• antime posted a message on the post Quick Look: Rock Boshers DX: Director's Cut.

    Speccy graphics, but C64 sounds... Blasphemous!

  • antime posted a message on the post Metal Gear Scanlon - Part 04.

    Drew, don't listen to Dan's lies, you absolutely want to use the analog controls.

  • antime created a forum topic Citrus meringue pie à la Ryckert on the Bombcast board.
  • antime posted a message on the post Quick Look: Mind: Path to Thalamus.

    Yes, thalamus is a real thing.

  • antime posted a message on the post Unfinished: Elite: Dangerous 08/06/2014.

    I played Elite a lot on the C64 and PC, I predict watching this will be painful. It was a slow burner, but once the game clicked it was fantastic. Frontier was impressive, but didn't grab me the same...

  • antime posted a message on the post Quick Look: Wii Sports Club.

    Someone should make a POT SS shirt.

  • antime posted a message in the forum topic GameSpot layoffs. on the General Discussion board

    @excast said: I feel like everyone talks about Polygon a lot so I guess I expected some kind of thriving community when I visited their site. What I saw was an absolute wasteland.Polygon is the kind...

  • antime posted a message in the forum topic GameSpot layoffs. on the General Discussion board

    @somedelicook said:Whatever happened to Chris Waters?They thought he was just the work experience kid.

  • antime posted a message on the post Jeff Plays Some C64 Stuff.

    @drew327 said:I think in Flying Disc you can catch it while standing. I used to get right in front of it, running right, and make slight adjustments left until the height matched my hands. At least I...

  • antime posted a message on the post Jeff Plays Some C64 Stuff.

    @singular said:And Giana Sisters is not a rip off. It is inspired by Mario. ;)It uses different graphics for the clouds and bushes, it's a completely different game.

  • antime posted a message on the post Jeff Plays Some C64 Stuff.

    Joystick port 1 was internally connected to the same I/O pins as the keyboard, so moving the joystick would produce keypresses (the CTRL key was left, and 2 was right, IIRC). At least as far as I know...