube.

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Edited By VintAge68
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BombKareshi

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I didn't stop playing Amnesia because I couldn't take the horror. I stopped playing Amnesia because the gameplay was so damn frustrating.

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I purchased Amenisa the year it came out but have only played it 3 times for no more then 30 mins I just can't do it. In fact I had the same problem with Dead Space thought that was mechanical. I attempted to force my self to play with the controller and it was just to much for me. Scrambling in fear to pick up and object spin around and then shoot it at something while likely missing the target was horrible.

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I'm another person who likes experiencing horror games but gets way too freaked out to play them myself. I've bought a couple but never ended up playing them much, if at all, and haven't bought any new ones lately. Has there actually been a noticeable drop in sales or is this just speculation? A lot of the people who watch other people play horror games might have never bothered buying them before because they know they can't handle it and are now just excited that there's a way for them to experience them.