The Light Bloom wiki last edited by Jagged85 on 11/30/13 11:15AM
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Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos and high dynamic range rendering (HDR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of an extremely bright light overwhelming the camera or eye capturing the scene.
The bloom effect was largely introduced to the video game industry by the PS2 title Ico, released in 2001, used to create a more artistic, atmospheric look. It may have been anticipated, however, by an earlier PS2 title, The Bouncer, which in 2000 used a similar lighting/glowing effect, to create a more cinematic movie-like look, as well as to compensate for the PS2's lack of anti-aliasing.
Bloom was later popularized within the video game development community in 2004, when an article on the technique was published by the authors of Tron 2.0. Bloom lighting has since been used in many games, modifications, and game engines, such as Quake Live, Cube 2: Sauerbraten, and the Spring game engine.
The effect is popular in current generation games, and is used heavily in PC, Xbox 360 and PS3 games, as well as GameCube and Wii releases such as The Legend of Zelda: Twilight Princess and Metroid Prime 2: Echoes, and PS2 games such as Ico, Dark Cloud 2, and Shadow of the Colossus. The use of bloom in Fallout 3 and Syndicate (2012) are particularly notorious.