is an immensely huge,possibly infinite, location which is comprised of the space between physical masses. With respect to games, the physics and scope of space are generally neglected or ignored, due to the limitations they would impose on the story and experience and fun. Proper gravity rarely applies in videogames, and almost all space games feature sounds in the vacuum, an impossible phenomenon (and let's not even get started on fire and debris!). Space can be divided into two obvious variations: Intrastellar and Interstellar space.
No, this has nothing to do with Innerspace. This is the spatial area containing stellar masses including stars, planets, moons, gas clouds, asteroids, and other celestial bodies. This is the area of space most often included and portrayed in video games due to its relative complexity compared to the rest of the universe. Some prominent uses of intrastellar space (both realistic and fanciful) are in games such as Super Mario Galaxy
and Descent: FreeSpace - The Great War
The more neglected deviation of space, interstellar space is usually left out of games due to its immense scale and lack of much physical matter. Although it is BIG
, it is also very empty.
Interstellar space is full of celestial objects, such as the stars, red and brown dwarfs, normal main sequence stars (such as The Sun), red giants, and the rare, but well known, hypergiants, black holes, nova, supernova and hypernova, star remnants such as neutron stars, and millions upon millions of Galaxies, all in our observable universe.
Space in Games
Interstellar space is a now common subject to some video games, such as the Sins of a Solar Empire
, Mass Effect
, and the popular Star Wars
series. Traversing interstellar space is usually tackled though use of hyperdrive
or other such device in the context of a game's story, while it has also been thoroughly ignored though use of galactic maps
or other such things in games as is demonstrated in Star Wars: Empire at War
Combat in space is essentially like combat on Earth, according to our games. Things bank and turn, explode, and in some cases use foils and rudder-devices to steer the ship, or close them to make it go faster. They share a strong similarity with air combat games like Ace Combat
, especially for games such as Star Wars: Rogue Squadron.
Excepting dog-fighting in and ship-vs-ship, there is very little else that seems to happen in space.