The Sega Saturn was released in 1994 in Japan, followed by worldwide release in 1995, and offered gamers 32-bit gameplay. The console was the successor to the Mega Drive (known as the Genesis in North America). Estimates for the Saturn's worldwide sales range from 9.5 million units to 17 million units.
Sega developers worked two full years on the Saturn's hardware. At the time, the Saturn was a powerhouse with two CPU's and six more processors. The Saturn was a very complex machine as some of its parts were not designed to work together. Rumour has it that the Saturn was originally designed to have a single main processor, but after learning the capabilities of the new Playstation, the Sega Team added a new processor to increase performance. Part of the reason for the system's failure was the complex graphics hardware, which was often difficult to work with. Many ports that came to the Saturn were downgraded and completely rewritten. As a result, third-party support was very thin for the Sega Saturn.
Success in Japan
The Sega Saturn was rushed to the Japanese market in November of 1994. As a result of the difficulty to make games for the Sega Saturn, as well as the rushed release, very few games were available at the Saturn's launch. In Japan, the Saturn sold around 170,000 copies on the first day they were sold. Despite being outsold by the PlayStation, the Saturn's software had more sales than the Playstation's software did at the time.
Despite the PlayStation's lead, the Saturn went on to become Sega's most successful console in Japan, where it was the runner-up and outsold the Nintendo 64. The Saturn's success in Japan was due to its large, diverse library of games, though most of these games were released exclusively in Japan and/or never made it to Western markets.
Lack of Overseas Success
In North America, the set release date of the Saturn was originally September 2, 1995, one week before the release of the Playstation. This day was called "Saturnday," since September 2 fell on a Saturday that year. However, at E3 in 1995, Sega of America President Tom Kalinske was forced to announce an early release. The new release date was May 11, 1995, a good four months before the Playstation was to be released. This hurt the Saturn far more than it helped it. The Saturn ended up costing $100 USD more than the Playstation, and since most of the Saturn's third-party games were still scheduled to be released at the original launch date, the Saturn had very few launch titles. Many say this was a large factor in the Sega Saturn's eventual failure. The Saturn sold only 80,000 units by the time of the Playstation launch; in contrast, the Playstation sold 100,000 units upon its own launch. As a result of clashes with Sega of Japan about the management of Sega of America, the Saturn launch, and other issues, Tom Kalinske resigned in 1996. Bernie Stolar, Kalinske's replacement, would become a controversial figure after stating at E3 in 1997 that the Saturn was not Sega's future.
In Europe, Sega systems had ruled the market since the 1980s. The Master System and Mega Drive were the top-selling consoles in Europe. However, when the Saturn was released in Europe in July 1995, the hype for the Playstation's upcoming release led to low Saturn sales there as well. This was the first time Sega had lost its lead in the European market, which it had previously dominated since the 8-bit era.
There were many different versions of the console. Sega allowed some companies who helped to make the Saturn to release their own versions of the console. Companies like Hitachi, JVC, and Samsung released their own Saturns with special features. In Japan, there were nine different models made by four different developers. In North America, there were only three models, all of which were made by Sega. In Europe and Australia, there were two models, both made by Sega.
By the end of the Saturn's overseas lifespan in 1998, about 470 games had been released. The final games released in 1997 and 1998, most notably Panzer Dragoon Saga, had low production numbers because of the system's impending demise. As a result, these games typically have high prices today, with Panzer Dragoon Saga regularly selling for $200 on eBay. By the end of the Saturn's Japanese lifespan in 2000, the console had nearly 600 games released, a majority of which were exclusive to Japan.
The system featured an option for memory expansion. There was a slot behind the CD tray where a storage card could be placed to save high scores, save files, and other data.
Netlink and Online Play
The Netlink modem was a cartridge that fit into the back cartridge slot of the Saturn (where the memory card fit into the system) and ran at a speed of 28.8 kbit/s connection in America and 14.4 kbit/s in Japan. It used a dial-up service, since broadband was unavailable at the time. There were web browsers available for navigating the Internet on the Saturn, but they were not used often. In Europe the Netlink modem was only released in Finland, where it was available with a localized web browser.
There were five games that supported the modem:
These games are playable online even today because of the direct-dial support built into the modem. It uses the phone line in any home with the regular phone cable and, in a sense, "calls" the other Saturn console, regardless of its location within the same country. Since it uses the phone line, anyone who tries calling that number will be told that it is busy or in use. These games can only be played head-to-head. For its time, this was a large technological advance, especially considering the earlier XBAND service for both the Mega Drive / Genesis and Super Famicom / SNES.
U.S Launch Titles
The Saturn had an extremely limited launch lineup in America, because developers were uninformed of the surprise launch, and their games weren't ready yet. The following are U.S launch titles for the Sega Saturn released on May 11, 1995:
Note: Sega Saturn has multiple Processors for specific operations. This made it difficult for many developers to make games for the Console.
- Two SH-2 32-bit RISC at 28.63Mhz
- One SH-1 32-bit RISC
- Two Custom VDP's at 6.7MHz
- Motorola 68EC000 at 11.3MHz
- Hitachi 4-bit MCU
VDP-1 Video Display Processor Operations
- Maximum Colors on Screen: 32768 (15 bit High Color)
- Sprite, Polygon, Geometry System
- 200,000 Texture Mapped Polygons Per-Second
- 500,000 Flat Shaded Polygons Per-Second
- Texture Mapping
- Gouraud Shading
- Two 256KB Frame Buffers
- 512KB Texture Cache
VDP-2 32-bit Background and Scrolling Operations
- Maximum Colors on Screen: 16.7 Million (True Color)
- 5 Scrolling Backgrounds
- 2 Rotational Playing Fields
- Screen Resolution: 320 x 200 - 720 x 576
- Possible A/V Outputs: Composite, S-Video, Component (RGB)
- Saturn Custom Sound Processing Unit
- Yamaha FH1 24-bit DPS Sound Chip at 22.6MHz
- 32 Sound Slots, each capable of operating as FM Synthesis operator or PCM channel
- Sample Rate 44.1KHz
- Embedded 128-Step Programmable Audio Effect DSP
Note: Motorola 68EC000 is used to control sound.
- Main Memory: 1MB SDRAM (fast), 1MB DRAM (slow)
- Video Memory (3D): 512KB Texture Cache, two 256KB Framebuffers
- Video Memory (2D): 512KB
- Sound Memory: 512KB
- CD Cache Memory: 512KB
A Note About Memory: 3 different types of memory expansion carts (which used the Saturn's standard cartridge slot) were released for the Japanese Saturn: ROM cartridges for the games King of Fighters '95, King of Fighters '96 '95, King of Fighters Best Collection, and an Ultraman game; a 1MB RAM cart which was used for many SNK fighting games, including Metal Slug, Samurai Spirits Best Collection, and King of Fighters '97, and also a few Capcom games, including Cyberbots: Full Metal Madness, and Marvel Super Heroes; and a 4MB RAM cartridge used by several companies, most notably Capcom, with games like Marvel Super Heroes vs. Street Fighter, X-Men vs. Street Fighter, Vampire Savior, the second disc in the two-disc Dungeons and Dragons Collection, Shadow Over Mystara, and the poorly-received Final Fight: Revenge, which was the last game officially released on the Saturn (more than 6 months after the Dreamcast's US launch).
- 2x Functioning Speed
- CD-DA Capable (allows Audio CD Playback)
- CD G Capable
- CD EG Capable
- Video CD Capable (Optional Add-On)
- Photo CD Capable (Optional Add-On)