Something went wrong. Try again later

Giant Bomb News

119 Comments

The Confusing, Quick Timey World of Ninja Gaiden 3

If you like button prompts, you're gonna love this game.

Before I tell you what I think of Ninja Gaiden 3, let me say something up front: exploding shurikens suck. Their introduction was when I stopped playing Tomonobu Itagaki's Ninja Gaiden, as it was clear this was not my thing. With Itagaki having left Tecmo to work on Devils' Third, the Ninja Gaiden series is under new design management, lead by Metroid: Other M's Yosuke Hayashi.

Ninja Gaiden 3 was at E3 in its first playable incarnation, even making a splash at Nintendo's press conference, confirming that, yes, Wii U owners will also be able to join the bloodbath. But it was running on Xbox 360s and PlayStation 3s in Los Angeles, wherein Hayashi was making his pitch for the series' new direction. At a glance, not much has changed; you're still smashing buttons, dudes are falling apart alongside blood geysers and everything's moving really fast.

There don't seem to be as many weird demon dudes this time around.
There don't seem to be as many weird demon dudes this time around.

It's when you start actually hitting those buttons, however, it's clear Ryu Hayabusa's changed.

There are button prompts everywhere now, with quick time events now regularly incorporated into combat. It's not entirely clear how the button prompts are triggered, as it didn't happen in every encounter. Moreover, the prompts don't appear early enough for you to actively process them. In every instance, I engaged the button prompt by accident--I was hitting square anyway. When the prompts do appear, you can rest assured the enemy's about to meet a quick death.

The prompts extend to traditional quick time events, too, like ducking underneath a truck or tapping shoulder buttons to scale a wall. But as this demo is Ninja Gaiden 3's coming out party, it's hard to not have one's takeaway be plastered top to bottom with memories of button icons.

Blood. Blood never changes.
Blood. Blood never changes.

The other major mechanic introduced in the demo involved Hayabusa's mutated arm. Nothing in the demo made it clear how the arm's introduced narratively, but as story was never the stand out feature in previous Ninja Gaiden games, who cares? You're only given the ability to quickly execute a handful of guys at once in the demo, the assumption being there will be more options in the final game. The power itself is a stringing together of the automated button prompt kills without all the button prompts. It only takes moments to charge up the arm's use, however, which means it can be spammed over and over again. Eventually, I was just slashing dudes in order to waste time in-between using the arm.

The reason I backed away from the original Ninja Gaiden was the realization Itagaki had designed something more akin to a fighting game than a traditional action romp. You can (and I do) happily button mash through the God of War series. That wasn't the case in Ninja Gaiden at all, which is why the players who it clicked for found the experience so rewarding. Itagaki had made an action game where pressing each button had an important consequence and maintaing flow was crucial.

It's difficult to say whether Ninja Gaiden 3 is completely moving away from that, but the constant interruption of combat in favor of elaborate, scripted kills makes the case. Maybe if there was a way to make such kills optional, letting people indulge their own preference for how to play. By the end of the demo, though, I was definitely using these gameplay constructs as a go-to crutch to finish sequences faster and move onto the next one. The whole experience felt a bit automatic--quick time kill, charge up arm, kill room of dudes with charged attack. Rinse, repeat.

This is not how I remember Ninja Gaiden.

Patrick Klepek on Google+

119 Comments

Avatar image for wrathofbanja
WrathOfBanja

370

Forum Posts

67

Wiki Points

0

Followers

Reviews: 1

User Lists: 3

Edited By WrathOfBanja

At least its not a rail shooter.

Avatar image for tplarkin7
tplarkin7

39

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By tplarkin7

Ninja Gaiden 1/Black was a masterpiece. It was difficult, and you needed quick reflexes, but it was never cheap. NG2 was similar, but some of the bosses were cheap. My guess is that Itagaki was forced to rush the game by Tecmo execs and put it out before he was happy with it.
 
NG3 looks like a total disaster. I'd rather play Ninja Blade.
 
The art design is a little uglier. The QTEs are abominations. Tecmo has no clue what they're doing.

Avatar image for toxin066
Toxin066

3589

Forum Posts

118

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By Toxin066

@Demoskinos said:

It also looks like (from what I saw of the demo) that you power the arm with the blood of the enemies from doing the "Bone and steel" (A.K.A QTE's) segments. This could lead to some interesting strategy when it comes to gameplay.

I was JUST thinking about this. Are the QTE's i-frames? Will they be the new lunar 360-UT?

My big problem is that Ryu seems slowed down and heavier. When he was moving, he looked more like Dante than his usual self. I'm also worried about stealth sections throwing off the rhythm of the game. And that kunai climb didn't seem very ninja at all. He can fly, but he can't wall hop?

Avatar image for nickdillinger
nickdillinger

4

Forum Posts

9

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By nickdillinger

I rage quit the first game after getting stuck at alma. I barely beat Ninja Gaiden 2 on the bottom rung difficulty. I am a glutton for pain and frustration. I can't wait for the next game.

Avatar image for phreaker
Phreaker

32

Forum Posts

9

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Phreaker

I don't think I like the sound of this, QTEs all over the place in an action game?

Avatar image for kiori_hayabusa
Kiori_Hayabusa

13

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Kiori_Hayabusa
@Hashy said:
@Hailinel said:

@Hashy said:

@Hailinel said:

@HerbieBug said:

Team Ninja will kill Ninja Gaiden without Itagaki's supervision. I saw what they did to NG2 for the PS3 release. These guys don't get what makes Ninja Gaiden such a fantastic experience to play. QTE's? Fuck off. Fuck right the hell off.

Are you kidding? Itagaki nearly killed the series himself with Ninja Gaiden II. Shit camera angles and projectile-spamming enemies on platforms you can't see is not a good design combination.

Nothing about Ninja Gaiden II was unfair, though, once you learned which moves gave you invincibility frames and used them tactically. Bump the camera sensitivity and it was serviceable.

So how would you defend that giant boss monster that explodes when you kill it?

I read about the solution to this in a review somewhere and so I was only fooled by it once. The bosses are far and away the weakest part of NG2, but the rest? sublime.
I... Strongly disagree. I loved the first Ninja Gaiden, Ninja Gaiden Black being, as far as I am concerned, the most incredible action/fighting experience in gaming, period. That's a game where, if you're sufficiently skilled, you can make it through on any difficulty and never once take damage. 
 
Mind, a run like that would be absurdly difficult, but the fact is that it's possible. 
 
The sequel, on the other hand, introduced projectile spam. Then, as if that wasn't enough, it added explosive-projectile spamming enemies into boss fights in claustrophobic arenas, making those battles more a matter of luck than any sort of skill. This isn't an issue on Warrior difficulty, but bump the game up to Mentor and it just falls apart at the seams. 
 
Ninja Gaiden Black was challenging at any difficulty level. When you were defeated, you knew where you'd messed up. Ninja Gaiden 2 was just frustrating.
Avatar image for beargirl1
beargirl1

12935

Forum Posts

14417

Wiki Points

0

Followers

Reviews: 1

User Lists: 24

Edited By beargirl1
@Hailinel said:

@AjayRaz said:

@Terrents said:
are you sure it wasn't just putting the button prompts up to teach you what to do and show you how to play? maybe those button prompts wont be in the real game? ah what am i saying. im sure they are
in an interview, Yosuke Hayashi said that the button prompts gradually decrease as the game goes on. it's supposed to create a natural feel to the combat, and it's supposed to get you used to pressing specific buttons during a certain kill sequence.

That's an interesting way to teach the game. I wonder how well it'll work.  

it definitely makes me feel better about the whole QTE thing. it makes me feel better about the new direction that the series is taking, and i'm still very excited to see what else they have to reveal. 
Avatar image for superfluousmoniker
SuperfluousMoniker

2929

Forum Posts

5086

Wiki Points

0

Followers

Reviews: 4

User Lists: 4

Shit, really? There are lots of ways the series could be improved, but adding quick time evens is definitely not one of them. Bummer.
 
Edit: Wait, so apparently they aren't QTEs so much as combo tips? I can deal with that.

Avatar image for hailinel
Hailinel

25785

Forum Posts

219681

Wiki Points

0

Followers

Reviews: 10

User Lists: 28

Edited By Hailinel

@AjayRaz said:

@Terrents said:
are you sure it wasn't just putting the button prompts up to teach you what to do and show you how to play? maybe those button prompts wont be in the real game? ah what am i saying. im sure they are
in an interview, Yosuke Hayashi said that the button prompts gradually decrease as the game goes on. it's supposed to create a natural feel to the combat, and it's supposed to get you used to pressing specific buttons during a certain kill sequence.

That's an interesting way to teach the game. I wonder how well it'll work.

Avatar image for beargirl1
beargirl1

12935

Forum Posts

14417

Wiki Points

0

Followers

Reviews: 1

User Lists: 24

Edited By beargirl1
@Terrents said:
are you sure it wasn't just putting the button prompts up to teach you what to do and show you how to play? maybe those button prompts wont be in the real game? ah what am i saying. im sure they are
in an interview, Yosuke Hayashi said that the button prompts gradually decrease as the game goes on. it's supposed to create a natural feel to the combat, and it's supposed to get you used to pressing specific buttons during a certain kill sequence. 
Avatar image for punpun
punpun

230

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By punpun

I really liked the Itagaki Ninja Gaiden games, but I'm also apparently one of the few people who liked Other M, so I'll still be giving this a try. Even if it is just a button masher with loads of QTEs, it could still be good. Maybe.

Avatar image for sanious
Sanious

799

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Sanious
@xobballox: Reading the preview on Destructoid. It is mentioned that the button prompts actually go away later in the game cause they want you to learn when to press the button prompts properly. So it does just seem like a 'newer' execution technique. 
 
At the rate that people are complaining I can't imagine that there won't be an option to turn the prompts off. Or at least at a higher difficulty not be shown at all.
Avatar image for osheadiesstupid
OsheaDiesStupid

237

Forum Posts

19

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By OsheaDiesStupid

Officially, is this game called Ninja Gaiden 3 and the NES one was Ninja Gaiden III? 
 
Am I the only one who thinks this is beyond retarded? Then again, Mortal Kombat...

Avatar image for mcghee
McGhee

6128

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By McGhee

I am so fucking tired of quick time events.

Avatar image for musubi
musubi

17524

Forum Posts

5650

Wiki Points

0

Followers

Reviews: 8

User Lists: 17

Edited By musubi

I gotta say being a hardcore ninja gaiden fan having finished all the Gaiden games on the hardest of difficulties and also posting numerous top 10 scores on the leaderboards I was extremely nervous about this game.    I did not like what Team Ninja did with Metroid Other M and was extremely paranoid that Hayashi would lose the vision of the game if he didn't have Itagaki's scraps to work off like he did with Sigma and Sigma 2. 
 
However, while the game his obviously not  a game Itagaki would make I'm still fine with it.  Every artist should have their distinctive calling cards to make their work their own.   It still seems to have the soul of a Ninja Gaiden game.   There seem to be some interesting systems at work in the game.    
 
The fact that it looks like you can effectively "store" the power in your arm and unleash a UT whenever you want sounds neat.  It also looks like (from what I saw of the demo) that  you power the arm with the blood of the enemies from doing the "Bone and steel" (A.K.A  QTE's) segments. This could lead to some interesting strategy when it comes to gameplay. 
 
 Most people on surface level wouldn't realize it but management of the glowing  "essence" orbs was a huge part of higher level play.   For instance if a blue (health)  essence popped out of a enemy and you still had multiple enemies you had two choices you could either consume the essence for a instant health boost potentially allowing you to survive longer.  However you could also absorb it with your weapon and instantly do a level 2 charged UT attack that could also potentially kill everyone if it  hit.   
 
These sort of on the fly  decisions  along with the fast paced  switching on a dime between defense/offense is what at least to me makes Ninja Gaiden great.     Ninja Gaiden 2 had some problems to be sure and it showed  Team Ninja was obviously under great stress and Itagaki leaving the company days after the release of NG2 was confirmation of that all. 
 
Hayashi smoothed some of the rough edges over with NGS2 but then created a few problems of his own.    Watching Hayashi create NG3 from scratch will be a very interesting thing to watch.  He can make a good action game  and he has with Ninja Gaiden Sigma and Sigma 2 but he hasn't reached the heights that Ninja Gaiden Black took the series. 
 
I'm at least willing to give him a chance and not instantly dismiss this.  There looks to be some interesting things going on.  I just hope the soul of what made NGB great isn't lost on him.

Avatar image for hashy
Hashy

111

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Hashy
@Hailinel said:

@Hashy said:

@Hailinel said:

@HerbieBug said:

Team Ninja will kill Ninja Gaiden without Itagaki's supervision. I saw what they did to NG2 for the PS3 release. These guys don't get what makes Ninja Gaiden such a fantastic experience to play. QTE's? Fuck off. Fuck right the hell off.

Are you kidding? Itagaki nearly killed the series himself with Ninja Gaiden II. Shit camera angles and projectile-spamming enemies on platforms you can't see is not a good design combination.

Nothing about Ninja Gaiden II was unfair, though, once you learned which moves gave you invincibility frames and used them tactically. Bump the camera sensitivity and it was serviceable.

So how would you defend that giant boss monster that explodes when you kill it?

I read about the solution to this in a review somewhere and so I was only fooled by it once. The bosses are far and away the weakest part of NG2, but the rest? sublime.
Avatar image for ninjalegend
ninjalegend

562

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By ninjalegend

"The reason I backed away from the original Ninja Gaiden was the realization Itagaki had designed something more akin to a fighting game than a traditional action romp."
 
That was the reason I really like Ninja Gaiden. I don't want a mindless God of War clone with ninjas. I hope that is not the direction they are going in.

Avatar image for gunder
Gunder

81

Forum Posts

21

Wiki Points

0

Followers

Reviews: 2

User Lists: 16

Edited By Gunder

From the gameplay demo that I saw of this during E3, it looked like the QTEs that appear during the combos really slowed the action down. Very disappointing.

Avatar image for blatantninja23
BlatantNinja23

933

Forum Posts

267

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By BlatantNinja23

Im pretty sure that I heard in a interview that further into the game the QTE stuff goes away, and in say master it might not even be there. Its kinda like the QTE they put into story mode of DOA Dimensions.

Avatar image for creigz
Creigz

235

Forum Posts

115

Wiki Points

0

Followers

Reviews: 1

User Lists: 6

Edited By Creigz

This, I find disappointing...I love Ninja Gaiden, not for anything more than the difficulty. It takes longer for me to finish this than most action/fps games...definitely not RPG games because of how slow paced they are. But in comparison to most fast paced games I find Ninja Gaiden to be rather difficult so I get some sort of accomplishment for finishing. The charging arm will ruin that for me. I abused the hell out of Krauser's in Resident Evil 4's side mission on my Wii and in The Mercenaries on the GameCube when the game first came out.

Avatar image for deactivated-5ffc9b0923f9f
deactivated-5ffc9b0923f9f

2527

Forum Posts

4764

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

The first Ninja Gaiden was a great game, I loved it. Didn't care for NG2 at all though. Not sure about NG3.

Avatar image for meatsim
MeatSim

11201

Forum Posts

150

Wiki Points

0

Followers

Reviews: 0

User Lists: 23

Edited By MeatSim

Never been really into Ninja Gaiden and this still doesn't sound very appealing.

Avatar image for heavyplay
heavyplay

325

Forum Posts

7

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By heavyplay

All I want to know is how big are the boobs in this one?

Avatar image for hailinel
Hailinel

25785

Forum Posts

219681

Wiki Points

0

Followers

Reviews: 10

User Lists: 28

Edited By Hailinel

@Napalm said:

And besides, wasn't Other M garbage?

I sure as hell didn't think so.

That being said, It's hard to say how the whole game will play out based on this E3 demo. The game isn't due out until early next year, and the Wii U version, with whatever other bits it might have, obviously won't be out until sometime after the console has launched. The increased prevalence of QTEs is a cause for concern, depending on how they're used overall throughout the game. Still, I'm reserving judgment until I've seen more.

But given that I loved Other M, I'll give the game at least some benefit of the doubt for now. The game's director did work on the Sigma versions of NG1&2, so it's not like he's never touched a Ninja Gaiden game before.

Avatar image for napalm
napalm

9227

Forum Posts

162

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By napalm

I'm quite happy somebody has managed to bring this to light and and stop and say, "well wait... is this really a good thing?" I don't think it is, personally. If the QTEs were more akin to something like Godhand, where you could unleash some quick devastation by hitting the correct button, and hitting that button as fast as you can for three seconds, that's fine, but this sort of "hit [button] to kill" isn't really a good thing. 
 
And besides, wasn't Other M garbage?

Avatar image for randominternetuser
RandomInternetUser

6805

Forum Posts

769

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

@Hailinel said:

@Hashy said:

@Hailinel said:

@HerbieBug said:

Team Ninja will kill Ninja Gaiden without Itagaki's supervision. I saw what they did to NG2 for the PS3 release. These guys don't get what makes Ninja Gaiden such a fantastic experience to play. QTE's? Fuck off. Fuck right the hell off.

Are you kidding? Itagaki nearly killed the series himself with Ninja Gaiden II. Shit camera angles and projectile-spamming enemies on platforms you can't see is not a good design combination.

Nothing about Ninja Gaiden II was unfair, though, once you learned which moves gave you invincibility frames and used them tactically. Bump the camera sensitivity and it was serviceable.

So how would you defend that giant boss monster that explodes when you kill it?

I agree that that thing was stupid and I died a few times by it, but all you had to do was block if I remember right.  They should have made that MUCH more clear though.
Avatar image for hailinel
Hailinel

25785

Forum Posts

219681

Wiki Points

0

Followers

Reviews: 10

User Lists: 28

Edited By Hailinel

@Hashy said:

@Hailinel said:

@HerbieBug said:

Team Ninja will kill Ninja Gaiden without Itagaki's supervision. I saw what they did to NG2 for the PS3 release. These guys don't get what makes Ninja Gaiden such a fantastic experience to play. QTE's? Fuck off. Fuck right the hell off.

Are you kidding? Itagaki nearly killed the series himself with Ninja Gaiden II. Shit camera angles and projectile-spamming enemies on platforms you can't see is not a good design combination.

Nothing about Ninja Gaiden II was unfair, though, once you learned which moves gave you invincibility frames and used them tactically. Bump the camera sensitivity and it was serviceable.

So how would you defend that giant boss monster that explodes when you kill it?

Avatar image for onan
onan

1356

Forum Posts

8845

Wiki Points

0

Followers

Reviews: 2

User Lists: 10

Edited By onan

I could be wrong about this, but if I recall if you got hit with an exploding shuriken, all you had to do was roll while it went off. I forget if it completely negated the damage, but the important thing was you were locked into that roll animation momentarily so you didn't get sent flying by an explosion and have to try to recover while being pelted by more shuriken.

It actually wasn't that bad. Amazing game, that first one. The second one... eh....

Avatar image for hashy
Hashy

111

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Hashy
@Hailinel said:

@HerbieBug said:

Team Ninja will kill Ninja Gaiden without Itagaki's supervision. I saw what they did to NG2 for the PS3 release. These guys don't get what makes Ninja Gaiden such a fantastic experience to play. QTE's? Fuck off. Fuck right the hell off.

Are you kidding? Itagaki nearly killed the series himself with Ninja Gaiden II. Shit camera angles and projectile-spamming enemies on platforms you can't see is not a good design combination.

Nothing about Ninja Gaiden II was unfair, though, once you learned which moves gave you invincibility frames and used them tactically. Bump the camera sensitivity and it was serviceable.
Avatar image for scuttlebu345
scuttlebu345

24

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By scuttlebu345

this game looks insane haha

Avatar image for liquidprince
LiquidPrince

17073

Forum Posts

-1

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Edited By LiquidPrince

This doesn't sound too compelling, however the game itself looks cool.

Avatar image for randominternetuser
RandomInternetUser

6805

Forum Posts

769

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Jesus fuck.  I hope that these quick time events he's talking about are no more than just like the Triangle/Y button executions you could do in the second game.  If it's a ton of "Hey, press circle to go through an elaborate, brutal animation of killing this dude and be taken out of control for 5 or more seconds" like God of War is (No hate, God of War is fun and has it's place, but I like old NG as well) then I will be pretty pissed. 
 
EDIT:  Ok, watched some gameplay.  It seems sorta similar to the executions, but closer to being the God of War quick time events than it was in NG2.  I'll less upset now, and shall give this the benefit of the doubt.

Avatar image for sarkhan
Sarkhan

1249

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Sarkhan

Chop....my god. do you ever like any topic? Whine again? about what? what? Show us! Button mashers? Hehe, step it up and SHOW US!!!!!!!

Avatar image for chop
Chop

2013

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Chop

Someone should tell them the only reason people liked Ninja Gaiden is because it was harder and more complex than the button mashers it took inspiration from. 

Avatar image for govannan
Govannan

28

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Govannan

I hope this isn't true because NG1 still remains one of my favourite games. I lost count of the number of times that first boss, hell, the first group of white ninjas, pummeled me into the ground before the game just clicked and I never looked back. NG2 was a bit of a let down with the poor camera, was hoping for more from 3. I'll have to wait for the Giant Bomb review I guess. Or the GameBomb.ru one.

Avatar image for sarkhan
Sarkhan

1249

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Sarkhan

3 buttons. that is all.

Avatar image for theveej
theveej

944

Forum Posts

1999

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By theveej

looked like Ninja Blade 2 to me.... this is disapointing. As a hardcore ninja gaiden fan, this is a shame.

Ninja gaiden, Ninja gaiden Black and even Ninja Gaiden 2 (360 versions) were all quality games (even though 2 had some tech difficulties) . I liked the difficulty and the way the combat was and to me its seemed that the series took a hit with Sigma.

I don't like mindless blood either, in 2 you could actually cut the head and the limbs off which was awesome, in this one you got just fountains it seems.

So yah disappointing for sure. I picked up Ninja Blade 2 and hated all the QTE, I look at Ninja Gaiden 3 and it doesn't appeal to me at all. everything from combat to graphics to the enemies.... not cool.

We'll see how it turns out I guess.

Avatar image for raidenmitsuru
RaidenMitsuru

198

Forum Posts

269

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By RaidenMitsuru

As a person that has spent well over thousands of hours playing every version of these games, I feel alienated by the changes they have shown so far in all the gameplay videos I’ve seen. First thing is getting rid of essence when killing enemies, this means combo hits mean nothing to the core gameplay anymore. Next is upgrading weapons and all the small rpg aspects of the game are gone, Hayashi said as much that there will no longer be a shop in the game so all of that is out the door. So this game is going to be even MORE linear than NG2. This to me is like 5 steps back. What is this game going to rely on to keep people entertained, just killing enemies over and over again in large flat level design that we saw in NG2? I was really hoping for the slightly opened world nature of the first game to return, and maybe it is in there but from what they have shown thus far it's not looking so great.

Avatar image for hailinel
Hailinel

25785

Forum Posts

219681

Wiki Points

0

Followers

Reviews: 10

User Lists: 28

Edited By Hailinel

@HerbieBug said:

Team Ninja will kill Ninja Gaiden without Itagaki's supervision. I saw what they did to NG2 for the PS3 release. These guys don't get what makes Ninja Gaiden such a fantastic experience to play. QTE's? Fuck off. Fuck right the hell off.

Are you kidding? Itagaki nearly killed the series himself with Ninja Gaiden II. Shit camera angles and projectile-spamming enemies on platforms you can't see is not a good design combination.

Avatar image for catarrhal
Catarrhal

877

Forum Posts

948

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Catarrhal

@HerbieBug said:

These guys don't get what makes Ninja Gaiden such a fantastic experience to play.

Motion-controlled breast bounce = fantastic experience. But seriously, you're right; I remember how Itagaki made fun of games like Heavenly Sword specifically for their use of button prompts.

Avatar image for limpingfish
LimpingFish

93

Forum Posts

3645

Wiki Points

0

Followers

Reviews: 1

User Lists: 3

Edited By LimpingFish

An abundance of QTEs reminds me of Ninja Blade, FROM Software's Ninja Gaiden clone. It also had a similar system of transitioning combos into QTE specials/finishers, if I'm remembering correctly.

Avatar image for boozak
BoOzak

2858

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By BoOzak
@HerbieBug: Isnt that just the nice way of saying dumbed down? or at least that's how "streamlining" is being used by developers nowdays. I get what your saying though, you were never exaclty overburdened by needless options in the NG games.
Avatar image for herbiebug
HerbieBug

4228

Forum Posts

43

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By HerbieBug
@BoOzak said:
@Ares42 said:

@Andryan said:

@Ares42: that is so confusing. Does that mean that there are still Quick Time Events (technically) but you just won't see the button prompt?

I think the idea is that when you do a finishing blow on enemies your blade gets stuck in their body and you need to a final slash to finish the kill. They called it "steel on bone experience" or something like that. Dunno if you wanna call it a QTE or not.
There are button prompts in the "steel on bone" sequences: http://www.gametrailers.com/video/e3-2011-ninja-gaiden/715693 (aplogies to the GB team for posting GT content but it's the only place besides Youtube that has it)  The game from what i've seen has been streamlined for the GoW crowd which is dissapointing since for me NG(itagaki's versions anyway) is part of a dying breed of games that require skill and coordination to play.
Dumbed down you mean.  NG: Black and 2 were already very streamlined design wise. 
Avatar image for herbiebug
HerbieBug

4228

Forum Posts

43

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By HerbieBug

Team Ninja will kill Ninja Gaiden without Itagaki's supervision.  I saw what they did to NG2 for the PS3 release.  These guys don't get what makes Ninja Gaiden such a fantastic experience to play.
 
QTE's?  Fuck off.  Fuck right the hell off. 

Avatar image for boozak
BoOzak

2858

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By BoOzak
@Ares42: Oh that's a relief, my bad..
Avatar image for ares42
Ares42

4563

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Ares42
@BoOzak said:

@Ares42 said:

@Andryan said:

@Ares42: that is so confusing. Does that mean that there are still Quick Time Events (technically) but you just won't see the button prompt?

I think the idea is that when you do a finishing blow on enemies your blade gets stuck in their body and you need to a final slash to finish the kill. They called it "steel on bone experience" or something like that. Dunno if you wanna call it a QTE or not.
There are button prompts in the "steel on bone" sequences
Read my first reply :P they get phased out once you're past the tutorial area.
Avatar image for boozak
BoOzak

2858

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By BoOzak
@Ares42 said:

@Andryan said:

@Ares42: that is so confusing. Does that mean that there are still Quick Time Events (technically) but you just won't see the button prompt?

I think the idea is that when you do a finishing blow on enemies your blade gets stuck in their body and you need to a final slash to finish the kill. They called it "steel on bone experience" or something like that. Dunno if you wanna call it a QTE or not.
There are button prompts in the "steel on bone" sequences:
http://www.gametrailers.com/video/e3-2011-ninja-gaiden/715693
(apologies to the GB team for posting GT content but it's the only place besides Youtube that has it)
 
The game from what i've seen has been steamlined for the GoW crowd which is dissapointing since for me NG(itagaki's versions anyway) is part of a dying breed of games that require skill and coordination to play. That's not to say I have anything against GoW. It's just there's dozens of those games floating around in that vein and GoW is defiantely top of it's class among them. But NG was unique due to it's challenge and fluid pace of combat, and was very well regarded among fans because of that.
 
..Hopefully there are higher difficulties that make the game more of a challenge but the core mechanics of the gameplay seem to have been redesigned so sadly this looks to be the end of NG as we knew it.
Avatar image for raikoh
Raikoh

57

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Raikoh

Ninja Gaiden and Ninja Gaiden Black thats great games. Ninja Gaiden 2 this is not the same class. I hope Hayashi now up this game for glory again.

Avatar image for ares42
Ares42

4563

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Ares42
@Andryan said:

@Ares42: that is so confusing. Does that mean that there are still Quick Time Events (technically) but you just won't see the button prompt?

I think the idea is that when you do a finishing blow on enemies your blade gets stuck in their body and you need to a final slash to finish the kill. They called it "steel on bone experience" or something like that. Dunno if you wanna call it a QTE or not.
 
After watching the video it seems like it's not just for final blows. Just theorizing, but it sorta seems like the goal isn't necessarily to create a "make or break" QTE but more like if you do a well timed button press you get bonus damage, as it doesn't seem to use other buttons than the 2 attack buttons and they switch based on what direction your blade is cutting.
 
Seems to be yet another case of game not showing off it's good side this E3 though :P
Avatar image for rtroock
rtroock

56

Forum Posts

3

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By rtroock

@Ares42: that is so confusing. Does that mean that there are still Quick Time Events (technically) but you just won't see the button prompt?