The Phong Shading wiki last edited by Jagged85 on 10/20/14 03:43AM View full history


Phong shading was developed by Vietnamese computer graphics pioneer Bui Tuong Phong, who published it in his 1973 PhD dissertation at the University of Utah. It was introduced to gaming in 1999 and has since replaced Gouraud shading as the most widely known shading technique used in modern 3D video games.

Use in games

The first 3D gaming system to use hardware Phong shading was Sega's Hikaru arcade system in 1999, with the Hikaru's debut title Brave Firefighters (1999). Because home systems at the time did not support Phong shading, most Sega Hikaru arcade games were never ported to home systems, with the exception of Cyber Troopers Virtual-On Force (2001) which was ported much later to the Xbox 360 console in 2010.

Hardware phong shading was later introduced to PC gaming with ATI's Radeon 9700 graphics card in 2002 and then to console gaming with Microsoft's Xbox 360 in 2005. Phong shading is today evidently used in most modern 3D graphics engines, including Crytek's CryEngine, Valve's Source Engine, Epic's Unreal Engine 3, Square Enix's Luminous Studio, and Kojima Productions' Fox Engine, among others.

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.