Something went wrong. Try again later

Giant Bomb News

168 Comments

The Guns of Navarro: Reality Bites

Alex sifts through the rubble of Aliens: Colonial Marines' disastrous launch to try and piece together just what the hell happened.

"Where did Gearbox go wrong?"

Aliens: Colonial Marines was, at least in theory, supposed to look something like this.
Aliens: Colonial Marines was, at least in theory, supposed to look something like this.

This has been the prevailing question of the week. As many undoubtedly already are aware, Aliens: Colonial Marines, Gearbox's long-delayed homage to all things Alien, released this week to reviews that largely ranged from tepid to outright savagery, including one from yours truly. The occasional baffling outlier not withstanding, people hated Aliens: Colonial Marines, and they did so with good reason.

Despite having purportedly been in at least pre-production stages all the way back in 2006, Colonial Marines is a staggering mess of a game. In rare moments, you can see a glimmer of a good Aliens game, one built on tension, dread, and the overwhelming sense of impending doom every character in the film series has felt since 1979. But those moments are fleeting, too often caked in dingy visuals, broken artificial intelligence, and plotting that recalls some of the dumbest Alien fan fiction one might find when stumbling into a particularly dark and nerdy corner of the Internet. It's the worst, and when games this big are this bad, the immediate reaction is to try to understand how and why this came to be.

Answers, interestingly enough, have seemingly come fast and furious since the game's launch. Granted, much of the talking has been done via anonymity. The juiciest tidbits came by way of this reddit posting from an alleged Gearbox employee. His story was a fascinating one, telling of numerous starts and stops, content dumps, as well as wholesale outsourcing of the game's abysmal single-player campaign to Houston developer TimeGate Studios. His claims echo those of another alleged former Gearbox staffer, dug up by noted video game internet sleuth Superannuation. That poster offered up back in late 2012 a warning regarding the game's development that proved prophetic.

A TimeGate employee (again, anonymously) did reply to that first reddit posting claiming that all of the game's oversight snafus were expressly under the purview of Gearbox. Thus far, however, that's the closest we've come to a proper refutation of the current rumors. Sega as an entity has yet to respond to any of this, though one Sega producer did deny the notion that any major chunks of the game had been outsourced. As for Gearbox, its only acknowledgment of any of this came from studio head Randy Pitchford. He told IGN shortly before release that TimeGate's contribution amounted to maybe 25% of the total game, while also citing other outside collaborators like Demiurge, who worked on the game's network code and is (or had been) reportedly working on the Wii U version. I suppose you could also count Pitchford's recent tweeting regarding people's assertions that Gearbox may have willfully deceived people when making promises it couldn't, or wouldn't, keep.

While no side of the story is likely to be completely accurate, the combination of statements from all sides paints at least a somewhat clear picture of a game badly mishandled. It shows a game announced too early, started and stopped too often, and finished too late. Unfortunately, it also paints a rather ugly picture of Gearbox itself, a studio that definitely spent a lot of time talking up the love and reverence it had for the source material, and allegedly a considerable amount more time putting the project off in favor of others.

In the time since Aliens: Colonial Marines was announced, Gearbox has released two games in the very successful Borderlands franchise, as well as the misguided rescue project that was Duke Nukem Forever. In between all of that, varying numbers of Gearbox staffers and other outsourcing studios were presumably plugging away at inconsistent intervals on Aliens, a game that had been talked up at no less than four E3s, several PAXes, and god only knows how many other various press events. For a game that seemed to be a long way off from completion, it sure did spend a lot of time promoting it.

Instead, we got something that looked like this...
Instead, we got something that looked like this...

I sat in on at least four separate Aliens demos over the years. In no less than three of them, I watched as Pitchford introduced us to what was supposed to be his team's game by explaining in bountiful detail about how much he, and those around him at Gearbox, loved Aliens. To hear him tell it, it was akin to a childhood dream being realized when the project became his. He giddily told of the time he was able to meet with Ridley Scott in his office, and Ridley did him the pleasure of showing him his many saved concept art sketches from the original film. The first time I heard that story, I was enraptured. The second time, still interested. By the third, I was starting to wonder if that meeting had been the only truly fruitful moment of that game's development.

I say that because each time I watched Aliens being demoed, I saw the same basic chunks of footage. Early scenes in the game set aboard the Sulaco and another colonial marine ship were played out in front of me with only small variances each time. Sure, they were different level sections, but the key jumps, scares, and moments of cinematic drama were all pretty much the same thing. It all looked very polished; maybe too polished, really.

This seems to be the biggest sticking point people have with Aliens. Namely, the notion that what Gearbox demoed over the years didn't come close to lining up with the finished product. Scenes that moved with a smooth efficiency in the demos were haggard messes in reality, filled with glitchy enemies and visuals that looked like they hadn't been updated since the game's initial development cycle. Any number of YouTube videos have documented this with ample bluntness, though on some level, I can't help but wonder if we should even be surprised by this.

After all, it's not as if unrealistic tech demonstrations haven't become the de rigeur method of early promotion during this generation. I don't imagine I need to take you all back to 2005, when Sony unveiled the PlayStation 3, and along with it, the now infamous Killzone 2 tech demo that proved, well, perhaps somewhat dubious in comparison with the product that made it to shelves. For a more recent example, one need only look to BioShock Infinite. That demo that took every E3 award in 2011 was a masterwork of pacing, action, and tension, a sequence of events so seemingly effortless in its flow, that of course it proved to be anything but. As numerous previewers have noted since actually sitting down to play the BioShock Infinite demo late last year--and I will do in my own write-up of the game later this week--that sequence no longer quite resembles itself in the final game. The action is more mechanical, not as pristinely paced as we saw when it was shown to us just a year and a half prior. In its place was a segment of gameplay that was still breathtaking and exciting, but in a way that felt much more traditional to the mechanics of gameplay we generally know and understand, versus something overtly revolutionary.

In this regard, BioShock is perhaps the best case scenario for such marketing tactics, and Aliens is perhaps the worst. BioShock at least still looked tremendously good, and still played like a game that had been the sole focus of its developers for quite some time. Aliens, on the other hand, played like cast-off licensed junk, the worst kind of cynical cash-in that Randy Pitchford had spent years swearing up and down he'd been actively working to avoid when making his stamp on the Aliens franchise. In effect, Gearbox made literally the opposite game that it had intended to. I don't know if I can recall many instances of that happening in the 25 years or so that I have been playing and following video games.

Someone, I expect, will write a very fascinating long-form feature about Aliens' protracted and tragic development history. This will, of course, be years from now, long past the sting of the biting criticism and social media mockery of this week, and whatever worst-of lists Colonial Marines is sure to make come this holiday season. It will come when Gearbox has gone comfortably past the point of having to worry about Aliens and those who despised it. And that time will come. After all, Borderlands continues to be a major cash cow for the studio, and should spawn many more sequels over the course of the next generation. Plus, it's not as though the team is devoid of talent. Its Brothers in Arms series has, when active, been generally praised by the media and players alike, and while Duke Nukem makes for a particularly ugly blemish on its record, Gearbox can at least pretend it just finished someone else's mess, as opposed to making one themselves.

This blemish is solely the property of Gearbox and its direct collaborators. Aliens' disastrous launch and subsequent response is directly the result of the words said and the images shown by Gearbox, which proved to be anything but accurate. The game industry has a short memory for average failures, but the big ones? The ones that really resonate? They never go away. They cling to your name and your brand in a way that might not always be totally fair or appropriate, but nonetheless tends to smother out whatever else it is you might be looking to promote. Randy Pitchford is going to get a lot of Aliens questions over the next year or so, and rightfully so. How he handles those questions, and frankly how he and his team choose to promote their products from here on out will go a long way toward determining how people view them in the long-run. People are going to scrutinize every demo Gearbox delivers, every trailer it chooses to put out, every statement made about their future games looking for discrepancies, embellishments, or outright bullshit. Put out a bunch of great games, and people will generally take you at your word. Make a bunch of big promises and fail to deliver on them? It only takes one of those situations for your credibility to fly right out the window.

I'm still a fan of Gearbox and what it does, and I still look forward to whatever it has cooked up next. I guess all I'm saying is that now, whatever that turns out to be, I'll be a bit more careful when considering the things it tells me about it. No matter how cool what it shows next may be, Aliens will be sitting there in the back of my mind, reminding me that this studio is just as capable of dropping the ball as any other.

--A

Alex Navarro on Google+

168 Comments

Avatar image for squidraid
squidraid

139

Forum Posts

7

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Oh, Gearbox. You make me so sad.

Avatar image for icf_19xx
ICF_19XX

636

Forum Posts

29

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

@paindamnation said:

@freedomtown said:

Did you really think this game needed another negative article written about it? Geez, someone didn't pay off the media enough with this one.

Did we really need another comment about it? Probably not.

Freedomtown is right though. Alex isn't saying anything new nor has he dug up any info on what the hell happened to the game. It's just whinging for the sake of whinging.

I like Alex and I like this feature, but this article doesn't do anything but state the obvious.

What's whinging and who's doing it?

Avatar image for king9999
King9999

663

Forum Posts

7

Wiki Points

0

Followers

Reviews: 41

User Lists: 0

Edited By King9999

I hope Gearbox learned their lesson here. Any game developer could learn from this experience by:

1. Not outsourcing their work

2. Not taking on more than one project at a time.

That last point is especially important. Speaking from experience, making a game takes a lot of work. The bigger the scope, the more time is needed to complete it. Some developers can't even manage one game properly, so working on two seems like suicide. Gearbox spread themselves thin, and as a result they hurt their relationship with Sega. It won't be surprising if Sega ends up suing them; they were good enough to give Gearbox extensions and everything, but it seems that was all for nothing.

Silicon Knights went through a similar problem with X-Men Destiny. I don't normally condone reading anything at Kotaku, but that one article they had about it is good.

Avatar image for donpixel
DonPixel

2867

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Randy pitchford seems more fitted to be a used car sales man.

Avatar image for eminenssi
eminenssi

224

Forum Posts

4

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

@laivasse said:

Okay, this game was dishonestly marketed and due to insider stories there are serious questions to be asked about Gearbox's dev practices. I still think this whole thing of 'Randy lied to us' is a bit of a red herring. We get lied to by marketing all the time, but the difference is people tend to let the lies slide when the final product turns out to be at least average. If we make more of an effort not to get caught up in pre-release hype, then all the BS of the kind that Pitchford spouted becomes nothing more than one hand clapping.

I hear you man, I think people acting outraged by "Randy lying" is just silly, because what else would he say really? Marketing and advertising is about making noise about your product and getting people excited about it. You don't start a job interview by apologizing, no, you act confident about yourself. Just as a head of a studio should act when asked about the quality of their projects. And we can be sure that all E3 demos are polished and doctored as close to the perfection as possible, because they'll be pitted in the same expo hall against hundreds of others demos, which have gone through similar process.

That said, Gearbox messed up royally and deserve most of the shit they're getting, but the question remains to be answered what really went wrong? I'm guessing some strategical gamble was made or maybe Sega just threatened with a lawsuit if the deadline wasn't met. But I doubt Pitchford is twirling his moustache and patting himself in the back for a job well done, like people who bought into the hype and got disappointed make it sound.

All in all I think the whole case serves as a good reminder to everyone to read the reviews before buying, and not supporting the frustrating pre-order trend.

Avatar image for christoffer
Christoffer

2409

Forum Posts

58

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Christoffer

I would love to see a follow up on the sales numbers of this game. It might have tarnished Gearbox's name but I'm afraid it could be a financial success nonetheless. At least I think they made their money back.

Avatar image for reisz
reisz

1626

Forum Posts

1095

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

I think my favourite part of all this is the way people have turned on Randy Pitchford for being a snake oil salesman. I remember a few months ago on Quoted for Truth when Tom McShea referred to him as a blowhard that will "lie to your face for one more sale," and people jumped all over him for it. Now everyone is saying that

Because now, everyone has seen for themselves what McShea had seen then.

Avatar image for little_socrates
Little_Socrates

5847

Forum Posts

1570

Wiki Points

0

Followers

Reviews: 16

User Lists: 23

Mark me as part of the Pitchford Swindler's Club. It's not that I think he said things with definite falsehood in his heart; it's that he did nothing to repair those statements and allowed his team to glorify their couple of truly awful games until the day they released, when suddenly everybody went radio silent. The same happened with Duke, with press release after video teaser, and Pitchford saying himself that "Everyone who's a gamer has to play Duke Nukem Forever." If the man would allow garbage to slink off into the night, I could forgive him, but he's too much a salesman to be a friend.

Otherwise, I'm pretty sure I'm not buying any more Gearbox games in the future. It's not even a matter of a boycott, it's that I think they make some boring-ass and/or terrible games. I'd say "wait for reviews," but Borderlands 2 received more acclaim than the original game; forgive me for saying that does not seem to match the press's engagement in the game or my own personal feelings on it. (It's not a terrible game, I just found it boring. Not the point.) I'll probably try some used (or at friends' houses, should the used market truly disappear) but I think Gearbox just isn't for me.

I do hope that people take this moment and seriously consider what voting with your wallet really means. There are so many games you can buy; the number of people on this site who have played Ni No Kuni, Antichamber, Kentucky Route Zero, Proteus, AND Fire Emblem: Awakening are almost definitely a limited quantity. I'm not saying everyone should play all those games; I'm simply saying that you should maybe get them instead of Dead Space 3, Aliens: Colonial Marines, or DmC if those games make you angry. (For the record, I adored DmC and disagree that it's worth being angry about.)

Avatar image for wilshere
Wilshere

408

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Ya dun goofed, Randy! Memeland 3 has to be solid or Gearbox may be in trouble.

Avatar image for quarters
Quarters

2661

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Good article. This situation is especially depressing for me, due to how big of a Brothers in Arms fan I am. I absolutely adore those three games, and have been eagerly anticipating the next one. However, after all this crap, it'll be very hard for me to hear anything about the return to the series that they have been talking about. If something this mediocre is what I have to look forward to...yeesh. They're going to have to really work in order to earn back the trust of a lot of their fans. I hope they can do it.

Avatar image for deactivated-5a264ba32aa29
deactivated-5a264ba32aa29

49

Forum Posts

16

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

I actually feel bad for the guy (RP). They probably had all this great tech and failed in the home stretch for some reason or another. What are you going to do if you promise big and your project starts to crumble in the eleventh hour? Would anybody here really tell everybody that it's not going to be as good as we thought?

To be fair, they screwed themselves by telling us they could deliver. Sucks. Just a sick, embarrassing situation all around. Sadly, with all of the recent studio closings too, Gearbox isn't exactly proving they deserve our money either.

Avatar image for markwahlberg
MarkWahlberg

4713

Forum Posts

3782

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@nicholas said:

@oldirtybearon said:

@paindamnation said:

@freedomtown said:

Did you really think this game needed another negative article written about it? Geez, someone didn't pay off the media enough with this one.

Did we really need another comment about it? Probably not.

Freedomtown is right though. Alex isn't saying anything new nor has he dug up any info on what the hell happened to the game. It's just whinging for the sake of whinging.

I like Alex and I like this feature, but this article doesn't do anything but state the obvious.

What's whinging and who's doing it?

It's like planking, but you pretend you're a hinge. All the kids are doing it.

On topic, though, I'm a little surprised at the amount of coverage this game is getting. Maybe I just wasn't following it as closely as everyone else, but none of the press hype made it look like anything other than a bargain-bin, IP cash-in, and now that it's out everyone's acting like it's the end of the world. Shitty games come out all the time, marketing is weird, why was everyone so goddam excited for this?

Avatar image for jonny_anonymous
Jonny_Anonymous

3694

Forum Posts

6

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

hugely let down by this game

Avatar image for circlenine
circlenine

429

Forum Posts

553

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@frostedminiwheats: I think a big part of the difference is the cost to the consumer. If I buy a new book that ends up being shit, I'm out 2-15 dollars depending on where I buy it, or I'm out nothing if someone loans me it or I go to a library to borrow it. A bad new album would put me down 5-10 dollars or so from Amazon MP3 or Bandcamp. A bad new movie would leave me out 7-12 dollars depending on what time and where I see it.

With A:CM loads of people preordered a bad/mediocre game based on marketing hype and 9 month old demo footage, putting them out 60 dollars for the game and maybe an extra 30 if they went crazy and got the DLC season pack for it right off the bat as well.

There's a huge difference in cost between those things, and I think the main reason why people are so vocally upset about this is because they're out so much more compared to those different things.

And as for 7/10 being considered low, that probably has a lot to do with games being graded on a 1-100 point scale for so long where 70 (C) was considered an average, as opposed to how it's becoming more common for reviews to be out of 1-5 with 3 being average. Where as most movie/book/music reviews have held that the middle of the scale is average for a long time, not weighted in such a way that 70% is the baseline.

Avatar image for thevampireboy
TheVampireBoy

89

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By TheVampireBoy

A tester for ALIENS: colonial marines WII-U has spoken out on reddit before the statement was removed and his account deleted. He contradicted the gearbox statement when they said the WII-U version is the definitive version, the anonymous user said it is in fact the worst of all versions. With tedious and dull minigames and even worse AI. He was also slapped with a cease and desist order from SEGA and gearbox.

He also said, and I'm paraphrasing here so bare with me.

"The money Sega paid to Gearbox for working on Aliens: Colonial Marines was used for Borderlands 2 instead."

If this is the case, gearbox games have committed fraud. Misuse of budget for film, television or video games is quite a serious offense. I think we kind of have our answers people. But I am still confused (if the case may be) as to why SEGA are covering for the development team if gearbox half swiped money intended for one product and was used for another? What are your thoughts to this anonymous reddit user? Is there truth to his statements? (Besides the fact that the WII-U version will totally suck.)

Avatar image for sackmanjones
Sackmanjones

5596

Forum Posts

50

Wiki Points

0

Followers

Reviews: 7

User Lists: 5

Great read good sir. A shame how this game came out

Avatar image for sackmanjones
Sackmanjones

5596

Forum Posts

50

Wiki Points

0

Followers

Reviews: 7

User Lists: 5

Great read good sir. A shame how this game came out

Avatar image for humanity
Humanity

21858

Forum Posts

5738

Wiki Points

0

Followers

Reviews: 40

User Lists: 16

Edited By Humanity

After Duke Nukem Forever, you'd think Gearbox would be less excited to pickup a troubled project like A:CM. Of course the success of Sleeping Dogs is just going to encourage more studios to try saving projects that can't be salvaged.

I worked for a company where the people in charge did exactly this sort of thing. It wasn't video game development mind you but it was a lot of phone talks in the likes of: "of course we can do that, thats no problem for us we've done these things hundreds of times already, ok see you next week *phone click* ok find out if this can be done, and if not who can do it for us and how much" - it was the basic mentality to take on any project, talk it up, then run around wildly trying to figure out how were even going to accomplish the things we promised - all because it was potential money to be earned.

Avatar image for circlenine
circlenine

429

Forum Posts

553

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@thevampireboy: Would a tester, not the QA lead but just a regular tester, ever be in a position to actually know how the money from a publisher was spent?

Avatar image for hbkdx12
hbkdx12

800

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By hbkdx12

What i'm particularly confused about is all this outsourcing that Gearbox apparently uses as standard practice.

I don't consider myself "in the know" when it comes to devs and their business practices so outsourcing may not be a new or uncommon thing, but to me it seems to be the most egregiously recognizable with Gearbox.

They outsourced what appears to be vast parts of this game for years and with the development hell its gone through and it just being on the back burner in general i can understand why. But even their hallmark franchise (Borderlands) they outsource all their DLC.

I'm not trying to suggest that outsourcing part of your game is wrong but i just genuinely don't understand it and looking for clarification especially when you consider all the interviews pitchford does where he says him and the team care so much and are so passionate about the game like it's their baby

Avatar image for drakeon
Drakeon

62

Forum Posts

47

Wiki Points

0

Followers

Reviews: 0

User Lists: 21

Great read Alex. It's sad that Aliens was such a gigantic clusterfuck.

Avatar image for thevampireboy
TheVampireBoy

89

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@CircleNine: I don't know whether or not you misread what I wrote. I too have my own reservations about the statement, I too have the same thought going round my head. Whether he is Q/A or just an outside tester, how does he know of money changing hands? That I feel is a deeper question. Maybe this person has inside ties to someone within gearbox? I dunno. But I mentioned all the doubts of the solidity of his statement I have. I read it on gaming blend, I'll get you a link. Gotta read it all, but the statement is in there. 6th paragraph down I believe.

http://www.cinemablend.com/games/Aliens-Colonial-Marines-Wii-U-Version-Worst-Says-Sega-Tester-52659.html

Avatar image for reckless_x
reckless_x

477

Forum Posts

10325

Wiki Points

0

Followers

Reviews: 8

User Lists: 13

Edited By reckless_x

Astute observations, Alex!

Avatar image for deathbyyeti
deathbyyeti

790

Forum Posts

56

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

At least Gearbox made sure Borderlands 2 functioned before lying to Sega and telling them they were working on Aliens

Avatar image for coldwolven
Cold_Wolven

2583

Forum Posts

3

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Gearbox were signed on to make this game in December of 2006, a game like this that is only 4-5 hours long with a multiplayer component that is bare should have only taken that studio a year and a half to make, not 6 years. Unless you're Rockstar then you don't have an excuse to take anymore than 3 years to make a shooter and Sega should have known better since it's their money Gearbox is wasting.

Avatar image for paindamnation
Paindamnation

875

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

@nicholas said:

@oldirtybearon said:

@paindamnation said:

@freedomtown said:

Did you really think this game needed another negative article written about it? Geez, someone didn't pay off the media enough with this one.

Did we really need another comment about it? Probably not.

Freedomtown is right though. Alex isn't saying anything new nor has he dug up any info on what the hell happened to the game. It's just whinging for the sake of whinging.

I like Alex and I like this feature, but this article doesn't do anything but state the obvious.

What's whinging and who's doing it?

It's like planking, but you pretend you're a hinge. All the kids are doing it.

On topic, though, I'm a little surprised at the amount of coverage this game is getting. Maybe I just wasn't following it as closely as everyone else, but none of the press hype made it look like anything other than a bargain-bin, IP cash-in, and now that it's out everyone's acting like it's the end of the world. Shitty games come out all the time, marketing is weird, why was everyone so goddam excited for this?

This game is the equivalent of Duke Nukem, everyone waited a long time, and got nothing for their patience. Plus GearBox, who CAN make good games did nothing to further the industry along with this. And guess what? They did the same with Duke Nukem lol.

Avatar image for stryker1121
stryker1121

2178

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@jrock3x8 said:

like many things that happen when the internet gets its drawers in a twist, I fail to see the exact problem. They made a game that game reviewers think is average at best and broken at worst.

But the way it's being discussed makes it sounds like the game won't even make it past the menu stage or that your game playing device will start smoking when you put the disc in.

I don't get it.

Well-loved license in the hopper for better part of six years from a trusted games' maker helmed by a very public spokesperson. The game produced barely resembles what was promised by that spokesperson all those times over the long years of development. Media shitstorm ensues.

Avatar image for aiurflux
AiurFlux

956

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Some of you people are fucking morons. People were LIED to, that's why they're pissed off. When you call a demo actual in game footage and none of that footage ends up in the fucking game that's a lie. When you say you're a massive fan of the series and it's a dream project then pawn it off on 3 other studios that's a lie. When you pass something off as one thing when in reality it's something entirely different, as seen in the demo to retail comparison video, that's a lie. Then to call that "story", if it can be called that, canon is a fucking insult to each and every single person that worked on any of those films. Even the shitty ones.

Loading Video...

Watch that. That's what people were basing purchases off of. NONE of that shit ended up in the game. Do not for one fucking second tell anybody that spent 50-60 bucks they have no reason to be pissed off. This should be the fucking poster boy for false advertising. Because, and I'll be honest, if that was the game I got I'd be happy. But that wasn't the game I got. It wasn't even in the same galaxy much less neighborhood.

Gearbox fucking stinks and I can say with absolute certainty I won't be playing any of their games anytime soon. I wouldn't even waste bandwidth and torrent the shit they shovel. But I did learn one thing, never ever pre-order. I typically never do but my inner fanboy got the better of me.

Avatar image for levio
Levio

1953

Forum Posts

11

Wiki Points

0

Followers

Reviews: 9

User Lists: 0

Hey, at least it's not on rails!

Avatar image for brownsfantb
brownsfantb

455

Forum Posts

493

Wiki Points

0

Followers

Reviews: 2

User Lists: 30

Edited By brownsfantb

I'm surprised there were people that actually thought this game was going to be good. I've been under the impression that it was gonna be a shitshow for a while now.

Avatar image for enigma777
Enigma777

6285

Forum Posts

696

Wiki Points

0

Followers

Reviews: 0

User Lists: 8

Great article, Alex.

Avatar image for roger778
Roger778

960

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Roger778

Last month, I was visiting my brother and sister, and their families in Chico, California for a late Christmas Gathering. I was doing my best to recover from a Mucus chest cold at the time. My brother took me to the Mall so he could get me an X-Box game at Gamestop for a Christmas Present. I chose Dishonored, which I don't regret: It's a great game. We proceeded to the check-out stand, and the salesman told us they were doing pre-orders for Aliens: Colonial Marines. Tom, my brother, instantly did the order, because his young son Jason, loves the Alien movies, and he loves X-Box games.

Just seeing all these negative reviews, and how everyone is screaming bloody murder at Randy Pitchford makes me very nervous about whether Jason will truly love the game or hate it. As for me, I'm convinced this game is not good, and I don't think I'm going to buy it.

Avatar image for vitamin_dei
Vitamin_Dei

200

Forum Posts

24

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By Vitamin_Dei

Super bummed out that this isn't about Reality Bites.

I love that movie.

Avatar image for marblecmoney
marblecmoney

599

Forum Posts

113

Wiki Points

0

Followers

Reviews: 0

User Lists: 9

Nice read, Alex.

Avatar image for cooljammer00
cooljammer00

3187

Forum Posts

17

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By cooljammer00

Yeah but at least Ken Levine has openly said "The game is no longer what we showed. We had to change it." etc etc.

Avatar image for cikame
cikame

4491

Forum Posts

10

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I feel confident in saying the Brothers in Arms series, while not perfect, are the most polished games Gearbox has put out.
Borderlands, while good, has obvious short cuts, blurry textures disguised by its art style, stiff animation, basic gameplay, simple but loot driven enough to be casually addictive.
Aside from those Gearbox hasn't really made great games, the Half Life expansions were pure content and too old to count for anything now, and the Halo port was good enough despite weird 30 fps limited animations.

Gearbox has made 'good enough' games, it remains to be seen if that is good for their future.

Avatar image for draxyle
Draxyle

2021

Forum Posts

2

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By Draxyle

He also said, and I'm paraphrasing here so bare with me.

"The money Sega paid to Gearbox for working on Aliens: Colonial Marines was used for Borderlands 2 instead."

If this is the case, gearbox games have committed fraud. Misuse of budget for film, television or video games is quite a serious offense. I think we kind of have our answers people. But I am still confused (if the case may be) as to why SEGA are covering for the development team if gearbox half swiped money intended for one product and was used for another? What are your thoughts to this anonymous reddit user? Is there truth to his statements? (Besides the fact that the WII-U version will totally suck.)

It definitely sounds like the exact scenario as what happened with Silicon Knights. They agreed to make a licensed X-Men game but diverted a lot of the time and money towards building an Eternal Darkness sequel prototype (assuming what I heard was true).

Wouldn't be entirely surprised if that's accurate. They knew Borderlands 2 would be the guaranteed breadwinner over Aliens, and they clearly didn't have the time for both.

Avatar image for cooljammer00
cooljammer00

3187

Forum Posts

17

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Also, Randy Pitchford has been anything but forthcoming with any studio failures. Didn't they brag about how even though DNF was bad, it still sold well?

Gearbox is privately owned, right? So they don't have to answer to anyone?

Avatar image for benderunit22
benderunit22

1978

Forum Posts

9567

Wiki Points

0

Followers

Reviews: 6

User Lists: 1

I feel kinda bad for Sega, they were screwed over by Gearbox over Borderlands 2.

Avatar image for phished0ne
Phished0ne

2969

Forum Posts

1841

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

Edited By Phished0ne

@aiurflux said:

Some of you people are fucking morons. People were LIED to, that's why they're pissed off. When you call a demo actual in game footage and none of that footage ends up in the fucking game that's a lie. When you say you're a massive fan of the series and it's a dream project then pawn it off on 3 other studios that's a lie. When you pass something off as one thing when in reality it's something entirely different, as seen in the demo to retail comparison video, that's a lie. Then to call that "story", if it can be called that, canon is a fucking insult to each and every single person that worked on any of those films. Even the shitty ones.

Loading Video...

Watch that. That's what people were basing purchases off of. NONE of that shit ended up in the game. Do not for one fucking second tell anybody that spent 50-60 bucks they have no reason to be pissed off. This should be the fucking poster boy for false advertising. Because, and I'll be honest, if that was the game I got I'd be happy. But that wasn't the game I got. It wasn't even in the same galaxy much less neighborhood.

Gearbox fucking stinks and I can say with absolute certainty I won't be playing any of their games anytime soon. I wouldn't even waste bandwidth and torrent the shit they shovel. But I did learn one thing, never ever pre-order. I typically never do but my inner fanboy got the better of me.

To imply that gearbox "shovels shit" just because YOU got burned on a shitty product is a bit presumptive. Because YOU were the dummy that bought a game where all signs pointed to it sucking. Because YOU didnt wait for reviews. Guess what, it's Pitchford's job to talk up his games, just like its any product creator's job to talk their product up. If someone wants to sue pitchford or gearbox(be it a class action lawsuit or sega suing because they were mislead by gearbox) that is different. But to just run around the internet and slander a company that makes good product normally , just because YOU are the dummy that ate the shit?

Thats an asshole thing to do, because in the end you dont know the story behind what happened at Gearbox that made the game come out like that. I bought Street Fighter X Tekken and it was probably the worst game i played. The online was trash, no one was playing, the mechanics were broken, and the characters were out of balance. But i didnt go online and bitch about how "i got mislead by capcom" and how Ono should lose his job for misleading fans. I understand that it is their job to hype up their game. I got burned, i moved on and dealt with it. I'm not telling you that you shouldnt be pissed, im telling you you shouldnt be an asshole.

Avatar image for undeadpool
Undeadpool

8425

Forum Posts

10761

Wiki Points

0

Followers

Reviews: 20

User Lists: 18

@markwahlberg said:

@nicholas said:

@oldirtybearon said:

@paindamnation said:

@freedomtown said:

Did you really think this game needed another negative article written about it? Geez, someone didn't pay off the media enough with this one.

Did we really need another comment about it? Probably not.

Freedomtown is right though. Alex isn't saying anything new nor has he dug up any info on what the hell happened to the game. It's just whinging for the sake of whinging.

I like Alex and I like this feature, but this article doesn't do anything but state the obvious.

What's whinging and who's doing it?

It's like planking, but you pretend you're a hinge. All the kids are doing it.

On topic, though, I'm a little surprised at the amount of coverage this game is getting. Maybe I just wasn't following it as closely as everyone else, but none of the press hype made it look like anything other than a bargain-bin, IP cash-in, and now that it's out everyone's acting like it's the end of the world. Shitty games come out all the time, marketing is weird, why was everyone so goddam excited for this?

This game is the equivalent of Duke Nukem, everyone waited a long time, and got nothing for their patience. Plus GearBox, who CAN make good games did nothing to further the industry along with this. And guess what? They did the same with Duke Nukem lol.

To take it a step further: just because the game, and the result, means nothing to you, doesn't mean it means nothing to the industry, especially with this whole part about using Sega money to fund Borderlands 2. This IS a big deal and it goes further than "over-hyped game turns out to be shit."

Avatar image for phished0ne
Phished0ne

2969

Forum Posts

1841

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

@undeadpool: But in the end that is all rumors and heresay. Sega would have to take them to court to find that out. Even then it would most likely be a tough case. Especially if gearbox has good book-keepers.

Avatar image for hailinel
Hailinel

25785

Forum Posts

219681

Wiki Points

0

Followers

Reviews: 10

User Lists: 28

I feel kinda bad for Sega, they were screwed over by Gearbox over Borderlands 2.

Let's hold our horses on this. There's no proof that this is what happened. There's no doubt that development of Colonial Marines was a clusterfuck with all of the fingerpointing and hearsay, but saying that Gearbox screwed Sega just so they could produce Borderlands 2 is just making assumptions.

Avatar image for thevampireboy
TheVampireBoy

89

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@draxyle: I reckon this happens more then we care to realize. A publisher lends money to a developer and they squander the money on a game which is being published by a rival publisher (2K in this instance.). It really does paint gearbox in a bad way and future publishers may find it difficult to trust them if they make this a niche of theirs. But like I said, the picture isn't fully in front of me, so I'm counting it a speculation... Highly plausible speculation, non the less.

Avatar image for boopie
Boopie

197

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

this is absolutely VITAL games journalism thank you for exposing the true horror of this monstrosity to the public you are doing humanity a great service

Avatar image for randominternetuser
RandomInternetUser

6805

Forum Posts

769

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

It really bums be out that this game turned out so poorly. I was really looking forward to it.

Avatar image for markwahlberg
MarkWahlberg

4713

Forum Posts

3782

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

@paindamnation said:

@markwahlberg said:

It's like planking, but you pretend you're a hinge. All the kids are doing it.

On topic, though, I'm a little surprised at the amount of coverage this game is getting. Maybe I just wasn't following it as closely as everyone else, but none of the press hype made it look like anything other than a bargain-bin, IP cash-in, and now that it's out everyone's acting like it's the end of the world. Shitty games come out all the time, marketing is weird, why was everyone so goddam excited for this?

This game is the equivalent of Duke Nukem, everyone waited a long time, and got nothing for their patience. Plus GearBox, who CAN make good games did nothing to further the industry along with this. And guess what? They did the same with Duke Nukem lol.

To take it a step further: just because the game, and the result, means nothing to you, doesn't mean it means nothing to the industry, especially with this whole part about using Sega money to fund Borderlands 2. This IS a big deal and it goes further than "over-hyped game turns out to be shit."

Oh, I didn't hear about that. Dang. And I wasn't trying to say 'this means nothing to me and is thus unimportant', I was just unclear on what made this particular game so special. Shady business shenanigans I can understand though.

Avatar image for the_vein
The_Vein

329

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By The_Vein
Avatar image for tourgen
tourgen

4568

Forum Posts

645

Wiki Points

0

Followers

Reviews: 4

User Lists: 11

great article, nice to see all the info in one place