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The Blair Witch Project Interview

A conversation with the co-director of the movie that destroyed an entire summer for me.

Don’t let anyone tell you hail mary passes aren’t worth it every once in a while. No, Guillermo del Toro’s agent never responded to my email, but there’s always next year.

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I sent an email into the creepy abyss of John Carpenter’s official, untouched website and came away with a fun, albeit brief, conversation with one of horror’s masters. And when a user offered to put me in touch with Eduardo Sanchez, the co-director of The Blair Witch Project due to a family connection, it didn’t take long for say “sure, why not?” Worst case: nothing ever happens.

But the best case scenario happened, and I spent nearly an hour talking with Sanchez about games, pioneering the found footage genre, the legacy of The Blair Witch Project, and what the hell Mike was doing at the end of the movie. Yeah, we go there. Since The Blair Witch Project, Sanchez has continued to work in the genre, though he took seven years off before returning with Altered. His most recent contributions, a fun zombie short for the anthology V/H/S 2 and Lovely Molly, are both worth checking out. But The Blair Witch Project remains his defining work.

It’s been nearly 15 years since The Blair Witch Project, a film Sanchez started developing with a partner, Daniel Myrick, back in 1994. When the movie arrived in 1999, the movie stole an entire summer from me. I was 14-years-old, just old enough to buy into the movie’s assertion it was based on a true story, that The Blair Witch Project was, in fact, compiled from footage discovered in a forest. My youthful naivety was emboldened by the film’s excellent Sci-Fi Channel marketing doc that expanded upon the film’s mythology, and a website that never pretended what it was presenting was anything but the honest truth.

The movie worked because of what it didn’t show, and that’s the reason the film still holds up today. Your imagination is a powerful ally for a clever filmmaker, and it’s hard to imagine a remake of The Blair Witch Project wouldn’t feel compelled to, well, show you the damn witch. A studio-driven sequel stopped any future developments. In 2013, The Blair Witch Project would have become another annualized horror machine.

It’s the sound design of The Blair Witch Project that's stuck with me. It’s the screams for Mike, the disconnected audio and video during the climax, and the crunch of leaves and sticks while Heather, Michael, and Joshua huddle together in a tent. Those crunches stuck with me because I heard those crunches every night from my bed. It was too expensive to have the air on every night, so my bedroom window was often open. As animals ventured into the night, the very same sounds that Elly Kedward made would haunt my ears.

To date, I haven’t been camping, though it helped my family wasn’t really the outdoorsy type. A bunch of my friends in Chicago are, though. At some point, I’ll have to confront my biggest fear from childhood. Imagine watching it on a camping trip? In the meantime, enjoy this conversation with one of horror's pioneers.

Giant Bomb: Are you into video games at all? Is that anything that’s on your radar?

Eduardo Sanchez: Yeah, I am. I mean, I wish I had more time. My son, who’s 10-years-old, is really into it, and I play with him as much as possible. And I also am addicted to Minecraft.

GB: [laughs] Is that what your son is into, as well?

Sanchez: He’s into Minecraft, but he has all the [machines]--PS3 and Xbox--so he plays more of those games. Uncharted. Mostly [he plays] shoot ‘em up games, first-person-shooters. But he’s definitely into Minecraft, too. And actually it’s kind of interesting, man, my son--his interest in engineering and all kinds of scientific things have grown since Minecraft, since he started Minecrafting. I was telling my wife--in the next 10 years, there’s going to be this huge resurgence or interest in engineering. Lucas, my son, he got into Minecraft, and he loves any kind of game that has to do with demolishing things in a controlled way. He just got this app where you, basically, just build bridges. You have these challenges of building a bridge across a certain span, and you have to engineer it in a certain way so that it doesn’t fall. Then, you have to open it up to traffic. It’s really cool! It’s really made him think in a different way, and even his drawings are more three-dimensional. It’s very interesting to see such a fun game also really educating these kids. It’s pretty amazing.

For the past three years, Sanchez has been building and expanding a single Minecraft world with his son.
For the past three years, Sanchez has been building and expanding a single Minecraft world with his son.

GB: It’s interesting because games are traditionally known for having really strict rules, and the player tries to push against those. Whereas with Minecraft, there are things you can and can’t do, but you can still do whatever you want. I’ve always said it’s similar to when I grew up and having Lincoln Logs or LEGOs.

Sanchez: Yeah, yeah. I was into LEGO--I’m still into LEGO. I have a crazy Star Wars collection. LEGO is, right now, my main concentration. I’ve kind of given up getting all the action figures and stuff. So I loved LEGO while I was growing up, and it absolutely was the toy I played the most with...before I got my Atari 2600, of course.

Then, to me, absolutely--Minecraft is just this huge, unlimited LEGO set, where you have your own LEGO world. It’s a pretty amazing program. Actually, man, I discovered it about three years ago, and then Lucas started playing it right away also. It’s something we discovered together, and I’ve been working on my world for almost three years now. It’s this huge, crazy world with tunnels and skyscrapers and cities and bridges and castles. I love developing it, and it really is the most relaxing and zen-like video game there is, you know what I mean? I love it, man.

GB: You mentioned that you had an Atari 2600. Were games just something that got left behind as you got older and filmmaking became the thing you were chasing after?

Sanchez: Yeah. I mean, I was really into the 2600. I remember I got Space Invaders and Combat, the cartridge that it came with. It was the first time I was cognisant of how much time I was spending doing something. I looked back and went “wow, I got this in December, and it’s June.” And I played it every single day for a certain number of hours. I was just addicted to it. Then, I got the ColecoVision and I got all the expansion modules, which, I don’t know if you remember, but it had the trackball and the super controller--this big ass controller. The one where it was a 2600 thing where you could plug it into the ColecoVision and play your 2600 games?

GB: Right, right, right.

Sanchez: For the '80s, man, it was definitely ahead of its time. After ColecoVision, I started getting into filmmaking. You know, you get into high school, and you start spending your time doing other things. Then, once I got into college, I always had a video game system. I had an NES. I remember a friend of mine let me borrow the first Sega [machine]. Was it Saturn?

Sanchez on the set of Lovely Molly, a possession film he wrote, directed, edited.
Sanchez on the set of Lovely Molly, a possession film he wrote, directed, edited.

GB: The Genesis.

Sanchez: The Genesis! That was a big leap, you know what I mean? I’ve always been interested. Then, I got into Myst. A lot of computer gaming. I seem to gravitate towards the slow, kind of mystery creepy vibey video games. But, again, my son and I have played Resistance, Resistance 2. I love playing co-op stuff with him. It’s just a great way to bond and still have fun and keep up-to-date. And keep an eye on what he’s doing, too!

GB: You sound like a more responsible parent than most when it comes to that stuff. The amount of parents I see that just go and buy a copy of the new Grand Theft Auto for their kid is pretty incredible.

Sanchez: Yeah, man. Grand Theft Auto was one of those things where my kid has been playing pretty crazy video games for a while, he’s very mature. I don’t see it giving him [a bad influence]. He doesn’t cuss. It doesn’t seem like there’s any discernable bad effects, but the thing about Grand Theft Auto V, man, is that it’s just so...it’s not even the gameplay. It’s great. It’s just so gnarly. There’s always cussing and talking about sucking dicks and so I was like “you know, I think this game is a little too much for you.” [laughs] So I’ll wait for a little while before I let him play that one.

GB: You mentioned that some of the games that you’re attracted to are reflective of the movies you’ve ended up making in the horror genre. Has horror and being scared always been something you’ve enjoyed?

Sanchez: Well, no. Actually, dude, it’s kind of a funny thing. I never really liked horror movies. I guess I’m a pussball. I’m a coward. When I was a kid, I would freak myself out very easily. I still freak myself out pretty easily! I think it’s why I can write horror movies. I can get into that mindset of shit that freaks me out pretty easily. But, no, man, I watched The Exorcist when I was young, and it really scarred me. My daughter, who’s 12, she loves horror movies. She loves going to the movies and being scared. At least now I have someone to go to the horror movies with! I have to keep up with them because I love horror movies, but she loves being scared. I don’t like it. To me, when I go see a horror movie, there’s always this sense of dread. It’s the same thing as riding a rollercoaster for me. I’m just not built that way.

So I never thought I would be making horror movies, but when we were in college, Dan and I, who wrote Blair Witch with me, we just came up with this freaky idea, man. It was the best idea we had, and every time we pitched it to somebody, they’d get really excited. Eventually, we raised a little bit of money and we decided to make it. The rest is history, but it’s definitely put me in a place where I have to make horror movies.

I don’t complain about it because I actually am getting better, and I appreciate horror movies now. I appreciate them a lot more than when I was younger, and I think that every movie I make, I’m getting better at it. But I never thought I would be making horror movies. I always thought that when I first started making small films [and] short films, I would always make action movies or comedies. It’s very weird that I ended up making horror movies, but I have a career and I can’t complain.

The great thing about horror movies is that they have a lot of different subgenres. You can have a straight-out psychological horror movie like Sinister, but at the same time, you can have something over-the-top and crazy like Evil Dead 2. You can have straight action horror, you can have monster horror, you can have romantic vampire horror. It really is a genre that lets you explore a bunch of subgenres in it. I’m pretty lucky to be in the horror genre. Like I said, I enjoy it now, and I feel like I’m getting better with each film.

GB: It definitely seems like it’s the kind of genre where, both from the creator’s side and the viewer’s side, you end up projecting a lot of yourself into it. What comes out of that is a reflection of what scares you and what your life experiences have been in a way that’s a lot more obvious and profound than in other genres.

Sanchez: Yeah, it is. It really is based on the movies that you watched and how you filter your reality or your vision of reality filtered through the movies that you’ve seen. It’s one of those basic emotions. More than 50% of any song written is about love because it’s singing just goes together [with] love songs. [laughs] Horror movies, even though they sometimes lose popularity and sometimes they go through a dry spell, there is something very basic about being scared.

We, as humans, used to be scared a lot more than we are now, especially in the United States [and] in our modern world. It’s the same reason we like fire so much, I think. We’re attracted to fire because so much of our past evolution was based on the fireplace. There was so much danger back then, whether it was diseases or bad food or a frickin’ tiger coming out of the woods and killing you. Horror movies fill in that feeling that we miss. All of us have it inside us. It definitely has a lot to do not only with your surroundings but just what the internal workings of a certain psychology.

"I never really liked horror movies. I guess I’m a pussball. I’m a coward. When I was a kid, I would freak myself out very easily. I still freak myself out pretty easily! I think it’s why I can write horror movies."

GB: Is it weird to think back and realize The Blair Witch Project is almost 15-years-old?

Sanchez: It is very weird. It definitely feels like 15 years! [laughs] I’ve been through a lot, both professionally and in my life. It feels very strange that it’s almost 15 years. I talk about it all the time. It’s one of these movies [that’s stuck], and I feel so fortunate that I was a part of it.

First of all, everybody knows of it, whether they’ve seen it or not. Everybody has heard of it, even younger people, even the kids. It’s one of these movies that the kids know about. It’s one of these movies that keeps coming up in things. Obviously, I’m the creator, so whenever anybody talks to me, they asked me Blair Witch questions. To me, it’s like an everyday part of my existence. There’s always some kind of Blair thing happened in my life. It is kind of unbelievable that it’s been 15 years, but it’s been a pretty good 15 years. Can’t complain, man.

GB: That’s an interesting perspective. Most of my time is spent interviewing game developers, and there are similar instances where someone has, right out of the gate, one that comes to define a lot of their future work. Not everyone has that perspective, where they look back on it and they have a fondness for the fact that it’s the thing that comes up over and over again.

Sanchez: The thing is, man...yeah, sometimes I’m like “yeah, I’ve made other films” and this and that. But when it comes time to publicize those films, enough people want to talk and whatever, but it always ends up being Blair Witch. To me, man, I wouldn’t be making any films, nobody would be asking me anything if it wasn’t for Blair Witch! [laughs] And it’s honestly that I don’t mind talking about. It’s one of these movies that people are genuinely interested in, it’s not lip service. “Oh, I’ve gotta ask you the question about Blair Witch.” Most of the time it’s a topic that people want to talk about and are interested in.

For me to have an attitude about talking about it doesn’t make any sense. Eventually, nobody’s gonna want to talk to me. To me, I actually appreciate the interest. Almost every time I do an interview, somebody's like “well, I know you’re tired of talking about this, but what about this?” And I always say “you know, I never really get tired of it.” It really is something that I’m proud of. I feel very fortunate that I was a part of it. As long as anybody wants to talk to me about it, I’ll talk to them about it, absolutely.

GB: Part of the reason it keeps coming up, other than the fact that it’s still effective as a horror film, but sort of by accident, you guys stumbled into what became tropes of the genre. Viral marketing, pretending something is real, and even the term found footage, which certainly didn’t exist back in 1999. How do you look at that stuff now, as it’s become a staple of the genre?

Sanchez: I think it’s an amazing development or whatever you want to call it. It’s an amazing thing that there’s a whole genre of film that was basically named after the title card of Blair Witch. But to me, it keeps me relevant! With just about every review of a found footage movie, they always mention Blair Witch. It definitely keeps the movie relevant, it’s part of the timelessness of the movie. But at the same time, when Dan and I and the rest of the guys went out into the woods to make this movie, it was a very pragmatic and logical end result of, basically, going through this idea and [saying] “what would they be shooting with? What would it look like? It wouldn’t have any lighting. There wouldn’t be any stars. The audio would kick of suck. They would have problems with batteries.” For us, it was planning a documentary trip. The movie was an experiment that just worked, and worked really well. It lit this fire that was out there just waiting for it.

The way I feel about it is, again--it’s fascinating, man. Sometimes I’m proud of it. Eh. Most times I’m proud! Obviously, I love the idea that people are inspired or were pushed by it. A lot of people tell me they were inspired because it was such a simple movie and that it was so easy to execute. Really, when you come down to it, once you came up with the idea, it was relatively easy to do, even though making a movie is never easy.

Though The Blair Witch Project didn't invent the found footage film, it certainly did the most to popularize it.
Though The Blair Witch Project didn't invent the found footage film, it certainly did the most to popularize it.

GB: It’s always easier in retrospect, once you’ve already done it.

Sanchez: Yeah. [laughs] It’s always a struggle. But if you look back on it, yeah, you didn’t need a lot of the things that most movies need. So for me, it seemed like it was just one of these things that happened. Luckily, I was a part of it. It pushed a lot of people into getting inspired and saying “hey, if these fools can do this, I can do this.” I’ve heard it time and time again. Time and time again, somebody’s been [like] “you guys really inspired me, I wouldn’t be in filmmaking if it wasn’t for Blair Witch.” That really is, for me, the thing I’m most proud of. But also, at times, I see certain movies, I see certain found footage movies, and I’m like “wow, that is really...not good. That is really tasteless.” Or whatever. And sometimes I’m like “wow, if it wasn’t for Blair Witch, this probably would have never happened.” But there’s a lot of good stuff out there, too.

I had breakfast with Oren Peli, the guy who did Paranormal Activity. Him and I have become friends. Right off the bat, he was like “I wouldn't have done anything without Blair Witch. Blair Witch was this thing that resculpted my reality.” Paranormal Activity is basically a scientific breakdown of Blair Witch in a house. It’s very effective. So, for me, the movie has definitely inspired a lot of people, and that’s the biggest compliment that anybody could give me. Our film inspired people to make great things, and sometimes not-so-great things. But at least it’s inspiring some people. To me, that’s always the thing that I’m most proud of.

GB: You said you’ve felt like you’ve improved as a filmmaker from one film to another, but you’ve never really returned to the found footage angle. Is there a reason you left that behind?

Sanchez: The thing about Blair Witch is that now you think “why didn’t they just release another Blair Witch movie the next year and do what Paranormal Activity did?”

GB: It seems like that’s what would have happened if you’d released that movie in 2013, though.

Sanchez: Oh, absolutely! People who weren’t around or were old enough or aware of what was going on in 1999, this movie just came out of nowhere, man. The first major found footage movie that appeared was Cloverfield, and that was...2006? 2007? It was definitely at least five or six years after Blair Witch came out, maybe seven years. Another found footage movie after Blair Witch, like a part two, it would have been a different thing. I don’t know if it would have worked. The movie was a crazy thing. It was perfect for what the movie was. Honestly, we thought it was more of a gimmick. We didn’t want to be gimmick filmmakers. We didn’t want to be people who were like “alright, they’re gonna do the handheld thing again, the found footage thing again.”

Now, obviously, it’s much more acceptable. That was before Saw had done [the sequel thing]. Saw 1, Saw 2, Saw 3. Every year, during Halloween, a Saw movie came out. That was before that was ever done. For us, there was no precedent to take that chance. Also, Dan and I were completely burned out on horror movies, and wanted to do something else.

The found footage thing, for us, was a gimmick. For me, I didn’t want to make a found footage movie, honestly. I didn’t feel like I should go there again. Then, a couple of years ago, I was coming up with this idea for a bigfoot movie, and it was the first time where I was like “you know, I think this would really work best as a found footage movie, and I think that I could get into it as a found footage movie.” It was the first time that had happened, where I found this energy that didn’t really exist before. Exist is the first feature-length found footage film I’ve done since Blair Witch.

But then I also did a short film in a movie called V/H/S 2 that’s out right now.

"We definitely wanted to keep it very ambiguous to us. If you asked us, 'what is the Blair Witch?' I couldn’t answer that. For me, that’s part of the fun."

GB: Usually anything with aliens happens to be, for whatever reason, the thing that always gets me. There was a segment in V/H/S/ 2 that was exactly that. But yours was, far and away, the most unique and interesting in that set.

Sanchez: Oh, thanks, man. It was a lot of fun. Like I said earlier, it was good because there was a lot of comedy in it. It let me do a little bit of that, and show people I could do that. Honestly, right now, if somebody came to me and said “hey, let’s do another found footage movie,” I’d totally be up for it. But at the end of the day, it’s not really a gimmick, but it is gimmicky.

It has its place, but at least for us, at least for me and the other guys that are involved in Blair Witch, we’ve gotta be very careful. Even with V/H/S/ 2, we got invited to be a part of it, and we were like “yeah, that’d be great!” We thought it’d be a lot of fun and all this stuff. But the first thing we started talking to them about was “okay, what’s the idea? Without the right idea, we’re not gonna do it.” The last thing we’re going to do is be the weak link in the movie. Just because [we wanted to avoid] “oh, they’re bringing in the Blair Witch guys to throw them a bone.” That’s not the situation we wanted to be in. For us, it was “okay, we’re going to do it, but we have to find the right idea, and we want to knock it out of the park.”

But other than that, it was a really great experience. I loved meeting the other, young filmmakers. I loved working with my partner, Gregg [Hale]. We co-directed the piece. Him and I were the grandfathers of the filmmaking group. All the other guys are in their late 20s, early 30s. But it was fun, man. I loved the energy, and we did some big festivals and it was just fun going back with an anthology movie that went back to something we had started and had been a part of.

GB: With Blair Witch, found footage was a technique, as opposed to a genre. That seems to be what’s flipped in the 15 years since.

Sanchez: Absolutely, man. There’s definitely a certain amount of laziness sometimes when people are “oh, let’s just do it found footage.” They don’t realize that found footage has its own challenges. Some things are, obviously, easier in found footage, but a lot of things are harder. There’s a lot of things that you can’t fall back upon that you can fall back on in a normal film.

You’re absolutely right. Now, it’s a genre. When we made Blair Witch, it was a complete oddity, a completely experimental thing that came out of nowhere. It touched a nerve.

GB: Are you wrapped on on Exist? What are you up to in the upcoming months?

Sanchez: We just finished the edit on the bigfoot movie. We actually ended up editing it twice. I took over the film to re-edit some stuff. We’re working on the sound mix now, and we’re going to go to AFM [American Film Market], which is a big film market in LA. We’re going to sell it in November in LA. Hopefully, it’ll be out sometime next year. I would imagine sometime in the next year or so it’ll be out.

I’m really proud of it, man. I’ve never seen a bigfoot movie like this. The creature looks really good. The creature’s not CG, it’s a guy in a suit, but it looks like a real animal. It looks just like the classic big foot from the old days of big foot. It was a lot of fun, and I think people are gonna dig it. It’s probably the most action [driven] movie [that I’ve done]. It has a lot of action and crazy shit going on with the creature. That’ll be coming out, hopefully, next year.

I have a script, a movie that I’m about to go into production on, called Mallers. It’s basically a movie that I’m shooting here locally in Maryland at a vacant mall that’s near my house. It’s basically a rave. These kids go to a rave, an underground rave, in an abandoned mall, and bad things start happening. Really bad things start happening. We’re trying to get that going for early next year.

I’m developing a bunch of other stuff. We’re getting into TV now. In early January, there’s a show called The Quest, which is a reality show like you’ve never seen. It’s Lord of the Rings-meets-Survivor. My partner, Gregg, and I were supervising producers on it. I think it’s going to be fun. The stuff I’ve seen of it looks pretty amazing. It’s like 10 or 12 people get transported to the set of a Lord of the Rings movie, and they have to play in that world all the time. It’s actually pretty cool, and the contestants were pretty amazed by it. We were amazed by the contestants. It’s gonna be on ABC on, I think, January 2. Definitely early January it’ll premiere. We’re pretty excited about that.

That’s about it, man. I’m sure it’s probably similar in your guy’s business. You have to develop a bunch of things at the same time, and whatever…

GB: See what sticks?

Sanchez: Whatever sticks to the wall, you stick to it. Whatever sparks the next flame is what you gravitate towards. You never know what you’re doing until the contract is signed. That’s where we’re at right now, man. I’m excited about what’s going on.

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GB: As long as I’ve got you, the last question I’ll ask is about the ending. Part of the reason that movie works is because of the ambiguity. It chooses to not show so many things. Your imagination does all the work for you. The way that movie ends...how much of what is happening had you worked out?

Sanchez: That’s a good question. We definitely wanted to keep it very ambiguous to us. If you asked us, “what is the Blair Witch?” I couldn’t answer that. For me, that’s part of the fun. Once you answer it, that’s like “well, that’s kind of lame.” Once you know that there’s some kind of logic behind it, it loses its charm. For us, it was “okay, it’s just like a bad mojo, there’s something bad out here.” It’s something supernatural, but it’s not a cliche. It’s not like “oh, there’s an image in the woods, and it’s a ghostly image.” It’s just very random.

The ending was just something we came up with at the last minute almost, man. We didn’t know how the movie was going to end. We started shooting. I remember Gregg Hale, one of our producers, would come when Dan and I were sitting around talking about stuff or planning the day or whatever, and he would be like “how are you going to end the movie?” And we’d be like “well, we still don’t know.” [laughs] He would be like “well, you’ve got four days. And you’re running out of time for us to build anything.” I remember one time he came in, and there were like three days left. He’s like “okay, so the ending now has no art direction because you’ve given us no time. Our art department is booked up, they’re just trying to catch up with what they’re doing. They have no time to do anything for the ending. You have to come up with something now that doesn’t use any kind of art. No building anything, nothing.” [laughs]

We came up with this idea, and just shot it and it worked. What was interesting about it was that once we sold the movie, Artisan, the company that bought it, said “well, we want to do a new ending, we want to do something a little bit more conventional.” So they gave us money, which was amazing to us. “Wow, we’re getting more money for this than we had for the whole movie.” They gave us money, and said “go back to Maryland and do some endings--fuck with it, experiment.” We went down and shot a bunch of endings that are available on the Blu-ray version of Blair Witch.

But while we were there, we were like “we love our ending, we love the idea that this guy was standing in the corner.” But if we can give some explanation to that, to why he’s standing in the corner, even if it’s something very ambiguous and something only one out of 10 people are going to pick up, I think that would be more effective than anything we could come up with him hanging or him splayed open on a stick man cross. We tried all these weird things that you can watch on the Blu-ray.

When we went to Maryland, we went and shot some interviews about people talking about Rustin Parr and about how he made the kids stand in the corner while he killed the other kids. To us, that was an idea that came up after we shot the movie. It was an idea that came up while I was building the website. I was looking for an explanation for why the hell this guy would stand in the corner, and I was like “it’d be cool if that house was supposedly where all these kids died. It’d be creepy if the guy made the one kid stand in the corner while he killed the others because he didn’t want to see the kids watch him doing this stuff.”

So we stuck that into the edit, and, luckily, Artisan was very cool about it, and they let us have our ending. And that’s pretty much the full story of that ending, man. It was something where we knew we wanted to be ambiguous, but it’s very challenging because, like you said, it doesn’t really show anything. For the ending, it’s like “we want to do something that definitely hits or almost proves that there’s some kind of supernatural element involved, but we don’t want to have a witch come out of the floor or something. We don’t want to have something hokey.” So we just figured Mike standing in the corner, being unresponsive, to us, was the most horrifying thing that could happen. Why wouldn’t he turn around?

That was the end of the movie, man, and that was the story of how we lucked into it, really.

GB: I really appreciate your time, and it’s been a true pleasure. I really appreciate you taking this time to chat with me.

Sanchez: No, man! Thanks for the interest.

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Patrick Klepek on Google+

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Drekly

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@bocam said:

@jaytow said:

@sil3n7 said:

Why is this on a video game website?

I don't mean to sound rude but I agree.

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pocketroid

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Edited By pocketroid

Also, I can't believe Patrick Klepek has not gone camping. I started camping before I can even remember, there are even pictures of it. I've even gone camping with the sole intention of hunting sasquatch and chupacabra. If you ever go camping, don't do it in some premade campground with nice flattened campsites and running water and electricity and where you can hear people 20 feet away and 7-11 is just a 5 minute drive. Go to a serious huge national park with no campsites, in the middle of nowhere, and just camp out for a week or so. You'll have to plan and invest money, esp. with food, but it'll definitely be a fun time. Stuff's awesome, man. Night walks and going to sleep at like 3AM in the middle of a forest are what I live for. It's not even scary. The dark indigo sky, the black of the trees and foliage in contrast. A full moon or clear sky with stars if you're lucky. The silence! - the absence of people noises and city life. The soundtrack of your footsteps and nocturnal animals and wind. It's truly a wonder of the world. Given your horrorized expectations though, maybe you might not be able to enjoy it in the same way.

Also, Mr. Sanchez says Lego, which is how you can tell a real Lego person from a fake poseur. Premade model sets are okay, but I think the coolest people focus on MOCs, which are original creations

Also, people bring up Blair Witch 2. There's a Donnie Darko 2, too. Never watch it, dear reader.

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funkstar

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im surprised you didnt ask him about the blair witch games... they were fairly decent werent they (made by the people who made nocturne?)

definitely better than blair witch 2 :D

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jimmyfenix

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@sil3n7 said:

@wh00kie said:

@sil3n7 said:

@siroptimusprime said:

@jaytow said:

@sil3n7 said:

Why is this on a video game website?

I don't mean to sound rude but I agree.

Also, it's a cool interview. I don't see people complain "where the video games at?" when Jeff reads the Space Jam novelization on UPF or when Drew talks about kayaking or some shit on a Bombcast.

If Drew wrote about Kayaking on the site I would certainly be asking the same question.

The fact is, this should have been a blog post or something on his personal site.

Somebody call the Waaaaaahmbulance.

I'm not whining about this I'm just saying it doesn't belong. Let's be mature.

Jeff and Ryan had long been talking about expanding this site into not just being about video games. They do a wrestling podcast now, a film podcast... This is the way the site's headed. If this didn't belong, Patrick wouldn't have gotten the go ahead to post this in the first place.

I welcome any type of content. Weather it be Premium wrestling/Movie Podcasts to Interviews like this. People always complaing in dry spells of games of "No content" i would rather have some non gaming content then have a forced snes stream or something like that.

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ashaman456

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This is awesome Patrick!

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enai

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Great read. Nice job Scoops.

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subyman

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Loved the piece Patrick. I didn't watch Blair Witch during all the hype around its release. I actually watched it years later and it still had a profound impact on me. The movie definitely stands on its own without the novelty of the genre. It is still the best found footage movie IMO.

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MikeLemmer

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Edited By MikeLemmer

Plus they did talk about video games. The first third of the interview is devoted to it, and it's interesting to hear the gaming interests of someone who isn't neck-deep in the industry itself.

Besides, it's an opportunity for Patrick to branch out and cover other topics to avoid burn-out. He's obviously enthusiastic about the topic, and it's not (noticeably) reducing his video game coverage, so I have no complaints. I'd rather accept the occasional non-gaming article on GiantBomb than have the crew burnt-out on talking video games.

Jeff and Ryan had long been talking about expanding this site into not just being about video games. They do a wrestling podcast now, a film podcast... This is the way the site's headed. If this didn't belong, Patrick wouldn't have gotten the go ahead to post this in the first place.

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EuanDewar

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I think this is a really cool interview and have no problem with it being on the site but i am a bit disappointed at how little discussion there was about video games in the interview. I feel like this dude has way more to say on the subject.

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subyman

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@sil3n7 said:

Why is this on a video game website?

This is Jeff's site, Jeff is editor in chief, Jeff approved the article. Who are you to say what Jeff can or can not put on his website?

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Yummylee

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Great interview, Patrick!

I've always been curious to go back to the Blair Witch Project sometime, as I've fallen off the whole found-footage genre pretty hard lately. I bloody loved Blaire Witch, and I really enjoyed the first two Paranormal Activities too, but the third Paranormal Activity I found to be utterly boring, and I also thought the first V/H/S movie was all kinds of mediocre for the most part. I think with Paranormal Activity I had just gotten over its format, whereas for V/H/S I believe that movie just... wasn't very good.

I'd like to think I'm not completely done with found-footage movies full stop, though, because I can still see it has great potential. Bought a copy of Apollo 18 recently, though I haven't heard the best things about that, either so... That certainly has the possibility to only push me further away from the sub-genre.

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turboman

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this looks awesome, I'll read it when I get some time. Thanks Scoops!

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JesterPC238

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Great job on the interview scoops!

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FunkyHugo

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Love this. Found footage films are not something that I find particularly interesting, but to be fair I haven't seen many of them. "The Blair Witch Project" and "Paranormal Activity" are a few that I'm going to have to try at some point. Keep up the fantastic work, Patrick.

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garbagewrappedinskin

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Blair Witch Project is to found footage as Gears of War is to cover based shooting. Video games.

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shodan2020

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I remember watching that movie in theaters with a few of my friends when I was 17. It scared the bejesus out of all three of us. I didn't sleep easily that night. Thanks for the interview! :)

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fustacluck

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@sil3n7 said:

@leinad44 said:
@sil3n7 said:

@wh00kie said:

@sil3n7 said:

@siroptimusprime said:

@jaytow said:

@sil3n7 said:

Why is this on a video game website?

I don't mean to sound rude but I agree.

Also, it's a cool interview. I don't see people complain "where the video games at?" when Jeff reads the Space Jam novelization on UPF or when Drew talks about kayaking or some shit on a Bombcast.

If Drew wrote about Kayaking on the site I would certainly be asking the same question.

The fact is, this should have been a blog post or something on his personal site.

Somebody call the Waaaaaahmbulance.

I'm not whining about this I'm just saying it doesn't belong. Let's be mature.

Yeah lets throw out Alex and Rorie's movie podcast, ban Drew from talking about F1 and Vinny talking about all his hobbies while we're at it. ONLY VIDEO GAMES ALLOWED!

I'm not talking about banning anything. I just suggested that this should be on his giant bomb blog instead of the main page. Please read before you respond.

What were you expecting to find when you clicked on "The Blair Witch Project Interview"?

OK, this type of content doesn't float your boat, but as you can see from these comments there are plenty of subscibers that are interested in this. Not all content has to be directed at you.

And to be fair, you did say in an earlier comment that it doesn't belong on this website, so you were talking about banning it. I think leinad44 had read before responding.

Back to the interview itself, I got the ending when I first watched it because I'm sure one of the characters, when talking about the Blair Witch myth, talked about either the witch or a later serial killer thought to be influenced by the witch making the kids stand in the corner while he/she killed. My memory's foggy on it, because I haven't watched it since it first came out, so it could have been in the companion documentary. It also lost a bit of its effect over here as it had been revealed as fiction by the time it crossed the Atlantic, so I regretfully didn't get the full experience, but I still got chills from the end, even months after watching it.

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skipper00

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Awesome interview. I haven't seen Blair Witch since I was 13 and it scared the shit out of me. Must go back at watch it again. Thanks

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Ravelle

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Edited By Ravelle

@sil3n7 said:

@wh00kie said:

@sil3n7 said:

@siroptimusprime said:

@jaytow said:

@sil3n7 said:

Why is this on a video game website?

I don't mean to sound rude but I agree.

Also, it's a cool interview. I don't see people complain "where the video games at?" when Jeff reads the Space Jam novelization on UPF or when Drew talks about kayaking or some shit on a Bombcast.

If Drew wrote about Kayaking on the site I would certainly be asking the same question.

The fact is, this should have been a blog post or something on his personal site.

Somebody call the Waaaaaahmbulance.

I'm not whining about this I'm just saying it doesn't belong. Let's be mature.

Jeff and Ryan had long been talking about expanding this site into not just being about video games. They do a wrestling podcast now, a film podcast... This is the way the site's headed. If this didn't belong, Patrick wouldn't have gotten the go ahead to post this in the first place.

They spent the first 30 minutes talking about food and other random things on the bombcast, scoops can have his horror stories.

That said, fantastic interview and Sanchez seems a really cool dude. It's always nice to hear the voice behind the creations and find out they're nice people.

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NoCookiesForYou

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Great stuff Patrick, keep em coming!

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GalacticPunt

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Cool insights on this movie from my high school days. It's kind of amazing that the ending had no context until they went back and did more shooting.

I am all for the Giant Bomb personalities writing about what interests them, game-related or not.

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Edited By Pop

Damn that was pretty cool to read. I love The Blair Witch Project so much. When they were talking about annualized sequels did they forget about "Book of Shadows: Blair Witch 2"? Well everybody wants to forget that exists. Need to buy that blu-ray to see the other endings 0.0.

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iotanon

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Loved this movie to death, really shaped what scares me.

What I find insane is that they made the context of that ending up AFTER they shot it! I almost don't believe it. If I remember correctly, the woman sees the guy standing in the corner, and begins screaming her head off (more so), three times before being killed. If they didn't have the story before, why was she screaming at him standing in the corner? He wasn't dead, he was just standing over there. Without knowledge of the story, that freak out makes no sense to me.

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jarowdowsky

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Ah man, great to hear about the ending. It's one of those images, along with Leatherface slamming the butcher door shut, that still pops in my head when I'm feeling spooked on a dark, rainy night.

Now to go track down those alternative endings. Oh and hands up who agrees, Blair Witch to Blair Witch 2, worse drop in quality of any movie series? I'm racking my brains for something worse, even the Exorcist doesn't come close. Maybe Donnie Darko to S. Darko?

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JohnB

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great read, thanks

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dvorak

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@sil3n7 said:

Why is this on a video game website?

who knows, but it's here now

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dvorak

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Edited By dvorak

@subyman said:

@sil3n7 said:

Why is this on a video game website?

This is Jeff's site, Jeff is editor in chief, Jeff approved the article. Who are you to say what Jeff can or can not put on his website?

so jeff was also cool with the two totally bullshit mental health articles this year too?

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Milkman

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@dvorak said:

@subyman said:

@sil3n7 said:

Why is this on a video game website?

This is Jeff's site, Jeff is editor in chief, Jeff approved the article. Who are you to say what Jeff can or can not put on his website?

so jeff was also cool with the two totally bullshit mental health articles this year too?

Yes.

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halfdane1975

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BW is one of my favourite horror movies..

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Makayu

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Edited By Makayu

Man Patrick you've been on it lately, keep up the great work duder

I dont get the complaints levied against this article, while giant bomb is a video game website i dont think that should mean nothing else relevant to the guys interests should be explored, i mean i like quick looks and trailers as much as the next guy but if that were the only substance to the site it'd get old pretty quick, i like the contrast articles like this bring and would love to see more like it

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slimepuppy

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Edited By slimepuppy

Great interview. I love hearing passionate people talking about their work.

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abdo

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Yeah, this really is more suited to a personal blog. The people saying "but they talk about random stuff on the Bombcast" need to keep in mind that they still mostly talk about video games and only spend 2-3 hours a week. This article must've taken a lot more time to do, and it's basically one person's personal work on something that is entirely outside of video games. It doesn't belong here.

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pekoe212

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I still feel defensive of the Blair Witch Project after all these years (and found footage films in general). I was just a few years older than you, @patrickklepek, and I got to review it for my high school newspaper. I went with my friends, by now everyone knew the movie was "fake", so the entire audience (including my friends) spent the entire time laughing and making fun of it to make sure the movie knew they weren't fooled and they weren't scared. As far as I can tell, this is what people still do at found footage films today.

Even with all of that crap going on, I still loved the movie. It still scared me. I never watched it again and yet the ending still remains with me. So I wrote a glowing school paper review. A lot of people get hung up on Blair Witch or Paranormal Activity's conceit that "This is actual found footage, this actually happened," and feel personally offended by it, like the movie is insulting their intelligence. I see that conceit, and the found footage technique, as simply a way to immerse the viewer more readily in the film. Blair Witch and Paranormal Activity work because we are hearing and seeing unexplainable things in the context of an ordinary environment any one of us could be in and film ourselves. It works because of the lack of CGI, suspenseful camera shots, or swelling string music. When done right (which is tough) it's the most effective kind of horror movie for me. Thanks for the great interview, Patrick, and congrats as well, this must have been pretty cool for you personally. And now I think it's time to finally go rewatch Blair Witch.

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Peanut

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Dude seems really cool and willing to chat about whatever, which is awesome.

I'm not so into horror and I've never even seen this movie, but I enjoyed the interview a lot.

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Scampbell

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Watching The Exorcist as child is probably the reason I'm such a pussy when it comes to horror. Really nice interview even though I'm not really a horror fan.

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striderno9

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Edited By striderno9

Patrick thank you for this. I'm a big fan of this guy. I've loved BWP since I saw it in theaters and I defend it as much as I can when people complain about "nothing happening" in it. Also, Altered was pretty cool especially that one scene I won't spoil. It was pretty epic though and Lovely Molly is one of my new favorite horror movies I discovered this year. I'm going to read the interview but just wanted to jump ahead and say thanks for this coverage dude.

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subyman

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@dvorak said:

@subyman said:

@sil3n7 said:

Why is this on a video game website?

This is Jeff's site, Jeff is editor in chief, Jeff approved the article. Who are you to say what Jeff can or can not put on his website?

so jeff was also cool with the two totally bullshit mental health articles this year too?

Obviously, since they ran on his website.

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heghmohqib

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Whoa, these comments have gone a bit off the rails. I just clicked on this article to make the giant face go away. I'll be leaving now.

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tyxja

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Great interview, Patrick. You just keep getting better and better at this!

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fisk0

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fisk0  Moderator

Kinda funny when Sanchez says he got the first Sega machine from a friend and names the Saturn, and then Patrick corrects him saying the Genesis, when in fact neither of them were the first Sega consoles.

But great interview, and unlike what some people say, for some reason, this fits perfectly on the site. First and foremost, most of the interview covers video games, other than that it's about a movie that's certainly inspired some of the most recent trends in horror games, and did get a series of official video game tie-ins on it's own. Not to mention of course, that this site already has plenty of movie and wrestling content.

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fisk0

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fisk0  Moderator

@leinad44 said:

@frozenpixel said:

Am I crazy? I could have sworn there was a sequel to Blair Witch the following year. Odd not to bring that up.

That was done by other people. Had nothing to do with this guy. Would've been cool to hear his thoughts on that train wreck though.

It also was brought up in the article, as the very thing that killed it from becoming a franchise, in the fourth paragraph:

"A studio-driven sequel stopped any future developments. In 2013, The Blair Witch Project would have become another annualized horror machine."

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development

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Jeeeeez, makes me wanna get off my ass and do some more shit. If I don't influence the gaming world in some way before I have kids I'm gonna be in an abyss of depression.

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blackno99

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Thank you Patrick! This fits perfectly with your horror theme for the month.

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striderno9

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Okay just finished the interview and I'm an even bigger fan of this guy now. Not only is Lovely Molly damn good, but he seems to really understand what is horror. Oh and now I have to own the BWP Blu-Ray. Thanks again for the interview Patrick.

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Edited By Gnorbooth

Fantastic read Scoops. As someone who is a giant coward when it comes to anything and everything "scary" I appreciate everything you've brought to the table recently. Keep doing your thing duder.

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dichemstys

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Great interview, Blair Witch is one of my favorite films ever.

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Tober

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Been waiting for this all day. Got my coffee ready!

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DjTonySnark

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Great scoop, scoops! I bet you were giddy as shit during this. We all know how much you love this movie.