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Gouraud Shading

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Gouraud shading is a method of making polygonal objects appear much smoother by applying a gradient to each individual polygon, effectively blending them. Named after Henri Gouraud.

The Gouraud Shading wiki last edited by Jagged85 on 06/18/13 08:36AM View full history

The first video game to use Gouraud shading was Namco's 1993 arcade title Ridge Racer. It then went on to be used in many other polygonal 3D video games of the mid-late 1990s, succeeding the earlier Flat Shading technique.

In the 21 century, the use of Gouraud shading has declined in favour of Phong Shading (introduced to gaming by Sega's Hikaru arcade system in 1999), a more advanced form of specular shading named after Bui Tuong Phong.

Some of the modern video games that still use Gouraud shading include Capcom's Street Fighter series.

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