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The Game That Should Have Been Terrible

ZombiU was not only a great reason to buy a Wii U, it was one of 2012's best experiences. Tough, scary, and weird, the developers at Ubisoft Montpellier talk about how it all happened.

No Caption Provided

It was probably unfair to write ZombiU off so quickly, but...it was called ZombiU. Between my disappointment in Assassin’s Creed III, Ubisoft’s track record with Nintendo launch games, and the silly name, anything more than surprisingly mediocre seemed like a longshot. But as the horror guy at Giant Bomb, if I wasn’t going to play it, who?

A few hours and a few completely unexpected deaths later, it became clear ZombiU was special. Besides being scary as hell, the game managed to turn me around on the whole idea of animation priority as it relates to game design (see: Monster Hunter). That’s no small feat, and it’s why ZombiU ranked in my favorite games of the year.

When I asked for the chance to fire off some questions to the developers at Ubisoft Montpellier, I had to ask about the damn name. There are no great revelations to behold, however. ZombiU was chosen because it was both descriptive of the game’s content, and it was a Wii U launch title. That Ubisoft’s first game was 1986’s Zombi had no bearing on why it was called ZombiU, either.

“As odd as it may seem, it was a pure coincidence,” said producer Guillaume Brunier in a recent email exchange. “Some of us on the team did play that game way back in the old days, but that’s it.”

The original Zombi was a first-person, point-and-click survival game heavily influenced by George A. Romero’s Dawn of the Dead film. Zombi gave players control over four different characters fending for themselves in a mall. Besides trying to stay alive amidst the zombie apocalypse, there’s not much overlap between Zombi and ZombiU. (That game actually looks pretty cool, though!)

ZombiU was not always ZombiU, either. When Nintendo first revealed Wii U at E3 2011, Ubisoft also announced a first-person-shooter called Killer Freaks From Outer Space. It didn’t look that great. While some of the concepts created for Killer Freaks From Outer Space carried over, including a multiplayer mode where one person acts as a humanized Left 4 Dead AI director, much of the game design was overhauled.

What the team always knew, however, was the game had to eventually ship for Wii U’s launch.

Killer Freaks From Outer Space was shown at E3, and then never seen again before ZombiU.
Killer Freaks From Outer Space was shown at E3, and then never seen again before ZombiU.

“Being tied to a release date always has an influence on what we are able to produce,” said Brunier. “For ZombiU, we decided early on what we did not want to compromise on: Wii U GamePad use, and a true survival experience. For the rest, we sometimes had to manage our ambitions.”

Managed ambitions explains why, besides guns, your character can only swing around a cricket bat for melee attacks. By the end of the game, you’re intimately familiar with that cricket bat. As someone who never quite understood why anyone could enjoy games where you were forced into canned animations, after spending 15 hours with a cricket bat, I became closely acquainted with its specific timing. There was certifiable merit in knowing a weapon that well, given how much precise timing played into surviving longterm in ZombiU. That said, the only reason there weren’t more weapons is because there just wasn’t any time to make them.

When the box for ZombiU showed up on my desk, I wasn’t sure what to think. All I’d heard about was a game vaguely influenced by Dark Souls. Truth be told, I hardly suspected that would mean a game interested in excitedly punishing the player every step of the way. I suspect ZombiU isn’t nearly as challenging as Dark Souls or Demon’s Souls, but it operates on the same principle: act with purpose. If you try to bite off more than you chew, if you try to act like the badass that other games actively encourage, the game will smack you to the ground and laugh.

That doesn’t seem to line up with what you expect from a launch game, and while I’m much happier with what ZombiU became, didn’t it make more sense to make a more mainstream experience?

“We figured if we worried about that and made decisions accordingly, we would have delivered a lukewarm experience,” said Brunier. “And we really did not want to do that. We want people to remember ZombiU as a game that lived up to its promise as a true survival horror game.”

“Actually, being so harsh with the player was not a goal in itself,” said story design director Gabrielle Shrager. “We were driven by our wish to deliver a realistic experience. Just for one moment, picture yourself, I mean really try to picture yourself in the middle of a zombie outbreak. Would you feel empowered? This powerlessness makes every zombie encounter epic, and the reward of surpassing oneself all the more satisfying.”

The moment more than one zombie shows up, you might as well turn around and run away.
The moment more than one zombie shows up, you might as well turn around and run away.

Powerlessness was crystallized roughly an hour into the game. You’re returning from your first mission--an initial, brief flirtation with the outside world. Surviving a one-on-one encounter with a shambler in ZombiU can be intense, and that’s about all you’ve dealt so far. Then, moments before returning to your safe house, the one place you can reliably count on, you’re shut out, and told to defend the incoming horde. Horde? Yeah, horde. That’s not just one or two zombies, it’s a whole crowd of them. I barely survived the encounter, but it mostly felt like luck. It was a moment where players were supposed to die, learn about resurrection, and not have to walk very far for your precious, precious equipment.

Shrager pointed to another moment where this was true, as well: ZombiU’s very first sequence. When the game opens, there’s a brief cutscene where players encounter The Prepper. In most games, you're given control in a safe, quiet moment. Nope! Suddenly, you’re thrust into this screwed up world, and dozens of zombies are chasing you.

“We wanted unprepared people to die so they’d understand what the game is about,” he said. “ [...] We are quite comfortable with killing your survivors in the game, because it is faithful to the zombie genre where most of the main characters die, and significant for the experience. Plus, you don’t ever see a game over screen. The story picks up with a newbie survivor where your last character left off...sort of like a deadly relay race.”

“A deadly relay race” is one hell of an accurate way to describe ZombiU. You’ll spend six hours with one character, make one false step on a platform, fall to your death, and start back at the safe house. Your "progress" is saved, but you don't spawn nearby. If you're lucky, maybe you were coming back from a successful mission, but chances are that area is infested with the undead, and the prospect of trudging back there, no matter what treasures were in your pack, aren’t worth it. These are the most infuriating moments of ZombiU, and also what makes it work.

Having players performing ambitious corpse runs upon greeting death came up early in the development process, the team told me, and quickly became a central pillar the rest of the game

All of these concepts mold a game I suspect many people might not finish. It would be no great surprise to me if someone bought ZombiU on launch day, and quickly shut it off. The developers aren’t losing sleep over this idea.

“The idea of players not finishing the game is not upsetting to us,” said Shrager. “The idea of players not being scared witless and not having a memorable experience does. “

One of ZombiU’s most memorable moments (this will be a mild spoiler!) comes during an extended sequence investigating a nursery. Nothing good happens during nursery sections in horror games, movies, or novels. Hell, hospitals in real-life are creepy enough, and it’s only made worse by someone dripping blood from the ceiling and sending the walking dead after you. What’s amazing about ZombiU’s nursery is how little actually happens. There is one jump scare from a closet, and otherwise...nothing. it’s quiet tension until a nail biting battle with one of the game’s few boss characters, a zombie nurse with the ability to zap around the environment. When you eventually take her down, you’re asked to use the in-game tablet to examine the zombie. You’ve never been asked to do this before, and so you don’t even really think about the request that much. As the tablet nears the zombie’s face, you look down at your real-life GamePad and BOOM! The zombie emerges, and utterly paralyzes the player.

“After that fight is over, the player is relaxed, relieved that he got rid of that ‘monster’ after a stressful fight,” said Shragrer. “At that particular moment, the player is definitely ‘off guard.’ It’s the perfect moment for a jump scare that takes you by surprise when you least expect it.”

No Caption Provided

Yeah, well, you got me.

Messing with players isn’t limited to scripted events, either. ZombiU was built with certain dynamic elements the development staff can tweak on-the-fly and without issuing a patch. Not long after the game was out, Ubisoft Montpellier started taunting the community for not having finished the game’s vaunted Survival mode, in which you’re only given one survivor to finish the whole game. The tauntings came in the form of in-game text that prodded players.

“Some players have spent more than 100 hours in the game!” said Shrager. “That surprised us. Some others are still trying to beat the survivor mode after 50 tries! That’s dedication. It’s been amazingly fun and rewarding for the dev team to watch players get the crap scared out of them in all the viral walkthrough videos--I think they hate us and love us with equal measure for making them feel so vulnerable.”

For the moment, Ubisoft isn’t talking about any downloadable content for ZombiU, and it wouldn’t surprise me if we never saw any. The developers do have the ability to spawn zombie hordes, craft new events, and deploy new challenges, though, and it sounds like that may be coming.

“I can’t talk about new content but I can say we will continue messing around with players,” said Brunier. “We’re having quite a bit of fun doing it!”

Patrick Klepek on Google+

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Krystal_Sackful

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Edited By Krystal_Sackful

This looks interesting. But I'm not sure how this is supposed to be like Dark Souls.

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TheSouthernDandy

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@GrantHeaslip said:

@TheSouthernDandy said:

99% percent of the people reading this are well aware this is Patricks opinion and he's not saying it is objectively one of the best experiences of the year. I guess you're the 1% who needs it laid out in writing for him.

We do, but I doubt anywhere close to a majority of the readers of this article know that.

No, actually, i'm quite certain the vast majority of Giant Bombs community is well aware that this is Patricks opinion. It takes a small amount of common sense, about the same amount it takes to know that sticking your finger in your eye is probably a bad idea.

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jazin

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Edited By jazin

Will be getting this with a Wiiu as soon as my tax return comes in. Great article @patrickklepeck

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wrighteous86

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@TheSouthernDandy said:

@GrantHeaslip said:

@patrickklepek

@GrantHeaslip said:

@Scotto said:

@Mystyr_E said:

I get he likes the game but one of THE best experiences last year? No, and it seemed like it was included on the GOTY list because everyone had to have their game on the list (Jeff's Syndicate e.g) then it being legitimately a good game.

I personally really liked Syndicate, but was utterly mystified at a) how little resistance it faced from the rest of them, and b) how high it ended up on the list, as a result. It was a short game with an above-average campaign, a cool setting, and great co-op - nothing more.

Yet Vinny had to fight tooth and nail to scrape Sleepy Dawgz in at the bottom of the top ten.

Yeah, this is another example of Patrick stating his opinion as fact. Yes, I know Metacritic has its issues, but about 550 games (minus multiform duplicates) scored better than ZombiU last year (it’s sitting at 77). Other games within 1-2 points include The Darkness II, Shank 2, Soulcalibur V, Nintendo Land, New Super Mario Bros. 2, Skylanders Giants, Transformers: Fall of Cybertron and Twisted “Dog Shit” Metal.

If Patrick wants to say it was one of his best experiences of the year, that’s great, but calling a game sitting at 77 “one of 2012's best experiences” betrays a weird lack of distinction between personal opinion and critical consensus.

It was on our group top ten list, end of story.

"One of 2012's best experiences" doesn't mean the same thing as "one of our favourite experiences." There's an implied consensus-driven definitiveness to that phrase that doesn't match the reality of how ZombiU was received. Maybe you meant something different, but you didn't properly express it, especially in the context of the way you tend to express your opinions.

99% percent of the people reading this are well aware this is Patricks opinion and he's not saying it is objectively one of the best experiences of the year. I guess you're the 1% who needs it laid out in writing for him.

This. Jesus, you people are really reaching now. You don't like him. We get it. You don't have to try to wring out a justification for it in every single thing he produces.

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TheSouthernDandy

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@GrantHeaslip said:

@patrickklepek

@GrantHeaslip said:

@Scotto said:

@Mystyr_E said:

I get he likes the game but one of THE best experiences last year? No, and it seemed like it was included on the GOTY list because everyone had to have their game on the list (Jeff's Syndicate e.g) then it being legitimately a good game.

I personally really liked Syndicate, but was utterly mystified at a) how little resistance it faced from the rest of them, and b) how high it ended up on the list, as a result. It was a short game with an above-average campaign, a cool setting, and great co-op - nothing more.

Yet Vinny had to fight tooth and nail to scrape Sleepy Dawgz in at the bottom of the top ten.

Yeah, this is another example of Patrick stating his opinion as fact. Yes, I know Metacritic has its issues, but about 550 games (minus multiform duplicates) scored better than ZombiU last year (it’s sitting at 77). Other games within 1-2 points include The Darkness II, Shank 2, Soulcalibur V, Nintendo Land, New Super Mario Bros. 2, Skylanders Giants, Transformers: Fall of Cybertron and Twisted “Dog Shit” Metal.

If Patrick wants to say it was one of his best experiences of the year, that’s great, but calling a game sitting at 77 “one of 2012's best experiences” betrays a weird lack of distinction between personal opinion and critical consensus.

It was on our group top ten list, end of story.

"One of 2012's best experiences" doesn't mean the same thing as "one of our favourite experiences." There's an implied consensus-driven definitiveness to that phrase that doesn't match the reality of how ZombiU was received. Maybe you meant something different, but you didn't properly express it, especially in the context of the way you tend to express your opinions.

99% percent of the people reading this are well aware this is Patricks opinion and he's not saying it is objectively one of the best experiences of the year. I guess you're the 1% who needs it laid out in writing for him.

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patrickklepek

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Edited By patrickklepek

@GrantHeaslip said:

@patrickklepek

@GrantHeaslip said:

@Scotto said:

@Mystyr_E said:

I get he likes the game but one of THE best experiences last year? No, and it seemed like it was included on the GOTY list because everyone had to have their game on the list (Jeff's Syndicate e.g) then it being legitimately a good game.

I personally really liked Syndicate, but was utterly mystified at a) how little resistance it faced from the rest of them, and b) how high it ended up on the list, as a result. It was a short game with an above-average campaign, a cool setting, and great co-op - nothing more.

Yet Vinny had to fight tooth and nail to scrape Sleepy Dawgz in at the bottom of the top ten.

Yeah, this is another example of Patrick stating his opinion as fact. Yes, I know Metacritic has its issues, but about 550 games (minus multiform duplicates) scored better than ZombiU last year (it’s sitting at 77). Other games within 1-2 points include The Darkness II, Shank 2, Soulcalibur V, Nintendo Land, New Super Mario Bros. 2, Skylanders Giants, Transformers: Fall of Cybertron and Twisted “Dog Shit” Metal.

If Patrick wants to say it was one of his best experiences of the year, that’s great, but calling a game sitting at 77 “one of 2012's best experiences” betrays a weird lack of distinction between personal opinion and critical consensus.

It was on our group top ten list, end of story.

"One of 2012's best experiences" doesn't mean the same thing as "one of our favourite experiences." There's an implied consensus-driven definitiveness to that phrase that doesn't match the reality of how ZombiU was received. Maybe you meant something different, but you didn't properly express it, especially in the context of the way you tend to express your opinions.

As an opinion-based website, it should be a given that we aren't going to put "in our opinion" in front of everything.

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mrpandaman

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Edited By mrpandaman

@GrantHeaslip said:

@patrickklepek

@GrantHeaslip said:

@Scotto said:

@Mystyr_E said:

I get he likes the game but one of THE best experiences last year? No, and it seemed like it was included on the GOTY list because everyone had to have their game on the list (Jeff's Syndicate e.g) then it being legitimately a good game.

I personally really liked Syndicate, but was utterly mystified at a) how little resistance it faced from the rest of them, and b) how high it ended up on the list, as a result. It was a short game with an above-average campaign, a cool setting, and great co-op - nothing more.

Yet Vinny had to fight tooth and nail to scrape Sleepy Dawgz in at the bottom of the top ten.

Yeah, this is another example of Patrick stating his opinion as fact. Yes, I know Metacritic has its issues, but about 550 games (minus multiform duplicates) scored better than ZombiU last year (it’s sitting at 77). Other games within 1-2 points include The Darkness II, Shank 2, Soulcalibur V, Nintendo Land, New Super Mario Bros. 2, Skylanders Giants, Transformers: Fall of Cybertron and Twisted “Dog Shit” Metal.

If Patrick wants to say it was one of his best experiences of the year, that’s great, but calling a game sitting at 77 “one of 2012's best experiences” betrays a weird lack of distinction between personal opinion and critical consensus.

It was on our group top ten list, end of story.

"One of 2012's best experiences" doesn't mean the same thing as "one of our favourite experiences." There's an implied consensus-driven definitiveness to that phrase that doesn't match the reality of how ZombiU was received. Maybe you meant something different, but you didn't properly express it, especially in the context of the way you tend to express your opinions.

You heard the GOTY podcast right? No one else contested it, just like no one contested Jeff with Syndicate, therefore the group deemed it to be in their top 10.

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ripelivejam

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@CarlosTheDwarf said:

@PimblyCharles said:

@CarlosTheDwarf said:

"it was one of 2012's best experiences."

Are. You. High?

God Patrick sucks...

Are you high? This article was a great read and very descriptive with lots of comments from the developers. Did you watch the quick look or play the game? It's actually pretty good and is as close as you'll get to a realistic zombie experience. The way the WiiU Pad is used is not only cool but works well mechanically with whats on the TV, & helps you survive making it a tool. I agree with Patrick that it was a great experience in 2012 and certainly unexpected

His "most memorable moment" is a stupid jump-scare gimmick use of a stupid gimmick controller that will work exactly once during the life of the console.

He sucks.

here's an idea. go to the top of the page and click on the GiantBomb article. Click on any other article that doesn't have Patrick in it. keep your non-constructive thoughts to yourself.

plenty sure you haven't even touched a wiiu, too.

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Quarters

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Glad he enjoyed it, but I don't know what he sees in it. Granted, I haven't played it myself, but everything I've seen looks incredibly subpar. Clunky, one melee weapon for the whole friggin' game, each zombie taking a ton of hits to kill(specifically four for the most part), a medicore looking story, but a couple of neat gimmicks. Maybe I'd feel different if I played it(which won't happen, due to me having NO interest in a WiiU), but that being said, I just think it looks blah.

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@CarlosTheDwarf said:

@PimblyCharles said:

@CarlosTheDwarf said:

"it was one of 2012's best experiences."

Are. You. High?

God Patrick sucks...

Are you high? This article was a great read and very descriptive with lots of comments from the developers. Did you watch the quick look or play the game? It's actually pretty good and is as close as you'll get to a realistic zombie experience. The way the WiiU Pad is used is not only cool but works well mechanically with whats on the TV, & helps you survive making it a tool. I agree with Patrick that it was a great experience in 2012 and certainly unexpected

His "most memorable moment" is a stupid jump-scare gimmick use of a stupid gimmick controller that will work exactly once during the life of the console.

He sucks.

Really? That's your argument? God damn, just say Patrick sucks and be done with it. The moment when people try to justify why Patrick sucks is when it just gets embarrassing.

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Blind_Evil

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Edited By Blind_Evil

I can't stand the name of this article.

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ripelivejam

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@GrantHeaslip said:

@Scotto said:

@Mystyr_E said:

I get he likes the game but one of THE best experiences last year? No, and it seemed like it was included on the GOTY list because everyone had to have their game on the list (Jeff's Syndicate e.g) then it being legitimately a good game.

I personally really liked Syndicate, but was utterly mystified at a) how little resistance it faced from the rest of them, and b) how high it ended up on the list, as a result. It was a short game with an above-average campaign, a cool setting, and great co-op - nothing more.

Yet Vinny had to fight tooth and nail to scrape Sleepy Dawgz in at the bottom of the top ten.

Yeah, this is another example of Patrick stating his opinion as fact. Yes, I know Metacritic has its issues, but about 550 games (minus multiform duplicates) scored better than ZombiU last year (it’s sitting at 77). Other games within 1-2 points include The Darkness II, Shank 2, Soulcalibur V, Nintendo Land, New Super Mario Bros. 2, Skylanders Giants, Transformers: Fall of Cybertron and Twisted “Dog Shit” Metal.

If Patrick wants to say it was one of his best experiences of the year, that’s great, but calling a game sitting at 77 “one of 2012's best experiences” betrays a weird lack of distinction between personal opinion and critical consensus.

HE'S calling it one of 2012's best experiences. he seems to be able to show distinction for his own opinion very well. and he didn't like Twisted Metal, so again that's his opinion. he doesn't need to state "in my opinion" whenever he says his opinion you know; it's pretty obvious when someone is expressing their own views. and isn't redundancy the sign of a BAD writer, patrick haters?

i'm a little in disagreement that it got onto the site GOTY, even more so with Syndicate, but i say that with the caveat that i haven't played either game. so who knows, maybe they're both really bright diamonds in the rough.

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CarlosTheDwarf

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Edited By CarlosTheDwarf

@PimblyCharles said:

@CarlosTheDwarf said:

"it was one of 2012's best experiences."

Are. You. High?

God Patrick sucks...

Are you high? This article was a great read and very descriptive with lots of comments from the developers. Did you watch the quick look or play the game? It's actually pretty good and is as close as you'll get to a realistic zombie experience. The way the WiiU Pad is used is not only cool but works well mechanically with whats on the TV, & helps you survive making it a tool. I agree with Patrick that it was a great experience in 2012 and certainly unexpected

His "most memorable moment" is a stupid jump-scare gimmick use of a stupid gimmick controller that will work exactly once during the life of the console.

He sucks.

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patrickklepek

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Edited By patrickklepek

@GrantHeaslip said:

@Scotto said:

@Mystyr_E said:

I get he likes the game but one of THE best experiences last year? No, and it seemed like it was included on the GOTY list because everyone had to have their game on the list (Jeff's Syndicate e.g) then it being legitimately a good game.

I personally really liked Syndicate, but was utterly mystified at a) how little resistance it faced from the rest of them, and b) how high it ended up on the list, as a result. It was a short game with an above-average campaign, a cool setting, and great co-op - nothing more.

Yet Vinny had to fight tooth and nail to scrape Sleepy Dawgz in at the bottom of the top ten.

Yeah, this is another example of Patrick stating his opinion as fact. Yes, I know Metacritic has its issues, but about 550 games (minus multiform duplicates) scored better than ZombiU last year (it’s sitting at 77). Other games within 1-2 points include The Darkness II, Shank 2, Soulcalibur V, Nintendo Land, New Super Mario Bros. 2, Skylanders Giants, Transformers: Fall of Cybertron and Twisted “Dog Shit” Metal.

If Patrick wants to say it was one of his best experiences of the year, that’s great, but calling a game sitting at 77 “one of 2012's best experiences” betrays a weird lack of distinction between personal opinion and critical consensus.

It was on our group top ten list, end of story.

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Animasta

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@CarlosTheDwarf said:

"it was one of 2012's best experiences."

Are. You. High?

God Patrick sucks...

oh no he has different opinions about games than me fuck that guy

(I think Jeff has the worst tastes in games but you don't see me whining when he put syndicate at 3)

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ripelivejam

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Edited By ripelivejam

sounds about as equally divisive as Dark Souls, maybe a tad more inventive with the touchscreen gameplay but not quite as deep (considering Dark Souls can be a 100+ hour game?). count me in as one of the people really curious about it and wanting to try it but unwilling (atm) to plop down $300+ for a new console.

also i really should get back to dark souls (got frustrated a little w/ gaping dragon. i know, i know...)

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PimblyCharles

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Edited By PimblyCharles

@CarlosTheDwarf said:

"it was one of 2012's best experiences."

Are. You. High?

God Patrick sucks...

Are you high? This article was a great read and very descriptive with lots of comments from the developers. Did you watch the quick look or play the game? It's actually pretty good and is as close as you'll get to a realistic zombie experience. The way the WiiU Pad is used is not only cool but works well mechanically with whats on the TV, & helps you survive making it a tool. I agree with Patrick that it was a great experience in 2012 and certainly unexpected

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CarlosTheDwarf

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Edited By CarlosTheDwarf

"it was one of 2012's best experiences."

Are. You. High?

God Patrick sucks...

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Carlos1408

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Edited By Carlos1408

@sub_o said:

Next stop, Dark Souls.

Do it Patrick! Great article btw, I'm definitely interested in the game. I can't, however, really justify buying a whole new console for one game, especially when I don't know if any other games of interest to me will be coming out. Although a new Metroid game could get me over the fence. :D

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cornbredx

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Edited By cornbredx

Great article. The game sounds like a ton of fun. I may play it someday, but I currently have no plans to get a Wii U. 
 
It does sound like a selling point for the system, though, and like it utilizes all that the WiiU has to offer fairly well. I just really dont want to buy another console. I plan on staying out of consoles this gen. Well at least for several years. If I do get a console, I'm going to limit myself to just one this time. Wont be for a couple years though. 
 
Anyway, I really enjoyed reading this. I hope the game does well.

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spraynardtatum

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Edited By spraynardtatum

@GrantHeaslip said:

@Vinchenzo said:

Patrick is hopeless. We can only pray he leaves the company soon, so he can be replaced by someone competent.

Dude, come on, at least give constructive feedback. Just calling someone “hopeless” isn’t going to change anything.

Right on dude.

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Porkellain

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Edited By Porkellain

@killacam said:

I read Patrick articles for the comments.

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bushpusherr

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Edited By bushpusherr

You know what's just as annoying as hyperbolic, all-out Patrick hate? Everyone who feels the need to focus all of our attention on it before it's even appeared in the thread. Both extreme sides of this make every single article Patrick writes about him, instead of what he's writing about. Give it a fucking rest already.

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Hunter5024

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Edited By Hunter5024

"It's unbelievably good."

"I don't believe you."

I'm still kind of at that point.

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offsprnvid24

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Edited By offsprnvid24

I think because of games like call of duty that funnel you along and hold your hand almost playing the game for you. Gammers have become whinny brats that turn off a game that's challenging and requires a bit of thought and skill to get through. Grow a pair and play a game where you have to actually try!

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smcn

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Edited By smcn

@Vinchenzo: Your bravery brings a tear to my eye.

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buft

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Edited By buft

that Zombi game reminds me of Aliens for the Amstrad CPC464, same basic premise but with aliens and vasquez,bishop, hicks and hudson, gotta make your way round a giant maze and kill the queen, i was so young when i played it it seemed almost insurmountable.

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jakob187

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Edited By jakob187

ZombiU is, right now, the only reason I would want to buy a Wii U.

Once Bayonetta 2 and Rayman Legends come out, I'm sure that I'll end up picking one up, maybe around holiday season. I need there to be some hardware revisions or something, as I got a launch Wii and the fan died on it about a year later.

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Fire_Of_The_Wind

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Edited By Fire_Of_The_Wind

The real Dark Souls starts here!

Great article, I haven't played the game, but it is definitely on my list of games to get with a WiiU, whenever I actually get one.

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Vinchenzo

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Edited By Vinchenzo

Patrick is hopeless. We can only pray he leaves the company soon, so he can be replaced by someone competent.

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Robopengy

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Edited By Robopengy

ZombiU seems to be really polarizing! I thought it looked cool from the QL but the closest I've come playing it is watching my chums suck at it :P

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SathingtonWaltz

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Edited By SathingtonWaltz

ZombiU seems to be one of those love it or hate it games. I personally think it's fantastic, and I hope this gets fleshed out and improved with some sequels.

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hoodiepost

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Edited By hoodiepost

...makes me want a WiiU... but i really don't want one! damnit.

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Young_Scott

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Edited By Young_Scott

@AlKusanagi said:

I could have sworn that other than GB, this game was widely reviewed poorly.

The European press seemed far more pleased/interested with the final game, with Eurogamer giving it a really positive review.

Most of my online friends who have reacted positively to ZombiU seem to be rogue-like or classic Resident Evil enthusiasts looking for an old-school kick. I haven't played the game, but I think I'll try and find a cheap copy eventually when I pick up a Wii U. :)

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IzunaDrop

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Edited By IzunaDrop

Scoops emerges.

You know, if the WiiU has as good a run as the Dreamcast, hardware-wise, the software library will eventually have enough of these gems to make the purchase worth it.

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Scotto

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Edited By Scotto

@Mystyr_E said:

I get he likes the game but one of THE best experiences last year? No, and it seemed like it was included on the GOTY list because everyone had to have their game on the list (Jeff's Syndicate e.g) then it being legitimately a good game.

I personally really liked Syndicate, but was utterly mystified at a) how little resistance it faced from the rest of them, and b) how high it ended up on the list, as a result. It was a short game with an above-average campaign, a cool setting, and great co-op - nothing more.

Yet Vinny had to fight tooth and nail to scrape Sleepy Dawgz in at the bottom of the top ten.

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sub_o

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Edited By sub_o

Next stop, Dark Souls.

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Nictel

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Edited By Nictel

Interesting, definitely unexpected.

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deactivated-594be97fd5af7

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I did want to like this game but I just couldn't get on with it. I had way too many instances of shooting a zombie dead centred in my crosshair and it missing, then getting chomped.

Also whoever thought that the "hold out against the waves coming for your safehouse" bits would be fun needs a stern talking to :/

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Scotto

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Edited By Scotto

The title of this article has virtually nothing to do with it's contents - or even the article's deck, for that matter. And the justification for saying it "should have been terrible" is supremely weak - an unrelated franchise's fifth installment being a bit of a letdown (but still getting a 4/5 from a website called giantbomb.com), a nebulous claim of Ubisoft Nintendo console launch games being shit with no examples, and pointing to the game's silly name, despite lots of good games having silly names. It also ignored the media buzz that had been surrounding the game for months - mostly positive.

I personally think ZombiU looks boring as hell, but this kind of sensationalism isn't really necessary. Though I won't go so far as to say I think Patrick did it to attract hits. Such cynicism is unwarranted.

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Darji

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Edited By Darji

@KlUMZeE said:

@RageKage14 said:

The title of this article should be "The Game That is Terrible"

Agreed, one melee weapon for the whole game? This game is not good, and I can't understand what Patrick likes about it so much.

Maybe he is just fighting for the weaker Nintendo and wants equality in the GOTY rankings.

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Mystyr_E

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Edited By Mystyr_E

I get he likes the game but one of THE best experiences last year? No, and it seemed like it was included on the GOTY list because everyone had to have their game on the list (Jeff's Syndicate e.g) then it being legitimately a good game.

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sonicrift

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Edited By sonicrift

I got this game for Christmas, and only popped it in last night. I wanted it because Patrick was raving about it. The quicklook made it look fun. I got to that horde part Patrick barely survived and died 7 times. I was ready to smash my gamepad. I hate this game. I fucking hate it. It wasn't made for me. I can see why the reviews were so polarizing. I feel so guilty that I asked for this for Christmas.

Still love ya, Scoops!

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OleMarthin

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Edited By OleMarthin

judging a game before it is finished and done is just plain stupid. i always thought this game looked like the one cool game coming to the wii u on launch day.

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Chibithor

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Edited By Chibithor

@Soapy86: I think it's just unfairly associated with unresponsive/sluggish/slow controls. Snappy controls feel good, so people assume it's bad if it's not like that. Plus I think generally speaking it's harder to do right, so people have more bad experiences with that stuff.

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darkvare

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Edited By darkvare

@KlUMZeE: "the game that sould have been terrible and suprise it was"