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Street Fighter IV PC: Achievements, Higher Resolutions, New Shaders

A few new details on the PC version of Capcom's fighting game.

Capcom has posted up a few new details on the upcoming PC version of Street Fighter IV. The game will have Games for Windows Live support built-in, meaning it'll come with voice chat, achievements, and the other stuff that being GFWL-compliant provides. In addition to the obvious PC benefit of running in a higher resolution (provided your hardware can handle it), the game will also offer support for multiple shaders. This will offer a few different light tweaks to the graphical style.

The shaders are referred to as Watercolor, Poster, and Sumi-e Ink. The ink style looks like it throws a lot of ink splotches around the edges of the character models, sort of like those early trailers and the game's focus attack animations. I always thought the game could have used more of that. Here's a shot filtered through Sumi-e Ink:

No Caption Provided
It'll be interesting to see how the PC version of the game does. I don't really think people identify the PC as a fighting game friendly platform, but then there are already people out there playing arcade versions of stuff like Street Fighter III: 3rd Strike and Tekken Tag Tournament on their PCs in a not-quite-legal manner. So maybe there's enough of a base out there for something like this to be really big?

Jeff Gerstmann on Google+

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Baillie

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Edited By Baillie

I'm all about the ink.

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Diamond

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Edited By Diamond

The Ink style looks like the focus attack effect.

I'll bet anything the PC version sales will be very very low.  Less than 100k lifetime sales, maybe less than 50k.

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Edited By Luke

Lol, I was just about to submit a post regarding this :p

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Edited By jeff
Capcom has posted up a few new details on the upcoming PC version of Street Fighter IV. The game will have Games for Windows Live support built-in, meaning it'll come with voice chat, achievements, and the other stuff that being GFWL-compliant provides. In addition to the obvious PC benefit of running in a higher resolution (provided your hardware can handle it), the game will also offer support for multiple shaders. This will offer a few different light tweaks to the graphical style.

The shaders are referred to as Watercolor, Poster, and Sumi-e Ink. The ink style looks like it throws a lot of ink splotches around the edges of the character models, sort of like those early trailers and the game's focus attack animations. I always thought the game could have used more of that. Here's a shot filtered through Sumi-e Ink:

No Caption Provided
It'll be interesting to see how the PC version of the game does. I don't really think people identify the PC as a fighting game friendly platform, but then there are already people out there playing arcade versions of stuff like Street Fighter III: 3rd Strike and Tekken Tag Tournament on their PCs in a not-quite-legal manner. So maybe there's enough of a base out there for something like this to be really big?