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On Kickstarter, There Are No Guarantees

Double Fine's adventure game and Wasteland 2 make for lovely success stories, but the Kickstarter gamble isn't always full of cheers.

No Caption Provided

UPDATE: Auditorium 2: Duet hit its Kickstarter goal last night, building upon momentum from the past few days.

--

Crowd funding service Kickstarter has been good to games in recent months.

$3,336,371 went towards Double Fine's new adventure game, far above the $400,000 asking price. There's $1,600,465 and counting for inXile Entertainment to produce Wasteland 2, exceeding the original $900,000.

Philadelphia-based Cipher Prime wants $60,000 to help fund the creation of Auditorium 2: Duet, a multiplayer sequel to its well-liked music game. $60,000 is roughly half, maybe a little less, than the project’s total budget.

“We are mathematically not on track to make it,” said creative director Will Stallwood to me yesterday afternoon, only four days before Auditorium 2: Duet’s Kickstarter proposal comes to a close.

Stallwood is understandably anxious. Auditorium 2: Duet has not experienced the "Double Fine bump” that I've heard mentioned by other video game Kickstarter projects, and the studio is relying on a hail mary pass at the end.

“When we first started,” he said, “someone asked us and our analogy was ‘we basically have a month of waiting to find out if our girlfriend’s going to dump us or not.’ It’s totally how it feels.”

When we spoke yesterday, his Kickstarter was roughly $45,000--most of the way there. With Kickstarter, though, “most of the way there” isn’t enough. You need to reach the full amount, or all of that money disappears.

If Auditorium 2: Duet doesn’t reach $60,000, it wouldn’t be the first game to stumble on Kickstarter. Double Fine was not the first developer to utilize Kickstarter, but it’s definitely helped popularize the concept. Kickstarter was founded in 2008, and since, many have tried using it to get ideas off the ground. Not everyone's a success story.

Pixel Sand is one of several projects that attribute its funding success to Double Fine.
Pixel Sand is one of several projects that attribute its funding success to Double Fine.

Tony Hawk: Ride developers Robomodo tried to help fund Bodoink, a Kinect game for Xbox Live Arcade, and only raised $5,547 of $35,000. Before Borut Pfeifer was a designer on upcoming XBLA strategy game Skulls of the Shogun, he pitched a puzzle/action game set during the post-election riots in Iran. He figured it would take $15,000 to make that game--he got only $2,925.

“The biggest lesson was just that it doesn't actually solve the problems people originally (and still do but to a lesser extent) thought it would,” said Pfeifer over email.

Pfeifer pointed to how developers still have to really, really worry about presenting and pitching their idea, especially if there's not much to show for it, and they still have to answer to a group of invested individuals, which means creative autonomy is somewhat limited. It's not a perfect solution.

Plus, it’s easy to forget designers like Tim Schafer and Brian Fargo have spent a career building a reputation.

“The audience isn't necessarily any more likely to fund an idea because it's risky or innovative, it's really just if they trust you as fans of your work,” said Pfeifer.

As the hours wind down on Auditorium 2: Duet, as Stallwood begins to confront the possibility that his sequel will not get funded, his team has started to examine about what went right...and what went wrong. Even if the Kickstarter idea blows up in their face, Stallwood doesn’t necessarily regret trying it out.

“Definitely our biggest problem over here that we know, and I think we’ve always known, is getting any kind of attention is really hard, and we still don’t know how to do it,” he said. “Regardless of whether the Kickstarter fails or not, I do feel like a lot more people know who Cipher Prime is, which is really cool and super exciting.”

It’s early days for the relationship between Kickstarter and video games, however. While Cipher Prime didn’t see much help from Double Fine’s various financing spikes, another Kickstarter did.

Pixel Sand, a ridiculous physics simulation that involves dumping sand everywhere, probably wouldn’t have made it to its complete $9,000 funding without help from Double Fine, according to programmer Trevor Sundberg.

“We pretty much owe our success to Double Fine for bringing in so many supporters to Kickstarter,” said Sundberg. “All of that traffic seemed to hit right after the Double Fine project became popular.”

A week before Pixel Sand was due to cross the Kickstarter finish line, the project’s funding trajectory suggested it would only make around $2,000. 24 hours before funding closed, the game neared $12,000. 68% of its contributors came from individuals just browsing the Kickstarter website, a mix of people who’d meandered from the Double Fine Kickstarter and others poking around the games section, which Sundberg also attributed to Double Fine.

Pixel Sand's final total? $13, 616.

Between Double Fine and inXile, Kickstarter appears to be fertile ground for reviving long forgotten concepts, genres and franchises. It’s unclear how many more fans will continue to financially rally behind old games, but Big Finish Games will try to revive fumbling detective Tex Murphy starting in May.

Tex Murphy is the latest dead franchise seeking life on Kickstarter, but how long will this last?
Tex Murphy is the latest dead franchise seeking life on Kickstarter, but how long will this last?

Big Finish co-founder Chris Jones, who also happens to play the usually tipsy Tex Murphy, told me this presented itself as the best way to finally, possibly bring the character back. There were chances for Tex Murphy to return in the past, but it never happened, and eventually Jones felt like fans deserved closure. The last game ended on a mean cliffhanger, and fans have been waiting since.

Kickstarter seemed like a way to gauge fan interest, and possibly elevate what Jones described as a “modest” design for another Tex Murphy game into something much bigger.

“When we saw the success of Double Fine [on Kickstarter],” he said, “what that really showed more than anything was there really is an interest in this genre, whether publishers believe it or not, there are a lot of people out there who really have liked this style of game, and enjoy playing the adventure style, and there may be a big enough group out there that would continue to support it.”

If there isn’t, it’s also the best way to find out if it’s time to move on, and possibly let Tex Murphy go.

A full day had passed between writing this and my conversation with Stallwood about Auditorium 2: Duet's fate. Since then, the Kickstarter has earned another $6,000, bringing the total to $52,801. There’s $9,000 to go.

“With the bump last night, we could possibly reach our goal,” he said. “We feel like throwing up in anticipation, but we're incredibly hopeful. Regardless of the outcome, I think we have some of the worlds best fans and an amazing support community in Philly. Getting close to our goal after all this time is giving us a ton of feelings both scary and happy.”

With three days left, here's where Auditorium 2: Duet stands. The countdown begins.

No Caption Provided
Patrick Klepek on Google+

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Skald

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@Sunjammer said:

Also, boo hoo fucking indie not getting funded; I know so many people doing gamedev on their spare time for the love of it, and many of those have turned out games that are making them a slight side income. Did they need $65000 (!!) to get their spinning blinky blink puzzle game off the ground? Because they'd "like to make a living off making games"? Turns out making a living involves making a living.

Maybe your friends should get in on this Kickstarter business, because the "blinky blink puzzle game" is doing a three day long funding victory lap right now.

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admordem

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@AlexStoic: I would actually love some content on Giantbomb in the vain of a kickstarter funded indie round table, or even some behind the scenes interview type stuff showing how the small guys do it. Giantbomb has always been about pulling the curtains back a bit and letting us see how the industry works - it think this is a good relevant way to do that.

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SeriouslyNow

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@Krakn3Dfx said:

Someone worthwhile needs to Kickstart a true sequel to

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Cause, yeah, shut up and take my money.

Wasteland 2 says hi.  EA says FUCK YOU.  LOL
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satansmagichat

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Tricksy, you are doing a fantastic job at investigative journalism. Keep up the great work!

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InsidiousTuna

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Edited By InsidiousTuna

Happily kicked in 30 bucks to Auditorium 2. 15 for the game (which looks neat as all hell), 15 for a limited-edition t-shirt from some seriously talented graphic designers? I'm down.

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AlexW00d

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@Chaddicus

@Branthog said:

@CrimsonNoir said:

@Branthog said:

@Chaddicus said:

@CrimsonNoir said:

@SeriouslyNow said:
@LordCmdrStryker said:

@SeriouslyNow said:

@AlexW00d said:
To reiterate the point made in this article, something like Kickstarter was never gonna help the little guy who couldn't get a publishing deal/funding to make the game he wanted to make, and it was only ever going to help the big names who people already know and who could easily fund their own game or gain a publishing deal easily. Double Fine should donate all that extra money to all these kickstarters that actually need kickstarting.
Yeah, I agree but when I said that I was shouted down by people who complained that they didn't want their money going to other projects. It's funny though because Brian Fargo agrees with us too.

Brian Fargo wants to put back a percentage of the proceeds after the project is finished, not before.

Who cares? The money still goes to other projects which will need it and that can only be a good thing.
Uh, I care. I'm not paying Double Fine so Auditorium 2 can get made, I want them to use the money they're getting for this project on this project. If I want to support other indie devs than I would have done so.

Yeah, I want my money going where I say it goes.

Huh? How is it your money? Are you saying that after Tim Schaffer and Brian Fargo give you the video game that you paid for and then they go on to sell a lot more copies of that game and make a million dollars profit, you want to control what their company is allowed to do with that million dollars? On what planet does that seem reasonable? You may be investing emotionally in the outcome of a project, but other than the products/swag/experiences you're directly pledging to get in return, you have no financial stake in the company or the profits of any of these.

That a number of projects are jumping on board the "if we make any profit, 5% of it will go back to helping other people's projects" is really awesome. Imagine if non-indie projects did that? "Hey, we're going to give 5% of COD profits back to the indie dev world". I mean, holy shit. That'd be amazing. And that it's the little guys doing this shows what good sports they are and that they ultimately care about videogames themselves.

@Kamikaze_Tutor:

AlexW00d was referring to the Kickstarter money, not the profits made from the game after completion. He was saying the money received after they already hit their initial goal should have gone to other projects, which would have been 3 million dollars of "extra" money after their initial goal of 400k was met.

Ah, I misunderstood that with all the quotes. Thanks for the correction!

Yeah, that definitely wouldn't work out. For example, if I have a Kickstarter to make special machined aluminum pens that fit Pilot Hi-Tec C 0.4mm cartridges and I'll give you one for $20 and I want $10,000 for the kickstarter to succeed, then giving everything over $10k to someone else is senseless. I still have to pay for all those extra pens people wanted. And in the case of a game and other entertainment/media (non-physical item), the amount for the kickstarter to be successful is usually the very minimum someone feels they could possibly do something. The extra funding needs to stick with them for their own utilization in response to the scaled popularity of their item.

Really, I've never heard anyone even suggest that before. It's kind of crazy.

Yeah, exactly.

You people need to learn to hit the reply button, holy fuck that was a ballache to scroll through.
And do you actually think I was being serious? Of course I don't think they should give away their funding. But I do hope they do something post game to help other startup developers achieve stuff, 'cause kickstarter clearly doesn't help the people it needs to help.
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heyandrei

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Edited By heyandrei

@CH3BURASHKA said:

@Doogie2K said:

They just passed $60,000. Klepek Bump?

Easily predicted Klepek bump. I'm not saying this was a conspiracy between Klepek and Auditorium devs, but it was somewhat obvious such an article would provide a meaningful bump to their funding, maybe not enough to push them over, but in retrospect, yes it was. I would have definitely appreciated a "maybe this article will get us the funding we need" throw-away sentence from the devs, seeing as how they obviously knew this would affect them somewhat. The only real bummer about this whole situation is that, despite the last-second save, they only made less that half of what they need. From other articles on Auditorium, the devs have had a super hard time making ends meet doing what they love. Hopefully they get a big break one of these days.

Hey there! One of the Cipher Prime devs here, up way past my bedtime. Here's your "throw-away sentence." :)

When Patrick contacted us about the article last week we were extremely excited about it, even though he said we were just going to be part of a larger article. We were excited because we were entering our last week and we were really struggling. One of the hardest things for us to do has been to get press from larger gaming news outlets. When our Kickstarter started Joystiq did a series of articles on us , and we got a few mentions on other okay-trafficked sites, but mainly we happily formed relationships with smaller press sites. A few days ago we started our big push, which included another hit to our in-house mailing list, an aggressive Facebook and twitter campaign, asking existing backers to up their donations, encouraging our fans to spread the word, etc.. So of course we jumped on the chance to be a part of Patrick's article, and we are so incredibly grateful that he showcased us in a much more prominent way than we expected. And we know it helped our Kickstarter a great deal. If you want hard numbers, I've posted some screenshots from the Kickstarter backend here.

As to the making only half of what we need, we're putting up the other ~half ourselves. It's in large part what we've made from previous game sales, and in small part what we expect our existing game sales to contribute in the future. The high $60k goal was based on very realistic expectations of what we had and what we needed. If we'd failed, we'd just take what we'd saved and invest in smaller projects.

There are a lot more comments and issues on these pages that are part of a larger discussion of what Kickstarter means or should mean for game funding, as well as comments or criticisms about our intentions. I'll just leave off with our thoughts.

We think that crowd-funding through sites like Kickstarter is a wonderful means for getting things that people want to be in existence into existence. If people want to see it happen, that's enough for us. These might be cool things, stupid things, serious things, silly things, original things, sequel things, anything! We know that not everyone likes Auditorium or music and light puzzlers, and we don't expect everyone to. But enough people do like the game and the work we've shown we can do. That's all we were hoping for, and now those people will actually get what they want because they've funded it themselves and given us the opportunity to focus on making a game that is a dream for us too.

And to all the Giant Bomb people who helped us, thank you!!!

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Stubee

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Humanity

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Really curious to see how much better these games are going to be from the regular indie games that people used to make on their own budgets.

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sweep

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I feel like the success of kickstarter projects is almost entirely based on how much exposure they receive from mainstream press. That's you, .

What's the betting that as a result of this article that Kickstarter now receives the pledges it needs?

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WinterSnowblind

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@BoOzak: Yeah, I'm not sure I understand the excitement towards Wasteland on that basis. But perhaps the fact it shows developers that there's enough people who want a game like that is enough, and maybe the fact they're not restricted by publishers will let them create something better.

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yyZiggurat

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@Sweep said:

I feel like the success of kickstarter projects is almost entirely based on how much exposure they receive from mainstream press. That's you, .

What's the betting that as a result of this article that Kickstarter now receives the pledges it needs?

You should have checked the ks page or previous posts; they reached their goal awhile ago.

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Anund

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@heyandrei: Grats on the success and good luck with the development! :)

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@Doogie2K said:

They just passed $60,000. Klepek Bump?

The Giant Bob-ump.

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deactivated-5f8ac39b52e76

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@vinsanityv22 said:

I'm not quite sure I wanna see a regular feature - "This month on Kickstarter" - on sites like Giantbomb or PCGamer.

I don't think that's feasible. Problem is, how does one separate the wheat from the chaff? From what I understand of kickstarter, most of the projects are abstract ideas with an imposing name, mixed with a fair amount of wishful thinking and hubris. That's a call I certainly would not want to make. It also gives the editor in charge a lot of undue power, as observed with Patrick's article.

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I hope auditorium reaches their goal

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joelalfaro

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Done!

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sweep

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@HomemadeZiggurat said:

@Sweep said:

I feel like the success of kickstarter projects is almost entirely based on how much exposure they receive from mainstream press. That's you, .

What's the betting that as a result of this article that Kickstarter now receives the pledges it needs?

You should have checked the ks page or previous posts; they reached their goal awhile ago.

I REFUSE TO ACCEPT THIS INFORMATION.

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@AlexW00d said:

@Chaddicus

@Branthog said:

@CrimsonNoir said:

@Branthog said:

@Chaddicus said:

@CrimsonNoir said:

@SeriouslyNow said:
@LordCmdrStryker said:

@SeriouslyNow said:

@AlexW00d said:
To reiterate the point made in this article, something like Kickstarter was never gonna help the little guy who couldn't get a publishing deal/funding to make the game he wanted to make, and it was only ever going to help the big names who people already know and who could easily fund their own game or gain a publishing deal easily. Double Fine should donate all that extra money to all these kickstarters that actually need kickstarting.
Yeah, I agree but when I said that I was shouted down by people who complained that they didn't want their money going to other projects. It's funny though because Brian Fargo agrees with us too.

Brian Fargo wants to put back a percentage of the proceeds after the project is finished, not before.

Who cares? The money still goes to other projects which will need it and that can only be a good thing.
Uh, I care. I'm not paying Double Fine so Auditorium 2 can get made, I want them to use the money they're getting for this project on this project. If I want to support other indie devs than I would have done so.

Yeah, I want my money going where I say it goes.

Huh? How is it your money? Are you saying that after Tim Schaffer and Brian Fargo give you the video game that you paid for and then they go on to sell a lot more copies of that game and make a million dollars profit, you want to control what their company is allowed to do with that million dollars? On what planet does that seem reasonable? You may be investing emotionally in the outcome of a project, but other than the products/swag/experiences you're directly pledging to get in return, you have no financial stake in the company or the profits of any of these.

That a number of projects are jumping on board the "if we make any profit, 5% of it will go back to helping other people's projects" is really awesome. Imagine if non-indie projects did that? "Hey, we're going to give 5% of COD profits back to the indie dev world". I mean, holy shit. That'd be amazing. And that it's the little guys doing this shows what good sports they are and that they ultimately care about videogames themselves.

@Kamikaze_Tutor:

AlexW00d was referring to the Kickstarter money, not the profits made from the game after completion. He was saying the money received after they already hit their initial goal should have gone to other projects, which would have been 3 million dollars of "extra" money after their initial goal of 400k was met.

Ah, I misunderstood that with all the quotes. Thanks for the correction!

Yeah, that definitely wouldn't work out. For example, if I have a Kickstarter to make special machined aluminum pens that fit Pilot Hi-Tec C 0.4mm cartridges and I'll give you one for $20 and I want $10,000 for the kickstarter to succeed, then giving everything over $10k to someone else is senseless. I still have to pay for all those extra pens people wanted. And in the case of a game and other entertainment/media (non-physical item), the amount for the kickstarter to be successful is usually the very minimum someone feels they could possibly do something. The extra funding needs to stick with them for their own utilization in response to the scaled popularity of their item.

Really, I've never heard anyone even suggest that before. It's kind of crazy.

Yeah, exactly.

You people need to learn to hit the reply button, holy fuck that was a ballache to scroll through. And do you actually think I was being serious? Of course I don't think they should give away their funding. But I do hope they do something post game to help other startup developers achieve stuff, 'cause kickstarter clearly doesn't help the people it needs to help.

wow the gb quote system is awful, why the fuck is the text darker the deeper it's nested

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dagas

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Edited By dagas

Remenber when we used to pay for games after they came out? Then everyone started to pre-order and pre-purchase. now people even fund games. I rather know what I'm getting before buying.

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kamikaze_tutor

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@atomic_dumpling: While I'm still not sure were I stand if media helps the success of a Kickstarter, but I find it unfortunate that it's mostly the only way I know about these projects. If only Kickstarter itself had a way to browse ALL of the projects and not just a small list of each category.

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kamikaze_tutor

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@Fuga said:

@AlexW00d said:

@Chaddicus

@Branthog said:

@CrimsonNoir said:

@Branthog said:

@Chaddicus said:

@CrimsonNoir said:

@SeriouslyNow said:
@LordCmdrStryker said:

@SeriouslyNow said:

@AlexW00d said:
To reiterate the point made in this article, something like Kickstarter was never gonna help the little guy who couldn't get a publishing deal/funding to make the game he wanted to make, and it was only ever going to help the big names who people already know and who could easily fund their own game or gain a publishing deal easily. Double Fine should donate all that extra money to all these kickstarters that actually need kickstarting.
Yeah, I agree but when I said that I was shouted down by people who complained that they didn't want their money going to other projects. It's funny though because Brian Fargo agrees with us too.

Brian Fargo wants to put back a percentage of the proceeds after the project is finished, not before.

Who cares? The money still goes to other projects which will need it and that can only be a good thing.
Uh, I care. I'm not paying Double Fine so Auditorium 2 can get made, I want them to use the money they're getting for this project on this project. If I want to support other indie devs than I would have done so.

Yeah, I want my money going where I say it goes.

Huh? How is it your money? Are you saying that after Tim Schaffer and Brian Fargo give you the video game that you paid for and then they go on to sell a lot more copies of that game and make a million dollars profit, you want to control what their company is allowed to do with that million dollars? On what planet does that seem reasonable? You may be investing emotionally in the outcome of a project, but other than the products/swag/experiences you're directly pledging to get in return, you have no financial stake in the company or the profits of any of these.

That a number of projects are jumping on board the "if we make any profit, 5% of it will go back to helping other people's projects" is really awesome. Imagine if non-indie projects did that? "Hey, we're going to give 5% of COD profits back to the indie dev world". I mean, holy shit. That'd be amazing. And that it's the little guys doing this shows what good sports they are and that they ultimately care about videogames themselves.

@Kamikaze_Tutor:

AlexW00d was referring to the Kickstarter money, not the profits made from the game after completion. He was saying the money received after they already hit their initial goal should have gone to other projects, which would have been 3 million dollars of "extra" money after their initial goal of 400k was met.

Ah, I misunderstood that with all the quotes. Thanks for the correction!

Yeah, that definitely wouldn't work out. For example, if I have a Kickstarter to make special machined aluminum pens that fit Pilot Hi-Tec C 0.4mm cartridges and I'll give you one for $20 and I want $10,000 for the kickstarter to succeed, then giving everything over $10k to someone else is senseless. I still have to pay for all those extra pens people wanted. And in the case of a game and other entertainment/media (non-physical item), the amount for the kickstarter to be successful is usually the very minimum someone feels they could possibly do something. The extra funding needs to stick with them for their own utilization in response to the scaled popularity of their item.

Really, I've never heard anyone even suggest that before. It's kind of crazy.

Yeah, exactly.

You people need to learn to hit the reply button, holy fuck that was a ballache to scroll through. And do you actually think I was being serious? Of course I don't think they should give away their funding. But I do hope they do something post game to help other startup developers achieve stuff, 'cause kickstarter clearly doesn't help the people it needs to help.

wow the gb quote system is awful, why the fuck is the text darker the deeper it's nested

Into the darkness with all of you! Mwahahaha

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I passed on backing Auditorium 2 because the game looks completely uninteresting to me. First one was ok, but I have zero interest in a multiplayer version of it.

Bad ideas don't get Kickstarted. It's that simple. Every person that wants to make a game needs to understand that.

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Life is risky.

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Looks like all you need for a successful Kickstarter project is a feature on Giantbomb. Good for them for getting the funding. I didn't pledge as I've played one too many music based puzzlegames in my time, but the ones I have pledged to will hopefully turn out great.

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Edited By Funkydupe

@Anaardvark: I'd love a regular feature where Giant Bomb picked out projects that interested them. As gamers, helping devs make new games missed in gaming come to life sounds like a win/win.

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Edited By Karl_Boss

This Kickstarter thing seems like an easy way to commit fraud.....couldn't someone make up a concept, get the funding, then run with the money without creating the game? Or use additional funding purely for personal gain?

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Funkydupe

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Edited By Funkydupe

@Unknown_Pleasures: If they've signed up with their real name, have credentials that checks out like a history in game development, then I guess running away with money isn't something that'll bring them much glory.

People investing in some unknown's deepest wish to make sandals, however.

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Vrikk

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Edited By Vrikk

Yay they made it. I somewhat think that this was Klepek's purpose.

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Funkydupe

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Edited By Funkydupe

@Vrikk: Yup.

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GeedAwesome

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Edited By GeedAwesome

So what's worse? A game you want doesn't get enough kickstarter money or a game you want does get enough kickstarter money and you hate the game or the game isn't what you thought it would be? I still would like to know what Double Fine does in a situation where they make 3 million more dollars than they needed? Obviously, Amazon gets their cut but Tim is still going to have a lot over the intended goal. His funny pics notwithstanding, does it all go for one new game? Several new games? Party in the Bahamas? The donators deserve to be kept in the loop. Yes, he and DF probably have minimal plans at this point but if it leads to a Stacking Dance Party game, I'd be pissed.

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Funkydupe

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Edited By Funkydupe

Most people give around 25 bucks and they get the game based on the concept they sold us on, DRM free, why the fuck would we complain about that.

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Christoffer

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Edited By Christoffer

I'm a little skeptical about this quote

"Pfeifer pointed to how developers still have to really, really worry about presenting and pitching their idea, especially if there's not much to show for it, and they still have to answer to a group of invested individuals, which means creative autonomy is somewhat limited. It's not a perfect solution."

Does this mean developers just want money without pitching or presenting because then they have to "worry"? Would that be the perfect solution? Where do I sign up on that dream? I want money and I don't like to worry.

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Funkydupe

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Edited By Funkydupe

@Christoffer: According to some of the shitty projects I've seen on Kickstarter, then yes.

The approach to pitching the project, presentation and leg-work prior to the page launch shouldn't change drastically depending on whether you are pitching your idea to a VC investor, Publisher or a crowd of gamers with drops of nostalgia in their eyes.

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Phouchg

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Edited By Phouchg

Seems like Auditorium made it, good for them. :) Makes me happy when small developers get a chance.

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Winternet

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Edited By Winternet

I told ya. When Kleptok spits the truth, magic happens.

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mnzy

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Edited By mnzy
@dagas said:
Remenber when we used to pay for games after they came out? Then everyone started to pre-order and pre-purchase. now people even fund games. I rather know what I'm getting before buying.
What if you like games that otherwise wouldn't be made? You know, like an adventure game by Tim Schafer. 
 
If you're into MOBA games or modern military shooters, then you probably don't have this problem.
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deactivated-5f71e1dc474f5

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I think the Kickstarter system will only really start to have problems when backers aren't happy with the end product. If DF Adventure and Wasteland 2 turn out to be absolute garbage (unlikely, but still a possibility), are those backers likely to support projects again?

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Chibithor

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Edited By Chibithor

@GeedAwesome: It should be fairly obvious that the funds raised for the adventure game should go into the adventure game that the funds were raised for.

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Ravenlight

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Edited By Ravenlight

I've been backing projects that offer a sweet poster. I just moved into a new house and the walls are pretty bare so far.

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Sergio

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Edited By Sergio

@Ravenlight said:

I've been backing projects that offer a sweet poster. I just moved into a new house and the walls are pretty bare so far.

Yea, been considering if I want to increase my Banner Saga pledge for that poster.

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Ravenlight

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Edited By Ravenlight

@Sergio said:

@Ravenlight said:

I've been backing projects that offer a sweet poster. I just moved into a new house and the walls are pretty bare so far.

Yea, been considering if I want to increase my Banner Saga pledge for that poster.

That poster is sick. It's going in my dining room.

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Skald

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Edited By Skald

@Ravenlight said:

@Sergio said:

@Ravenlight said:

I've been backing projects that offer a sweet poster. I just moved into a new house and the walls are pretty bare so far.

Yea, been considering if I want to increase my Banner Saga pledge for that poster.

That poster is sick. It's going in my dining room.

And the poster pledge includes the rest of the trilogy, so it's a win-win.

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Sergio

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Edited By Sergio

@Skald said:

@Ravenlight said:

@Sergio said:

@Ravenlight said:

I've been backing projects that offer a sweet poster. I just moved into a new house and the walls are pretty bare so far.

Yea, been considering if I want to increase my Banner Saga pledge for that poster.

That poster is sick. It's going in my dining room.

And the poster pledge includes the rest of the trilogy, so it's a win-win.

Did not realize that. Upgraded my pledge!

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Bourbon_Warrior

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Edited By Bourbon_Warrior

Burnout Paradise 2 kickstarter

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Chris2KLee

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Edited By Chris2KLee

Yeah, name recognition goes a long way. Tim Schafer and Brian Fargo have solid fan followings built on a long resume of great games. It would be silly to think that everyone is going to pull a DF or Wasteland 2 scenario, but I do think a space can be made for more indie developers to realize their dreams, or small start ups with big industry names to do something without having to always go to a big company.

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LordAndrew

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Edited By LordAndrew
@AlexW00d: Yeah, but you're still quoting the whole damn thing. It's never going to end like that.
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Edited By mobbus

If there's a kickstarter to auto-collapse nested quotes in the new website, I'd pledge a kidney. Dear god is that obnoxious to scroll through on an iPad. Also, interesting article.

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seanbooker

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Edited By seanbooker

@Bourbon_Warrior said:

Burnout Paradise 2 kickstarter

THIS A THOUSAND TIMES.

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Bunny_Fire

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Edited By Bunny_Fire

well looks like auditorium duet has got its funding ... but i supported wasteland 2 because i have the original wasteland and it says in the manual that i should look forward to wasteland 2 ... now im damned if im not Gonzalez put money into there kickstarter to get a wasteland 2 ....