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Patrick Klepek's Top 10 Games of 2013

It's been a weird year for games, but a pretty amazing one, too. But there can only be 10 games, so let's do this thing.

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2012 was a trying year, and so was 2013. They were both years filled with loss, and it's not a surprise that I looked for comfort in my medium of choice, video games. Not long ago, I would have simply been looking for an escape valve, a chance to run around in worlds that were unlike my own, far away from my thoughts and problems. But these days, games have diversified in some truly incredible ways, and games now allow me to face and deal with the trying parts of real-life, too. 2013 was a truly weird year for games, but for me, it was a wonderful one.

10. Rayman Legends

I'm still fuming over Brad's comparison of Rayman Origins to Bubsy from a few years ago, but one criticism from that conversation still rings true: the controls were too loose. Controls are everything to a platformer, and while Origins played well, there was room for improvement in Ubisoft Montpellier's first foray into 2D jumping. Rayman Legends tightens things up perfectly, resulting in a much better playing platformer that's, somehow, even crazier, funnier, and surprising than Origins. The music-themed stages are reason enough to play Legends, in which playing to the beat becomes more important than taking in the gorgeous artwork. While Rayman Origins was a bit too hard, Rayman Legends might be a bit too easy. But in a genre that's seen so many terrific entries over the years, it's legitimately amazing when another one can come along and surprise you again. At this point, it's clear Michel Ancel is capable of being assigned any project and he'll find a way to thrive. So what's next, Michel?

9. The Swapper

Puzzle games are so personal. If a puzzle doesn't click, if the answer never comes, who is to blame? Are you too stupid to figure it out? Did the designer simply craft a crappy puzzle? It's hard to know, but it helps when puzzle games have other motivating factors to keep digging. The Swapper's hand-crafted aesthetic manages to create a more oppressive and isolationist sci-fi atmosphere than games wielding a budget a million times larger. A weird world of clones and psychic rocks makes a compelling setting, one that contextualizes the player's reasons for pushing forward, even when a solution seems so, so far away. Even the puzzle solutions feel personalized. So many times, I'd finish a puzzle and glance around. "Did anyone see that?" The way you can futz around the edges of the game rules convinces you that you're pulling off things that shouldn't be possible, and it's sickeningly satisfying. At the end, as the game presents one final, wild choice, you can't help but laugh at the darkness.

8. Fire Emblem: Awakening

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Trying new things is hard. It's so much easier to stick with the familiar because it makes sense. But XCOM: Enemy Unknown opened my eyes to the strategy genre, even if I'm a long ways away from spending an afternoon with Total War. Fire Emblem: Awakening is a perfect entry into the franchise. It still surprises me Nintendo is producing a long-running strategy series, but this all feels so very Nintendo, too. Learning how to play Fire Emblem isn't the hard part, it's learning how to play it well. More to the point, keeping units alive. Unlike XCOM, Fire Emblem makes you care about units as characters, not stacks of earned stats. I didn't let a single character die in Fire Emblem, but unlike XCOM, it didn't come through abuse of save states. No, when a character went down, I'd start the whole mission over. And over. And over. And over. Ridiculous? Totally. Worth it? Yeah. But when I've spent hours building ol' farm boy Donnel into a war machine with his children also in my ranks, it's no unit left behind.

7. The Stanley Parable

Most video games are not very funny, and there are even fewer games with a biting sense of humor about the very medium it's based in. Though it's probably possible to enjoy The Stanley Parable without having a deep and lengthy relationship with games, it's all the more enjoyable with one. The Stanley Parable is both a celebration and scathing indictment of video games in 2013, playfully dancing around the inherent weirdness of them. It's a game that embraces the tense relationship between designer and player, asking the player to subvert and betray expectations, while quickly doing the same back to you. It's a game that dares to ask why games are the way they are. And doing so with comedy, it allows us to feel comfortable asking some very uncomfortable questions out loud: is all of this just a giant waste of time?

6. Brothers: A Tale of Two Sons

In a year with inexplicable loss, a year that followed another year of personal tragedy, Brothers: A Tale of Two Sons was a story that rang all too true. Starbreeze dared to make a game about the lengths we go to for loved ones, and the deep, unspoken bonds we create with family and friends over a lifetime. More than that, Brothers audaciously chose to integrate its themes into the controls scheme. No, the controls in Brothers weren't perfect. Yeah, I mixed up which brother I was controlling all the time. But the sense of connection it created with each of them was worth the emotional payoff that sprung from it. When the final story beats play out, as it becomes clear that everything was leading up to this moment, an otherwise fairly traditional story became elevated by gaming's defining trait: interactivity.

5. Year Walk

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There are some games that feel destined for certain platforms, and Year Walk is one of those games. Even though Year Walk is coming to PC in 2014, those players are going to miss out with a mouse. Touch is part of the Year Walk experience, especially when the game asks you to rethink what you've been trained to do when interacting with these touch screen devices. Having the iPhone or iPad so close to your face, especially when the game dishes out a jump scare, is an intimate element that helps make Year Walk so deeply effective. It's a horror game, but one that transcends the genre, and becomes a good story that just so happen to be scary as hell, too. And, man, that's forgetting Year Walk Companion, a secondary app that masquerades as a source of mythology...right before it's found to be much more. Along with Device 6, Simogo is doing nothing less than performing magic on iOS right now.

4. Gone Home

Even until the final moments of Gone Home, I was expecting a serial killer to show up. Gone Home is not a horror game, but it has all the trappings of one, and it uses that to mess with your head. I mean, you're exploring an empty house in the middle of the night during a thunderstorm--what could go wrong? Nothing, as it turns out, but that doesn't mean everything is right in this house. Gone Home has an awfully unique story to tell, and by the end, it's not a spoiler to say the world hasn't been saved. The characters in Gone Home go through truly incredible twists and turns, but compared to your average video game, it's just a blip. And that's exactly what makes Gone Home special. By not betraying expectations, it betrays our expectations of how video games are supposed to act, especially when it comes to storytelling. The stacks of X-Files VHS tapes on the shelves certainly helped, too.

3. The Last of Us

There aren't supposed to be any more good zombie games, yet game developers keep finding ways to make the well-worn dopes useful. Like The Walking Dead before it, The Last of Us takes familiar narrative ground for games and mines emotional depth from the human drama. Joel is not a good guy, but he's one hell of a survivor. The Last of Us makes this clear in its combat, and is probably the first game to earn the descriptor "visceral" in a long time. The violence is justified because Joel is a violent person, and we can't help but cheer for him a bit, especially if means Ellie's able to survive longer. I've become increasingly disenchanted with games clinging to realism as a way to make games "better," but The Last of Us leverages technology in a way to help you buy into a world that's uncomfortably like ours. It's a dark place, and it's not hard to see some of ourselves in Joel.

2. Super Mario 3D World

Cat cat cat. Cat cat cat. Cat cat cat cat cat cat. Look, I'm not joking! The cat suit in Super Mario 3D World is actually revelatory, and makes you think about the levels in a completely new way. It's also really cute, and I couldn't help but listen for the occasional "meow" from the characters when a level would end. But seriously, the Mario series continues to reinvent itself in ways that shouldn't be possible for a franchise that's been trotted out this many times. Yet EAD Tokyo has proven it's not afraid to use nostalgia as a tool, not a crutch. Super Mario 3D World is a finely tuned take on the hybrid 2D/3D formula explored in Super Mario 3D Land, and it continues to put most of Nintendo's attempts to remix its other franchises to shame.

1. Papers, Please

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There was a long time where Super Mario 3D World was in this spot, as it's the game I had the most fun with in 2013. But it's not the game I found myself thinking about the most, and it's not the game that made me feel the most distressed about my choices. Papers, Please takes the bureaucracy we bitch about daily and turns it into a game, forcing you to face the multi-headed rule monster head-on. Bureaucracy is given a face, reason. Set in the fictional country of Arstotzka, the game has you deciding the fate of those hoping to enter the country. You have good reason to let them in: it means you get paid. But if you break the rules, if they aren't supposed to be let in, your bosses will dock your pay. Get paid less, have less for your family. Have less for your family, maybe you son gets sick and dies. Maybe you're letting a bad person who's going to exploit people into the country? You're just doing your job, no reason to feel bad. What if this mother hasn't seen her son in years? She doesn't have the right paperwork. Come back tomorrow, lady. It's easy to rationalize these choices in the moment, knowing it's part of a game that you're trying to "win," but there is no real winning in Papers, Please. And when the game is over, you're left with your choices. Not all of them are easy to stomach, and not all of them are easy to explain away as just part of the game.

Patrick Klepek on Google+

146 Comments

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Carnage1290

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"When the final story beats play out, as it becomes clear that everything was leading up to this moment, an otherwise fairly traditional story became elevated by gaming's defining trait: interactivity."

That is an incredible way to explain why the ending of Brothers was so great without giving anything away, well done.

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Zaxex

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Wow. I love Papers, Please - I played multiple versions before it got Greenlit, and through a half dozen times since, and I couldn't put it near the top of my list.

Great list Patrick, I'm glad to hear how games have helped you beyond just being means to escapism. Bring on 2014, less tragedy, more quality games.

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mrfluke

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@humanity said:

This list really highlights the fact that quality can be an entirely subjective matter.

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ripelivejam

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nophilip

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4/10 of the same from my list. So same as Drew's list so far. Interesting. One thing I can say for Patrick's list that I couldn't for Drew's is that I genuinely love every game on this list, even if they didn't make my personal top ten.

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Xavtron

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Great list Patrick, and good work championing simogo, Device 6 made my top 10. Wish you'd found some room at the bottom for Bioshock, but a very cool and diverse list nonetheless.

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saddlebrown

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Edited By saddlebrown

I hope they've got some kind of end of the year tribute to Ryan or something coming up. Just bums me out that he can't be here for all this, that we won't be able to read another of his top 10 lists again, etc. I miss that beautiful bastard and his goofy laugh.

As far as the list goes, I'm surprised Papers, Please would make it that high on anyone's list. I love the game, but I only played through it like once or twice. Great experience. I sang its praises for a while. But still, when it comes down to it, as much as I love the idea, the execution, the aesthetic, everything... I just have next to no desire to go back to it. And to me, that's what defines a game of the year. It should be a game I was obsessed with; that if I wasn't playing it, I was thinking about it; that I came back to again and again even as other great games came out.

But hey, to each his own. Maybe that game really was Papers, Please for Patrick. And that's cool.

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Krockett

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Edited By Krockett

WOW, really surprised to see your list Patrick, and the inclusion of Fire Emblem, makes me super happy!

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ICantBeStopped

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Edited By ICantBeStopped

I thought you would have included Dreadhalls? That game made more of an impact on me that most games from 2013. Granted, it's not finished, but there's enough to it that it's a real game, and probably the best on the Rift in terms of polish and giving you a sense of place.

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Miyuki

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Great list, Patrick - I agree with many of your choices, and Papers, Please is awesome!

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Thombo

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Great list man! As others have stated, thank you for all your hard work and content you have provided this year.

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fissplaps

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Hey Patrick, your writing has really improved in the last year and I hope to see more of you expounding on your opinions similarly in the future. Great writeup.

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gaggle64

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I'm honestly delighted that somebody has mentioned FE:A, I feel it's being heinously overlooked.

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bgdiner

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Great list Patrick. Some unexpected choices but others that I just knew were pure "Patrick." Have a great holiday mate.

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cikame

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Edited By cikame

In Papers Please i got the ending where my interactions with "terrorists" was minimal, i did my job well, my family barely survived and so my job checking passports would continue.

I guess you could say that is a 'good' ending, unless it's possible to escape with your whole family to somewhere better, but that's the reality of the world aswell, as long as we're working and nothing bad happens we are 'good'. Only super heroes get to save the world and ignore consequences :P.

Great game.

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AlexGBRO

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Edited By AlexGBRO

hmm no zelda in the list that was unexpected?

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Dan_CiTi

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That photo of Ryan and Patrick is so wonderful.

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minishdriveby

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Such, an amazing list. I thought for sure Zelda would be on there because I remember you liking it. Awesome top 10, awesome picture, awesome guy. Scoops does it again.

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HeyGuys

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Edited By HeyGuys

You describe the appeal of Brothers perfectly. Up until the final, maybe 20 minutes, of that game I wasn't really on board but the game's conclusion is one of the biggest pay offs of the year.

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st0ph

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Edited By st0ph

I'm a little upset Patrick didn't come up with Jorji Costava from Papers, Please as a Best New Character nominee. I think he could have won the category.

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I_Stay_Puft

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Edited By I_Stay_Puft

Good list, both diverse of AAA and indie games.

Question for @patrickklepek he spoke briefly about XCOM and wonder if he ever played any of the new expansion that came out earlier this year? Don't quite remember ever hearing him speak about it though it did come out at a bad time this year with all those new consoles launching and Zelda.

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AV_Gamer

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Edited By AV_Gamer

Decent list. Yes, I understand Gone Home's mind screw and plot-twist of the house just being abandoned and nothing more. But I still think the game is overrated compared to similar games that were longer and had a bigger storyline.

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deactivated-60753278676b4

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Amazing stuff Patrick! Thanks for everything.

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Silver-Streak

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@patrickklepek I love that picture so much. I still don't quite understand why him being gone affects me so much, but man that picture seems to bring a lot of that back up.

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ProfessorEss

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Not anything like my list, but there's some spiritual overlap.

Also, Legends should be higher, but I know you know that now and already feel sorry what you did.

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clumsyninja1

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Taswell is my GOTY.

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Mezmero

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Great list Tricky. Makes a lot of sense considering the huge indie kick you've been on for the past year. One of my biggest regrets in 2013 is not being able to jump onto the Nintendo resurgence since I'm still lacking both a WiiU and a 3DS. You just happened to name the two games that make me want to get one of those systems. Thanks again Scoops. Keep up the good work.

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chocolaterhinovampire

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FIRE EMBLEM!!!!

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xXHesekielXx

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That picture made my day. Many thanks Patrick!!

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HeyGuys

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I recommend that anyone who enjoyed Fire Emblem: Awakening consider going back and playing some of the older FE titles and if you don't have a 3DS and want to check out the series the GBA games are a great place to start. I did like Awakening but the characters and plot of Fire Emblem 7, just called Fire Emblem in the U.S., are still a lot stronger and the game holds up extremely well.

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Mechanized

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Every time I see that picture of Ryan and Patrick I get a big ol stupid grin on my face.

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DystopiaX

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wow I did not think that Papers Please would be that high up on the list.

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jayu26

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Shit man! Now I'm sad because of that picture.

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skunkdragon

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Great pic Merry Christmas.

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Studibro

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Aw, no Risk of Rain?

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UitDeToekomst

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Edited By UitDeToekomst

it is extraordinarily rare that I agree with any of the opinions that Patrick voices on the podcasts, in videos, or in articles. having said that, this list was a far less infuriating than I was anticipating, based on history and the two GOTY podcasts that have come out so far. that's fairly high praise, if you think about it. amazing picture, as well.

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Trilogy

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Edited By Trilogy

@giovanni said:

I didn't really think of Papers, Please as a #1 kind of game, but after reading Patrick's reasoning it's hard to disagree with him.

I suppose disagree with him since I don't feel that strongly about Papers Please, but it doesn't matter since he does make a really strong case for it. It gets my respect because of that alone.

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Castiel

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Really good list Patrick. Though I gotta say I'm a little surprised by not seeing Fire Emblem higher on the list after all the praise you have given it. I also need to play Papers, Please at some point. I loved the demo.

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alwaysbebombing

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Your number one made me so happy

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MEATBALL

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Papers Please is super awesome, the thing I really love about it is that underneath the unique and excellently handled themes, art and story it tells beats a pure, addictive videogame heart. I sunk a good 20 hours into Papers Please, I got absolutely hooked on that gameplay loop.

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At around 4:12 in this video http://www.giantbomb.com/videos/quick-look-fire-emblem-awakening/2300-7017/ @patrickklepek said he lost one guy in Fire Emblem. So he did let one die!

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citizenjp

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Fire Emblem was soooo good.

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ShadyPingu

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I need to pick up Papers, Please. I've been avoiding it because I don't respond well to time pressure, but I'm so curious I'll probably try it anyway.

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Lyfeforce

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So much of this list hit the heart.

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Gildermershina

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Edited By Gildermershina

I kind of got what Papers Please was doing after about ten minutes or so, and then never touched it again. Maybe I've done it a diservice, but I just didn't get much out of it. I'm surprised to see it riding so high in game of the year lists. I'm cool with it, I'm just surprised.

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Roger778

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That was a really intriguing list, Patrick.

And yet, I really miss Ryan, too. That picture was just so touching.

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Edited By ptys

That's a great list, but let me ask you this. If you were going to be stranded on a desert island... with only one game to play from this list, what would it be?

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MormonWarrior

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"When the final story beats play out, as it becomes clear that everything was leading up to this moment, an otherwise fairly traditional story became elevated by gaming's defining trait: interactivity."

And that's precisely why I agree with Vinny so much on why game stories can be just as good as the best movies and books. It's not just what the rote storytelling is saying, it's how it's said and what you bring to the table by how you interact with it. Valid arguments are made about BioShock or The Last of Us having some gameplay dissonance, and I do think that takes away from the story. But in the case of Papers, Please or Brothers, the gameplay has so much to do with the actual narrative itself that it transcends cutscenes or scripted sequences and becomes something much more. I can only see this becoming more normal as the medium continues to grow up.

I'm most thrilled this year by the wide variety of games that people seem to be picking. There's not a consensus, and I like that. It's a year that had something for everyone.