LordAndrew
LordAndrew's last update: I've decided that Giant Bomb's New Games pages are no longer useful enough to keep open permanently in my browser, so they have been closed.
If you notice any bugs, please give us a shout in the forums.

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Nov. 20, 2009
  • LordAndrew had a submission approved for Feel the Magic and earned 1 point (for a total of 66,993 points).
    1 hour, 2 minutes ago
  • Ah, it identifies the list item when you hover over its thumbnail. Nice.
    1 hour, 11 minutes ago
  • LordAndrew edited their list Now playing and added 1 new item.
    I play whatever games I want whenever I feel like it, so this list may not always be up to date.
    1 hour, 11 minutes ago
Nov. 18, 2009
Nov. 17, 2009
  • This is my favorite part of the show.
    2 days, 18 hours ago via Twitter
  • LordAndrew replied to the topic [Category Request] Engines
    IcyEyes is still going at it? I hoped that the lack of notification PMs meant the "debate" had ended.  Game engines and middleware should be separated only if a whole separate method of detailing the technical aspects of a game is implemented. Only then would it be necessary.
    2 days, 18 hours ago
  • Looks like the names ended up breaking on the Steam Community end. They fixed it, but not before automated achievement tracking systems caught it. A quick web search reveals that Raptr experienced the same problem (see the achievement at the bottom of this page).
    2 days, 18 hours ago
  • That's you. When you remove an account it takes time for the system to register it as unused. Try it again now if you haven't already done so.
    2 days, 19 hours ago
  • There have been plenty of more recent reports. This is actually the same problem as common words like "The" and "A" not being searchable. Just type it in lowercase. It doesn't seem that they plan to fix this any time soon.
    2 days, 19 hours ago
  • Do you have access to the print resolution box art? I've tried uploading it, but Giant Bomb's image converter ended up destroying it.
    2 days, 19 hours ago
  • If someone can obtain and upload the 3D Dot Game Heroes print resolution box art to GB without destroying the image, I'd appreciate it.
    2 days, 19 hours ago via Twitter
  • Luckily there's a usable version of the image in the queue, but it's the "web resolution" one which is too small.
    2 days, 19 hours ago via Twitter
Added by LordAndrew on Oct. 16, 2009

 

Shortly after Marvel Ultimate Alliance 2 was released, I realized that I had never beaten the first X-Men Legends game. In fact, I had barely started it. Although I have been reading up on the Marvel Universe lately, I still didn't know much about the X-Men. I knew they were mutants, but beyond that I was clueless. And although the game doesn't deal with their personalities a whole lot (most dialogue is presented in text form and doesn't change depending on the character who speaks it) I can at least identify each character and their powers. That wasn't something I could really do before.

I'm totally enjoying the game, but there are some issues. I'm playing the GameCube version, and because the GameCube controller has one less button than its competitors you have to press X and Z together to use energy packs. Pressing Z first will cause a health pack to be used, so you have to make sure you press X first. But X is also used to grab enemies and pick up objects, so it can be difficult to use in the heat of battle.

Despite that, I was still able to keep playing the game without major problems. But once I reached the Arbiter section, another issue cropped up. During this mission the X-Men have to rescue crewmen from a ship called the Aribiter, which happens to be sinking. You have a limited amount of time to do this, and that alone can be frustrating. But there are also Xtraction points on the Arbiter, which you can use to save. Save without enough time to rescue all the crewmen and you're screwed. If the ship sinks or all your party members die, your only options are to return to the main menu or reload a save. In X-Men Legends you cannot restart a mission from the beginning. I don't think I've yet reached the point where it's impossible to pass the mission, but it's definitely going to take a few more tries. Maybe I should use the Xtraction points to train in the Danger Room. It won't add any additional time, but leveling my characters should help to get through enemies faster.

Another game I've been playing recently is Alter Echo. I had no expectations going in, but it's surprising good. Switching between forms, performing sick combos, it's quite fun. Even the sync node/time dilation stuff - which turned me off initially - ended up working better than I expected it to. Just had to ignore the timing bar and figure out the right pacing myself. A pleasant surprise, and although it doesn't look like it offers much in the way of replayabilty, I may end up doing so at some point anyway.

Last Friday I bought some new games. They were Professor Layton and the Diabolical Box, Scribblenauts, and Mario & Luigi: Bowser's Inside Story. First, Scribblenauts. Everything you've heard about the game is true. Yes, you can create just about anything. Yes, most of those things serve no purpose. And yes, the controls are terrible. But despite that, it's still a good deal of fun. What other game would let you tame Cthulhu and have God ride around on a T-Rex? Yes, the title screen really is the best part of the game.

After spending some time with Scribblenauts I popped in Diabolical Box. Although I haven't spent a lot of time with the game, so far it's exactly what I'd want out of a Professor Layton sequel. Love the puzzles, and Luke's attempt to remove Inspector Chelmey's "disguise" was great. I haven't started Bowser's Inside Story yet, but I hope to do so in the near future.



Added by LordAndrew on Sept. 3, 2009

Today I unlocked the final achievement in Mayhem Intergalactic, Maestro of Multiplayer Mayhem. First game that I've unlocked all the achievements in. And with that, the game's done. I don't think there's anything else left for me to do in that game. Actually, the game's page on the Steam store claims that it's possible to create custom maps. I've never tried that; never even knew the feature was there. Maybe I should try to figure out how to access that...

Anyway, as you can see from the page I linked to above, I'm the first person on Giant Bomb to unlock the Maestro of Multiplayer Mayhem achievement. In fact, only 1.0% of Mayhem Intergalactic players have unlocked it. I have one of the rarest Steam achievements in existence, so that's pretty cool. :)


Added by LordAndrew on Aug. 22, 2009

After beating Persona 4, I wondered what I would play next. Eventually I decided I should finish Dragon Quest VIII, and then I'd probably move on to Shin Megami Tensei: Nocturne after that. But for whatever reason that didn't happen. I ended starting Dragon Quest Monsters: Joker instead, played that for 28 hours, and then switched to Dragon Quest Heroes: Rocket Slime. And after rescuing the last six slimes in the game, I didn't stop. I just kept going, and I guess now I'm aiming for 100% completion. That's a great way to remove all the fun from a game...
 
Oh, and I found out Dragon Quest Heroes: Rocket Slime's credits are amazing. The slime puns never stop, even for the credits. It's a shame you can't watch them more than once. You could probably find some video on YouTube though if you want to see for yourself.
 
Other games I've been playing recently at some point: 
  • Fire Emblem - I'm up to Chapter 26 playing as Eliwood. I'll beat it eventually. Eventually.
  • Super Mario Advance - Collecting several eggs for the Yoshi Challenge, currently at 28/40. Collecting the Yoshi eggs and then beating the level without dying can be tricky, especially since the Yoshi eggs often take the place of mushrooms.
  • Mayhem Intergalactic - This is an indie game available on Steam. I bought it mostly for the achievements, but it's not a bad game. Oh, but I'm still playing it for the achievements. I just have one left, and it requires 100 multiplayer wins. Guess what? I've never played a multiplayer game against actual people. There aren't enough people playing the game, so I always have to go up against bots.


Added by LordAndrew on Aug. 10, 2009

StarFoxA can have his 100,000 wiki points. While he's been contributing large amounts of quality information for a group of games, I've taken a slightly different route, contributing smaller amounts of data for many more games. 
 
Today I decided to focus on WiiWare, uploading "box art" for the games and making sure the release info was up to snuff. Not particularly exciting, but I don't do it for the excitement. I just went about this task for awhile, and then I decided to load up my contributions page. Scrolling through the list of pages I've contributed to, I eventually reached the bottom of the page and was greeted by this: 

 
 
That's 10,001 individual pages that I have at least 1 wiki point on, which is more than any other user. It's even more than admin has, and admin gets a point every time a page is created with an image. admin was the user that came closest to beating me though.
 
I believe Brain Challenge was the page that brought the count to 10,000, but here are some of the other things that brought me to this point:
 
Genre - Block-Breaking
Breakout, Arkanoid, there's a ton of 'em. When the genre was added to the site the only game listed with the genre was Shatter. I spent a lot of time making sure other block-breaking games were accounted for, adding several to the database in the process. 
 
Platform - PC
110 points, no actual page edits. Apparently I got all those points by attaching the platform to games. In most cases they were newly created pages. 100 new pages for PC games? I'm actually surprised.
 
Concept - Steam
Games distributed through Steam are common contributions, whether I'm helping write the article, attaching the concept to games, or creating new pages for Steam games. Perhaps that's how I ended up creating so many new pages for PC games. 
 
Game - Shin Megami Tensei: Persona 4
I've contributed various things to many aspects of this game. Most characters, Personas, locations, nearly every person listed in the credits. It's a great game and it deserves the attention.
 
Game - Scribblenauts
There's so much stuff in this game. I could keep adding characters, objects, and concepts for some time. Be sure to buy the game this September because it looks pretty sweet.

Theme - Adult
Giant Bomb has a lot of pages for adult games, many of them with impressive articles. I'm one of the sick people responsible for this. But I'm not alone, so don't be hatin' on me exclusively. ;)
 
Theme - Anime
A very popular theme, found in many Japanese games. Many of them were added by yours truly.
 
Companies no one likes - Particularly Data Design Interactive
I make sure Giant Bomb covers such games as Billy the Wizard and Rock 'n' Roll Adventures. Why? Why not!
 
People
These are the guys making those games for companies no one likes. Adding hundreds of person pages isn't fun, but it's something that needs to be done. Or not. I'm not sure if anyone really cares what games Bill Alexander was credited in, but I make sure people know anyway.
 
Releases
Every release added counts separately. I add a lot of releases, and it adds up. A lot of people forget about this feature, but it really is an important feature of any video game database. If we had more help in this area, it would be great. 
Maybe it could even help you beat me. :)


Added by LordAndrew on Aug. 9, 2009

 

Okay, admit it! I use IGN. I use the site a fair amount actually. Probably more than most people I know. Not just for video games, but occasionally for TV and movies as well. (PROTIP: Don't read IGN's spoiler-filled TV reviews until after you've already watched the episode.) I also follow IGN's Twitter account, IGNcom.

But until a few days ago, I had never thought about my relationship in IGN. On August 6 IGN ran a contest through Twitter. The tweet in question read:

Want a Droplitz PSN code? Random RT of this post gets it! Closing at 12:01 PM PST. #iloveign

So by retweeting (reposting another user's message), you're entered to win a copy of Blitz Arcades' new puzzle game Droplitz. I did just that, and then watched as my friends did the same. Then I saw Jensonb, the rebel that he is, post this:

#ihateign (Yay for random acts of inconsequential defiance/rebellion)

For those of you not familiar with all of Twitter's weird conventions, #iloveign and #ihateign are hashtags, which help give context to tweets and facilitate searches for specific topics.

But what is the purpose of the #iloveign hashtag? It could make it easier to find all the contest entries among other replies and retweets, but why use #iloveign? Why not an alternate hashtag that's more contextually relevant? Are they testing what length IGN's readers will go to in order to promote the site? Trying to create a trending topic to gain even more visibility and even more popularity?

But I don't love IGN. I don't even have an account. IGN's just another site that I happen to use from time to time. Do I love IGN? No. And most of the people using the #iloveign hashtag probably don't either. It's hard to love IGN when things like #iloveign exist.



LordAndrew's Reviews
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Date Joined: July 28, 2008
City:
Gender: Male
Alignment: Neutral
Points: 66,993 Points
Ranked: Ranked #9 of 60,680
66,993 points you are ranked
9 of 60,680 users

Retro Game Challenge
game - 1,155 points
Xfire
concept - 931 points
Shin Megami Tensei: Persona 4
game - 704 points
Scribblenauts
game - 435 points
Crescendo
game - 393 points
Luminous Arc 2
game - 345 points
Reisen Udongein Inaba
character - 344 points
Steam
concept - 338 points

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andy 1 hour, 1 minute ago
Has anyone found a clever solution to solve Django's lack of a "ready-to-go" signal? Something that works with both web and mgmt commands?
Jensonb 1 hour, 10 minutes ago
Bad news everybody, gonna have to release CCW6 on Sunday evening. Haven't got time to finish it up until Sunday Afternoon.
LiK 1 hour, 34 minutes ago
got Diablo 3! ;) - http://yfrog.com/1ehbyj
gpbmike 1 hour, 42 minutes ago
trying out this CleverCSS stuff
Ryan 2 hours, 14 minutes ago
RT @KensterFox: @taswell As in: Hoary Glallalujah, this is my ducky lay!
GregK 2 hours, 14 minutes ago
This is the game I'm working on and it's my kind of game: RT @geoffkeighley http://bit.ly/8UW4Qp VGA world premiere teaser on Kotaku.
Kush 3 hours, 8 minutes ago
...and a link to Obviously Oblivious as well.
tokyochicken 3 hours, 35 minutes ago
You know you buy a lot of games when the delivery man comes with your package and says "Another game for you this week!"