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Relic And Warhammer 40K Deploy A Tougher Space Marine

Unlike some other space marines, the Imperium's elites aren't big fans of hiding behind things.


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The caretakers of the Warhammer 40K franchise over at Relic Entertainment are in sort of a tight spot. They've been in charge of producing games based on Games Workshop's vaunted 20-year-old science fantasy series for a while now, but before they got that chance, other developers had already come along and implemented some of 40K's most notable aspects in their own games. How many other popular game franchises can you think of that include some combination of ethereal psionic aliens, swarms of vicious, monstrous aliens, and burly soldiers in thick robotic armor all fighting their way across the galaxy? I bet it's a lot.

But Warhammer 40K can at least make the claim of having originated most of that stuff. Until now, Relic has been representing 40K entirely with the Dawn of War real-time strategy franchise, but now it's bringing the camera angle down to battlefield-level with Warhammer 40K: Space Marine. Publisher THQ announced Space Marine with a short teaser trailer at E3 in 2009, but it's pretty much been radio silence on the project since then--until Drew and I got to head up to Vancouver-based Relic last week and see the game in action for the first time (not to mention some of their crazy tabletop setups).

  
  

Not surprisingly, Relic is designing Space Marine as a cover-based third-person shooter--but the surprising part is, there's no cover system. You can certainly move behind objects in the environment to avoid getting shot up, but don't expect the sort of stop-and-pop, shooting-over-barricades action that you get in your Gears of Wars. Relic says that kind of fearful, methodical approach isn't characteristic of the nine-foot-tall, genetically engineered space marine, who's unflinchingly loyal to the emperor and will stop at nothing to carry out his will. So you don't take cover. You stride into the middle of the fight and start laying waste with your heavy weapons and fancy chainsword.

The game puts you in the role of a member of the Ultramarines, the Imperium's best of the best space marines, as you investigate the occupation of one of the empire's forge planets by 40K's slightly comical green-skinned antagonists, the orks. These forge worlds are where the Imperium's furnaces churn out the machinery and technology of war, so they obviously aren't too keen on their enemies getting access to this kind of stuff.

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In the demo I got to see, the orks were already pretty deeply entrenched on the planet's surface, having dug in with towers and other armored positions that the game's bald main character Captain Titus had to fight his way through. The demo also included a rail-shooting sequence where orks with jetpacks were attacking the Ultramarines' dropship, and a fight on a speeding train where the player had to jump on a turret to bring down a ramshackle-looking ork ship. Between those sequences, there was a whole lot of shooting and slashing orks in the face and other sensitive parts. The forge world has the sort of noble, futuristic Roman-looking architecture that I think helps set 40K's version of spacefaring humanity apart from most of the others you see in video games these days.

On the other hand, the shooting in Space Marine looks pretty darn familiar: pull into a tight, over-the-shoulder view when you want to aim and shoot at things. But you'll be able to develop your abilities with the bolters, plasma guns, and other 40K weaponry you find along the way. Relic didn't go into specifics about how this will work, but they did say that the more you use a given weapon, the more you'll be able to do with it. For instance, that plasma gun that initially only fires small blobs of energy can be upgraded so you can charge it up and let loose a devastating blast that will destroy everything in a small area.

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That upgradeability goes for melee attacks, too, since you'll start out equipped with the space marines' traditional chainsword and then gain access to a powersword later as well. The melee combat in Space Marine looks deeper than the one-hit-kill attacks you typically spam in Gears of War, since there are actual multi-hit combos at your disposal here (and you'll be able to flesh those combos out, as well). Don't think space marines are above throwing an ork to the ground and giving it the ol' curb stomp, though. Because they aren't.

I have to assume the orks aren't the only thing you'll be fighting in Space Marine, but Relic clammed up as soon as I asked. But how do you make a Warhammer 40K action game and not include some of the other iconic factions from that universe, like the tyranids and the eldar? I assert that you cannot. You also can't make this sort of game without multiplayer, which is confirmed to be in the game, but again, no details on that just yet. Space Marine isn't out until next year, and publishers love to stretch their PR out languidly over a period of month, so we'll certainly be seeing more of the game soon.     
 
 

Brad Shoemaker on Google+

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pdignam

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Edited By pdignam

Relic doing more WH40K...what's there not to love? Good Video Brad.
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YOJO117

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Edited By YOJO117

Today I randomly went back through some quick looks and decided to watch the first one for game room and about 5 minutes in  Jeff and Vinny mention space marine and warhammer 40k. I just thought that it was a funny coincidence!

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Teran

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Edited By Teran
@SuperSecretAgenda: That's what they say, but most of them wear legendary relic armor with powerful force fields to protect them just in case...
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Teran

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Edited By Teran
@Quint: Yes, an ME2 styled action rpg.
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Mytharox

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Edited By Mytharox

I cannot wait to see this game 'live' on my own computer. Thanks for the article.

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Balfas

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Edited By Balfas

Really interested in this. Love the DOW games and the visceral combat hopefully Relic can deliver a single player action game. 

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SuperSecretAgenda

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@Teran said:
" @DarkbeatDK said:
" @Teran said:

 I was under the impression that taking cover so you don't get your face shot off by a lascannon would be a pretty tactically sound decision. 

Space Marines are clad in power armor. Dude, they ARE cover! :D  
 
My personal 40k universe 3rd person shooter fantasy would be something akin to the Gaunt's Ghosts novels where you play as a Imperial scout and primarily fight chaos cultists or saddle off against colonies tainted by the warp. I would imagine the story progressing out slowly, like, you are fighting these common soldiers simply because Command have told you that they are the enemy, but as you get farther into enemy territory you start seeing more signs of the warp and even see commoners like women and children attacking you before finally ending up fighting demons towards the end. "
I love the Gaunt's Ghosts novels, but imperial guard isn't really suited for fighting most of the aliens in 40K alone or in small groups... I mean yeah the Ghosts are elite, but hundreds of them die in nearly every book.  Fire Warrior was an unconvincing game for almost that exact reason... a single fire warrior  mowing down droves of Chaos cultists and space marines and the occasional demon... just didn't feel right.  It's my love of the universe that makes me cringe hearing that because it just feels like a mischaracterization of space marines as a potent military force. As far as power armor goes, you're right of course but look at present day body armor.  It offers significant protection from bullets of varying size and speed but that doesn't mean they simply don't take cover when shot at.  They likely don't know what weapons the enemy has available and certainly don't want to get killed by a lucky shot.  I think given the option of standing in the open shooting at enemies versus standing or kneeling in cover and shooting at enemies most marines in most situations would fire from the point that offers the greatest advantage... though I'm sure there are instances of marines standing in the open to draw fire and distract their enemy.  In 40K they are said to be brilliant tacticians which to me means they flank enemies, use the right weapons to get the job done.  If he were to step into some Terminator armor the story might change a bit :) Ok, lastly just to clarify, I don't mind that the game doesn't have a cover system, just the implication that space marines don't use cover. "
The more religious characters in 40K seem to believe that their faith in the Emperor is cover enough.
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granderojo

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Edited By granderojo

Shit looks dope.

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Teran

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Edited By Teran
@DarkbeatDK said:
" @Teran said:

 I was under the impression that taking cover so you don't get your face shot off by a lascannon would be a pretty tactically sound decision. 

Space Marines are clad in power armor. Dude, they ARE cover! :D  
 
My personal 40k universe 3rd person shooter fantasy would be something akin to the Gaunt's Ghosts novels where you play as a Imperial scout and primarily fight chaos cultists or saddle off against colonies tainted by the warp. I would imagine the story progressing out slowly, like, you are fighting these common soldiers simply because Command have told you that they are the enemy, but as you get farther into enemy territory you start seeing more signs of the warp and even see commoners like women and children attacking you before finally ending up fighting demons towards the end. "
I love the Gaunt's Ghosts novels, but imperial guard isn't really suited for fighting most of the aliens in 40K alone or in small groups... I mean yeah the Ghosts are elite, but hundreds of them die in nearly every book.  Fire Warrior was an unconvincing game for almost that exact reason... a single fire warrior  mowing down droves of Chaos cultists and space marines and the occasional demon... just didn't feel right.  It's my love of the universe that makes me cringe hearing that because it just feels like a mischaracterization of space marines as a potent military force.
 
As far as power armor goes, you're right of course but look at present day body armor.  It offers significant protection from bullets of varying size and speed but that doesn't mean they simply don't take cover when shot at.  They likely don't know what weapons the enemy has available and certainly don't want to get killed by a lucky shot.  I think given the option of standing in the open shooting at enemies versus standing or kneeling in cover and shooting at enemies most marines in most situations would fire from the point that offers the greatest advantage... though I'm sure there are instances of marines standing in the open to draw fire and distract their enemy.  In 40K they are said to be brilliant tacticians which to me means they flank enemies, use the right weapons to get the job done.
 
If he were to step into some Terminator armor the story might change a bit :)
 
Ok, lastly just to clarify, I don't mind that the game doesn't have a cover system, just the implication that space marines don't use cover.
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donkeycow

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Edited By donkeycow
@Bouke: it's called a heavy bolter, yeesh. :p
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deactivated-5cfd88ca2dcc2

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never really played any warhammer video games. I have played the miniature figure one. 
 
THis looks interesting enough though

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DXmagma

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Edited By DXmagma

looks interesting. not much of a warhammer fan (by which i mean never played it) but I'll keep an eye on this.

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Quint

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Edited By Quint

Wasn't this going to be an Action RPG??

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gmz

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Edited By gmz

Makes me want to read more Dan Abnett 40k books!

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zef40

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Edited By zef40

YES! no retarded cover system! Thank the gods!
 
Might actually  turn out to be the game i've wanted for 20 years lol

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Duskwaith

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Edited By Duskwaith

The most recent Relic games to do with the Warhammer 40k franchise have been pretty good so far, heres hoping this one is just as good

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onetwentyse7en

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Edited By onetwentyse7en

It looks like it may be quite fun...  Just wish the space marine thing wasn't as tired as it is now.

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JonSolo

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Edited By JonSolo

Awesome video, Brad and Drew! Too bad they didn't have many extra details to give, but it's been the first, best look at the game we've had so far. Kudos!

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Bouke

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Edited By Bouke

I got a Lost Planet fibe when the "spacemarine" uses that big minigun...
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MetalGearGeorge

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Edited By MetalGearGeorge

I hope this game does justice to the Ultramarines. Come to think of it a covering system is not necessary because as the Space Marines say "My faith is my shield!".

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nicolenomicon

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Edited By nicolenomicon
@ArcLyte: Fuck yeah! Best backflip ever!
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ArcLyte

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Edited By ArcLyte
@SL33TBL1ND:  yes.
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nicolenomicon

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Edited By nicolenomicon

Someone said that this might be coming to PC. Is this true?

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MrKlorox

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Edited By MrKlorox

I agree with the WTF-ness at the lack of a cover attachment mechanic in the third person action game, but the inclusion of such a feature in the RTS/RPG incarnations. Talk about ironic.

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Getz

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Edited By Getz
@Vanskapt: Gears of War: More Than 3 Colors Edition = genius
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Singeslayer

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Edited By Singeslayer
@Matthew said:
"pics or nobody will care "
You ask for much more trouble than I am willing to go through.
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DarkbeatDK

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Edited By DarkbeatDK
@Teran said:

 I was under the impression that taking cover so you don't get your face shot off by a lascannon would be a pretty tactically sound decision. 

Space Marines are clad in power armor. Dude, they ARE cover! :D
 
My personal 40k universe 3rd person shooter fantasy would be something akin to the Gaunt's Ghosts novels where you play as a Imperial scout and primarily fight chaos cultists or saddle off against colonies tainted by the warp. I would imagine the story progressing out slowly, like, you are fighting these common soldiers simply because Command have told you that they are the enemy, but as you get farther into enemy territory you start seeing more signs of the warp and even see commoners like women and children attacking you before finally ending up fighting demons towards the end.
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matthew

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Edited By matthew
@Singeslayer said:
" Dude, they play WH40k at work and use Army Builder to make lists!?  I just died and went to nerd heaven. My Blood Angels would totally kick ass...for anyone who you know...'cared'. "
pics or nobody will care
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mazik765

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Edited By mazik765
@Reizarvg said:
" Would people please stop saying that Ultramarines are elite space marines? That's just flat out wrong. Aside from Gray knights and the Custodes, all Space Marines are basically the same in strength. All that varies is some slight genetic mutations and the different tactics chapters employ. Hell, you could probably argue that Ultramarines aren't as good as other Chapters, since they insist on doing everything 'by the book'. "
Well the Ultramarine chapter is elite in several regards. Firstly they are one of only 3 chapters that have an untainted gene-seed (the other two being Dark Angels and Grey Knights). They are also one of the oldest and most disciplined chapters and still strictly follow the teachings of their Primarch, and are almost solely responsible for the survival of the Imperium after the Horus Heresy.
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EnterpriseE

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Edited By EnterpriseE

Yeah I can't wait for more 40k. This looks very intersting considering how well Dawn of War 2 is.

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Singeslayer

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Edited By Singeslayer

Dude, they play WH40k at work and use Army Builder to make lists!?
 
I just died and went to nerd heaven. My Blood Angels would totally kick ass...for anyone who you know...'cared'.

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CoverlessTech

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Edited By CoverlessTech
@foggy666 said:
" Not that I'm against them not including a cover-mechanic, but isn't the cover system was used in both DoW1 and DoW2? So how can they say taking cover is not a space marine thing? I remember very clearly how my marines took cover behind whatever I could put them behind in both those games. "
DoW is not what defines 40k and it's characters. I posted the way saves and cover works in 40k in this or the video thread. Case point, it's very rare to actual use/need cover in 40k if you are a space marine.
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foggy666

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Edited By foggy666

Not that I'm against them not including a cover-mechanic, but isn't the cover system was used in both DoW1 and DoW2? So how can they say taking cover is not a space marine thing? I remember very clearly how my marines took cover behind whatever I could put them behind in both those games.

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MisterMollusk

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Edited By MisterMollusk
@BounceDK: Lulz, DoW2 is awesome.
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Hypertrooper

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Edited By Hypertrooper

Cant wait for this. I really love the 40k universe and this is the first "big" 40k console title i'm interested in. The changes from third-person shooter into a god of war like hack'n'slash seems flawless. I hope there'll be a Team-Deathmatch multiplayer modus.

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Kayrack

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Edited By Kayrack

SOLD!
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BigMike

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Edited By BigMike

Here's hoping we get to see more then just Orks as enemies.

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lacke

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Edited By lacke

Maybe I was too influenced by DoW2 but I thought this game was going to be like Too Human when it got announced. It looks good but I'm not really looking forward to "another action game".

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Feanor

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Edited By Feanor
@sandweed: Why not?
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sandweed

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Edited By sandweed
@Feanor:  don't fucking go there.
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Feanor

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Edited By Feanor
@TomA: even though it is all hugely ripped from Starship Troopers.
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sandweed

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Edited By sandweed
@MadMaxim:  I agree with you totally, but if I nerd out any more on warham now I'm gona gain 10 pounds :)
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spazmaster666

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Edited By spazmaster666

I'm still not convinced about the reasoning behind the lack of a cover system, but the game does have a lot of potential. I mean the lore is there, the weapons and technology are there, I just hope the melee is implemented in a way that it doesn't underwhelm or overwhelm compared to the shooting.

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Teran

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Edited By Teran

I was slightly disturbed by something he said... something like: 
 
"Space Marines don't win battles by taking cover, they win with superior firepower and tactics." 
 
 
I was under the impression that taking cover so you don't get your face shot off by a lascannon would be a pretty tactically sound decision. 
 
I am glad they're not going for the snap to cover concept but they shouldn't try and justify it with statements like that... 
 
Also, the 40K 5th edition tabletop ruleset practically turned the whole tabletop game into a cover based shooter with how good they made cover saves and how easy it is to be in cover... ohh well, at least flamers are even better now.

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Teran

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Edited By Teran
@BounceDK: The universe is called Warhammer 40,000, not Waradministrator 40,000. 
 
Despite what you might think, in 40K lore the space marines in fact do not go to planets, build bases, and recruit marines from there.  They show up, kick ass, and leave.  DoW2 was truer (not perfect but truer) to the lore than DoW1 by far.
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BounceDK

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Edited By BounceDK

Too bad they totally ruined 40k with DoW2 .. What a horrible game that one.

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Harletron

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Edited By Harletron

AWWW SLEEPY BRADS!

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troma

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Edited By troma

the game should be renamed RANDY COUTURE LOST IN SPACE.
I hope we can clinch with the orks and dirty box'em lol

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Icemael

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Edited By Icemael
@MrKlorox said:
" @Icemael:  That one in-between mission cutscene in DoW2 where it shows a space marine in first person creeping through the jungle at night as a tyranid leaps out at him in the end invoked feelings of STALKER. In that game, every minor encounter might be your last and it gives your life a real sense of urgency. A truer survival horror I have not played.  You descriptions of what you want out of a Space Marine game made me think back to STALKER as well. Sure the setting is drastically different and you're just a man in a world of danger, but you should probably play that game. Go with Call of Pripyat if you're new to the series. "
I've wanted to play STALKER for a while, but my PC sucks, so I can't. 
 
STALKER 2 is coming to console though, so if that turns out well I'll probably pick it up.
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TimotheusKarvelas

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Man this looks pretty good!!