Something went wrong. Try again later

Giant Bomb News

120 Comments

Worth Reading: 02/28/2014

Horses, dinosaurs, writers, and existential crises are just what the weekend ordered!

My first week with The Binding of Isaac has been...interesting.

No Caption Provided

When the first video was published on Monday, the reaction was mixed. In part, The Binding of Isaac is less entertaining to watch than Spelunky. That much is obvious, as Spelunky play often leads to hilarious and unexpected deaths over and over again. That happens far less in The Binding of Isaac, even during runs where the items just aren't spawning the way you want them.

But it's more than that. Some folks couldn't stand to watch the game, turned off by the game's look. The Binding of Isaac is gross. I'm not a huge fan of its humor, nor its aesthetic. It doesn't particularly offend me, but it doesn't do much for me, either. This is, on some level, slightly surprising to me, since it reminds me of Ren & Stimpy, which I used to love. The mechanics are what's keeping me interested, balanced with the randomness approach to items.

At least in my first few days with the game, the way an individual run might play out is much more slower and more methodical than Spelunky. There doesn't seem to be the equivalent of finding a jetpack in The Binding of Isaac, a single item that completely transforms your approach to the game. But I'm still very early, and I haven't seen much of the game has to offer. (Please don't spoil anything in the comments about the game, as I'm trying to remain somewhat pure.)

These thoughts are both incomplete and, most likely, incorrect. I know that. For the folks that can't stand to watch the game, I'm sorry. That sucks. We'll move onto another game at some point, and hopefully you can jump back on the train. There are plenty more to play in the future.

Hey, You Should Play This

Click To Unmute
Worth Playing: 02/27/2014

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to Giant Bomb's
Terms of Use and Privacy Policy

And You Should Read These, Too

No Caption Provided

There is a list of features that I'm planning or working on in my notes. One of them has been to write a review for The Novelist, a game that's hardly perfect, but one that raised all sorts of harrowing existential questions for myself. It's (partially) a game about a writer, so it's not shocking it would have a profound impact on someone who spends much of their time writing. Jill Scharr had a similar experience, especially struggling with the concept of trying to making everyone happy, and realizing it might not be possible.

"Almost immediately my resolve slackened this time too: I decided that, instead of giving Dan every choice, I would make him compromise in every other level, and give either Linda or Tommy the choice. That way Linda and Tommy would get something, and maybe my ending wouldn’t be quite so bad.

In my first playthrough, a tableau at the end of the first month showed Dan and Linda laughing and cuddling. In my second playthrough, the first month ended with a tableau of the couple sitting uncomfortably in a restaurant, while the accompanying text told me they could find nothing to say to each other. I felt a frisson of dread when I read those words. Could I really go through with this?"

***

No Caption Provided

When someone has success, it's difficult to feel bad for them, regardless of circumstance. That's what empathy is for, but it's not hard to see why this is a challenging concept. The Stanley Parable designer Davey Wreden found himself emotionally distraught and confused over the loads of acclaim his game received last year, acknowledging how weird it was to find one more distressed after achieving a goal. To express this contradictory set of emotions, Wrenden wrote a deeply personal comic around the time game of the year was happening.

"But if I go posting on the internet about how awful I felt receiving all these Game of the Year awards, no one is going to take that seriously. "Oh, yeah, we get it, real rough life you've got there. Sounds pretty miserable to be loved for your art. Maybe go cry about it into a pile of money?" And then of course I'm back in the problem I was trying so hard to avoid in the first place, where I'm stressing out about peoples' opinions of me and forgetting simply to feel good about myself. I want to be able to like myself and my work, but it becomes SIGNIFICANTLY harder once people on the internet start asking you to feel ashamed of yourself. It's really really hard to ignore."

If You Click It, It Will Play

Like it or Not, Crowdfunding Isn't Going Away

  • Lost Levels is an excellent (and free!) "unconference" that happens around GDC.
  • GaymerX2 is an LGBT-focused games conference raising funds for a second year.
  • Classroom Aquatic is just the right kind of crazy that I can get behind.

Tweets That Make You Go "Hmmmmmm"

Oh, And This Other Stuff

Patrick Klepek on Google+

120 Comments

Avatar image for hailinel
Hailinel

25785

Forum Posts

219681

Wiki Points

0

Followers

Reviews: 10

User Lists: 28

Interesting Schreier article on JRPGs, and matches what I find every time I dive back into them. Was I missing things as a kid, or is it a modern development that every JRPG has to have disturbingly pervy moments and female characters in outfits such that you don't want your friends or family to find out what's in the game? I'm literally embarrassed to be playing JRPGs in public these days. I don't recall any of that nonsense in older Square games I loved back on the SNES.

Even Bravely Default, a game I'm loving for the combat and job systems, has many cringeworthy, creepy moments and fanservice outfits that make me glad I'm playing the game on a 3DS where nobody else can see what I'm looking at. And this was a game that was apparently even creepier in Japan and had characters "aged up" for American release. Likewise I can see picking up Lightning Returns just to play around with the job customization system, but it comes along with this baggage of playing fanservice dress-up with the main character in the numerous scantily clad outfits they've created for her.

Lightning Returns doesn't require you to dress up in anythinjg scanty at any point. Beyond the initial defaults, there is only one outfit in the entire game that you're required to wear for plot reasons, and it's not anything scanty in any way, either. The outfits come in numerous styles, and if you don't want to run around with Lightning dressed in the scantier outfits, you're never required to do so.

And as I said before, Schreier is a goddamn joke. He's proven time and again that he's a prat, and the thing he should be most embarrassed about are the words that escape his own mouth.

Avatar image for sergio
Sergio

3663

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 13

@hailinel said:

Jason Schreier shouldn't be talking about how hard it is to be a JRPG fan in public. He ran a panel at PAX last year that was more or less a public damnation of anyone that didn't agree with his specific tastes in regards to Final Fantasy, up to and including talking down the other panelists when they disagreed with him. If he's going to write such an article, then he shouldn't be putting on fucking circuses that seem more or less meant to shame those that disagree with him.

Only, wait, this is the same guy that helped push the public to rail against a Vietnamese indie developer over fucking Mario pipes and who also started a spat with the character designer of Dragon's Crown, only to turn the tongue-in-cheek response he got into an even more absurd story.

People that ask what's wrong with game journalism? It's people like Schreier.

I was surprised when he was nominated for Good Games Writing.

Avatar image for chocolaterhinovampire
chocolaterhinovampire

1454

Forum Posts

1501

Wiki Points

0

Followers

Reviews: 0

User Lists: 21

Great stuff as always, but your use of "randomness" irks me.

The mechanics are what's keeping me interested, balanced with the randomness approach to items...the random approach to items or the randomness of the approach to items would be correct.

Not trying to be a dick (although some will see it that way). Straight up...proof reading helps and the grammatical mistakes that consistently show up in this feature would be avoided with a quick read through. Professional writers should take 5 minutes to read what they write and I don't think that is a crazy assertion. Again, not trying to be a prick but the two consistent things about this feature are that it is great and there are usually numerous grammatical errors. Proof reading demonstrates respect for the process and the audience. I totally understand that you are busy, but the lack of any editorial process for this feature is annoying as to me.

Avatar image for deactivated-61356eb4a76c8
deactivated-61356eb4a76c8

1021

Forum Posts

679

Wiki Points

0

Followers

Reviews: 0

User Lists: 9

People's reaction to the Binding of Isaac has been so bizarre. So damn sensitive.

Avatar image for prozacfordinner
ProzacForDinner

2

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@abendlaender: I can't find any other instance of the word "can't" on the page, so I assume you're referring to the phrase, "can't stand to watch the game". If so, I think you might be taking that phrase a bit too literally.

Avatar image for spoonman671
Spoonman671

5874

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I guess that guy doesn't remember what the input lag was like in Dark Souls when the game first launched.

Avatar image for sirpsychosexy
SirPsychoSexy

1664

Forum Posts

15

Wiki Points

0

Followers

Reviews: 0

User Lists: 8

That Dark Souls 2 Q&A has me so amped

Avatar image for nmarebfly
NmareBfly

172

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Is it okay to share other interesting pieces in the comments here? I thought I just posted this, but the forum seems to have eaten it or something. Anyway, there's a surprisingly powerful piece by Leigh Alexander (of Gamasutra) about learning to play Netrunner (a card game originally designed by the same guy who created Magic.) Sounds sort of dry, but it turns out to be a really quite heartfelt look at why we play games and what mastery of them really means to us (or her.) Since it's a card game it may be outside the normal realm of video-type game news, but I think it's worth a read either way.

'Here is a thing about games: They write you and rewrite you, like the flecked arm of a dot-matrix printer, inking your image in one stroke after another, there to be read. People love Dark Souls because it helps us answer a question about ourselves: What are we made of, if everything is bleak and futile? Finishing that game is more than just finishing a game: It’s proving to ourselves we have what it takes to whittle down, claw away, gnaw to the marrow of futility and surpass it. Once you’ve learned that, you can’t unlearn it. You’ve changed.'

Avatar image for likeassur
LikeaSsur

1625

Forum Posts

517

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

So basically, Wrenden thought an award would make him feel better about himself, and it didn't? I'm honestly trying to see if I get what he's saying.

Also, Zoe's comment about jealously is more than likely some self-talk made public in an attempt to....I don't know, exactly. I highly doubt she has completely conquered jealousy from every cropping up again.

Avatar image for abendlaender
abendlaender

3100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Really? There are people that "can't" look at the Binding of Isaac? Really? It's one thing to dislike the artstyle but some folks act like this game actually offends them which seems crazy to me.

Avatar image for lucifunk
Lucifunk

116

Forum Posts

5

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I thought it was just me. I don't know why but Isaac makes my stomach sour. It's just gross. I hope the next game is FTL. Now that is a game with some sudden brutal disasters.

Avatar image for nmarebfly
NmareBfly

172

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By NmareBfly

E: forum hiccup

Avatar image for legalbagel
LegalBagel

1955

Forum Posts

1590

Wiki Points

0

Followers

Reviews: 7

User Lists: 7

Edited By LegalBagel

Interesting Schreier article on JRPGs, and matches what I find every time I dive back into them. Was I missing things as a kid, or is it a modern development that every JRPG has to have disturbingly pervy moments and female characters in outfits such that you don't want your friends or family to find out what's in the game? I'm literally embarrassed to be playing JRPGs in public these days. I don't recall any of that nonsense in older Square games I loved back on the SNES.

Even Bravely Default, a game I'm loving for the combat and job systems, has many cringeworthy, creepy moments and fanservice outfits that make me glad I'm playing the game on a 3DS where nobody else can see what I'm looking at. And this was a game that was apparently even creepier in Japan and had characters "aged up" for American release. Likewise I can see picking up Lightning Returns just to play around with the job customization system, but it comes along with this baggage of playing fanservice dress-up with the main character in the numerous scantily clad outfits they've created for her.

Avatar image for euandewar
EuanDewar

5159

Forum Posts

136

Wiki Points

0

Followers

Reviews: 4

User Lists: 0

Vaati Vidya is insanely hot

Avatar image for hailinel
Hailinel

25785

Forum Posts

219681

Wiki Points

0

Followers

Reviews: 10

User Lists: 28

Jason Schreier shouldn't be talking about how hard it is to be a JRPG fan in public. He ran a panel at PAX last year that was more or less a public damnation of anyone that didn't agree with his specific tastes in regards to Final Fantasy, up to and including talking down the other panelists when they disagreed with him. If he's going to write such an article, then he shouldn't be putting on fucking circuses that seem more or less meant to shame those that disagree with him.

Only, wait, this is the same guy that helped push the public to rail against a Vietnamese indie developer over fucking Mario pipes and who also started a spat with the character designer of Dragon's Crown, only to turn the tongue-in-cheek response he got into an even more absurd story.

People that ask what's wrong with game journalism? It's people like Schreier.

Avatar image for deactivated-5a4ea8fdbe490
deactivated-5a4ea8fdbe490

401

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Interesting read. I didn't know the Stanley Parable gentleman was going through that.

Avatar image for pocketroid
pocketroid

143

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By pocketroid

Been waiting all day, haha. Thank you

Avatar image for cale
CaLe

4567

Forum Posts

516

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By CaLe

Most of the things TotalBiscuit talks about in his video on relativism in games critique are exceedingly obvious, but he does a great job of eloquently getting the point across. He even brings up some things I hadn't really considered, yet were also obvious now that I think about it. Good video.

Avatar image for csl316
csl316

17005

Forum Posts

765

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

Edited By csl316

I like watching Isaac. Spelunky is great, but can get tedious since the biggest variation is levels and a couple items. Isaac can be completely different in every run, with a ton of different items interacting to mix everything up (along with different bosses causing you to change your approach).

People are gonna complain... but people complain on Giant Bomb all the time.

Avatar image for underseamanboy
UnderseaManboy

24

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

Edited By UnderseaManboy

woo!