Something went wrong. Try again later

Giant Bomb News

262 Comments

This Is A Poor Excuse For A Halo: Reach Preview

Someone named Jeff doesn't like to carry a notebook.

No Caption Provided
So here's something you might not know about me. I typically don't take notes while reviewing games. The usual exceptions would be, like, if a specific line of dialogue jumps out at me and I want to make sure that I'm quoting it correctly or something like that. But I tend to go with the "if I can't remember it, chances are it doesn't necessarily make enough of an impact to be a point in the review" approach. It's served me pretty well over the years. In fact, the only times when this approach does me wrong is in cases like the one I'm currently facing.

I played Halo: Reach today. Before doing so, I signed a big ol' non-disclosure agreement, which covers things like not spoiling the story twists and not using footage of specific areas, and so on. It's nothing fancy and it comes with the territory. Some folks are quick to jump at moments like this as if it's some sort of shady dealing, but it's a standard part of doing business. When companies give you early access to their marquee releases, they want some legal backup to keep you from going hog-wild and posting video of the entire game online or something, and the agreements never encroach on a reviewer's ability to do his or her job. At least, none of the ones I've signed have been that way.

But that's beside the point. The difference with today's play session and subsequent legal agreement is that there are a couple of levels in the Halo: Reach campaign that I can freely talk about right now. Right this second, I could be typing it up instead of writing this nonsense. That is... if I could remember what those two levels entailed.

== TEASER ==It's tempting to go and find some other outlet's writeup of the two levels and skim them, if only to get a quick refresher course. But that'd be cheating! Gah, but it'd probably only take a sentence like "and then Noble Six cracks a dude in the skull on a bridge" to jog my memory. Wait... maybe I can't talk about the skull cracking or the bridge.

I guess it speaks to the different mentalities of the previewer versus the reviewer. I'm interested in taking the entire game in as a whole when I'm working on a review. Don't take this as me saying "most parts of a game aren't important" or anything like that. The individual moments are important when they're happening, but they're quickly culled down to a general feeling along with a few specific sequences to support points made in the text or accompanying video. Usually, by the time I've finished playing a game, many of my thoughts are organized well enough to begin writing almost immediately, though some games require a bit more thought for one reason or another.

Man, I should have just taken some effting notes instead of being all high and mighty, like I'm mister "bringing a notepad just slows me down." So here are a couple of things I can say about these two levels--whichever two they actually are--in Halo: Reach.

  • Spartans have cool armor.
  • I still enjoy the guns-followed-by-melee approach that has served the Halo series so well for all these years.
  • The armor abilities make for an interesting addition to the standard Halo gameplay... in these two levels, of course.
  • I should really go play those two levels again and take notes instead of being a total jackass.

As an aside, I threw up the following post on Twitter before starting on this little not-write-up:

NOTE: TAKE THE ABOVE AT FACE VALUE 
NOTE: TAKE THE ABOVE AT FACE VALUE 
That was immediately met with people trying to find hidden meaning in the message, as if this was some sly missive with loads to say about the quality of the Reach campaign. I swear, sometimes I think you guys at home are getting just as big on the misquotes and the art of the "scandalous" headline as some games writers are. Gross! Not everything has a double meaning. Sometimes my inability to parse and store level names is just my inability to parse and store level names, OK? 
 
Wait! One is the sort of... stealthy mission, and the other opens with all those Warthogs going balls out, right? Jeez, hope I'm right...
Jeff Gerstmann on Google+

262 Comments

Avatar image for twoonefive
TwoOneFive

9793

Forum Posts

203

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By TwoOneFive

GET A REAL JOB!!!!! 
 
 
 
lol  
 
im beginning to suspect the genius in jeff. its unintentional, sure, but its great. 

Avatar image for claude
Claude

16672

Forum Posts

1047

Wiki Points

0

Followers

Reviews: 2

User Lists: 18

Edited By Claude
Avatar image for pewpewlazer
pewpewlazer

60

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By pewpewlazer

So what you're saying, is the game starts off with you losing your memory? 
 
Shit I thought we were past this cliche'

Avatar image for dany
Dany

8019

Forum Posts

416

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By Dany

...yeah this article is kinda stupid and should not have been posted. If you have nothing to say then don't post this.

Avatar image for deactivated-61665c8292280
deactivated-61665c8292280

7702

Forum Posts

2136

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

@pewpewlazer said:
" So what you're saying, is the game starts off with you losing your memory?  Shit I thought we were past this cliche' "
No. It's more like Memento. Noble 6 has no short-term memory. He remembers that he's human, that he's a Spartan, but he suffered serious trauma in a past battle and constantly creates video diaries to remind himself of who he is and what he's doing: hunting a renegade Spartan responsible for the death of his team. The whole game's narrative is told backwards, end to beginning. 
 
In the game's final level, you find out that Noble 6 had killed this renegade Spartan long ago, but has never told himself this so that he may continue a sadistic, psychotic killing spree amongst his ranks. 
 
That's a pretty big spoiler. Sorry.  
 
Forget you read this. Noble 6 would. 
Avatar image for twoonefive
TwoOneFive

9793

Forum Posts

203

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By TwoOneFive
@Claude said:
" @TwoOneFive said:

" GET A REAL JOB!!!!!    lol   im beginning to suspect the genius in jeff. its unintentional, sure, but its great.  "

Wait until he calls you out. Then you'll understand. He's played this game many times.
 
Read the comments... yeah, I ate crow.
 
 http://www.giantbomb.com/profile/claude/a-big-fuck-you-to-giantbomb/30-22368/ "
i dont see why he would call me out for complimenting him
Avatar image for claude
Claude

16672

Forum Posts

1047

Wiki Points

0

Followers

Reviews: 2

User Lists: 18

Edited By Claude
@TwoOneFive said:
" @Claude said:
" @TwoOneFive said:

" GET A REAL JOB!!!!!    lol   im beginning to suspect the genius in jeff. its unintentional, sure, but its great.  "

Wait until he calls you out. Then you'll understand. He's played this game many times.
 
Read the comments... yeah, I ate crow.
 
 http://www.giantbomb.com/profile/claude/a-big-fuck-you-to-giantbomb/30-22368/ "
i dont see why he would call me out for complimenting him "
I used you for an example. Jeff don't give a shit, unless it's real. Sorry. I meant no disrespect.
Avatar image for thewesman
TheWesman

445

Forum Posts

628

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Edited By TheWesman
@DoctorOptimist said:
" @TheWesman said:
" Sounds like the Halo games are just like the Madden games to Jeff.  Nothing innovative, nothing to keep his attention.  I'm kinda right there with him. "
A sequel that doesn't innovate? That describes 95% of sequels ever made. By that logic.   Halo is not the Madden of video games (That's bulls***), that would be Dynasty Warriors. "
Hey!  First of all, Dynasty Warriors is the best example of a game that doesn't innovate because it doesn't NEED innovation.  It's fun for what it is.  Second, Madden is the Madden of video games and I never said otherwise (That's bulls***).  Third, Halo is a shooter where you jump around and shoot your friends for hours and some people find it fun.  But Jeff and I both have seen enough shooters to know that if they don't do something different or interesting (hence the use of the word "innovation"), they're not worth looking at or worse, they're boring.  
 
Personally, I hope this new one rocks.  I haven't played any since I beat Halo 3's campaign and traded it in.  Multiplayer is boring and repetitive to me.  I hear enough swearing, whiny teenagers in real life.  I don't need to watch them jumping around the screen in rainbow armor colors.
 
But if Reach does anything, it could make the series interesting again.  At least for me.
Avatar image for oobs
oobs

356

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By oobs

well being so insightful of a preview..i may just have to preorder a vanila copy of this game....if he could remember the levels i would have ordered the special edition...
Avatar image for doctoroptimist
DoctorOptimist

535

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By DoctorOptimist
@TheWesman said:
" @DoctorOptimist said:
" @TheWesman said:
" Sounds like the Halo games are just like the Madden games to Jeff.  Nothing innovative, nothing to keep his attention.  I'm kinda right there with him. "
A sequel that doesn't innovate? That describes 95% of sequels ever made. By that logic.   Halo is not the Madden of video games (That's bulls***), that would be Dynasty Warriors. "
Hey!  First of all, Dynasty Warriors is the best example of a game that doesn't innovate because it doesn't NEED innovation.  It's fun for what it is.  Second, Madden is the Madden of video games and I never said otherwise (That's bulls***).  Third, Halo is a shooter where you jump around and shoot your friends for hours and some people find it fun.  But Jeff and I both have seen enough shooters to know that if they don't do something different or interesting (hence the use of the word "innovation"), they're not worth looking at or worse, they're boring.    Personally, I hope this new one rocks.  I haven't played any since I beat Halo 3's campaign and traded it in.  Multiplayer is boring and repetitive to me.  I hear enough swearing, whiny teenagers in real life.  I don't need to watch them jumping around the screen in rainbow armor colors.  But if Reach does anything, it could make the series interesting again.  At least for me. "
Dynasty Warrior stagnants after an hour of gameplay, and the sequels have done nothing to improve or refine the formula. Halo have made plenty of changes (That were either good or bad) and has made a few refinements here and there. Not to mention that you don't need to innovate to be a great game. Many games throughout our generation didn't innovate, but they execute burrowed elements into a expertly designed and smoothly polished package. Such as Batman Arkham Asylum and Uncharted 2 for example. Halo Reach is going to make significant changes in the formula and still retain the same core Halo gameplay, Bungie wants to create the definitive last Halo title from them. 
 
Halo Reach is going to have sandbox levels and you have armor abilities that add layer of strategic depth to the combat. They're even going to have highly advanced A.I. that's far more dynamic and intelligent than any shooter in the market, and they're going to have about 40 to 60 of them on screen. They're going to have a far more customizable options in Forge, plus Fire Fight 2.0. will have more customizations options than ever and it's going to have matchmaking this time. There's Space Combat in the game, something I've wanted in the series after Halo 2 and expected from Halo 3. It's even going to be a gritty, darker, and far more mature game than the previous installments. You also get to fight along side with other Spartans in the series.
 
They're know even making the aim-assist less sticky this time, the blooming effect actually adds strategic depth to the gunplay. You have to carefully time shots, instead of just mindlessly spraying with the trigger. There's no duel-wielding (Thank God!), jumps aren't floaty anymore, you can take fall damage this time, there are scripted assassination moves, melee lunges are thankfully shorter, there are mute bans, you can choose to play with a mature crowd in the multi-player, and the health bars are back. I'm actually not a big fan of the franchise, I didn't like it's sequels or spin-offs as much as the original. Halo: Reach looks like it will harken back to Halo: CE and improve on it. 
 
Now, do I firmly believe Halo: Reach will be good? Somewhat, even though I'm excited for it, I'm not entirely sure if it will satisfy me. Despite my long winded post, I have doubts about the game like some people do. However, to say it doesn't do anything new is just a rash judgement upon the game. It's similar, but different than Halo 3 in many ways. It looks to be what Halo 3 should have been if you ask me.
Avatar image for horsepuckishness
Horsepuckishness

50

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Horsepuckishness

I love the fact that he linked to another preview.
 
Kudos for Honesty. Do try to remember in the future though...and the quick look better be fucking hilarious!
 
You hear me! Grade-A comedy!

Avatar image for thewesman
TheWesman

445

Forum Posts

628

Wiki Points

0

Followers

Reviews: 1

User Lists: 5

Edited By TheWesman
@DoctorOptimist said:
" @TheWesman said:
" @DoctorOptimist said:
" @TheWesman said:
" Sounds like the Halo games are just like the Madden games to Jeff.  Nothing innovative, nothing to keep his attention.  I'm kinda right there with him. "
A sequel that doesn't innovate? That describes 95% of sequels ever made. By that logic.   Halo is not the Madden of video games (That's bulls***), that would be Dynasty Warriors. "
Hey!  First of all, Dynasty Warriors is the best example of a game that doesn't innovate because it doesn't NEED innovation.  It's fun for what it is.  Second, Madden is the Madden of video games and I never said otherwise (That's bulls***).  Third, Halo is a shooter where you jump around and shoot your friends for hours and some people find it fun.  But Jeff and I both have seen enough shooters to know that if they don't do something different or interesting (hence the use of the word "innovation"), they're not worth looking at or worse, they're boring.    Personally, I hope this new one rocks.  I haven't played any since I beat Halo 3's campaign and traded it in.  Multiplayer is boring and repetitive to me.  I hear enough swearing, whiny teenagers in real life.  I don't need to watch them jumping around the screen in rainbow armor colors.  But if Reach does anything, it could make the series interesting again.  At least for me. "
Dynasty Warrior stagnants after an hour of gameplay, and the sequels have done nothing to improve or refine the formula. Halo have made plenty of changes (That were either good or bad) and has made a few refinements here and there. Not to mention that you don't need to innovate to be a great game. Many games throughout our generation didn't innovate, but they execute burrowed elements into a expertly designed and smoothly polished package. Such as Batman Arkham Asylum and Uncharted 2 for example. Halo Reach is going to make significant changes in the formula and still retain the same core Halo gameplay, Bungie wants to create the definitive last Halo title from them.  Halo Reach is going to have sandbox levels and you have armor abilities that add layer of strategic depth to the combat. They're even going to have highly advanced A.I. that's far more dynamic and intelligent than any shooter in the market, and they're going to have about 40 to 60 of them on screen. They're going to have a far more customizable options in Forge, plus Fire Fight 2.0. will have more customizations options than ever and it's going to have matchmaking this time. There's Space Combat in the game, something I've wanted in the series after Halo 2 and expected from Halo 3. It's even going to be a gritty, darker, and far more mature game than the previous installments. You also get to fight along side with other Spartans in the series. They're know even making the aim-assist less sticky this time, the blooming effect actually adds strategic depth to the gunplay. You have to carefully time shots, instead of just mindlessly spraying with the trigger. There's no duel-wielding (Thank God!), jumps aren't floaty anymore, you can take fall damage this time, there are scripted assassination moves, melee lunges are thankfully shorter, there are mute bans, you can choose to play with a mature crowd in the multi-player, and the health bars are back. I'm actually not a big fan of the franchise, I didn't like it's sequels or spin-offs as much as the original. Halo: Reach looks like it will harken back to Halo: CE and improve on it.  Now, do I firmly believe Halo: Reach will be good? Somewhat, even though I'm excited for it, I'm not entirely sure if it will satisfy me. Despite my long winded post, I have doubts about the game like some people do. However, to say it doesn't do anything new is just a rash judgement upon the game. It's similar, but different than Halo 3 in many ways. It looks to be what Halo 3 should have been if you ask me. "
Well, Dr. Optimist, you've won me over!  I'll take a chance on this one when it comes out.  I'll agree to disagree on the innovation thing.  Also, I like the Dynasty Warriors games, but I enjoy mindless fun like that sometimes, so my argument doesn't really stand up.  I just think they're fun.  haha