Something went wrong. Try again later

Giant Bomb News

137 Comments

Quantic Dream Unveils What Lies 'Beyond'

Quantic Dream has made a game that looks a lot like what you'd expect a Quantic Dream game to look like. You probably already know what that means to you.

I am one of those people that tends to think, or at least associate, in quotes. Be it from movies, books, television, or even games, memorable lines from other works constanty pop into my head, even in only the most tangentially relevant scenarios. Following the end of the E3 press demo shown for Beyond: Two Souls, the latest game from Heavy Rain developer Quantic Dream, a quote from the movie Doubt began playing over and over in my head. At the very end of the film, the character played by Meryl Streep slowly says "I have doubts...I have such doubts!" with increasing levels of volume and distress. By the end of the demo, I was practically mouthing those exact words.

Ellen Page stars as Jodie Holmes, both in voice and in likeness.
Ellen Page stars as Jodie Holmes, both in voice and in likeness.

It's not that I don't trust Quantic Dream to make a good game. Even at their worst moments, both Indigo Prophecy and Heavy Rain still showed at least a modicum of unrealized promise. My issue is that I don't entirely trust David Cage. Cage, who is simultaneously Quantic Dream's creative lead and designated mouthpiece, is a man who talks a very good game. He speaks in grandiose terms, talking of creating unprecedented emotional resonance, of truly cinematic gameplay, of creating wholly unique connections to the characters you play as, and play alongside. At times, flashes of those grandiose claims have appeared in Quantic Dream's games, though it's impossible to say that they have been wholly successful. It is, in some respects, similar to the situation one often faces when listening to Peter Molyneux talking about his various projects. He speaks with such clarity of vision that you sometimes don't realize that the things he says are kind of insane, and potentially impossible to deliver on. David Cage said a lot of things when demoing Beyond: Two Souls for me. I don't know how many of them I actually, earnestly believe.

I'll say this: if Quantic Dream actually does deliver on what Cage says Beyond will be, then it's going to be something pretty special.

If you haven't seen the demo from the PlayStation press conference, I've embedded the truncated trailer version below. You ought to give it a look before we go any further.

Having seen that video, you now have the basics of the game's concept. Jodie (Ellen Page) is a troubled young girl who has a connection to an otherworldly force she has named Aiden. Cage was unsurprisingly unwilling to divulge too much info regarding the nature of Aiden's existence, save but to say that Aiden has been with Jodie for much of her life. Players will actually see that relationship evolve over time, as the game takes place over the course of 15 years of Jodie's life, as she matures and finds herself in increasingly perilous situations.

Based on the single chapter Cage showed, much of that peril will come in the form of shadowy government forces that seem keen on capturing or killing Jodie for as-yet-unrevealed reasons. The S.W.A.T. cop you see in the above video is the central antagonist of this chapter, though Cage stopped short of calling him the game's primary villain. One gets the impression that there may be some additional antagonistic forces at work here.

Interestingly, the chapter sequence we began with played not from Jodie's perspective, but rather Aiden's. At various points throughout the game, you'll be able to take control of Aiden, who is not able to take corporeal form but does have the ability to interact with the environment in limited fashion. The scene opened on a train traveling through some unidentified corner of America. Jodie sat fast asleep in her seat, hood pulled tightly over her head so as to both shut out the light and perhaps avoid anyone seeing her face. As Aiden, you are effectively left to your own devices for a time. You can float through the train car, knock objects around, drop the temperature around people to make them shiver, or even bug Jodie, who generally admonishes you for bothering her. Interestingly, you can even float outside of the train car, watching the rainy, darkened world speed by from a closer perspective. However, you are limited to a certain distance of movement, as Aiden is "tethered" to Jodie. It can only travel within range of that tether, which only Aiden can see in the form of a glowing blue rope of pure energy.

It's not long before things start to go wrong. The train makes an unscheduled stop, and, while still controlling Aiden, you can wander outside to discover a number of cops surrounding the train. You can overhear their, frankly, kind of hammy dialogue regarding what's going on--one of them actually says "These orders come from THE TOP, man," with stone-faced seriousness. Curiously, the train then starts up again, but now there are cops on the train looking for Jodie. It's up to you to warn her, which you can do multiple ways. Cage chose to show Aiden knocking her stowed backpack onto her head, which she wasn't appreciative of. However, once she saw the law was approaching, she began frantically searching for an exit.

Jodie's connection to the entity known as Aiden appears to have gotten her into a lot of trouble with some nefarious forces.
Jodie's connection to the entity known as Aiden appears to have gotten her into a lot of trouble with some nefarious forces.

This was the moment where Beyond morphed into an actual game. Control switched to Jodie, and she began running through the train car, away from the cops. Periodically other cops or other obstacles would pop up, and in order to get past them, button prompts would pop up, requiring specifically timed presses, movements of the Sixaxis controller, or the old "mash the buttons until that really strenuous thing you're seeing on screen is over with" mechanic.

So, yes, in this regard, Beyond does appear to bear some strong resemblance to Quantic Dream's previous games, in that action is based heavily around contextual mechanics. However, Cage noted that in any situation where contextual actions weren't appearing, the player would be in total control of Jodie. Later during a chase through a wooded area, Jodie had the ability to wander just about anywhere in the area, only finding a few obstacles that couldn't be traversed. Cage stated that while there was really only one way out, there were different paths to take in order to get there, and varying challenges to overcome to escape.

Though not necessarily the case in the previously mentioned scene, player choice will have consequences on how the story plays out. Cage said that Beyond probably wouldn't feature the frankly ridiculous number of endings available in Heavy Rain, but that there were alternate paths that the story could take, depending on how you play. He was also quick to point out his general disdain for the idea of a "fail state," or "game over." He explained that he believes such a condition just creates an awkward loop in the story, so to counteract that, the team has simply created situations where less-than-ideal scenarios can play out if you fail a specific sequence, and not in a "I chose wrong or performed poorly, so now I'm dead" kind of way. To use the example he gave, he said that were you to unsuccessfully avoid the police anywhere along the way in this chapter, you could be arrested and taken into custody. You would then have to escape police custody in an entirely different sequence than what we were shown, though if you were successful there, the conclusion would more or less play out the same.

Cage also took great pains to emphasize that in Beyond, no two chapters would play precisely alike. He was reticent to extrapolate on that point, save but to say that the goal is to make each chapter feel "unique." He doubly emphasized that the chapter we were seeing was a much more action-oriented chapter than many of the others in the game would be. He explained the regrettable need to emphasize action over introspection when demoing a game to a public audience, given the desire to not lose the audience's attention.

The action was most certainly on display. Rather than just give you a blow-by-blow of every event, I will simply truncate things by saying that Jodie goes through some severely awful shit. At various times, she is chased by cops, chased by angry police dogs, knocked about by men twice her size, is forced to jump off a moving train, blows through a police barricade, and is repeatedly shot at by what looks like the majority of a metropolitan police force's S.W.A.T. unit.

Aiden has the ability to capture, or even kill other people when Jodie is in trouble.
Aiden has the ability to capture, or even kill other people when Jodie is in trouble.

Of course, all of this plays out with numerous contextual quick-time events, as opposed to standard action game mechanics. Much like Heavy Rain, Quantic Dream has framed every scene with an eye toward the cinematic, often pulling back and making quick cuts between individual QT events. There's also a preponderance of shaky cam during some of the chapter's more hectic moments that is, to put it bluntly, more than a little nauseating. Dear video games: we don't even like shaky cam in movies, so we extra don't want it in our games. Thanks.

Still, even with the questionable camera shaking, there's no denying that Beyond looks pretty phenomenal, even in its relatively early development state. Much ballyhoo was made about the use of Ellen Page as both the voice and likeness of the lead character, and it's clear that Quantic Dream has taken great pains to make Jodie's facial expressions subtle and believable. There were a few moments where things looked perhaps a bit "uncanny," but by and large the work they've done on her character is extremely impressive. Cage explained that all of the game's actors, including Page, were given the full motion-capture treatment. Heavy Rain used some facial capture effects, but the bodies were animated by the developers, which sometimes led to unnatural looking movements. Cage believes the motion-capture action has solved that problem, and based on what was shown, the animation has definitely come a long way. Some of the non-central characters still looked a little rough in spots, and the sheer visual fidelity of the game seemed to be dragging the framerate down in spots, but this being early code, that's perhaps to be expected.

The action really started flying fast and furious in the scene's climax, wherein Jodie finds herself surrounded by S.W.A.T. cops after arriving in a small town. Once again, control shifted to Aiden, as Jodie became pinned down behind a parked car. Aiden's task was to get rid of the army of cops milling about, periodically firing at the car she was sitting behind. This involved a variety of different interactions with both the environment and the enemies themselves. In some cases, Aiden could simply knock a car over, or even crush a nearby clock tower, causing it to fall on a bunch of cops' heads. However, Aiden also has the ability to take possession, and in some cases even kill other people. Possessing them allows Aiden to completely control their bodies, so it can, say, use a sniper to kill other cops, or have a helicopter pilot crash straight into a bunch of S.W.A.T. vans. Those who can be possessed glow orange, while those who can be outright killed appear to glow red. When Aiden kills them, you can see a glowing, body-shaped energy cloud float upward, which one can assume means they have died.

Some of these different concepts appeared earlier in the level, but the final sequence combined many of them into a flurry of action. The pacing of this scene was certainly frantic, though given the sheer volume of enemies around, it was a little weird just how long they stood around more or less waiting for Aiden to come over and kill them. It's also maybe a little bit hokey just how the determination between who you can possess and who you can't is made. Obviously those who can be possessed glow orange because there is a very specific thing you can do with them in order to kill them, but in the context of Aiden's powers, it just strikes as strange that he can only possess these very specific people.

As with all Quantic Dream games, your enjoyment will likely depend on how much you buy into the writing and characterizations.
As with all Quantic Dream games, your enjoyment will likely depend on how much you buy into the writing and characterizations.

I mean, it's video games we're dealing with here, so of course there's going to be some fudging of logic for the sake of mechanics and functional gameplay. However, when I'm faced with the lofty aspirations Cage talked up regarding the game, namely his desire to explore his own ideas about the nature of life and death (the game was partially inspired by the loss of someone close to him), and the various stabs at bridging the gap between cinema and game that the studio has made previously, I can't help but nitpick details that seem decidedly gamey, and even a little hokey.

I might be skeptical, but that doesn't mean I didn't enjoy what I saw of Beyond. It's a sharp looking game with some really intriguing-looking story elements, but I can't say that what I saw seemed overwhelmingly better than what the writing and mechanics of Heavy Rain offered. For some, that will be an exciting enough statement to get them interested. For me, as someone who enjoyed parts of Heavy Rain but not the greater whole of it, I can't quite bring myself to buy in whole hog.

My tack from here on out with all things Quantic Dream is to simply ignore the hyperbolic language and keep my expectations grounded. With a David Cage game, I know that there will be strong visuals, a story that will, at the very least, offer some intriguing twists and turns, and that my personal engagement with the action will largely revolve around simple contextual actions. If Quantic Dream can successfully push these elements beyond what the studio has done in its previous works in the ways Cage seemingly aspires to, then that will be a truly exciting thing. From what I've seen of Beyond so far, I believe that to be, at the very least, possible. Like I said, I have my doubts, but I'd love for them to be wrong.

Alex Navarro on Google+

137 Comments

Avatar image for lastninja
LastNinja

296

Forum Posts

77

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

Edited By LastNinja

@TruthTellah: The film is called Super and it's pretty awesome. Not the first film in history to have rape scene.

Avatar image for hunter5024
Hunter5024

6708

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 9

Edited By Hunter5024

@Brewmaster_Andy said:

@Hunter5024: Those were not spoilers.

She spent the whole movie seeming so sure. I only kid. I've already seen it.

Avatar image for seannao
seannao

287

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By seannao

Is it me or does the Quantic girl look like she could be related to Brad?

Avatar image for sunjammer
Sunjammer

1177

Forum Posts

408

Wiki Points

0

Followers

Reviews: 17

User Lists: 7

Edited By Sunjammer

Another Quantic game, another creepy mess of shitty, sweaty people doing shitty, unreasonable things, and nobody is richer for the experience, except maybe David Cage and his hacky bullshit studio having once again scammed people into buying a halfassed tech demo. Gross.

Avatar image for cclemon36
cclemon36

219

Forum Posts

9

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By cclemon36

@ShawnS: Heh, I'm not sure we're thinking on the same level here, but he reminded me of Louis C.K.'s character in Parks and Rec.

Avatar image for sooty
Sooty

8193

Forum Posts

306

Wiki Points

0

Followers

Reviews: 2

User Lists: 3

Edited By Sooty

please take this article off the front page, that horrible Bald Page model is creeping me out.

Avatar image for fulgoresenpai
FulgoreSenpai

79

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By FulgoreSenpai

As soon as I saw the picture I thought, " this looks just like heavy rain" and yeah.

Gonna lower my expectations as much as possible, not that I didn't like heavy rain but lets see how different this is.

Avatar image for e_p
e_p

59

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By e_p

Ugh, the thumbnail for this article totally got the Uncanny Valley reaction from me. Give me freaky EverQuest II frog-face any day over this.

Avatar image for itbestefyo
ItBeStefYo

1096

Forum Posts

1638

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By ItBeStefYo

@CrossTheAtlantic said:

@TruthTellah said:

@LastNinja said:

@Fire_Marshall_Bill said:

I don;t get the fascination with her. TOO MUCH ELLEN PAGE

This did it for me personally

Wow, that was, uh, kind of disturbing. I guess I can see why some might find it sexy, but it's a little too coercive and rape-like for my taste. hm. What an odd scene to be in a movie.

Whoa. Rape like? That's straight up rape. Weird.

hot, but wtf. that dude acted weird and she is now a rapist

Avatar image for nomin
Nomin

1004

Forum Posts

245

Wiki Points

0

Followers

Reviews: 11

User Lists: 9

Edited By Nomin

There is a valley called Uncanny, it is where the Quantic Dream lies.

Avatar image for monkeyking1969
monkeyking1969

9095

Forum Posts

1241

Wiki Points

0

Followers

Reviews: 0

User Lists: 18

Edited By monkeyking1969

I loved Heavy Rain, yet like any game there were things I would have changed. For the most part I think it is unmatched in bring an emotional story into game play; moreover, it does that not just once but throughout the game. If it doesn't play like other games more the better, if some people don't like it more the better, because for it to mean anything it has to be something different.

Just the description of the game play sounds like a neat concept for allowing more agency to the player. Control the "mysterious" force that guides Jodie seems to add freedom of movement and possibilities to what has become eh Quantic Dream formula. The interesting bit will be the issues of Aiden's needs versus Jodie's. By end game there will obviously be choices about Aiden's goals vs Jodie's, or the exact nature of relationship for good or ill.

Avatar image for camp7203
camp7203

128

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By camp7203

Ugh, Juno. Hopefully the Origami Killer is in this one and drowns her. 

Avatar image for dan_citi
Dan_CiTi

5601

Forum Posts

308

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Dan_CiTi

Hopefully the story does not end up to be bad like Heavy Rain, because visually HR was great and it had tons of interesting scenarios too (and some mundane ones that were not charming or good). The problem is that David Cage's story was just so half-assed.

Avatar image for albedo12
albedo12

90

Forum Posts

8

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By albedo12

@camp7203 said:

Ugh, Juno. Hopefully the Origami Killer is in this one and drowns her.

Good thing this isn't "Juno - The Game" then. You might as well have said "Yikes, Hard Candy. Hope she doesn't cut off my testicles".

Avatar image for gtg12
gtg12

69

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By gtg12

Seems interesting

Avatar image for zombie2011
zombie2011

5628

Forum Posts

8742

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By zombie2011

Not a fan of Ellen Page to begin with but then you add a shaved head to conversation and i'm totally out.

Avatar image for roger778
Roger778

960

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Roger778

@Anwar:

That was an awesome demo. Aiden seems like a very powerful alley, since he seems to be some kind of spirit. I like Ellen Page, too.

Avatar image for truthtellah
TruthTellah

9827

Forum Posts

423

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By TruthTellah

@LastNinja said:

@TruthTellah: The film is called Super and it's pretty awesome. Not the first film in history to have rape scene.

Certainly not the first movie with a rape scene, but it's a bit odd for someone to be citing that rape scene as a reason why they find Ellen Page sexy.

Avatar image for endlesslotus
EndlessLotus

119

Forum Posts

10161

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By EndlessLotus

I just hope Cage, unlike Molyneux, can deliver on his overblown promises....

Avatar image for seroth
Seroth

775

Forum Posts

936

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

Edited By Seroth

For some reason, I think the face in the article thumbnail looks kinda like Brad.

Avatar image for gradev
Gradev

44

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Gradev

Honestly think I'd play anything Quantic releases ( yeah I know they only have 2 games) SOLD!!!

Avatar image for pipeandslippers
PipeAndSlippers

130

Forum Posts

18

Wiki Points

0

Followers

Reviews: 18

User Lists: 4

Edited By PipeAndSlippers

Does commenting get the burn victim off the front page, if so, get well soon burn victim

Avatar image for wordfalling
wordfalling

205

Forum Posts

568

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By wordfalling

No PS3 so I won't be playing this one but I'll be glad when that uncanny valley giant face is off the front page.

Avatar image for vicsrealms
vicsrealms

3

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By vicsrealms

Its too bad this one and Heavy Rain will probably never hit the PC.

Avatar image for jackc8
Jackc8

11

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Jackc8

You need to "simply ignore the hyperbolic language and keep my expectations grounded"? Um, somebody wanna name one single game you DON'T need to do that with?

Avatar image for wildbeastboy
WildBeastBoy

6

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By WildBeastBoy

Ellen Page? I thought it was Justin Bieber.

Avatar image for lastninja
LastNinja

296

Forum Posts

77

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

Edited By LastNinja

@TruthTellah said:

@LastNinja said:

@TruthTellah: The film is called Super and it's pretty awesome. Not the first film in history to have rape scene.

Certainly not the first movie with a rape scene, but it's a bit odd for someone to be citing that rape scene as a reason why they find Ellen Page sexy.

I guess it's because I wouldn't exactly call it rape, it's not like he did all he could to stop her. So I find the scene kinda sexy and kinky.

Avatar image for siaynoq
siaynoq

90

Forum Posts

80

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By siaynoq

Ellen Page is the next Jodie Foster!

Just kidding. She's a disgusting, overrated little scrag.

Avatar image for thatguywiththedeepvoice
thatguywiththedeepvoice

33

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

My dream (literally) has been that Quantic Dream would make either:

A) a cyberpunk "Blade Runner" esque game

B) a supernatural thriller

So yeah, very excited for Beyond. I'm getting exactly what I was hoping for.

Avatar image for boopie
Boopie

197

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Boopie

After playing Heavy Rain I don't really care to play anything from this developer.

Avatar image for jasondesante
jasondesante

615

Forum Posts

2

Wiki Points

0

Followers

Reviews: 6

User Lists: 0

Edited By jasondesante

: Just like a quote from the movie "Doubt" was in your head when looking at the "Beyond" demo, reading this article made me think of Ratatouille:

"In many ways, the work of a critic is easy. We risk very little yet enjoy a position over those who offer up their work and their selves to our judgment. We thrive on negative criticism, which is fun to write and to read. But the bitter truth we critics must face is that, in the grand scheme of things, the average piece of junk is more meaningful than our criticism designating it so. But there are times when a critic truly risks something, and that is in the discovery and defense of the new."

Avatar image for undeadpool
Undeadpool

8418

Forum Posts

10761

Wiki Points

0

Followers

Reviews: 20

User Lists: 18

Edited By Undeadpool

Ever since the movie "Super," I've been picking up whatever Ellen Page puts down. So unless this is an unmitigated debacle, I'll likely grab it up.

(Also glad to hear the plot is being reined in a bit. I actually really enjoyed Heavy Rain up until the end).

Avatar image for chaosnovaxz
chaosnovaxz

158

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By chaosnovaxz

What lies beyond is probably way more quick time events than anyone cares for.

Avatar image for tachyon
tachyon

22

Forum Posts

1524

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By tachyon

I still want to know why Ellen Page is in this?

Avatar image for bmeason
bmeason

48

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By bmeason

Loved heavy rain and I cannot wait for more. A game my girlfriend can get into :)

Avatar image for djslackerjr
djslackerjr

31

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By djslackerjr

Looking forward to this.