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The Binding of Isaac Getting 16-Bit Console Makeover

Local co-op, new visuals, yet another expansion planned for "Rebirth."

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Even though Team Meat is actively working on it second game, we have not seen the end of The Binding of Isaac, Edmund McMillen’s roguelike-inspired, religion-parodying surprise success story. At the end of a Gamasutra postmortem on the game, McMillen revealed he’d signed a deal with Nicalis to “remake” the game for consoles.

The Binding of Isaac: Rebirth will sport 16-bit visuals, a second expansion that wasn't technically possible in Flash, and local co-op.

“I love consoles as much as the next guy, but dealing with the business end of console development wasn't something I wanted to dive back into at this point,” said McMillen.

The Binding of Isaac was not a Team Meat game, and created in the span of three months after Super Meat Boy.

Team Meat was publicly critical of Microsoft after the release of Super Meat Boy on Xbox Live Arcade, and for a while it sounded like the duo might not deal with consoles ever again.

McMillen, one half of Team Meat, told Nicalis he wanted nothing to do with the business deals, and just have the opportunity make the game he wanted to make. Nicalis agreed to McMillen’s demands.

“The Binding of Isaac was a huge personal achievement,” he said. “I was able to talk about something personal and meaningful in a way I felt comfortable with, and I was able to get my feet in the water with the roguelike formula and random generation.”

It’s unclear what consoles The Binding of Isaac: Rebirth might come out on, but the original game was famously rejected from appearing on 3DS because of its religious content, and McMillen hopes the updated art style might change that. All platforms are on the table at the moment, including an iPad version if it makes sense.

Patrick Klepek on Google+