The Gouraud Shading wiki last edited by Abram730 on 04/16/14 11:39AM View full history

The first game to use Gouraud shading was Strike Commander by Origin Systems in April 1993. It then went on to be used in many other polygonal 3D games of the mid-late 1990s, succeeding the earlier Flat Shading technique.

In the 21 century, the use of Gouraud shading has declined in favour of Phong Shading (introduced to gaming by Bethesda Softworks with The Terminator: Future Shock in 1995), a more advanced form of interpolation technique for surface shading without specular highlight difficulty of Gouraud shading(named after Bui Tuong Phong).

Some of the modern video games that still use Gouraud shading include Capcom's Street Fighter series.

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